@fasthard ok
BSD (Axis +3) Vs Mrcengo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 fighter moved from Norway to Novgorod
1 fighter moved from Karelia to Novgorod
2 mech_infantrys moved from Karelia to Novgorod
1 fighter moved from Tambov to Novgorod
1 fighter moved from Tambov to Novgorod
1 bomber moved from Queensland to 41 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from ItaliansCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Novgorod
Americans attack with 4 fighters and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 4 fighters and 2 mech_infantrys in Novgorod, round 2 : 2/6 hits, 2,33 expected hits
Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans lost in Novgorod
Americans roll dice for 4 fighters and 2 mech_infantrys in Novgorod, round 3 : 2/6 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrysNon Combat Move - Americans
1 fighter moved from Novgorod to Russia
3 fighters moved from Novgorod to Karelia
2 mech_infantrys moved from Norway to Karelia
1 fighter moved from Tambov to Eastern Persia
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 41 Sea Zone to West India
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 carriers, 1 destroyer, 5 fighters, 1 infantry, 1 mech_infantry, 7 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Algeria to Morocco
3 infantry moved from Algeria to Tunisia
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea ZonePlace Units - Americans
1 fighter and 2 mech_infantrys placed in Norway
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -1,33
Americans : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 fighter moved from Norway to Novgorod
1 fighter moved from Karelia to Novgorod
2 mech_infantrys moved from Karelia to Novgorod
1 fighter moved from Tambov to Novgorod
1 fighter moved from Tambov to Novgorod
1 bomber moved from Queensland to 41 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from ItaliansCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Novgorod
Americans attack with 4 fighters and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 4 fighters and 2 mech_infantrys in Novgorod, round 2 : 2/6 hits, 2,33 expected hits
Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans lost in Novgorod
Americans roll dice for 4 fighters and 2 mech_infantrys in Novgorod, round 3 : 2/6 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrysNon Combat Move - Americans
1 fighter moved from Novgorod to Russia
3 fighters moved from Novgorod to Karelia
2 mech_infantrys moved from Norway to Karelia
1 fighter moved from Tambov to Eastern Persia
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 41 Sea Zone to West India
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 carriers, 1 destroyer, 5 fighters, 1 infantry, 1 mech_infantry, 7 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Algeria to Morocco
3 infantry moved from Algeria to Tunisia
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea ZonePlace Units - Americans
1 fighter and 2 mech_infantrys placed in Norway
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 armour, 2 artilleries, 1 infantry and 8 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Persia
1 mech_infantry moved from West India to Persia
1 tactical_bomber moved from West India to Persia
4 fighters moved from Russia to Persia
2 mech_infantrys moved from Belgian Congo to EgyptCombat - British
Battle in Egypt
British attack with 2 armour, 2 artilleries, 1 infantry and 10 mech_infantrys
Germans defend with 1 infantry; Italians defend with 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 2 armour, 2 artilleries, 1 infantry and 10 mech_infantrys in Egypt, round 2 : 5/15 hits, 3,83 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 2 armour, 2 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries
Casualties for Germans: 1 infantry
Battle in Persia
British attack with 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 4/7 hits, 3,50 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 1/4 hits, 1,67 expected hits
2 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Persia
British win, taking Persia from Germans with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Germans: 2 armour and 2 mech_infantrysNon Combat Move - British
1 tactical_bomber moved from Persia to Eastern Persia
3 fighters moved from Persia to Eastern Persia
1 bomber moved from Persia to Eastern Persia
2 aaGuns and 5 infantry moved from West India to Eastern Persia
1 aaGun and 3 infantry moved from India to West India
2 fighters moved from Tambov to Tsinghai
1 infantry moved from Karelia to Finland
1 armour moved from Libya to Tobruk
2 fighters moved from Anglo Egyptian Sudan to Eastern Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 fighter and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -2,00
British : 1,67
Italians : 0,00
Americans : -0,67
Chinese : 0,33
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour, 2 artilleries and 3 mech_infantrys moved from Iraq to Persia
2 armour moved from Northwest Persia to PersiaCombat - Italians
Battle in Persia
Italians attack with 3 armour, 2 artilleries and 3 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 3 armour, 2 artilleries and 3 mech_infantrys in Persia, round 2 : 3/8 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Persia
Italians win, taking Persia from British with 3 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
1 armour moved from Romania to Ukraine
1 armour moved from Yugoslavia to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
2 fighters moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
