Maxi vs. Toyls G40 Balance mode
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 17 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - British British buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 tactical_bomber moved from West India to Northwest Persia 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 submarine moved from 81 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Italians 1 submarine moved from 99 Sea Zone to 97 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 2 armour and 1 mech_infantry moved from Persia to West India 1 infantry moved from Iraq to Northwest Persia 2 fighters moved from Libya to Egypt 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier and 1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone Combat - British Battle in 93 Sea Zone British attack with 2 fighters and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters in 93 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Northwest Persia British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 armour British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 2 armour Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 2 fighters moved from 93 Sea Zone to 110 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone EDIT: 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 2 infantry moved from Tunisia to Libya 1 infantry and 1 transport moved from 69 Sea Zone to 71 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 1 infantry placed in Union of South Africa 3 infantry placed in Egypt 4 infantry placed in United Kingdom Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Eastern Persia: 3 aaGuns, 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber EDIT: Removing units owned by British from West India: 1 mech_infantry EDIT: Removing units owned by British from West India: 3 aaGuns, 5 armour, 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 British : 0,67 Italians : -0,33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 3 infantry moved from Northern Italy to France 4 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 1 armour moved from Southern Italy to Northern Italy 4 aaGuns moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Western Germany Place Units - Italians 2 submarines placed in 97 Sea Zone 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3 Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from South Australia to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 carrier moved from 22 Sea Zone to 36 Sea Zone 1 fighter moved from 22 Sea Zone to 36 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 cruiser moved from 22 Sea Zone to 20 Sea Zone 2 submarines moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from 22 Sea Zone to 36 Sea Zone 1 fighter moved from Queensland to 36 Sea Zone 1 transport moved from 32 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from Queensland to Dutch New Guinea 2 infantry moved from Tobruk to Alexandria 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Combat Move - French 2 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 10x factory_major; Remaining resources: 87 PUs; Germans buy 3 armour, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 12 armour moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 5 infantry moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 2 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium 2 fighters moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Caucasus to Iraq 2 bombers moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux Combat - Germans Air Battle in Persia
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 10x factory_major; Remaining resources: 87 PUs; Germans buy 3 armour, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 12 armour moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 5 infantry moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 2 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium 2 fighters moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Caucasus to Iraq 2 bombers moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux Combat - Germans Air Battle in Persia Germans attacks with 2 units heading to Persia British launches 1 interceptors out of Persia Attackers Fire, : 1/2 hits, 0,33 expected hits Defenders Fire, : 1/1 hits, 0,33 expected hits 1 bomber owned by the Germans lost in Persia 1 fighter owned by the British lost in Persia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Battle in Normandy Bordeaux Germans attack with 2 armour, 2 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 4 infantry; Americans defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry AA fire in Normandy Bordeaux : 4/6 hits, 2,00 expected hits 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 armour, 2 bombers, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/11 hits, 3,50 expected hits Americans roll dice for 2 aaGuns, 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 0/8 hits, 2,67 expected hits 2 aaGuns owned by the Americans and 3 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 armour, 2 bombers, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/11 hits, 3,50 expected hits Americans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 armour, 2 bombers, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 4 : 4/9 hits, 3,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 armour, 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -15 Casualties for Germans: 3 fighters, 3 infantry and 1 tactical_bomber Casualties for Americans: 2 aaGuns, 1 artillery and 3 infantry Casualties for British: 4 infantry Battle in Holland Belgium Germans attack