Maxi vs. Toyls G40 Balance mode


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
            3 armour and 3 mech_infantrys moved from Poland to Novgorod
            3 mech_infantrys moved from Poland to Novgorod
            3 armour moved from Romania to Western Ukraine
                  Germans take Bessarabia from Russians
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 3 armour and 6 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 armour and 6 mech_infantrys in Novgorod, round 2 : 3/9 hits, 2,50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 8/36 hits, 10,67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Western Ukraine
            4 infantry moved from Bulgaria to Romania
            10 infantry moved from Poland to Eastern Poland
            3 mech_infantrys moved from Germany to Baltic States
            2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 battleship, 1 carrier and 1 transport moved from 125 Sea Zone to 112 Sea Zone
            2 fighters moved from Finland to 112 Sea Zone
            2 tactical_bombers moved from Finland to Western Germany
            1 tactical_bomber moved from Finland to Baltic States
            2 infantry moved from Norway to Finland
    
        Place Units - Germans
            5 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,17
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 armour moved from Archangel to Russia
            4 aaGuns, 3 armour, 6 artilleries, 2 fighters and 17 infantry moved from Bryansk to Russia
            1 infantry moved from Ukraine to Bryansk
            2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
            3 infantry moved from Buryatia to Amur
            2 armour moved from Shensi to Novosibirsk
            2 fighters moved from Shensi to Novosibirsk
            2 mech_infantrys moved from Shensi to Novosibirsk
            1 tactical_bomber moved from Shensi to Russia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Kwangsi to Shensi
            1 armour and 1 mech_infantry moved from Yunnan to Shensi
                  Japanese take Szechwan from Chinese
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 42 Sea Zone to Philippines
            1 submarine moved from 37 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
            3 infantry moved from Yunnan to Kweichow
            1 tactical_bomber moved from Kwangsi to Kweichow
            1 fighter moved from Kwangsi to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to Sumatra
            1 tactical_bomber moved from 37 Sea Zone to Sumatra
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/9 hits, 4,00 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Philippines
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 2/4 hits, 1,33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1,83 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
                Chinese defend with 1 fighter; Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 2,00 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 1,33 expected hits
                    2 infantry owned by the Russians lost in Shensi
                    Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Shensi, round 3 : 2/4 hits, 2,00 expected hits
                    Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 16
                Casualties for Russians: 2 infantry
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 fighter moved from Sumatra to 41 Sea Zone
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 19 Sea Zone
            1 cruiser, 1 destroyer and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            3 mech_infantrys moved from Kwangtung to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            2 infantry moved from Korea to Manchuria
            1 fighter moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria
            1 fighter and 3 tactical_bombers moved from Kwangsi to French Indo China
            3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
            2 bombers moved from Shensi to Kwangsi
            1 fighter moved from Manchuria to Japan
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Korea
            1 fighter moved from 19 Sea Zone to Manchuria
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            9 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 3 infantry
            EDIT: Changing PUs for Japanese from 0 to 1
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
            Japanese collect 58 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    ANZAC : -0,67
    Chinese : -2,00
    Japanese : 0,83
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 3,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Long Range Aircraft
    
        Activate Technology - Americans
            Americans activating Long Range Aircraft
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 44 PUs; 0 techTokens; 
    
        Politics - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 bomber moved from United Kingdom to Germany
            1 armour, 1 artillery, 4 infantry and 3 marines moved from Midway to 25 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 25 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 marines moved from 25 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 cruiser and 1 marine moved from 25 Sea Zone to 33 Sea Zone
            3 marines moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Midway to 6 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 91 Sea Zone to 86 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in Normandy Bordeaux
            Battle in 6 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery, 4 infantry and 3 marines
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 3 marines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            4 fighters moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Midway
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 16 Sea Zone to 23 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 101 Sea Zone to 108 Sea Zone
            1 bomber moved from Germany to United Kingdom
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 44 to 0
            EDIT: Adding units owned by Americans to Eastern United States: 2 bombers
            EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
            EDIT: Turning off Edit Mode
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : 2,00
    Japanese : 0,00
    AA fire in Germany : : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            3 artilleries and 6 infantry moved from Chahar to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            1 infantry placed in Kansu
            Chinese undo move 3.
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,5,4,6,2
            Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 2 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 5x factory_major; Remaining resources: 21 PUs; 
            UK_Pacific buy 1 carrier; Remaining resources: 5 PUs; 
    
        Combat Move - British
            1 carrier moved from 109 Sea Zone to 110 Sea Zone
            2 submarines moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Chahar to Samara
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            1 infantry moved from Iraq to Trans-Jordan
            1 battleship moved from 80 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            2 cruisers and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from Kenya to Anglo Egyptian Sudan
            1 bomber moved from Anglo Egyptian Sudan to India
            1 tactical_bomber moved from Eastern Persia to Egypt
            1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
    
        Place Units - British
            3 fighters placed in United Kingdom
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 carrier placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in 39 Sea Zone change ownership: 1 carrier
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Germany to 98 Sea Zone
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
            2 infantry moved from Eastern Poland to Belarus
            2 armour moved from Baltic States to Belarus
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for French: 1 destroyer
            Battle in Belarus
                Italians attack with 2 armour and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 armour, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Southern Italy to Northern Italy
            2 fighters moved from 98 Sea Zone to Alexandria
            1 bomber moved from 98 Sea Zone to Alexandria
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern France
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,17
    French : 0,67
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
            1 cruiser moved from 63 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 11 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            2 mech_infantrys moved from Novgorod to Archangel
            1 tactical_bomber moved from Baltic States to Archangel
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            18 infantry moved from Western Ukraine to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 18 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 18 infantry in Bryansk, round 2 : 2/18 hits, 3,00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 18 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 113 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            5 artilleries moved from Western Ukraine to Bryansk
            9 armour moved from Western Ukraine to Bryansk
            4 infantry moved from Romania to Bessarabia
            1 aaGun moved from Western Ukraine to Ukraine
            2 aaGuns moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Eastern Poland to Ukraine
            4 mech_infantrys moved from Western Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            10 infantry moved from Eastern Poland to Western Ukraine
            3 mech_infantrys moved from Baltic States to Bryansk
            1 tactical_bomber moved from Archangel to Novgorod
            3 armour and 3 mech_infantrys moved from Novgorod to Bryansk
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
            2 tactical_bombers moved from Western Germany to Eastern Poland
            2 fighters moved from 113 Sea Zone to Western Germany
    
        Place Units - Germans
            3 infantry placed in France
            8 infantry placed in Western Germany
            3 armour placed in Novgorod
            1 transport placed in 113 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 2 tactical_bombers
            EDIT: Adding units owned by Germans to Novgorod: 2 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -1,50
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            7 infantry moved from Amur to Korea
            1 mech_infantry moved from Novosibirsk to Archangel
            2 fighters moved from Novosibirsk to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            2 armour moved from Volgograd to Russia
            2 armour and 1 mech_infantry moved from Novosibirsk to Russia
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Korea
                Russians attack with 7 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 7 infantry in Korea, round 2 : 0/7 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 7 infantry in Korea, round 3 : 0/7 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 7 infantry in Korea, round 4 : 0/7 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 6 infantry in Korea, round 5 : 3/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 5 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 10 infantry moved from Yenisey to Timguska
            4 fighters and 1 tactical_bomber moved from Archangel to Russia
    
        Place Units - Russians
            1 armour, 1 artillery and 8 infantry placed in Russia
            Russians undo move 1.
            2 armour, 1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -2,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 fighters and 1 tactical_bomber moved from Manchuria to Korea
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            3 artilleries, 3 infantry and 3 mech_infantrys moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Szechwan to Sikang
            2 bombers moved from Kwangsi to Sikang
            1 armour and 1 mech_infantry moved from Shensi to Tsinghai
            2 mech_infantrys moved from Kiangsu to Jehol
            1 fighter and 1 tactical_bomber moved from Kwangsi to Jehol
            1 fighter moved from Japan to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Tsinghai
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 0/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Korea
                Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Russians defend with 4 infantry
                    Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 2 : 2/7 hits, 2,33 expected hits
                    Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 3 : 2/7 hits, 2,33 expected hits
                    Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Kiangsu to Hunan
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 45 Sea Zone to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to French Indo China
            1 fighter moved from French Indo China to 37 Sea Zone
            1 infantry moved from Shan State to Yunnan
            2 artilleries and 1 infantry moved from French Indo China to Yunnan
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Korea to Japan
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Kwangsi to 6 Sea Zone
            1 tactical_bomber moved from Kwangsi to French Indo China
            2 bombers moved from Sikang to French Indo China
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
            1 aaGun moved from Anhwe to Kiangsu
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in French Indo China
            1 factory_minor placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,17
    Chinese : 0,67
    Russians : -2,00
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 5,3 and gets 0 hits
            Americans removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour, 1 artillery, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
            4 fighters moved from 33 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 3 marines and 3 transports moved from 33 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery, 3 infantry and 3 marines moved from 42 Sea Zone to Java
            1 submarine moved from 23 Sea Zone to 46 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 25 Sea Zone to 10 Sea Zone
            1 tactical_bomber moved from Midway to 10 Sea Zone
            1 bomber moved from Eastern United States to Southern France
            1 bomber moved from Eastern United States to Southern France
            1 bomber moved from United Kingdom to Southern France
            2 fighters moved from 110 Sea Zone to Southern France
            2 artilleries, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 carrier moved from 108 Sea Zone to 110 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 35 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 35 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
                    Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Southern France, round 2 : 5/11 hits, 4,67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Southern France, round 2 : 2/9 hits, 3,17 expected hits
                    2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 5/9 hits, 4,33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/4 hits, 1,50 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery, 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 19
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Italians: 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters moved from Southern France to 92 Sea Zone
            3 bombers moved from Southern France to Normandy Bordeaux
            4 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 marine placed in Western United States
            1 artillery and 2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Americans : 0,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            3 artilleries and 4 infantry moved from Suiyuyan to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,67
    Japanese : -0,17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 2 submarines; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 12 PUs; 
            UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from India to Malaya
            1 armour and 1 mech_infantry moved from Persia to Turkmenistan
            1 tactical_bomber moved from Samara to Turkmenistan
            2 fighters moved from Samara to Russia
            1 infantry moved from Trans-Jordan to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
            2 submarines moved from 110 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
    
        Combat - British
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Malaya causes 0 damage total. 
            Battle in Borneo
            Battle in Holland Belgium
            Battle in 98 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 cruiser
                    British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italians lost in 98 Sea Zone
                British win, taking Borneo from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            2 fighters moved from 98 Sea Zone to Persia
            1 armour moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            EDIT: 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 factory_minor placed in Iraq
            2 submarines placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 artilleries
    

    Combat Hit Differential Summary :

    British : 0,33
    Italians : -0,50
    AA fire in Malaya : : 0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 armour and 1 mech_infantry moved from Alexandria to Libya
            1 bomber moved from Alexandria to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 armour moved from Belarus to Rostov
                  Italians take Rostov from Russians
            1 infantry moved from Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Belarus to Bryansk
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 bomber and 4 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Italians roll dice for 1 bomber and 4 infantry in Southern France, round 2 : 1/5 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
                    Italians roll dice for 1 bomber and 3 infantry in Southern France, round 3 : 1/4 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 mech_infantry
            Battle in Libya
                Italians attack with 1 armour and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Libya
                    Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 mech_infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Libya
                Italians win, taking Libya from Americans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            3 infantry moved from Alexandria to Tobruk
            1 artillery moved from Alexandria to Tobruk
            2 fighters moved from Alexandria to Southern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
            1 bomber moved from Southern France to France
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Americans : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            2 fighters moved from India to Persia
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 33 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Combat Move - French
            2 infantry moved from Egypt to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Western Germany to 91 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            3 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            2 bombers moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 carrier and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 carrier and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Holland Belgium
                Germans attack with 2 bombers, 3 fighters and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3,33 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Holland Belgium to Western Germany
            2 bombers moved from Holland Belgium to Western Germany
            5 infantry moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
            1 aaGun and 1 mech_infantry moved from Ukraine to Bryansk
            10 infantry moved from Western Ukraine to Bryansk
            5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
            4 infantry moved from Bessarabia to Ukraine
            1 bomber moved from 91 Sea Zone to Southern France
            3 infantry moved from France to Southern France
            1 fighter moved from Western Germany to Southern France
            2 transports moved from 113 Sea Zone to 114 Sea Zone
            2 fighters moved from Western Germany to Southern France
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            3 infantry placed in France
            1 artillery and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    British : 0,33
    Russians : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Rostov
            4 fighters and 1 tactical_bomber moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,83 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Rostov to Russia
            2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 armour, 2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    Russians : 0,17
    

    Savegame

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