You can scramble 1 plan to SZ 43
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Western United States to Alaska
1 tactical_bomber moved from Western United States to Alaska
1 fighter moved from Western United States to 2 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Vologda to Kansu
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in Alaska
Americans attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Alaska, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Kansu, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Kansu to Yakut S.S.R.
1 fighter moved from 2 Sea Zone to 15 Sea Zone
1 tactical_bomber moved from Alaska to 15 Sea Zone
1 battleship and 2 carriers moved from 7 Sea Zone to 15 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 16 Sea Zone to 15 Sea Zone
1 destroyer and 1 submarine moved from 8 Sea Zone to 15 Sea Zone
4 fighters moved from 6 Sea Zone to Korea
7 destroyers and 1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 4 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
2 infantry moved from Sikang to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 33 PUs;
British buy 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Egypt
1 bomber moved from Iraq to 41 Sea Zone
1 bomber moved from Persia to Egypt
1 bomber moved from Persia to Egypt
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Egypt
British attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 2 artilleries, 1 harbour and 2 infantry
British roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 5/1 hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Egypt, round 2 : 2/0 hits
1 fighter owned by the Germans, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
2 bombers moved from Egypt to Persia
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from 41 Sea Zone to India
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
3 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 3 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
1 armour moved from Bessarabia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Belarus
1 bomber moved from Romania to Belarus
1 artillery moved from Bessarabia to Eastern Poland
Combat - Italians
Battle in Egypt
Italians attack with 3 fighters and 2 infantry
British defend with 2 artilleries and 1 harbour
Italians roll dice for 3 fighters and 2 infantry in Egypt, round 2 : 1/1 hits
British roll dice for 2 artilleries in Egypt, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 3 fighters and 1 infantry in Egypt, round 3 : 2/1 hits
British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for British: 2 artilleries
Battle in Belarus
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/1 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Egypt: 1 infantry
EDIT: Removing units owned by Italians from Egypt: 1 fighter
EDIT: Changing ownership of Egypt from British to Italians
EDIT: Turning off Edit Mode
1 bomber moved from Belarus to Eastern Poland
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Greece
1 fighter moved from Egypt to Alexandria
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - ANZAC
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
I’m deeply regretting not using a plane to sink those transports off Egypt… sigh no idea what I was thinking
I think you wanted to use all available air power to get back Trans Jordan and Egypt
I used one to sink a Japanese transport, too.
Definitely would have been more worth while to kill Italy’s (and Germany’s)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 destroyers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
Combat - Germans
Battle in Algeria
Non Combat Move - Germans
2 bombers moved from Alexandria to Western Germany
1 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Finland
2 mech_infantrys moved from Novgorod to Nenetsia
1 armour moved from Novgorod to Nenetsia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Finland
2 armour moved from Baltic States to Karelia
2 artilleries and 2 infantry moved from Baltic States to Novgorod
2 infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
2 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from France to Southern France
2 mech_infantrys moved from Baltic States to Karelia
2 mech_infantrys moved from Baltic States to Novgorod
Place Units - Germans
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 tactical_bomber placed in Western Germany
2 artilleries and 1 infantry placed in France
1 artillery and 1 infantry placed in Novgorod
Germans undo move 2.
2 destroyers placed in 93 Sea Zone
1 artillery placed in Western Germany
Germans undo move 6.
1 artillery placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northern Italy: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from France: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Denmark: 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Finland: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Denmark: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
I’ll be out of town till Sunday so I may not be able to get any turns in until next Monday. c ya
I sent you a msg, but now I dont see it. I was telling you that I saw the same ploy you used in the game before last: the US takes Denmark, then the UK sails in and steals all of Germany’s money. Pretty sneaky. Cant believe I didnt learn my lesson that time. Anyway, I edited and its all legit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
5 infantry moved from Korea to Manchuria
1 fighter moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 armour, 12 infantry and 8 mech_infantrys moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 3 infantry
Russians roll dice for 5 infantry in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 1/0 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 3 infantry in Manchuria, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 14 infantry and 8 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 14 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 4/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 14 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
5 infantry moved from Novosibirsk to Vologda
9 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 fighter moved from Archangel to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 34 PUs
I sent you a msg, but now I dont see it. I was telling you that I saw the same ploy you used in the game before last: the US takes Denmark, then the UK sails in and steals all of Germany’s money. Pretty sneaky. Cant believe I didnt learn my lesson that time. Anyway, I edited and its all legit.
Yeah, taking Denmark then sacking the capital is a great move. And its not just the money, but then the factory is stuck at a minor until you spend another 20 ipcs to bump it back up.
Here I mostly just needed a move to buy Russia some more time… give Germany something to do other than kill Russians.
We will be out of town till Sunday. So probably will not be able to play again until Monday. Sorry man
Not a problem. Have fun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Jehol to Manchuria
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 artillery moved from 29 Sea Zone to Line Islands
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 bomber moved from Japan to Manchuria
Combat - Japanese
Battle in Line Islands
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/1 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Line Islands from Americans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/0 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/1 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Adding units owned by Japanese to Sakha: 1 artillery
EDIT: Removing units owned by Japanese from Siberia: 1 artillery
EDIT: Changing ownership of Victoria from ANZAC to Japanese
EDIT: Adding units owned by Japanese to South Australia: 1 armour
EDIT: Removing units owned by Japanese from New South Wales: 1 armour
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
3 mech_infantrys moved from Szechwan to Shensi
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 aaGun moved from Kweichow to Shensi
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from Chahar to Shensi
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
2 submarines moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 bomber moved from Shantung to Caroline Islands
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 bomber moved from Manchuria to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 35 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
Place Units - Japanese
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 19 Sea Zone
1 mech_infantry placed in Shantung
1 factory_minor placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 bomber and 1 fighter placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers and 1 factory_minor; Remaining resources: 3 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 15 Sea Zone to 26 Sea Zone
1 fighter and 4 tactical_bombers moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Korea to 26 Sea Zone
3 fighters moved from Korea to 26 Sea Zone
3 submarines moved from 15 Sea Zone to 25 Sea Zone
2 bombers moved from Yakut S.S.R. to Sakha
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
Combat - Americans
Battle in Soviet Far East
Battle in 26 Sea Zone
Americans attack with 1 bomber, 6 fighters and 5 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 1 bomber, 6 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 : 7/0 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 4/1 hits
1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 5 tactical_bombers in 26 Sea Zone, round 3 : 5/1 hits
Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 26 Sea Zone, round 3 : 2/1 hits
3 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 tactical_bombers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Americans: 4 fighters and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
Battle in 25 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Sakha
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans roll dice for 2 bombers in Sakha, round 2 : 2/1 hits
Japanese roll dice for 1 artillery in Sakha, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sakha
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Finland
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 1/1 hits
Germans roll dice for 2 infantry and 2 mech_infantrys in Finland, round 2 : 2/1 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Finland
retreated to Finland
Germans win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers moved from Sakha to Evenkiyskiy
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
2 mech_infantrys moved from Alaska to Western United States
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser and 1 fighter moved from 112 Sea Zone to 126 Sea Zone
1 transport moved from 112 Sea Zone to 124 Sea Zone
1 fighter moved from Finland to 126 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 8 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 2 : 2/1 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Screwed up posting after UK’s turn so here is the file.
damn…I cant believe this ****. That might have cost me the game. I thought I was safe…
I guess, I still have a lot to learn on the pacific side
damn…I cant believe this ****. That might have cost me the game. I thought I was safe…
I guess, I still have a lot to learn on the pacific side
Yeah, it happens. But imagine if you had managed to take Hawaii - you’d have your victory cities and I’d have to hang my head in shame.
Sometimes it comes down to one roll of the dice. I’ll give you a SITREP in a little.