with 1 fighter and 3 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Northwest Persia Germans attack with 15 armour and 1 mech_infantry British defend with 1 artillery and 1 infantry Germans roll dice for 15 armour and 1 mech_infantry in Northwest Persia, round 2 : 8/16 hits, 7,67 expected hits British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 15 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans EDIT: Removing units owned by Germans from Yenisey: 1 armour EDIT: Adding units owned by Germans to Buryatia: 1 armour EDIT: Turning off Edit Mode 1 bomber moved from Persia to Ukraine 1 bomber moved from Iraq to Ukraine 2 bombers moved from Normandy Bordeaux to Western Germany 1 fighter moved from Holland Belgium to 112 Sea Zone 3 armour moved from Ukraine to Caucasus 3 armour moved from Bryansk to Caucasus 3 aaGuns moved from Rostov to Caucasus 2 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Bryansk to Rostov Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Rostov 3 mech_infantrys placed in Russia 3 infantry placed in France 5 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2 Germans collect 67 PUs (4 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 3,17 Defenders Fire, : : 0,67 AA fire in Persia : : -0,17 British : -0,67 Americans : -2,33 AA fire in Normandy Bordeaux : : 2,00 Attackers Fire, : : 0,67 AA fire in Iraq : : -0,17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 bombers, 6 mech_infantrys and 3 submarines; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 2 mech_infantrys moved from Burma to French Indo China 1 mech_infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Hunan to French Indo China 1 mech_infantry moved from Kweichow to French Indo China 1 armour, 2 artilleries and 1 mech_infantry moved from Turkmenistan to Eastern Persia 4 armour and 1 mech_infantry moved from India to Eastern Persia 2 infantry moved from India to West India 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 tactical_bomber moved from Japan to Siberia 1 submarine moved from 21 Sea Zone to 20 Sea Zone 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone Japanese take 35 Sea Zone from Americans Combat - Japanese Battle in Eastern Persia Japanese attack with 5 armour, 2 artilleries and 2 mech_infantrys British defend with 3 aaGuns, 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese roll dice for 5 armour, 2 artilleries and 2 mech_infantrys in Eastern Persia, round 2 : 4/9 hits, 3,83 expected hits British roll dice for 3 aaGuns, 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/8 hits, 4,00 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 3 aaGuns owned by the British lost in Eastern Persia Japanese roll dice for 5 armour and 1 artillery in Eastern Persia, round 3 : 4/6 hits, 2,83 expected hits British roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Eastern Persia, round 3 : 5/7 hits, 3,67 expected hits 1 artillery owned by the Japanese, 4 armour owned by the Japanese and 4 armour owned by the British lost in Eastern Persia 1 armour owned by the Japanese retreated to West India British win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 4 armour, 2 artilleries and 2 mech_infantrys Casualties for British: 3 aaGuns, 4 armour and 1 mech_infantry Battle in Siberia Japanese attack with 2 infantry and 1 tactical_bomber Americans defend with 1 artillery Japanese roll dice for 2 infantry and 1 tactical_bomber in Siberia, round 2 : 2/3 hits, 0,83 expected hits Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win, taking Siberia from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 20 Sea Zone Japanese attack with 5 fighters, 2 submarines and 5 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 5 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 6/10 hits, 5,83 expected hits ANZAC roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 5 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in French Indo China Japanese attack with 5 mech_infantrys Americans defend with 1 armour, 1 factory_minor and 2 marines Japanese roll dice for 5 mech_infantrys in French Indo China, round 2 : 2/5 hits, 0,83 expected hits Americans roll dice for 1 armour and 2 marines in French Indo China, round 2 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Japanese and 2 marines owned by the Americans lost in French Indo China Japanese roll dice for 4 mech_infantrys in French Indo China, round 3 : 1/4 hits, 0,67 expected hits Americans roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Casualties for Americans: 1 armour and 2 marines Non Combat Move - Japanese 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Kiangsi 5 fighters and 5 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Siberia to Buryatia Place Units - Japanese 3 mech_infantrys placed in India 3 mech_infantrys placed in Malaya 2 bombers placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1,6,5,2,4,2,3,4,5,6,5,4,2,4 Japanese collect 63 PUs (8 lost to blockades); end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
British : 0,33 Americans : 0,00 ANZAC : -0,50 Japanese : 3,50
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,5 and gets 0 hits Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 4 bombers moved from Dutch New Guinea to Sumatra 3 bombers moved from Dutch New Guinea to Borneo 1 bomber moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Eastern United States to United Kingdom 1 aaGun, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone 2 bombers moved from Western United States to United Kingdom 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 battleship moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 2 submarines moved from 54 Sea Zone to 43 Sea Zone 5 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 5 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Dutch New Guinea to 30 Sea Zone 4 transports moved from 110 Sea Zone to 107 Sea Zone 1 battleship and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone 2 transports moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 1 infantry moved from Algeria to Morocco Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 3,3 and causes: 3 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 3 damage total. Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo Americans attack with 3 bombers and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 3 bombers and 1 tactical_bomber in Borneo, round 2 : 3/7 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Borneo Americans win with 3 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in Sumatra Americans attack with 4 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 bombers in Sumatra, round 2 : 3/8 hits, 3,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra Americans win with 4 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 4 bombers moved from Sumatra to Java 3 bombers moved from Borneo to Java 1 bomber moved from Normandy Bordeaux to United Kingdom 1 aaGun moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from 110 Sea Zone to United Kingdom Place Units - Americans 2 tactical_bombers placed in Eastern United States 2 bombers placed in Western United States 1 carrier placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters placed in 10 Sea Zone Americans undo move 5. Americans undo move 1. 1 fighter and 1 tactical_bomber placed in Eastern United States 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : -0,33 AA fire in Normandy Bordeaux : : -0,17 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 41 PUs; British buy 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier and 1 fighter moved from 36 Sea Zone to 41 Sea Zone UK_Pacific take 41 Sea Zone from Japanese 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 fighter moved from Eastern Persia to Egypt 1 tactical_bomber moved from Eastern Persia to 81 Sea Zone 1 tactical_bomber moved from Persia to 81 Sea Zone 2 artilleries and 1 infantry moved from Persia to Iraq 1 armour moved from Eastern Persia to Iraq 2 infantry moved from Libya to Tobruk Combat - British British creates battle in territory 97 Sea Zone Non Combat Move - British 1 aaGun moved from Libya to Tobruk 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from 109 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 1 carrier and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Western Germany 2 aaGuns moved from Northern Italy to Western Germany 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1 Italians collect 6 PUs (8 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 50 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Alexandria to Egypt 1 carrier moved from 36 Sea Zone to 43 Sea Zone 2 fighters moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 43 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 43 Sea Zone Combat - ANZAC Battle in Borneo Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 23 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Combat Move - French 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 15 armour moved from Northwest Persia to Iraq 6 armour moved from Caucasus to Iraq 1 mech_infantry moved from Kazakhstan to Eastern Persia Germans take Eastern Persia from British Combat - Germans Battle in Iraq Germans attack with 21 armour British defend with 1 armour, 2 artilleries, 1 factory_minor and 4 infantry Germans roll dice for 21 armour in Iraq, round 2 : 13/21 hits, 10,50 expected hits British roll dice for 1 armour, 2 artilleries and 4 infantry in Iraq, round 2 : 3/7 hits, 2,50 expected hits 3 armour owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 18 armour remaining. Battle score for attacker is 8 Casualties for Germans: 3 armour Casualties for British: 1 armour, 2 artilleries and 4 infantry Non Combat Move - Germans 3 aaGuns moved from Caucasus to Northwest Persia 2 armour moved from Kazakhstan to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 4 tactical_bombers moved from Caucasus to Southern Italy 5 bombers moved from Ukraine to Western Germany 3 mech_infantrys moved from Russia to Rostov 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 armour, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France 2 armour and 2 mech_infantrys moved from France to Western Germany Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Rostov 3 armour placed in Ukraine 1 factory_minor placed in Caucasus 1 fighter placed in 113 Sea Zone 2 infantry placed in France 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,4 Germans collect 74 PUs (1 lost to blockades); end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Buryatia: 1 armour EDIT: Adding units owned by Germans to Siberia: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,50 British : 0,50
