@max334 Yes, sorry. End of the year. I will… Tomorrow.
18L G40 Ichabod (X) vs. Patryn (A) w/ 17
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Whatever good dice I’ve had in the beginning…it’s definitely been reversed several times. Just now, expected TUV for the Attacker, 18, but it ended up being 2!
I remember a Sea Battle that the US did well in…and Japan had the odds to even defend and win against an ANZAC clean up attempt…but ANZAC didn’t even have to. I ran that scenario 2x before the US attacked and Japan defended both times. I thought I was completely safe. Nope!
Looking pretty grim for the Axis now…think we’re close to the point that the game goes the Allies’ way. You’ve hung in the game really well!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
7 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
6 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
6 fighters moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone -
Scramble SZ 112?
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Whatever good dice I’ve had in the beginning…it’s definitely been reversed several times. Just now, expected TUV for the Attacker, 18, but it ended up being 2!
I remember a Sea Battle that the US did well in…and Japan had the odds to even defend and win against an ANZAC clean up attempt…but ANZAC didn’t even have to. I ran that scenario 2x before the US attacked and Japan defended both times. I thought I was completely safe. Nope!
Looking pretty grim for the Axis now…think we’re close to the point that the game goes the Allies’ way. You’ve hung in the game really well!
Yeah the dice have definitely gone the Allies way lately. I was expecting to just do a slow war of attrition in the Pacific and deny the money islands, while pushing into Europe and Africa steadily and holding out as long as possible in Moscow. Now it may be possible to pursue a full Pacific War along with the Atlantic fight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
7 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
6 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
6 fighters moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Norway
Battle in Denmark
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Norway from Germans, taking Denmark from Germans with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Holland Belgium to 110 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 fighters and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Northern Territory to Queensland
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 artilleries placed in Normandy Bordeaux
3 artilleries placed in Southern France
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUsPurchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Japanese
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Non Combat Move - British
1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 carriers, 1 destroyer, 4 fighters, 7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 7 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Tunisia to Libya
1 infantry moved from Nigeria to French West Africa
1 bomber moved from Gibraltar to French West Africa
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from French West Africa to French Equatorial AfricaPlace Units - British
2 infantry placed in Union of South Africa
1 infantry placed in Union of South Africa
7 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
Americans : -1.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 armour moved from Gold Coast to French West Africa
1 mech_infantry moved from Bessarabia to Bryansk
1 mech_infantry moved from Yugoslavia to Northern Italy -
Scramble SZ 92?
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No Scramble.
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Game file emailed to you.
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Anzac and French 10 emailed.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 7 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Caucasus to Bryansk
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 7 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Caucasus to Bryansk
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; French defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 7/14 hits, 4.50 expected hits
British roll dice for 1 armour, 1 artillery, 9 infantry and 1 mech_infantry in Alexandria, round 2 : 6/12 hits, 4.17 expected hits
2 infantry owned by the French, 5 infantry owned by the British and 6 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 5/8 hits, 3.50 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 2/5 hits, 1.83 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 7 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Casualties for French: 2 infantryNon Combat Move - Italians
2 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
8 artilleries and 12 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 4.00
British : 2.00 -
You are really putting the pressure on everywhere…axis might break somewhere soon. Bad luck dice for the Axis anytime soon could really do it.
Also, please keep in mind that I generally battle calculate defense WITHOUT bombers as being a hit point. It’s a planning tip that you get to have.
Also, as we come into large scale battles coming up…we might even have to do some manual posts in the middle of the battle to let the defender select casualties. This being in addition to asking for OOL.
If you want to log onto triplea live and either finish out the game, or play a few rounds. I’m usually available to do that after 8:30pm EST.
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You are really putting the pressure on everywhere…axis might break somewhere soon. Bad luck dice for the Axis anytime soon could really do it.
Also, please keep in mind that I generally battle calculate defense WITHOUT bombers as being a hit point. It’s a planning tip that you get to have.
Also, as we come into large scale battles coming up…we might even have to do some manual posts in the middle of the battle to let the defender select casualties. This being in addition to asking for OOL.
If you want to log onto triplea live and either finish out the game, or play a few rounds. I’m usually available to do that after 8:30pm EST.
Sounds good. I can’t tonight but if we get a couple of big battles it would be easier to do live for sure.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
1 carrier and 2 fighters moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from Dutch New Guinea to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Italian Somaliland to EthiopiaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
4 fighters moved from 113 Sea Zone to Holland Belgium
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Smolensk to Bryansk
1 artillery moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Samara
2 infantry moved from Volgograd to Tambov
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Tambov
1 bomber and 1 fighter moved from Bryansk to Russia
4 fighters moved from Bryansk to Germany
2 tactical_bombers moved from Bryansk to Germany
1 artillery and 1 mech_infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 infantry moved from Denmark to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
4 fighters moved from 113 Sea Zone to Holland Belgium
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Smolensk to Bryansk
1 artillery moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Samara
2 infantry moved from Volgograd to Tambov
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Tambov
1 bomber and 1 fighter moved from Bryansk to Russia
4 fighters moved from Bryansk to Germany
2 tactical_bombers moved from Bryansk to Germany
1 artillery and 1 mech_infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 infantry moved from Denmark to Western GermanyCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Holland Belgium
Germans attack with 7 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 7 fighters and 2 infantry in Holland Belgium, round 2 : 2/9 hits, 3.83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber in Tambov, round 4 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Samara to Novgorod
1 bomber moved from Tambov to Southern Italy
1 fighter and 1 tactical_bomber moved from Archangel to 113 Sea Zone
1 bomber moved from Russia to Novgorod
1 fighter moved from Russia to Bryansk
2 mech_infantrys moved from Poland to Western Germany
1 armour moved from Poland to Western Germany
3 fighters moved from Holland Belgium to Southern Italy
4 fighters moved from Holland Belgium to Western Germany
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 infantry placed in Volgograd
2 infantry placed in Ukraine
9 artilleries and 1 fighter placed in Western Germany
3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -0.83
British : 0.33
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 0.17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 36 Sea Zone to Borneo
2 destroyers moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kiangsi to Anhwe
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kwangsi to Hunan
3 mech_infantrys moved from Kwangtung to Hunan
1 bomber moved from Japan to Anhwe
1 bomber moved from Japan to Kweichow
1 armour moved from Anglo Egyptian Sudan to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Japan to 35 Sea Zone