I like. I also like having a lot of pieces on the board. I’d love to do a game with double the amount of pieces for everyone.
A & A Classic New Units
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Early on I made up the following additional units for Classic A & A.
All units listed here were my independent creations (circa 1986/87) before I had seen any other similar ideas for units.
Paratroops: Move 1 Attack 1 Defence 1 Cost 3 transportable by a Bomber
Artillery: Move 1 Attack 4 Defence 1 Cost 6 I created this unit as it wasn’t in Classic A & A although it should have been.
It became apparent that there were two additional units not present in Classic A & A.
Motorized Infantry: Move 2 Attack 1 Defence 1 Cost 4
Motorized Artillery: Move 2 Attack 4 Defence 1 Cost 7
A fifth naval unit was also logical.
Corvette: Move 2 Attack 1 Defence 1 Cost 6 This is a direct extrapolation from the Destroyer, Cruiser & Battleship Attack/Defence & Cost(s) & places a ‘1’ ship into the game.
An independent creation I had for the ‘Researchable’ unit upgrades was …
Atomic Bomb: Cost 5 (once researched) Rule: A player must spend 30 PFs every time an attempt is made to ‘research’ the Atomic Bomb. The first time research is attempted a roll of a 6 on a d6 must be made. For each subsequent research attempt the number required is reduced by one (so that after the second 30 PFs is spent a 5 on a d6 roll will be required, etc). Atomic Bombs may only be moved by Bomber and/or a Rocket (if that technology is successfully researched). Atomic Bombs destroy all units in the (island/land)Territory or Sea Zone the Bomb attacks. -
Do you still use these rules when playing A&A Classic? Also how did using though those rules go for you and your other players over the years?
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You have some thoughts about new rules and new units for the Milton Bradley-era A&A? I am right there with you. I posted some thoughts late last year / early this year. I will link them below so that you can find them. If you want to discuss these rules, I recommend commenting on the relevant post rather than right here. But you do you.
One thing I will mention. I like paratroopers and paratrooper rules. But using bombers to cart around paratroopers is both silly and not historically accurate. So, I wrote rules for another new unit, the Air Transport or Cargo Plane unit. Think of them as Transports in the sky - with less cargo capacity and more movement points. See, when you fold in both the Paratrooper and their trusty steeds, the cargo plane / air transport, then I think you’ve got something…
Midnight_Reaper’s New A&A Classic Rules:
1(Classic) Simple Cruiser Rules for Classic: https://www.axisandallies.org/forums/index.php?topic=41100.0
1a(Classic) Cruisers or Destroyers for Classic?: https://www.axisandallies.org/forums/index.php?topic=41552.0
2(Classic) Paratrooper and Air Transport Rules for Classic: https://www.axisandallies.org/forums/index.php?topic=41101.0
3(Classic) Armored Cavalry and Troopers - Rules for two ground units for Classic: https://www.axisandallies.org/forums/index.php?topic=41157.0
4(Classic) Heavy Artillery - Rules for a new ground unit for Classic: https://www.axisandallies.org/forums/index.php?topic=41158.0
5(Classic) New Research Rules - Outsmart your Enemies: https://www.axisandallies.org/forums/index.php?topic=41479.0
6(Classic) New Research Tech for Classic: https://www.axisandallies.org/forums/index.php?topic=41480.0
6a(Classic) New Research Tech for Classic, at a Lower Dose: https://www.axisandallies.org/forums/index.php?topic=41481.0
7(Classic) National Advantages - A new way to help balance Classic: https://www.axisandallies.org/forums/index.php?topic=41482.0
8(Classic) New Unit Surcharge - New Economics for Classic : https://www.axisandallies.org/forums/index.php?topic=41483.0
9(Classic) Special Forces - New Optional Unit for Classic: https://www.axisandallies.org/forums/index.php?topic=41484.0
9a(Classic) More Special Forces Options for Classic: https://www.axisandallies.org/forums/index.php?topic=41485.0
10(Classic) Incendiary Thoughts - Strategic Bombing and Classic: https://www.axisandallies.org/forums/index.php?topic=41486.0
11(Classic) Unit Prices & Balance - New Economics for Classic: https://www.axisandallies.org/forums/index.php?topic=41487.0
12(Classic) New Initial Setup - New Setup for Classic: https://www.axisandallies.org/forums/index.php?topic=41551.0Like I said, I have some thoughts on the subject… And I’m not even done with this series, just mostly done… :-D
-Midnight_Reaper