Maxi vs. Toyls G40 Balance mode


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
            1 tactical_bomber moved from West India to Northwest Persia
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            2 fighters moved from 92 Sea Zone to 93 Sea Zone
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
                  British take 97 Sea Zone from Italians
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
            2 armour and 1 mech_infantry moved from Persia to West India
            1 infantry moved from Iraq to Northwest Persia
            2 fighters moved from Libya to Egypt
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            1 battleship, 1 carrier and 1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone
    
        Combat - British
            Battle in 93 Sea Zone
                British attack with 2 fighters and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters in 93 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                British win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Northwest Persia
                British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 armour
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
            2 fighters moved from 93 Sea Zone to 110 Sea Zone
            2 infantry moved from Algeria to 92 Sea Zone
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            EDIT: 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 2 infantry moved from Tunisia to Libya
            1 infantry and 1 transport moved from 69 Sea Zone to 71 Sea Zone
    
        Place Units - British
            2 artilleries and 1 infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
            1 infantry placed in Union of South Africa
            3 infantry placed in Egypt
            4 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Eastern Persia: 3 aaGuns, 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
            EDIT: Removing units owned by British from West India: 1 mech_infantry
            EDIT: Removing units owned by British from West India: 3 aaGuns, 5 armour, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : 0,67
    Italians : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery and 3 infantry moved from Northern Italy to France
            4 infantry moved from Southern Italy to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
            1 armour moved from Southern Italy to Northern Italy
            4 aaGuns moved from Southern Italy to Northern Italy
            3 fighters moved from Southern Italy to Western Germany
    
        Place Units - Italians
            2 submarines placed in 97 Sea Zone
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3
            Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries moved from 42 Sea Zone to Java
            2 infantry moved from 42 Sea Zone to Java
            1 carrier moved from 22 Sea Zone to 36 Sea Zone
            1 fighter moved from 22 Sea Zone to 36 Sea Zone
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 cruiser moved from 22 Sea Zone to 20 Sea Zone
            2 submarines moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from 22 Sea Zone to 36 Sea Zone
            1 fighter moved from Queensland to 36 Sea Zone
            1 transport moved from 32 Sea Zone to 50 Sea Zone
            1 tactical_bomber moved from Queensland to Dutch New Guinea
            2 infantry moved from Tobruk to Alexandria
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Combat Move - French
            2 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 10x factory_major; Remaining resources: 87 PUs; 
            Germans buy 3 armour, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            12 armour moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Volgograd to Northwest Persia
            3 armour moved from Volgograd to Northwest Persia
            5 infantry moved from France to Normandy Bordeaux
            3 infantry moved from Western Germany to Holland Belgium
            2 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Southern Italy to Holland Belgium
            2 fighters moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Caucasus to Iraq
            2 bombers moved from Caucasus to Persia
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
    
        Combat - Germans
            Air Battle in Persia
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 10x factory_major; Remaining resources: 87 PUs; 
            Germans buy 3 armour, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            12 armour moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Volgograd to Northwest Persia
            3 armour moved from Volgograd to Northwest Persia
            5 infantry moved from France to Normandy Bordeaux
            3 infantry moved from Western Germany to Holland Belgium
            2 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Southern Italy to Holland Belgium
            2 fighters moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Caucasus to Iraq
            2 bombers moved from Caucasus to Persia
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
    