2 fighters placed in 97 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from Russia to TsinghaiTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 infantry moved from Rostov to Volgograd
3 artilleries moved from Rostov to Volgograd
3 infantry moved from Rostov to Volgograd
2 artilleries moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Rostov to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 bomber moved from Caucasus to Novgorod
1 fighter and 1 tactical_bomber moved from Rostov to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 5/9 hits
Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in Volgograd
Germans attack with 6 artilleries and 7 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 6 artilleries and 7 infantry in Volgograd, round 2 : 5/13 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 6 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 artilleries and 10 infantry moved from Rostov to Volgograd
4 mech_infantrys moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Rostov to Persia
1 aaGun moved from Caucasus to Kazakhstan
8 mech_infantrys moved from Rostov to Kazakhstan
9 armour moved from Rostov to Kazakhstan
2 mech_infantrys moved from Rostov to Kazakhstan
2 aaGuns moved from Rostov to Volgograd
6 mech_infantrys moved from Ukraine to Volgograd
5 infantry moved from Ukraine to Rostov
1 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
3 infantry moved from Poland to Eastern Poland
6 infantry moved from Poland to Baltic States
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 10 infantry moved from Western Germany to Denmark
3 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
1 bomber moved from Novgorod to Eastern PolandPlace Units - Germans
6 infantry placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
1 artillery placed in Western Germany
1 armour and 2 mech_infantrys placed in Western Germany
3 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Olgiy to Kansu
1 tactical_bomber moved from Russia to Kansu
1 artillery and 1 infantry moved from Russia to Vologda
1 armour, 10 infantry and 9 mech_infantrys moved from Russia to Smolensk
12 infantry moved from Russia to SmolenskCombat - Russians
Battle in Kansu
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 22 infantry and 9 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 22 infantry and 9 mech_infantrys in Smolensk, round 2 : 4/32 hits, 5,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 21 infantry and 9 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Kansu to Olgiy
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 aaGuns moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 fighter, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 1,33
Russians : -2,83
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
4 artilleries and 5 infantry moved from Burma to India
5 mech_infantrys moved from Burma to India
1 bomber moved from French Indo China to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
2 bombers moved from French Indo China to Central Mongolia
2 fighters and 2 tactical_bombers moved from French Indo China to India
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 4 artilleries, 2 fighters, 5 infantry, 5 mech_infantrys and 2 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 4 artilleries, 2 fighters, 5 infantry, 5 mech_infantrys and 2 tactical_bombers in India, round 2 : 8/18 hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits
3 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 artilleries, 2 fighters, 5 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Central Mongolia, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Kweichow
4 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Szechwan to Shensi
2 bombers moved from Central Mongolia to Anhwe
2 infantry moved from Java to 42 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
5 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 3 submarines moved from 20 Sea Zone to 35 Sea Zone
9 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siberia to Sakha
1 bomber moved from Kansu to Anhwe
2 fighters and 2 tactical_bombers moved from India to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Amur to BuryatiaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Manchuria
4 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
3 fighters moved from Karelia to Novgorod
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Karelia to Novgorod
1 bomber moved from Gibraltar to Western Germany
1 fighter moved from Russia to Novgorod
1 bomber moved from West India to VolgogradCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Java
Battle in Novgorod
Americans attack with 4 fighters and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 4 fighters and 1 mech_infantry in Novgorod, round 2 : 2/5 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Java from Japanese, taking Novgorod from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
3 carriers, 1 destroyer, 6 fighters, 1 infantry, 1 mech_infantry, 9 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Caroline Islands to 54 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to Norway
2 mech_infantrys moved from Norway to Karelia
2 fighters moved from Novgorod to Karelia
2 fighters moved from Novgorod to Smolensk
1 bomber moved from Volgograd to Russia
3 infantry moved from Tunisia to Libya
1 fighter moved from 125 Sea Zone to Karelia
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Norway
1 carrier placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - British
British buy 1 carrier, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Egypt to Iraq
British take Trans-Jordan from Italians
British take Iraq from Italians
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
8 mech_infantrys moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Tsinghai to Eastern Persia
1 fighter moved from Tsinghai to Eastern Persia
2 infantry moved from Eastern Persia to Turkmenistan
1 aaGun and 3 infantry moved from West India to Eastern Persia
1 aaGun moved from Eastern Persia to Turkmenistan
1 fighter moved from Eastern Persia to Egypt
2 cruisers and 1 destroyer moved from 76 Sea Zone to 80 Sea ZonePlace Units - British
1 infantry and 2 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
1 carrier placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,50
AA fire in Volgograd : : -0,17
AA fire in Western Germany : : -0,17
Americans : 1,83
Chinese : 0,33
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to Iraq
2 fighters moved from 97 Sea Zone to Iraq
3 armour, 2 artilleries and 3 mech_infantrys moved from Persia to IraqCombat - Italians
Battle in Iraq
Italians attack with 3 armour, 2 artilleries, 1 bomber, 5 fighters and 3 mech_infantrys
British defend with 2 armour and 10 mech_infantrys
Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 5 fighters and 3 mech_infantrys in Iraq, round 2 : 6/14 hits
British roll dice for 2 armour and 10 mech_infantrys in Iraq, round 2 : 5/12 hits
3 mech_infantrys owned by the Italians, 6 mech_infantrys owned by the British and 2 artilleries owned by the Italians lost in Iraq
Italians roll dice for 3 armour, 1 bomber and 5 fighters in Iraq, round 3 : 5/9 hits
British roll dice for 2 armour and 4 mech_infantrys in Iraq, round 3 : 2/6 hits
4 mech_infantrys owned by the British, 2 armour owned by the Italians and 1 armour owned by the British lost in Iraq
Italians roll dice for 1 armour, 1 bomber and 5 fighters in Iraq, round 4 : 3/7 hits
British roll dice for 1 armour in Iraq, round 4 : 1/1 hits
1 armour owned by the Italians and 1 armour owned by the British lost in Iraq
Italians win with 1 bomber and 5 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 3 armour, 2 artilleries and 3 mech_infantrys
Casualties for British: 2 armour and 10 mech_infantrysNon Combat Move - Italians
1 bomber and 5 fighters moved from Iraq to Persia
1 armour moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 armour moved from Rostov to CaucasusPlace Units - Italians
3 infantry placed in Persia
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,3
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 fighters moved from 33 Sea Zone to 55 Sea Zone
2 fighters moved from Caroline Islands to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in Iwo Jima
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 6 fighters in 55 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Iwo Jima from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
6 fighters moved from 55 Sea Zone to 54 Sea Zone
4 fighters moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Tsinghai to RussiaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 1 armour, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Eastern Poland to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
2 infantry moved from Baltic States to Novgorod
2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from RussiansCombat - Germans
Battle in Novgorod
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 mech_infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/6 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Denmark to Western Germany
2 infantry moved from Western Germany to Denmark
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Baltic States
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
1 fighter moved from Rostov to Persia
9 mech_infantrys moved from Rostov to Caucasus
1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
1 aaGun, 8 armour and 8 mech_infantrys moved from Kazakhstan to Caucasus
6 mech_infantrys moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
3 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Novgorod to Eastern PolandPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Volgograd
3 infantry placed in Ukraine
7 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Olgiy to Samara
1 infantry moved from Russia to Samara
1 artillery moved from Vologda to Archangel
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 mech_infantry moved from Russia to Archangel
1 armour and 1 mech_infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
19 infantry moved from Smolensk to Bryansk
3 artilleries moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 artilleries and 19 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 19 infantry in Bryansk, round 2 : 6/22 hits, 4,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Belarus to Russia
2 aaGuns moved from Smolensk to Bryansk
9 artilleries and 30 infantry moved from Russia to Bryansk
4 aaGuns moved from Russia to Bryansk
7 infantry moved from Russia to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
7 mech_infantrys moved from Smolensk to Archangel
2 infantry moved from Russia to Bryansk
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Russians
3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 7 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Shensi to Kansu
1 bomber moved from Anhwe to Kansu
1 bomber moved from Anhwe to Kansu
1 armour and 1 mech_infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour and 1 mech_infantry moved from Tsagaan Olom to Dzavhan
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Japan to Iwo Jima
