Maxi vs. Toyls G40 Balance mode


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 2 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 5x factory_major; Remaining resources: 21 PUs; 
            UK_Pacific buy 1 carrier; Remaining resources: 5 PUs; 
    
        Combat Move - British
            1 carrier moved from 109 Sea Zone to 110 Sea Zone
            2 submarines moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Chahar to Samara
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            1 infantry moved from Iraq to Trans-Jordan
            1 battleship moved from 80 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            2 cruisers and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from Kenya to Anglo Egyptian Sudan
            1 bomber moved from Anglo Egyptian Sudan to India
            1 tactical_bomber moved from Eastern Persia to Egypt
            1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
    
        Place Units - British
            3 fighters placed in United Kingdom
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 carrier placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in 39 Sea Zone change ownership: 1 carrier
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Germany to 98 Sea Zone
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
            2 infantry moved from Eastern Poland to Belarus
            2 armour moved from Baltic States to Belarus
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for French: 1 destroyer
            Battle in Belarus
                Italians attack with 2 armour and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 armour, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Southern Italy to Northern Italy
            2 fighters moved from 98 Sea Zone to Alexandria
            1 bomber moved from 98 Sea Zone to Alexandria
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern France
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,17
    French : 0,67
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
            1 cruiser moved from 63 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 11 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            2 mech_infantrys moved from Novgorod to Archangel
            1 tactical_bomber moved from Baltic States to Archangel
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            18 infantry moved from Western Ukraine to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 18 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 18 infantry in Bryansk, round 2 : 2/18 hits, 3,00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 18 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 113 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            5 artilleries moved from Western Ukraine to Bryansk
            9 armour moved from Western Ukraine to Bryansk
            4 infantry moved from Romania to Bessarabia
            1 aaGun moved from Western Ukraine to Ukraine
            2 aaGuns moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Eastern Poland to Ukraine
            4 mech_infantrys moved from Western Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            10 infantry moved from Eastern Poland to Western Ukraine
            3 mech_infantrys moved from Baltic States to Bryansk
            1 tactical_bomber moved from Archangel to Novgorod
            3 armour and 3 mech_infantrys moved from Novgorod to Bryansk
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
            2 tactical_bombers moved from Western Germany to Eastern Poland
            2 fighters moved from 113 Sea Zone to Western Germany
    
        Place Units - Germans
            3 infantry placed in France
            8 infantry placed in Western Germany
            3 armour placed in Novgorod
            1 transport placed in 113 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 2 tactical_bombers
            EDIT: Adding units owned by Germans to Novgorod: 2 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -1,50
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            7 infantry moved from Amur to Korea
            1 mech_infantry moved from Novosibirsk to Archangel
            2 fighters moved from Novosibirsk to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            2 armour moved from Volgograd to Russia
            2 armour and 1 mech_infantry moved from Novosibirsk to Russia
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Korea
                Russians attack with 7 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 7 infantry in Korea, round 2 : 0/7 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 7 infantry in Korea, round 3 : 0/7 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 7 infantry in Korea, round 4 : 0/7 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 6 infantry in Korea, round 5 : 3/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 5 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 10 infantry moved from Yenisey to Timguska
            4 fighters and 1 tactical_bomber moved from Archangel to Russia
    
        Place Units - Russians
            1 armour, 1 artillery and 8 infantry placed in Russia
            Russians undo move 1.
            2 armour, 1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -2,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 fighters and 1 tactical_bomber moved from Manchuria to Korea
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            3 artilleries, 3 infantry and 3 mech_infantrys moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Szechwan to Sikang
            2 bombers moved from Kwangsi to Sikang
            1 armour and 1 mech_infantry moved from Shensi to Tsinghai
            2 mech_infantrys moved from Kiangsu to Jehol
            1 fighter and 1 tactical_bomber moved from Kwangsi to Jehol
            1 fighter moved from Japan to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Tsinghai
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 0/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Korea
                Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Russians defend with 4 infantry
                    Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 2 : 2/7 hits, 2,33 expected hits
                    Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 3 : 2/7 hits, 2,33 expected hits
                    Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Kiangsu to Hunan
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 45 Sea Zone to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to French Indo China
            1 fighter moved from French Indo China to 37 Sea Zone
            1 infantry moved from Shan State to Yunnan
            2 artilleries and 1 infantry moved from French Indo China to Yunnan
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Korea to Japan
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Kwangsi to 6 Sea Zone
            1 tactical_bomber moved from Kwangsi to French Indo China
            2 bombers moved from Sikang to French Indo China
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
            1 aaGun moved from Anhwe to Kiangsu
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in French Indo China
            1 factory_minor placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,17
    Chinese : 0,67
    Russians : -2,00
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 5,3 and gets 0 hits
            Americans removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour, 1 artillery, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
            4 fighters moved from 33 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 3 marines and 3 transports moved from 33 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery, 3 infantry and 3 marines moved from 42 Sea Zone to Java
            1 submarine moved from 23 Sea Zone to 46 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 25 Sea Zone to 10 Sea Zone
            1 tactical_bomber moved from Midway to 10 Sea Zone
            1 bomber moved from Eastern United States to Southern France
            1 bomber moved from Eastern United States to Southern France
            1 bomber moved from United Kingdom to Southern France
            2 fighters moved from 110 Sea Zone to Southern France
            2 artilleries, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 carrier moved from 108 Sea Zone to 110 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 35 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 35 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
                    Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Southern France, round 2 : 5/11 hits, 4,67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Southern France, round 2 : 2/9 hits, 3,17 expected hits
                    2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 5/9 hits, 4,33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/4 hits, 1,50 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery, 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 19
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Italians: 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters moved from Southern France to 92 Sea Zone
            3 bombers moved from Southern France to Normandy Bordeaux
            4 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 marine placed in Western United States
            1 artillery and 2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Americans : 0,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            3 artilleries and 4 infantry moved from Suiyuyan to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,67
    Japanese : -0,17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 2 submarines; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 12 PUs; 
            UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from India to Malaya
            1 armour and 1 mech_infantry moved from Persia to Turkmenistan
            1 tactical_bomber moved from Samara to Turkmenistan
            2 fighters moved from Samara to Russia
            1 infantry moved from Trans-Jordan to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
            2 submarines moved from 110 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
    
        Combat - British
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Malaya causes 0 damage total. 
            Battle in Borneo
            Battle in Holland Belgium
            Battle in 98 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 cruiser
                    British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italians lost in 98 Sea Zone
                British win, taking Borneo from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            2 fighters moved from 98 Sea Zone to Persia
            1 armour moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            EDIT: 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 factory_minor placed in Iraq
            2 submarines placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 artilleries
    

    Combat Hit Differential Summary :

    British : 0,33
    Italians : -0,50
    AA fire in Malaya : : 0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 armour and 1 mech_infantry moved from Alexandria to Libya
            1 bomber moved from Alexandria to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 armour moved from Belarus to Rostov
                  Italians take Rostov from Russians
            1 infantry moved from Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Belarus to Bryansk
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 bomber and 4 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Italians roll dice for 1 bomber and 4 infantry in Southern France, round 2 : 1/5 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
                    Italians roll dice for 1 bomber and 3 infantry in Southern France, round 3 : 1/4 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 mech_infantry
            Battle in Libya
                Italians attack with 1 armour and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Libya
                    Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 mech_infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Libya
                Italians win, taking Libya from Americans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            3 infantry moved from Alexandria to Tobruk
            1 artillery moved from Alexandria to Tobruk
            2 fighters moved from Alexandria to Southern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
            1 bomber moved from Southern France to France
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Americans : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            2 fighters moved from India to Persia
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 33 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Combat Move - French
            2 infantry moved from Egypt to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Western Germany to 91 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            3 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            2 bombers moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 carrier and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 carrier and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Holland Belgium
                Germans attack with 2 bombers, 3 fighters and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3,33 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Holland Belgium to Western Germany
            2 bombers moved from Holland Belgium to Western Germany
            5 infantry moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
            1 aaGun and 1 mech_infantry moved from Ukraine to Bryansk
            10 infantry moved from Western Ukraine to Bryansk
            5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
            4 infantry moved from Bessarabia to Ukraine
            1 bomber moved from 91 Sea Zone to Southern France
            3 infantry moved from France to Southern France
            1 fighter moved from Western Germany to Southern France
            2 transports moved from 113 Sea Zone to 114 Sea Zone
            2 fighters moved from Western Germany to Southern France
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            3 infantry placed in France
            1 artillery and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    British : 0,33
    Russians : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Rostov
            4 fighters and 1 tactical_bomber moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,83 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Rostov to Russia
            2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 armour, 2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    Russians : 0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries, 3 infantry and 3 mech_infantrys moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 armour moved from Tsinghai to Volgograd
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 mech_infantry moved from Jehol to Amur
            3 fighters moved from 37 Sea Zone to Borneo
            1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 tactical_bomber moved from French Indo China to 43 Sea Zone
            2 bombers moved from French Indo China to India
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0,33 expected hits
                Bombing raid in India rolls: 4,3 and causes: 7 damage to unit: factory_major
                Bombing raid in India causes 7 damage total. 
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Borneo
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 3/6 hits, 2,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Borneo to 37 Sea Zone
            3 fighters moved from Borneo to 37 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            2 bombers moved from India to French Indo China
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Kwangsi
            4 infantry moved from Korea to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            5 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 9 infantry, 3 submarines and 5 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 9 infantry moved from 36 Sea Zone to French Indo China
            2 fighters and 1 tactical_bomber moved from Japan to French Indo China
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
    
        Place Units - Japanese
            1 carrier placed in 37 Sea Zone
            2 infantry placed in Malaya
            3 armour placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 harbour placed in Hainan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0,33
    AA fire in India : : -0,33
    Japanese : 0,50
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 2,5 and gets 0 hits
            Americans removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 4 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            3 fighters moved from 42 Sea Zone to India
            2 carriers moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 armour and 1 artillery moved from Java to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 54 Sea Zone
            3 marines moved from Java to 42 Sea Zone
            1 battleship, 1 destroyer and 1 marine moved from 42 Sea Zone to 54 Sea Zone
            2 cruisers, 1 destroyer and 2 marines moved from 42 Sea Zone to 54 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 tactical_bomber moved from Western United States to 54 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 infantry moved from 125 Sea Zone to Norway
            2 bombers moved from Normandy Bordeaux to Germany
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 54 Sea Zone to 23 Sea Zone
            1 submarine moved from 46 Sea Zone to 23 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Northern Italy causes 4 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0,33 expected hits
                Bombing raid in Germany rolls: 8,5 and causes: 13 damage to unit: factory_major
                Bombing raid in Germany causes 13 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
            Battle in Philippines
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Norway from Germans, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Northern Italy to Egypt
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from 92 Sea Zone to Egypt
            2 fighters moved from 110 Sea Zone to 92 Sea Zone
            2 bombers moved from Germany to United Kingdom
            1 fighter moved from 43 Sea Zone to India
            1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
            1 armour and 3 marines moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 artillery, 1 infantry and 1 marine moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            1 bomber and 4 fighters placed in Western United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Americans : 0,33
    AA fire in Northern Italy : : -0,17
    AA fire in Germany : : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 8 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            2 artilleries and 2 infantry moved from Kansu to Tsinghai
            1 artillery moved from Kansu to Shensi
            1 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Anhwe from Japanese, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,00
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 7 PUs; 
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 mech_infantry moved from Turkmenistan to West India
            1 armour moved from Persia to West India
            1 mech_infantry moved from Persia to Caucasus
            1 tactical_bomber moved from Turkmenistan to Caucasus
            1 armour moved from Turkmenistan to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 armour moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Persia to West India
            2 fighters moved from Persia to Russia
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Northwest Persia to Eastern Persia
            2 artilleries and 4 infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Caucasus
            1 destroyer moved from 42 Sea Zone to 38 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 battleship, 1 carrier and 2 cruisers moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 armour moved from Morocco to Algeria
            2 submarines moved from 110 Sea Zone to 92 Sea Zone
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    British roll dice for 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                British win with 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Caucasus to Persia
            1 tactical_bomber moved from Caucasus to Northwest Persia
            3 infantry moved from Brazil to British Guiana
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            1 transport placed in 106 Sea Zone
            2 armour and 1 artillery placed in Persia
            1 artillery and 2 infantry placed in Iraq
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : 1,00
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to Normandy Bordeaux
            3 infantry moved from Southern France to Normandy Bordeaux
            1 bomber moved from France to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber, 2 fighters and 3 infantry
                British defend with 4 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,17 expected hits
                    Americans roll dice for 7 infantry in Normandy Bordeaux, round 2 : 1/7 hits, 2,33 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2,00 expected hits
                    Americans roll dice for 5 infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1,67 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 4 : 2/5 hits, 2,00 expected hits
                    Americans roll dice for 4 infantry in Normandy Bordeaux, round 4 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 5 : 3/4 hits, 1,83 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 5 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Italians: 3 infantry
                Casualties for British: 4 infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Changing ownership of Tunisia from Americans to Italians
            EDIT: Turning off Edit Mode
            2 fighters moved from Normandy Bordeaux to France
            1 bomber moved from Normandy Bordeaux to Southern Italy
            3 infantry moved from Tobruk to Libya
            1 artillery moved from Tobruk to Libya
            1 armour moved from Bryansk to Rostov
            1 armour moved from Rostov to Volgograd
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    Americans : -3,00
    

    Savegame

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