        Combat - Germans
            Air Battle in Persia
                Germans attacks with 2 units heading to Persia
                British launches 1 interceptors out of Persia
                    Attackers Fire,  : 1/2 hits, 0,33 expected hits
                    Defenders Fire,  : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Germans lost in Persia
                    1 fighter owned by the British lost in Persia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
            Battle in Normandy Bordeaux
                Germans attack with 2 armour, 2 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 4 infantry; Americans defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    AA fire in Normandy Bordeaux : 4/6 hits, 2,00 expected hits
                    3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 armour, 2 bombers, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/11 hits, 3,50 expected hits
                    Americans roll dice for 2 aaGuns, 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 0/8 hits, 2,67 expected hits
                    2 aaGuns owned by the Americans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 armour, 2 bombers, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/11 hits, 3,50 expected hits
                    Americans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 armour, 2 bombers, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 4 : 4/9 hits, 3,17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 armour, 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -15
                Casualties for Germans: 3 fighters, 3 infantry and 1 tactical_bomber
                Casualties for Americans: 2 aaGuns, 1 artillery and 3 infantry
                Casualties for British: 4 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter and 3 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Northwest Persia
                Germans attack with 15 armour and 1 mech_infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 15 armour and 1 mech_infantry in Northwest Persia, round 2 : 8/16 hits, 7,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 15 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans
            EDIT: Removing units owned by Germans from Yenisey: 1 armour
            EDIT: Adding units owned by Germans to Buryatia: 1 armour
            EDIT: Turning off Edit Mode
            1 bomber moved from Persia to Ukraine
            1 bomber moved from Iraq to Ukraine
            2 bombers moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Holland Belgium to 112 Sea Zone
            3 armour moved from Ukraine to Caucasus
            3 armour moved from Bryansk to Caucasus
            3 aaGuns moved from Rostov to Caucasus
            2 armour and 1 mech_infantry moved from Russia to Kazakhstan
            1 infantry moved from Bryansk to Rostov
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Rostov
            3 mech_infantrys placed in Russia
            3 infantry placed in France
            5 infantry placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2
            Germans collect 67 PUs (4 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,17
    Defenders Fire,  : : 0,67
    AA fire in Persia : : -0,17
    British : -0,67
    Americans : -2,33
    AA fire in Normandy Bordeaux : : 2,00
    Attackers Fire,  : : 0,67
    AA fire in Iraq : : -0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 6 mech_infantrys and 3 submarines; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            2 mech_infantrys moved from Burma to French Indo China
            1 mech_infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Hunan to French Indo China
            1 mech_infantry moved from Kweichow to French Indo China
            1 armour, 2 artilleries and 1 mech_infantry moved from Turkmenistan to Eastern Persia
            4 armour and 1 mech_infantry moved from India to Eastern Persia
            2 infantry moved from India to West India
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 tactical_bomber moved from Japan to Siberia
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
                  Japanese take 35 Sea Zone from Americans
    
        Combat - Japanese
            Battle in Eastern Persia
                Japanese attack with 5 armour, 2 artilleries and 2 mech_infantrys
                British defend with 3 aaGuns, 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese roll dice for 5 armour, 2 artilleries and 2 mech_infantrys in Eastern Persia, round 2 : 4/9 hits, 3,83 expected hits
                    British roll dice for 3 aaGuns, 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/8 hits, 4,00 expected hits
                    1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 3 aaGuns owned by the British lost in Eastern Persia
                    Japanese roll dice for 5 armour and 1 artillery in Eastern Persia, round 3 : 4/6 hits, 2,83 expected hits
                    British roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Eastern Persia, round 3 : 5/7 hits, 3,67 expected hits
                    1 artillery owned by the Japanese, 4 armour owned by the Japanese and 4 armour owned by the British lost in Eastern Persia
                1 armour owned by the Japanese retreated to West India
                British win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 4 armour, 2 artilleries and 2 mech_infantrys
                Casualties for British: 3 aaGuns, 4 armour and 1 mech_infantry
            Battle in Siberia
                Japanese attack with 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Siberia, round 2 : 2/3 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Siberia
                Japanese win, taking Siberia from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 20 Sea Zone
                Japanese attack with 5 fighters, 2 submarines and 5 tactical_bombers
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 5 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 6/10 hits, 5,83 expected hits
                    ANZAC roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 5 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in French Indo China
                Japanese attack with 5 mech_infantrys
                Americans defend with 1 armour, 1 factory_minor and 2 marines
                    Japanese roll dice for 5 mech_infantrys in French Indo China, round 2 : 2/5 hits, 0,83 expected hits
                    Americans roll dice for 1 armour and 2 marines in French Indo China, round 2 : 1/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Japanese and 2 marines owned by the Americans lost in French Indo China
                    Japanese roll dice for 4 mech_infantrys in French Indo China, round 3 : 1/4 hits, 0,67 expected hits
                    Americans roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in French Indo China
                Japanese win, taking French Indo China from Americans with 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Americans: 1 armour and 2 marines
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Hopei to Yunnan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            5 fighters and 5 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Siberia to Buryatia
    
        Place Units - Japanese
            3 mech_infantrys placed in India
            3 mech_infantrys placed in Malaya
            2 bombers placed in Japan
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1,6,5,2,4,2,3,4,5,6,5,4,2,4
            Japanese collect 63 PUs (8 lost to blockades); end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    British : 0,33
    Americans : 0,00
    ANZAC : -0,50
    Japanese : 3,50
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 5,5 and gets 0 hits
            Americans removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            4 bombers moved from Dutch New Guinea to Sumatra
            3 bombers moved from Dutch New Guinea to Borneo
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 bomber moved from Eastern United States to United Kingdom
            1 aaGun, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
            2 bombers moved from Western United States to United Kingdom
            1 tactical_bomber moved from 36 Sea Zone to Borneo
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            2 submarines moved from 54 Sea Zone to 43 Sea Zone
            5 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 5 Sea Zone
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Dutch New Guinea to 30 Sea Zone
            4 transports moved from 110 Sea Zone to 107 Sea Zone
            1 battleship and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
            2 transports moved from 36 Sea Zone to 42 Sea Zone
            2 artilleries and 1 infantry moved from Algeria to Morocco
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 3,3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 3 damage total. 
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Borneo
                Americans attack with 3 bombers and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers and 1 tactical_bomber in Borneo, round 2 : 3/7 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Borneo
                Americans win with 3 bombers remaining. Battle score for attacker is -8
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 infantry
            Battle in Sumatra
                Americans attack with 4 bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 4 bombers in Sumatra, round 2 : 3/8 hits, 3,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                Americans win with 4 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Sumatra to Java
            3 bombers moved from Borneo to Java
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 aaGun moved from 110 Sea Zone to United Kingdom
            1 mech_infantry moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            2 tactical_bombers placed in Eastern United States
            2 bombers placed in Western United States
            1 carrier placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
            Americans undo move 5.
            Americans undo move 1.
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    AA fire in Normandy Bordeaux : : -0,17
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 41 PUs; 
            British buy 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 1 carrier and 1 fighter moved from 36 Sea Zone to 41 Sea Zone
                  UK_Pacific take 41 Sea Zone from Japanese
            1 carrier moved from 98 Sea Zone to 81 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry moved from Iraq to Trans-Jordan
            1 artillery moved from Iraq to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 fighter moved from Eastern Persia to Egypt
            1 tactical_bomber moved from Eastern Persia to 81 Sea Zone
            1 tactical_bomber moved from Persia to 81 Sea Zone
            2 artilleries and 1 infantry moved from Persia to Iraq
            1 armour moved from Eastern Persia to Iraq
            2 infantry moved from Libya to Tobruk
    
        Combat - British
            British creates battle in territory 97 Sea Zone
    
        Non Combat Move - British
            1 aaGun moved from Libya to Tobruk
            1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to 109 Sea Zone
            2 fighters moved from 109 Sea Zone to 110 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            1 carrier and 1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Northern Italy to Western Germany
            2 aaGuns moved from Northern Italy to Western Germany
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1
            Italians collect 6 PUs (8 lost to blockades); end with 6 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 50 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            2 infantry moved from Alexandria to Egypt
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            2 fighters moved from 36 Sea Zone to 43 Sea Zone
            1 fighter moved from 43 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 43 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Combat Move - French
            2 infantry moved from Alexandria to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            15 armour moved from Northwest Persia to Iraq
            6 armour moved from Caucasus to Iraq
            1 mech_infantry moved from Kazakhstan to Eastern Persia
                  Germans take Eastern Persia from British
    
        Combat - Germans
            Battle in Iraq
                Germans attack with 21 armour
                British defend with 1 armour, 2 artilleries, 1 factory_minor and 4 infantry
                    Germans roll dice for 21 armour in Iraq, round 2 : 13/21 hits, 10,50 expected hits
                    British roll dice for 1 armour, 2 artilleries and 4 infantry in Iraq, round 2 : 3/7 hits, 2,50 expected hits
                    3 armour owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 18 armour remaining. Battle score for attacker is 8
                Casualties for Germans: 3 armour
                Casualties for British: 1 armour, 2 artilleries and 4 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Caucasus to Northwest Persia
            2 armour moved from Kazakhstan to Northwest Persia
            3 armour moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            4 tactical_bombers moved from Caucasus to Southern Italy
            5 bombers moved from Ukraine to Western Germany
            3 mech_infantrys moved from Russia to Rostov
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 112 Sea Zone to 113 Sea Zone
            2 armour, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
            2 armour and 2 mech_infantrys moved from France to Western Germany
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Rostov
            3 armour placed in Ukraine
            1 factory_minor placed in Caucasus
            1 fighter placed in 113 Sea Zone
            2 infantry placed in France
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,4
            Germans collect 74 PUs (1 lost to blockades); end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Buryatia: 1 armour
            EDIT: Adding units owned by Germans to Siberia: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 2,50
    British : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 6 infantry and 6 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 submarines moved from 20 Sea Zone to 35 Sea Zone
            2 submarines moved from 35 Sea Zone to 44 Sea Zone
                  Japanese take 44 Sea Zone from Americans
            2 submarines moved from 44 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 42 Sea Zone
                Japanese attack with 2 submarines
                ANZAC defend with 1 destroyer and 2 submarines; Americans defend with 2 transports
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 6 Sea Zone from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is 0
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Siberia: 1 infantry
            EDIT: Changing ownership of Soviet Far East from Americans to Japanese
            EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry
            EDIT: Turning off Edit Mode
            1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 5 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            3 mech_infantrys moved from French Indo China to Malaya
            1 mech_infantry moved from Yunnan to Malaya
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsi to Hunan
            1 armour moved from West India to Persia
            3 infantry moved from West India to India
            2 bombers moved from Japan to Tsinghai
            3 mech_infantrys moved from India to Eastern Persia
            1 tactical_bomber moved from Buryatia to Japan
    
        Place Units - Japanese
            2 destroyers and 6 submarines placed in 6 Sea Zone
            3 infantry placed in French Indo China
            Japanese undo move 2.
            3 infantry placed in Malaya
            3 infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,5,4,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
            Japanese collect 57 PUs (7 lost to blockades); end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from United Kingdom to Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            1 fighter moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 tactical_bomber moved from Eastern United States to United Kingdom
            1 fighter moved from Eastern United States to 110 Sea Zone
            2 bombers moved from Western United States to United Kingdom
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            2 bombers moved from Java to Philippines
            1 bomber moved from Java to India
            4 bombers moved from Java to Celebes
            1 fighter moved from Dutch New Guinea to Java
            2 fighters moved from 30 Sea Zone to Java
            1 carrier, 1 infantry, 1 marine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            5 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            1 artillery moved from Morocco to Algeria
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 5 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 7,3 and causes: 6 damage to unit: airfield
                Bombing raid in Western Germany rolls: 7,4 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 13 damage total.  Damaged units is as follows: airfield = 6, factory_major = 7
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0,33 expected hits
                Bombing raid in Germany rolls: 6,6,4,3 and causes: 10 damage to unit: factory_major
                Bombing raid in Germany causes 10 damage total. 
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 5,5 and causes: 5 damage to unit: factory_minor
                Bombing raid in India causes 5 damage total. 
            Battle in Philippines
                Americans attack with 2 bombers
                Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
                    Americans roll dice for 2 bombers in Philippines, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Philippines
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Celebes
                Americans attack with 4 bombers
                Japanese defend with 3 mech_infantrys
                    Americans roll dice for 4 bombers in Celebes, round 2 : 2/8 hits, 3,33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Celebes, round 2 : 0/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese lost in Celebes
                    Americans roll dice for 4 bombers in Celebes, round 3 : 3/8 hits, 3,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Celebes
                Americans win with 4 bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 3 mech_infantrys
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 bombers moved from Celebes to Java
            1 bomber moved from Philippines to Dutch New Guinea
            1 bomber moved from Philippines to Guam
            2 cruisers moved from 37 Sea Zone to 42 Sea Zone
            2 battleships moved from 37 Sea Zone to 42 Sea Zone
            2 submarines moved from 43 Sea Zone to 42 Sea Zone
            1 infantry and 1 marine moved from 54 Sea Zone to Queensland
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 bomber moved from India to Ceylon
            2 bombers moved from Germany to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            1 fighter moved from 110 Sea Zone to 109 Sea Zone
            2 carriers moved from 110 Sea Zone to 109 Sea Zone
            1 cruiser moved from 110 Sea Zone to 109 Sea Zone
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            3 fighters moved from Western Germany to 109 Sea Zone
            1 destroyer moved from 5 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            3 fighters placed in 101 Sea Zone
            8 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    AA fire in Western Germany : : -0,33
    Americans : -1,33
    AA fire in India : : -0,17
    Japanese : -1,67
    AA fire in Germany : : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 17 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 5 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 battleship, 1 carrier and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
            3 artilleries and 10 infantry moved from Trans-Jordan to Egypt
            1 carrier moved from 110 Sea Zone to 109 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            3 transports moved from 110 Sea Zone to 109 Sea Zone
    
        Non Combat Move - British
            1 aaGun and 2 infantry moved from Tobruk to Alexandria
            1 transport moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - British
            2 transports placed in 109 Sea Zone
            1 fighter placed in 109 Sea Zone
            1 artillery placed in United Kingdom
            3 infantry placed in Egypt
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,5
            British collect 32 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 98 Sea Zone
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Southern France to France
            3 fighters moved from Western Germany to Southern Italy
            4 infantry moved from Southern Italy to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,6
            Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 98 Sea Zone: 2 submarines
            EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield; Remaining resources: 15 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 infantry moved from 42 Sea Zone to Java
            2 artilleries moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 airfield placed in Java
    
        Turn Complete - ANZAC
            ANZAC collect 26 PUs; end with 41 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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