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from Shensi to Kansu
1 bomber moved from Anhwe to Dzavhan
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from RussiansCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 3 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Java, round 2 : 2/8 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iwo Jima
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Iwo Jima, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
Japanese roll dice for 2 fighters and 1 infantry in Iwo Jima, round 3 : 1/3 hits
ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win, taking Iwo Jima from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Dzavhan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Dzavhan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Dzavhan
Japanese win, taking Dzavhan from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Kweichow
4 infantry moved from Szechwan to Shensi
2 bombers moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 infantry moved from Kweichow to Shensi
4 artilleries, 4 infantry and 5 mech_infantrys moved from India to West India
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 bomber moved from Dzavhan to Shensi
2 infantry moved from Sakha to Buryatia
1 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Manchuria to Chahar
2 fighters moved from Iwo Jima to 17 Sea Zone
1 carrier moved from 35 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
4 carriers moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 42 Sea Zone
5 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 battleship, 1 cruiser, 5 infantry, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 42 Sea Zone
5 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 fighters moved from Japan to French Indo ChinaPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
2 infantry and 1 mech_infantry placed in India
1 infantry and 2 mech_infantrys placed in Manchuria
1 infantry and 2 mech_infantrys placed in French Indo China
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Norway to Holland Belgium
2 fighters moved from Gibraltar to Holland Belgium
1 bomber moved from Russia to Novgorod
3 fighters moved from Karelia to Novgorod
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Novgorod
Americans attack with 1 bomber, 3 fighters and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
3 infantry moved from Libya to Tobruk
1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from Eastern Persia to Egypt
1 bomber moved from Novgorod to Russia
3 mech_infantrys moved from Norway to Karelia
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Smolensk to Russia
3 fighters moved from Novgorod to Archangel
4 fighters moved from 55 Sea Zone to 33 Sea Zone
4 fighters moved from 46 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
4 carriers, 1 infantry, 1 mech_infantry, 9 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
3 mech_infantrys placed in Norway
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -0,33
Americans : 3,50
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kansu, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
Chinese : -2,17
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Norway to Holland Belgium
2 fighters moved from Gibraltar to Holland Belgium
1 bomber moved from Russia to Novgorod
3 fighters moved from Karelia to Novgorod
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Novgorod
Americans attack with 1 bomber, 3 fighters and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
3 infantry moved from Libya to Tobruk
1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from Eastern Persia to Egypt
1 bomber moved from Novgorod to Russia
3 mech_infantrys moved from Norway to Karelia
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Smolensk to Russia
3 fighters moved from Novgorod to Archangel
4 fighters moved from 55 Sea Zone to 33 Sea Zone
4 fighters moved from 46 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
4 carriers, 1 infantry, 1 mech_infantry, 9 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
3 mech_infantrys placed in Norway
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kansu, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Syria
British take Syria from ItaliansCombat - British
Non Combat Move - British
1 aaGun and 2 infantry moved from Turkmenistan to Eastern Persia
1 bomber moved from Eastern Persia to Egypt
2 fighters moved from Egypt to Eastern Persia
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Finland to Karelia
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 cruisers and 1 destroyer moved from 80 Sea Zone to 72 Sea ZonePlace Units - British
1 transport placed in 110 Sea Zone
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Americans : 3,50
Chinese : -2,17
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Persia to Iraq
1 bomber and 5 fighters moved from Persia to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 bomber, 5 fighters and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Iraq, round 2 : 5/8 hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber and 5 fighters moved from Iraq to Persia
1 armour moved from Caucasus to Persia
1 armour moved from Rostov to Northwest Persia
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 aaGun and 2 infantry placed in Persia
2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
5 fighters moved from Queensland to Caroline Islands
2 aaGuns and 2 infantry moved from Queensland to New South Wales
2 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :