OvenToo (allies) vs MrCunego (Axis) BM3 League2018

  • '21 '20 '19 '18 '17

    No interception in India


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Yunnan to Szechwan
                2 bombers and 1 fighter moved from French Indo China to India
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 battleship and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 tactical_bomber moved from 43 Sea Zone to Hunan
                1 fighter moved from Hopei to Szechwan
                1 tactical_bomber moved from French Indo China to Szechwan
                3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Java

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 3 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India : 0/2 hits, 0,33 expected hits
                    Bombing raid in India rolls: 5,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in India causes 13 damage total.
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 carrier, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Java
                    Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2,50 expected hits
                        ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 3 : 2/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
                1 aaGun, 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Yunnan to Burma
                2 armour and 1 mech_infantry moved from French Indo China to Burma
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 tactical_bomber moved from Hunan to Yunnan
                1 infantry moved from Amur to Buryatia
                1 artillery moved from Sakha to Buryatia
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
                1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
                3 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 bombers moved from India to French Indo China
                1 carrier moved from 35 Sea Zone to 38 Sea Zone
                1 fighter moved from India to 38 Sea Zone
                1 fighter moved from 42 Sea Zone to 38 Sea Zone
                1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Kweichow to Anhwe
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 destroyer moved from 43 Sea Zone to 38 Sea Zone
                1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to French Indo China
                3 fighters moved from Java to 42 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 harbour placed in French Indo China
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Americans : -0,33
        ANZAC : -0,33
        Chinese : 0,00
        AA fire in India : : -0,33
        Japanese : -0,67

    triplea_42587_Jap5.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from French West Africa to French Central Africa
                1 artillery moved from French West Africa to French Central Africa
                1 bomber moved from Eastern United States to French Central Africa

    Combat - Americans
                Battle in French Central Africa
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Neutral_Axis defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French Central Africa, round 2 : 1/3 hits, 1.33 expected hits
                        Neutral_Axis roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Neutral_Axis lost in French Central Africa
                    Americans win, taking French Central Africa from Neutral_Axis with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from French Central Africa to French West Africa
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 battleship, 1 submarine and 1 transport placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 bomber placed in Eastern United States
                5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Combat Hit Differential Summary :

    Americans : -0.33
        Neutral_Axis : -0.33

    triplea_42587_Ame5.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hopei

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    triplea_42587_Chi5.tsvg

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Combat Move - British
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 carrier moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from 97 Sea Zone to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                3 cruisers moved from 97 Sea Zone to 95 Sea Zone
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                1 infantry moved from Kenya to Ethiopia
                1 armour moved from Egypt to Ethiopia
                1 fighter moved from Gibraltar to 95 Sea Zone

    Combat - British

    Combat Hit Differential Summary :

    triplea_42587_Bri5.tsvg

  • '21 '20 '19 '18 '17

    Scramble single Italian Air into SZ 95?


  • it stays on the ground

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from French West Africa to French Central Africa
                1 artillery moved from French West Africa to French Central Africa
                1 bomber moved from Eastern United States to French Central Africa

    Combat - Americans
                Battle in French Central Africa
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Neutral_Axis defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French Central Africa, round 2 : 1/3 hits, 1.33 expected hits
                        Neutral_Axis roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Neutral_Axis lost in French Central Africa
                    Americans win, taking French Central Africa from Neutral_Axis with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from French Central Africa to French West Africa
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 battleship, 1 submarine and 1 transport placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 bomber placed in Eastern United States
                5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hopei

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 4x factory_major; Remaining resources: 4 PUs;
                UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 carrier moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from 97 Sea Zone to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                3 cruisers moved from 97 Sea Zone to 95 Sea Zone
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                1 infantry moved from Kenya to Ethiopia
                1 armour moved from Egypt to Ethiopia
                1 fighter moved from Gibraltar to 95 Sea Zone

    Combat - British
                Battle in Sardinia

    Non Combat Move - British
                3 aaGuns, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry moved from India to West India
                1 mech_infantry moved from Syria to Persia
                1 mech_infantry moved from Persia to Eastern Persia

    Place Units - British
                1 destroyer and 2 submarines placed in 81 Sea Zone
                2 infantry and 1 mech_infantry placed in Persia
                British undo move 2.
                2 infantry and 1 mech_infantry placed in Persia
                1 artillery and 1 infantry placed in Quebec
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
                British collect 32 PUs (4 lost to blockades); end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Some Units in India change ownership: 1 mech_infantry

    Combat Hit Differential Summary :

    Americans : -0.33
        Neutral_Axis : -0.33

    triplea_42587_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Belarus to Bryansk
                1 fighter moved from Eastern Poland to Bryansk
                1 bomber moved from Southern Italy to Bryansk
                1 infantry moved from Bulgaria to Greece
                      Italians take Greece from British
                1 armour moved from Belarus to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Belarus

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1,33 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Bryansk to Eastern Poland
                1 bomber moved from Bryansk to Belarus
                1 fighter moved from Bulgaria to Southern Italy

    Place Units - Italians
                3 infantry placed in Northern Italy
                Italians undo move 1.
                2 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,4,4,4
                Italians collect 12 PUs (2 lost to blockades); end with 13 PUs

    Combat Hit Differential Summary :

    Italians : 0,67
        Russians : -0,33

    triplea_42587_Ita5.tsvg


  • those italians must have some crazy secret trade routes where the british cant find them.
    best regards
    MrCunego

  • '21 '20 '19 '18 '17

    I think the Brits put to sea without any torpedoes in their tubes.  :-D

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    triplea_42587_ANZ5.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French
                1 fighter moved from Persia to Egypt
                1 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42587_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 fighter moved from Belarus to Ukraine
                1 fighter moved from Eastern Poland to Ukraine
                6 infantry moved from Eastern Poland to Western Ukraine
                1 fighter moved from Eastern Poland to Western Ukraine
                2 armour moved from Eastern Poland to Ukraine

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Ukraine
                    Germans attack with 3 armour, 2 fighters and 3 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                        Germans roll dice for 3 armour, 2 fighters and 3 mech_infantrys in Ukraine, round 2 : 3/8 hits, 3,00 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 3 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter and 6 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 6 infantry in Western Ukraine, round 2 : 2/7 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                10 armour and 8 mech_infantrys moved from Belarus to Rostov
                1 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Archangel to Belarus
                1 infantry moved from Novgorod to Archangel
                3 infantry moved from Novgorod to Belarus
                1 fighter moved from Eastern Poland to Southern Italy
                1 fighter moved from Western Ukraine to Bulgaria
                1 fighter moved from Ukraine to Belarus
                1 fighter moved from Ukraine to Bulgaria
                1 mech_infantry moved from Eastern Poland to Bulgaria
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                1 bomber and 1 fighter placed in Western Germany
                2 infantry placed in France
                4 infantry and 1 mech_infantry placed in Western Germany
                Germans undo move 4.
                1 infantry placed in France
                3 infantry placed in Western Germany
                1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 2 infantry
                EDIT: Adding units owned by Germans to Finland: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Karelia: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,2,4,6
                Germans collect 51 PUs (5 lost to blockades); end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    Germans : 0,50
        Russians : -1,00

    triplea_42587_Ger6.tsvg

  • '21 '20 '19 '18 '17

    Hi, I am leaving on a 12 day cruise tomorrow and will be very slow with my moves for the rest of the month (Vacation). I may or may not get to Russia’s turn today. I will have internet on my cruise, so I should be able to do some moves, but definitely won’t be as fast as normal.

    Cheers! Roger


  • Sounds really nice. Have a great cruise and dont think about a&a. We have been keeping a good pace so far.
    Best regards Mrcunego

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Olgiy to Yenisey
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Vologda to Archangel
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Smolensk to Russia
                1 fighter moved from Russia to Archangel
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.83 expected hits
                        Italians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    retreated to Archangel
                    Germans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 fighter moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Russia to Tambov
                1 mech_infantry moved from Volgograd to Caucasus
                2 armour moved from Russia to Samara
                1 mech_infantry moved from Russia to Samara
                3 mech_infantrys moved from Volgograd to Samara
                3 armour moved from Volgograd to Samara
                3 artilleries moved from Russia to Samara
                1 artillery moved from Russia to Samara
                8 infantry moved from Samara to Kazakhstan

    Place Units - Russians
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Italians : -0.33
        Russians : 0.50

    triplea_42587_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Burma to India
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
                1 mech_infantry moved from French Indo China to Szechwan
                1 tactical_bomber moved from Yunnan to Szechwan
                1 fighter moved from French Indo China to Szechwan
                1 bomber moved from French Indo China to Kweichow
                1 bomber moved from French Indo China to Szechwan
                2 fighters moved from 42 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in India
                    Japanese attack with 3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in India, round 2 : 5/16 hits, 4,33 expected hits
                        UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 2,00 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 2,00 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                1 bomber moved from Kweichow to French Indo China
                1 bomber moved from Szechwan to French Indo China
                1 aaGun moved from Burma to India
                3 mech_infantrys moved from Yunnan to India
                1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour and 3 infantry moved from 39 Sea Zone to India
                1 infantry moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
                1 carrier, 1 destroyer and 2 fighters moved from 38 Sea Zone to 39 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 battleship moved from 42 Sea Zone to 39 Sea Zone
                4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Kwangtung to Anhwe
                1 infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Kwangtung to Yunnan
                1 tactical_bomber moved from Amur to Buryatia
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                2 transports moved from 38 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
                1 carrier moved from 42 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                1 carrier, 2 destroyers, 1 fighter and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 72 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    Combat Hit Differential Summary :

    ANZAC : 0,67
        Chinese : 1,33
        UK_Pacific : -0,33
        Japanese : 2,00

    triplea_42587_Jap6.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 artillery moved from French Central Africa to French Equatorial Africa
                1 bomber moved from French West Africa to Egypt

    Combat - Americans
                Battle in Philippines

    Non Combat Move - Americans
                1 battleship moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to British Guiana
                5 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to United Kingdom
                1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 fighter moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from Hawaiian Islands to 30 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 armour and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 bomber, 1 fighter, 1 infantry and 1 marine placed in Eastern United States
                1 fighter placed in Western United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Combat Hit Differential Summary :

    triplea_42587_Ame6.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                1 fighter moved from Shensi to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Anhwe
                    retreated to Anhwe
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                13 infantry moved from Shensi to Hopei
                1 fighter moved from Anhwe to Hopei

    Place Units - Chinese
                1 infantry placed in Kweichow
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    Combat Hit Differential Summary :

    Chinese : -0.67
        Japanese : 0.67

    triplea_42587_Chi6.tsvg

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