Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Maxi vs. Toyls G40 Balance mode
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine 3 armour and 3 mech_infantrys moved from Poland to Novgorod 3 mech_infantrys moved from Poland to Novgorod 3 armour moved from Romania to Western Ukraine Germans take Bessarabia from Russians Combat - Germans Battle in Novgorod Germans attack with 3 armour and 6 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 6 mech_infantrys in Novgorod, round 2 : 3/9 hits, 2,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 8/36 hits, 10,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 4 infantry moved from Bulgaria to Romania 10 infantry moved from Poland to Eastern Poland 3 mech_infantrys moved from Germany to Baltic States 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 carrier and 1 transport moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Finland to 112 Sea Zone 2 tactical_bombers moved from Finland to Western Germany 1 tactical_bomber moved from Finland to Baltic States 2 infantry moved from Norway to Finland Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -2,17 Russians : 0,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 armour moved from Archangel to Russia 4 aaGuns, 3 armour, 6 artilleries, 2 fighters and 17 infantry moved from Bryansk to Russia 1 infantry moved from Ukraine to Bryansk 2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Buryatia to Amur 2 armour moved from Shensi to Novosibirsk 2 fighters moved from Shensi to Novosibirsk 2 mech_infantrys moved from Shensi to Novosibirsk 1 tactical_bomber moved from Shensi to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 armour placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Kwangsi to Shensi 1 armour and 1 mech_infantry moved from Yunnan to Shensi Japanese take Szechwan from Chinese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 42 Sea Zone to Philippines 1 submarine moved from 37 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 3 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 1 infantry moved from Yunnan to Szechwan 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to Sumatra 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 destroyer moved from 44 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/9 hits, 4,00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Philippines Japanese attack with 2 fighters and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 armour, 2 bombers and 1 mech_infantry Chinese defend with 1 fighter; Russians defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 2,00 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Shensi Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Shensi, round 3 : 2/4 hits, 2,00 expected hits Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for Russians: 2 infantry Casualties for Chinese: 1 fighter Non Combat Move - Japanese 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 19 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 44 Sea Zone to 20 Sea Zone 3 mech_infantrys moved from Kwangtung to Anhwe 1 artillery moved from Kiangsu to Anhwe 2 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria 1 fighter and 3 tactical_bombers moved from Kwangsi to French Indo China 3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi 2 bombers moved from Shensi to Kwangsi 1 fighter moved from Manchuria to Japan 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea 1 fighter moved from 19 Sea Zone to Manchuria Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 9 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 infantry EDIT: Changing PUs for Japanese from 0 to 1 EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4 Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0,00 ANZAC : -0,67 Chinese : -2,00 Japanese : 0,83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 44 PUs; 0 techTokens; Politics - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 bomber moved from United Kingdom to Germany 1 armour, 1 artillery, 4 infantry and 3 marines moved from Midway to 25 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 25 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 marines moved from 25 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 cruiser and 1 marine moved from 25 Sea Zone to 33 Sea Zone 3 marines moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Midway to 6 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 86 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Normandy Bordeaux Battle in 6 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 4 infantry and 3 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 3 marines remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 4 fighters moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Midway 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 23 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 101 Sea Zone to 108 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 44 to 0 EDIT: Adding units owned by Americans to Eastern United States: 2 bombers EDIT: Adding units owned by Americans to Eastern United States: 2 fighters EDIT: Turning off Edit Mode 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 2,00 Japanese : 0,00 AA fire in Germany : : -0,17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 artilleries and 6 infantry moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 infantry placed in Kansu Chinese undo move 3. 1 infantry placed in Suiyuyan Turn Complete - Chinese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,5,4,6,2 Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - British British buy 2 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 21 PUs; UK_Pacific buy 1 carrier; Remaining resources: 5 PUs; Combat Move - British 1 carrier moved from 109 Sea Zone to 110 Sea Zone 2 submarines moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Chahar to Samara 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 battleship moved from 80 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 cruisers and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 bomber moved from Anglo Egyptian Sudan to India 1 tactical_bomber moved from Eastern Persia to Egypt 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia Place Units - British 3 fighters placed in United Kingdom 2 armour and 1 mech_infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Germany to 98 Sea Zone 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 2 infantry moved from Eastern Poland to Belarus 2 armour moved from Baltic States to Belarus Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for French: 1 destroyer Battle in Belarus Italians attack with 2 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern France 2 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 2 fighters moved from 98 Sea Zone to Alexandria 1 bomber moved from 98 Sea Zone to Alexandria Place Units - Italians 1 artillery and 2 infantry placed in Southern France 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1,17 French : 0,67 Russians : 0,67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 cruiser moved from 63 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 11 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 mech_infantrys moved from Novgorod to Archangel 1 tactical_bomber moved from Baltic States to Archangel 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 113 Sea Zone 18 infantry moved from Western Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 18 infantry Russians defend with 1 infantry Germans roll dice for 18 infantry in Bryansk, round 2 : 2/18 hits, 3,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 18 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 5 artilleries moved from Western Ukraine to Bryansk 9 armour moved from Western Ukraine to Bryansk 4 infantry moved from Romania to Bessarabia 1 aaGun moved from Western Ukraine to Ukraine 2 aaGuns moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Western Ukraine to Bryansk 2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 10 infantry moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Baltic States to Bryansk 1 tactical_bomber moved from Archangel to Novgorod 3 armour and 3 mech_infantrys moved from Novgorod to Bryansk 5 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland 2 tactical_bombers moved from Western Germany to Eastern Poland 2 fighters moved from 113 Sea Zone to Western Germany Place Units - Germans 3 infantry placed in France 8 infantry placed in Western Germany 3 armour placed in Novgorod 1 transport placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 2 tactical_bombers EDIT: Adding units owned by Germans to Novgorod: 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -1,50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 7 infantry moved from Amur to Korea 1 mech_infantry moved from Novosibirsk to Archangel 2 fighters moved from Novosibirsk to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel 2 armour moved from Volgograd to Russia 2 armour and 1 mech_infantry moved from Novosibirsk to Russia Combat - Russians Battle in Archangel Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,83 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Korea Russians attack with 7 infantry Japanese defend with 2 infantry Russians roll dice for 7 infantry in Korea, round 2 : 0/7 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 7 infantry in Korea, round 3 : 0/7 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 7 infantry in Korea, round 4 : 0/7 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 6 infantry in Korea, round 5 : 3/6 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Korea, round 5 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Yenisey to Timguska 4 fighters and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 armour, 1 artillery and 8 infantry placed in Russia Russians undo move 1. 2 armour, 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -2,33 Japanese : 0,33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 fighters and 1 tactical_bomber moved from Manchuria to Korea 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 3 artilleries, 3 infantry and 3 mech_infantrys moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Szechwan to Sikang 2 bombers moved from Kwangsi to Sikang 1 armour and 1 mech_infantry moved from Shensi to Tsinghai 2 mech_infantrys moved from Kiangsu to Jehol 1 fighter and 1 tactical_bomber moved from Kwangsi to Jehol 1 fighter moved from Japan to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Tsinghai Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 0/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber Russians defend with 4 infantry Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 2 : 2/7 hits, 2,33 expected hits Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Korea Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 3 : 2/7 hits, 2,33 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Non Combat Move - Japanese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kiangsu to Hunan 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 19 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to French Indo China 1 fighter moved from French Indo China to 37 Sea Zone 1 infantry moved from Shan State to Yunnan 2 artilleries and 1 infantry moved from French Indo China to Yunnan 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Korea to Japan 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 tactical_bomber moved from Kwangsi to French Indo China 2 bombers moved from Sikang to French Indo China 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe 1 aaGun moved from Anhwe to Kiangsu Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in French Indo China 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0,17 Chinese : 0,67 Russians : -2,00 Japanese : -0,67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,3 and gets 0 hits Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 1 armour, 1 artillery, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone 4 fighters moved from 33 Sea Zone to 35 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 3 marines and 3 transports moved from 33 Sea Zone to 42 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 marines moved from 42 Sea Zone to Java 1 submarine moved from 23 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 25 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from Midway to 10 Sea Zone 1 bomber moved from Eastern United States to Southern France 1 bomber moved from Eastern United States to Southern France 1 bomber moved from United Kingdom to Southern France 2 fighters moved from 110 Sea Zone to Southern France 2 artilleries, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 carrier moved from 108 Sea Zone to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone Combat - Americans Battle in Java Battle in 35 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 35 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Southern France, round 2 : 5/11 hits, 4,67 expected hits Italians roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Southern France, round 2 : 2/9 hits, 3,17 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 5/9 hits, 4,33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/4 hits, 1,50 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Americans: 1 artillery and 3 infantry Casualties for Italians: 1 armour, 1 artillery, 6 infantry and 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Southern France to 92 Sea Zone 3 bombers moved from Southern France to Normandy Bordeaux 4 fighters moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Western United States Place Units - Americans 1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 marine placed in Western United States 1 artillery and 2 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Italians : -0,67 Americans : 0,00 Japanese : -0,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 3 artilleries and 4 infantry moved from Suiyuyan to Kansu Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -2,67 Japanese : -0,17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 2 submarines; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from India to Malaya 1 armour and 1 mech_infantry moved from Persia to Turkmenistan 1 tactical_bomber moved from Samara to Turkmenistan 2 fighters moved from Samara to Russia 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 2 submarines moved from 110 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone Combat - British Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Battle in Borneo Battle in Holland Belgium Battle in 98 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone British win, taking Borneo from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 98 Sea Zone to Egypt 2 fighters moved from 98 Sea Zone to Persia 1 armour moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from 110 Sea Zone to Normandy Bordeaux EDIT: 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 factory_minor placed in Iraq 2 submarines placed in 110 Sea Zone Turn Complete - British British collect 38 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
British : 0,33 Italians : -0,50 AA fire in Malaya : : 0,83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Alexandria to Libya 1 bomber moved from Alexandria to Southern France 1 infantry moved from Northern Italy to Southern France 1 armour moved from Belarus to Rostov Italians take Rostov from Russians 1 infantry moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Belarus to Bryansk Combat - Italians Battle in Southern France Italians attack with 1 bomber and 4 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 1 bomber and 4 infantry in Southern France, round 2 : 1/5 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Italians roll dice for 1 bomber and 3 infantry in Southern France, round 3 : 1/4 hits, 1,17 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 mech_infantry Battle in Libya Italians attack with 1 armour and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Libya Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 mech_infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Libya Italians win, taking Libya from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 3 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 2 fighters moved from Alexandria to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 1 bomber moved from Southern France to France Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,67 Americans : 0,33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 2 fighters moved from India to Persia 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Combat Move - French 2 infantry moved from Egypt to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 bomber moved from Western Germany to 91 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 3 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Holland Belgium Germans attack with 2 bombers, 3 fighters and 3 infantry British defend with 2 infantry Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 3 fighters moved from Holland Belgium to Western Germany 2 bombers moved from Holland Belgium to Western Germany 5 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany 1 aaGun and 1 mech_infantry moved from Ukraine to Bryansk 10 infantry moved from Western Ukraine to Bryansk 5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 4 infantry moved from Bessarabia to Ukraine 1 bomber moved from 91 Sea Zone to Southern France 3 infantry moved from France to Southern France 1 fighter moved from Western Germany to Southern France 2 transports moved from 113 Sea Zone to 114 Sea Zone 2 fighters moved from Western Germany to Southern France Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 3 infantry placed in France 1 artillery and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1,67 British : 0,33 Russians : -0,17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Rostov 4 fighters and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,83 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Rostov to Russia 2 aaGuns and 10 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,50 Russians : 0,17