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 destroyers, 6 infantry and 6 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 submarines moved from 20 Sea Zone to 35 Sea Zone 2 submarines moved from 35 Sea Zone to 44 Sea Zone Japanese take 44 Sea Zone from Americans 2 submarines moved from 44 Sea Zone to 42 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 42 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 destroyer and 2 submarines; Americans defend with 2 transports ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 6 Sea Zone from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 submarines Casualties for Japanese: 2 submarines Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Siberia: 1 infantry EDIT: Changing ownership of Soviet Far East from Americans to Japanese EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry EDIT: Turning off Edit Mode 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 5 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from French Indo China to Malaya 1 mech_infantry moved from Yunnan to Malaya 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsi to Hunan 1 armour moved from West India to Persia 3 infantry moved from West India to India 2 bombers moved from Japan to Tsinghai 3 mech_infantrys moved from India to Eastern Persia 1 tactical_bomber moved from Buryatia to Japan Place Units - Japanese 2 destroyers and 6 submarines placed in 6 Sea Zone 3 infantry placed in French Indo China Japanese undo move 2. 3 infantry placed in Malaya 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,5,4,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1 Japanese collect 57 PUs (7 lost to blockades); end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : -0,67
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 fighter moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 2 bombers moved from Western United States to United Kingdom 4 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 2 bombers moved from Java to Philippines 1 bomber moved from Java to India 4 bombers moved from Java to Celebes 1 fighter moved from Dutch New Guinea to Java 2 fighters moved from 30 Sea Zone to Java 1 carrier, 1 infantry, 1 marine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 5 submarines moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 1 artillery moved from Morocco to Algeria Combat - Americans Air Battle in Western Germany Americans attacks with 5 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 7,3 and causes: 6 damage to unit: airfield Bombing raid in Western Germany rolls: 7,4 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 13 damage total. Damaged units is as follows: airfield = 6, factory_major = 7 Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 6,6,4,3 and causes: 10 damage to unit: factory_major Bombing raid in Germany causes 10 damage total. Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 5,5 and causes: 5 damage to unit: factory_minor Bombing raid in India causes 5 damage total. Battle in Philippines Americans attack with 2 bombers Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry Americans roll dice for 2 bombers in Philippines, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Philippines Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Celebes Americans attack with 4 bombers Japanese defend with 3 mech_infantrys Americans roll dice for 4 bombers in Celebes, round 2 : 2/8 hits, 3,33 expected hits Japanese roll dice for 3 mech_infantrys in Celebes, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese lost in Celebes Americans roll dice for 4 bombers in Celebes, round 3 : 3/8 hits, 3,33 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Celebes Americans win with 4 bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 3 mech_infantrys Cleaning up after air battles Non Combat Move - Americans 4 bombers moved from Celebes to Java 1 bomber moved from Philippines to Dutch New Guinea 1 bomber moved from Philippines to Guam 2 cruisers moved from 37 Sea Zone to 42 Sea Zone 2 battleships moved from 37 Sea Zone to 42 Sea Zone 2 submarines moved from 43 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 bomber moved from India to Ceylon 2 bombers moved from Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from 110 Sea Zone to 109 Sea Zone 2 carriers moved from 110 Sea Zone to 109 Sea Zone 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 3 fighters moved from Western Germany to 109 Sea Zone 1 destroyer moved from 5 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 2 carriers placed in 101 Sea Zone 3 fighters placed in 101 Sea Zone 8 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,33 Americans : -1,33 AA fire in India : : -0,17 Japanese : -1,67 AA fire in Germany : : -0,33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 17 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - British British buy 1 artillery, 1 fighter, 5 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - British 1 battleship, 1 carrier and 2 fighters moved from 41 Sea Zone to 42 Sea Zone 3 artilleries and 10 infantry moved from Trans-Jordan to Egypt 1 carrier moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 3 transports moved from 110 Sea Zone to 109 Sea Zone Non Combat Move - British 1 aaGun and 2 infantry moved from Tobruk to Alexandria 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - British 2 transports placed in 109 Sea Zone 1 fighter placed in 109 Sea Zone 1 artillery placed in United Kingdom 3 infantry placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,5 British collect 32 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 98 Sea Zone Non Combat Move - Italians 1 artillery and 1 infantry moved from Southern France to France 3 fighters moved from Western Germany to Southern Italy 4 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,6 Italians collect 13 PUs (1 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 2 submarines EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 15 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Philippines Battle in Celebes Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java Place Units - ANZAC 1 airfield placed in Java Turn Complete - ANZAC ANZAC collect 26 PUs; end with 41 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :