Forgot tech.
GL 40.2 SixUnder (Allies +20) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 armour placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,2,6,1,6,4,5,5
Italians collect 4 PUs (6 lost to blockades); end with 4 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs -
Say, I just remembered, this version has a bug that major factories don’t downgrade to minor factories after getting captured.
I should have been able to put 4 tanks on India. I honestly didn’t notice at first I just hit the max option on my tan placements not realizing I had 4 tanks.
I could take one off and put it on FIC, if you want. Let me know.
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While I’m at it, I should edit the India (and the Paris) factory down to minor factories.
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While I’m at it, I should edit the India (and the Paris) factory down to minor factories.
either way is fine,im pretty easy :]
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in Sumatra
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in MalayaNon Combat Move - ANZAC
1 bomber moved from Queensland to JavaPlace Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Territory Summary for ANZAC :
Caroline Islands : 1 aaGun
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag, 1 artillery
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 aaGun, 1 bomber, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 2 carriers, 1 cruiser, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 54 / 58
Russians : 16 / 18
Japanese : 65 / 84
Americans : 55 / 78
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 28 / 38
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag
97 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 54 / 58
Russians : 16 / 18
Japanese : 65 / 84
Americans : 55 / 78
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 28 / 38
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to Tambov
1 bomber moved from Romania to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour and 1 mech_infantry moved from Poland to Novgorod
2 armour, 1 artillery and 1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Karelia to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 bomber moved from Western Germany to TambovCombat - Germans
Battle in Archangel
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Archangel from Russians, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 3/7 hits
Russians roll dice for 2 aaGuns and 3 infantry in Novgorod, round 2 : 0/3 hits
2 aaGuns owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Novgorod, round 3 : 2/7 hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Russians: 2 aaGuns and 3 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 factory_major
EDIT: Adding units owned by Germans to France: 1 factory_minor
EDIT: Removing units owned by Japanese from India: 1 factory_major
EDIT: Adding units owned by Japanese to India: 1 factory_minor
EDIT: Removing units owned by Japanese from India: 1 armour
EDIT: Removing units owned by Japanese from India: 1 armour
EDIT: Adding units owned by Japanese to French Indo China: 1 armour
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Baltic States to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Germany to Romania
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Tambov to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Caucasus
1 bomber moved from Belarus to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 submarine placed in 112 Sea Zone
1 fighter and 2 mech_infantrys placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,3,2,2,4,1,4,6
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from JapaneseCombat - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Territory Summary for Russians :
Evenkiyskiy : 1 infantry
Kazakhstan : 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 20 infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 79
Russians : 11 / 11
Japanese : 63 / 84
Americans : 55 / 78
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 28 / 38
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 523 times
2 was rolled 480 times
3 was rolled 487 times
4 was rolled 489 times
5 was rolled 482 times
6 was rolled 467 times
Average roll : 3.454
Median : 3.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 2928Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.586
Median : 4.000
Variance : 0.673
Standard Deviation : 0.820
Total rolls : 29Germans Combat
1 was rolled 157 times
2 was rolled 129 times
3 was rolled 158 times
4 was rolled 149 times
5 was rolled 132 times
6 was rolled 132 times
Average roll : 3.427
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 857British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.622
Median : 4.000
Variance : 1.190
Standard Deviation : 1.091
Total rolls : 37Americans Combat
1 was rolled 33 times
2 was rolled 38 times
3 was rolled 27 times
4 was rolled 37 times
5 was rolled 34 times
6 was rolled 26 times
Average roll : 3.405
Median : 3.000
Variance : 0.647
Standard Deviation : 0.804
Total rolls : 195Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 113 times
2 was rolled 102 times
3 was rolled 104 times
4 was rolled 110 times
5 was rolled 96 times
6 was rolled 96 times
Average roll : 3.422
Median : 3.000
Variance : 0.399
Standard Deviation : 0.632
Total rolls : 621Japanese Combat
1 was rolled 112 times
2 was rolled 109 times
3 was rolled 113 times
4 was rolled 91 times
5 was rolled 97 times
6 was rolled 106 times
Average roll : 3.430
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 628 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 5 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 4 Sea Zone to 3 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 carrier and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 armour and 1 mech_infantry moved from Kansu to Evenkiyskiy
2 armour and 1 mech_infantry moved from Caucasus to Iraq
2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers moved from Persia to Iraq
2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 bomber moved from India to Iraq
1 fighter moved from 39 Sea Zone to Iraq
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Tsinghai to SikangCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Casualties for Japanese: 1 submarine
Battle in Soviet Far East
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Soviet Far East, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits
ANZAC roll dice for 2 infantry in Malaya, round 2 : 2/2 hits
1 fighter owned by the Japanese, 2 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter and 1 mech_infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Iraq
Japanese attack with 4 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 3 armour, 1 artillery and 1 bomber; Americans defend with 3 artilleries, 1 factory_minor and 3 infantry
AA fire in Iraq : 1/3 hits
1 fighter owned by the Japanese lost in Iraq
Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 6/15 hits
Americans roll dice for 1 aaGun, 3 armour, 4 artilleries, 1 bomber and 3 infantry in Iraq, round 2 : 3/11 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the British, 1 aaGun owned by the British, 1 artillery owned by the Americans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Iraq
Japanese roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Iraq, round 3 : 8/12 hits
Americans roll dice for 3 armour and 3 artilleries in Iraq, round 3 : 3/6 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese, 2 artilleries owned by the Americans, 3 armour owned by the British, 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Iraq
Japanese win, taking Iraq from Americans with 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for British: 1 aaGun, 3 armour, 1 artillery and 1 bomber
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Iraq to Persia
2 armour moved from India to Eastern Persia
1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Soviet Far East to Japan
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 aaGun moved from Caucasus to Northwest Persia
1 bomber moved from Iraq to Persia
1 fighter moved from Iraq to PersiaPlace Units - Japanese
5 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 artillery and 2 infantry placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,2,6,1,5,6,6,4,6,6,5
Japanese collect 72 PUs (3 lost to blockades); end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 carrier and 5 transports moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports moved from 80 Sea Zone to 39 Sea Zone
Americans take 79 Sea Zone from Japanese
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
7 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Soviet Far East
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 7 fighters in 55 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
7 fighters moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 0.67
Americans : -1.17
Japanese : 0.33Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 2 artilleries, 3 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
39 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports
26 Sea Zone : 7 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
2 Sea Zone : 1 flag
4 Sea Zone : 1 transport
54 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 3 transports
55 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries, 2 fighters and 2 infantry
Morocco : 5 artilleries and 5 infantry
Syria : 1 flag
80 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer
97 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier and 5 transports
101 Sea Zone : 1 destroyer
79 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 61 / 79
Russians : 8 / 11
Japanese : 75 / 77
Americans : 53 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 21 / 38
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 542 times
2 was rolled 500 times
3 was rolled 501 times
4 was rolled 504 times
5 was rolled 497 times
6 was rolled 486 times
Average roll : 3.453
Median : 3.000
Variance : 0.606
Standard Deviation : 0.779
Total rolls : 3030Null / Other
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.562
Median : 3.500
Variance : 0.817
Standard Deviation : 0.904
Total rolls : 32Germans Combat
1 was rolled 157 times
2 was rolled 130 times
3 was rolled 158 times
4 was rolled 149 times
5 was rolled 132 times
6 was rolled 132 times
Average roll : 3.425
Median : 3.000
Variance : 1.013
Standard Deviation : 1.006
Total rolls : 858British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.535
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 43Americans Combat
1 was rolled 37 times
2 was rolled 45 times
3 was rolled 30 times
4 was rolled 43 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.427
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 225Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 113 times
2 was rolled 102 times
3 was rolled 104 times
4 was rolled 112 times
5 was rolled 96 times
6 was rolled 96 times
Average roll : 3.424
Median : 3.000
Variance : 0.445
Standard Deviation : 0.667
Total rolls : 623Japanese Combat
1 was rolled 124 times
2 was rolled 120 times
3 was rolled 122 times
4 was rolled 98 times
5 was rolled 107 times
6 was rolled 117 times
Average roll : 3.429
Median : 3.000
Variance : 0.744
Standard Deviation : 0.863
Total rolls : 688 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 61 / 79
Russians : 8 / 11
Japanese : 75 / 77
Americans : 53 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 21 / 38
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 542 times
2 was rolled 500 times
3 was rolled 501 times
4 was rolled 504 times
5 was rolled 497 times
6 was rolled 486 times
Average roll : 3.453
Median : 3.000
Variance : 0.606
Standard Deviation : 0.779
Total rolls : 3030Null / Other
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.562
Median : 3.500
Variance : 0.817
Standard Deviation : 0.904
Total rolls : 32Germans Combat
1 was rolled 157 times
2 was rolled 130 times
3 was rolled 158 times
4 was rolled 149 times
5 was rolled 132 times
6 was rolled 132 times
Average roll : 3.425
Median : 3.000
Variance : 1.013
Standard Deviation : 1.006
Total rolls : 858British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.535
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 43Americans Combat
1 was rolled 37 times
2 was rolled 45 times
3 was rolled 30 times
4 was rolled 43 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.427
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 225Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 113 times
2 was rolled 102 times
3 was rolled 104 times
4 was rolled 112 times
5 was rolled 96 times
6 was rolled 96 times
Average roll : 3.424
Median : 3.000
Variance : 0.445
Standard Deviation : 0.667
Total rolls : 623Japanese Combat
1 was rolled 124 times
2 was rolled 120 times
3 was rolled 122 times
4 was rolled 98 times
5 was rolled 107 times
6 was rolled 117 times
Average roll : 3.429
Median : 3.000
Variance : 0.744
Standard Deviation : 0.863
Total rolls : 688 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 aaGun, 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 80 Sea Zone to 72 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from United Kingdom to GibraltarNon Combat Move - British
Place Units - British
1 aaGun and 2 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer and 3 submarines
72 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 61 / 79
Russians : 8 / 11
Japanese : 75 / 77
Americans : 53 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 21 / 38
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 542 times
2 was rolled 500 times
3 was rolled 501 times
4 was rolled 504 times
5 was rolled 497 times
6 was rolled 486 times
Average roll : 3.453
Median : 3.000
Variance : 0.606
Standard Deviation : 0.779
Total rolls : 3030Null / Other
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.562
Median : 3.500
Variance : 0.817
Standard Deviation : 0.904
Total rolls : 32Germans Combat
1 was rolled 157 times
2 was rolled 130 times
3 was rolled 158 times
4 was rolled 149 times
5 was rolled 132 times
6 was rolled 132 times
Average roll : 3.425
Median : 3.000
Variance : 1.013
Standard Deviation : 1.006
Total rolls : 858British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.535
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 43Americans Combat
1 was rolled 37 times
2 was rolled 45 times
3 was rolled 30 times
4 was rolled 43 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.427
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 225Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 113 times
2 was rolled 102 times
3 was rolled 104 times
4 was rolled 112 times
5 was rolled 96 times
6 was rolled 96 times
Average roll : 3.424
Median : 3.000
Variance : 0.445
Standard Deviation : 0.667
Total rolls : 623Japanese Combat
1 was rolled 124 times
2 was rolled 120 times
3 was rolled 122 times
4 was rolled 98 times
5 was rolled 107 times
6 was rolled 117 times
Average roll : 3.429
Median : 3.000
Variance : 0.744
Standard Deviation : 0.863
Total rolls : 688 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,2,2,3,6,1,2,3
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 2 PUs -
If you attack my Italian sub with your French destroyer I’ll go full scramble, please.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Java to 43 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 1 cruiser and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
2 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -21
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in MalayaNon Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to JavaPlace Units - ANZAC
1 carrier and 2 fighters placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
ANZAC collect 20 PUs (1 lost to blockades); end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
ANZAC : -1.33
Japanese : 0.33Territory Summary for ANZAC :
Caroline Islands : 1 aaGun
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 aaGun, 1 bomber and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
54 Sea Zone : 2 carriers and 2 fightersProduction/PUs Summary :
Germans : 61 / 79
Russians : 8 / 11
Japanese : 75 / 77
Americans : 53 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 21 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.778
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 45Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.846
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Combat - French
French creates battle in territory 97 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag
97 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 61 / 79
Russians : 8 / 11
Japanese : 75 / 77
Americans : 53 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 21 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.778
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 45Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.846
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 10 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
11 armour and 7 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour and 3 mech_infantrys moved from Ukraine to Russia
2 bombers moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 armour moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Tambov to RussiaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 12 armour, 2 bombers, 2 fighters, 13 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 20 infantry and 1 tactical_bomber
AA fire in Russia : 1/3 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 12 armour, 2 bombers, 1 fighter, 13 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 11/29 hits
Russians roll dice for 1 aaGun, 2 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber in Russia, round 2 : 13/24 hits
13 mech_infantrys owned by the Germans, 1 aaGun owned by the Russians and 10 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Russia, round 3 : 9/16 hits
Russians roll dice for 2 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Russia, round 3 : 5/14 hits
5 armour owned by the Germans and 9 infantry owned by the Russians lost in Russia
Germans roll dice for 7 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Russia, round 4 : 7/11 hits
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Russia, round 4 : 2/5 hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 artilleries owned by the Russians, 2 armour owned by the Germans and 1 infantry owned by the Russians lost in Russia
Germans captures 11PUs while taking Russians capital
Germans win, taking Russia from Russians with 5 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 7 armour, 1 fighter and 13 mech_infantrys
Casualties for Russians: 1 aaGun, 2 artilleries, 1 fighter, 20 infantry and 1 tactical_bomberNon Combat Move - Germans
2 bombers moved from Russia to Romania
1 bomber moved from 104 Sea Zone to Western Germany
3 fighters moved from 104 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
3 mech_infantrys moved from Eastern Poland to Romania
5 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 aaGuns moved from Persia to Iraq
3 mech_infantrys moved from Western Germany to Yugoslavia
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Russia to CaucasusPlace Units - Germans
1 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber placed in Western Germany
3 mech_infantrys placed in Volgograd
2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,4,2,1,5,3,1,4
Germans collect 64 PUs (2 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
I’ll just assume no move for Russia. You can always edit in con-combat moves for your boats during the US turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 submarine moved from 41 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 armour and 1 mech_infantry moved from Evenkiyskiy to Vologda
Japanese take Urals from Russians
Japanese take Vologda from Russians
1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 armour moved from Iraq to Syria
Japanese take Syria from Americans
1 armour moved from Syria to Iraq
1 armour moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 bomber moved from Persia to 72 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
retreated to 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 1/6 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 armour moved from Malaya to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Sikang to Yunnan
2 armour moved from Eastern Persia to Iraq
1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers moved from Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 bomber moved from 72 Sea Zone to Iraq
1 fighter moved from India to Iraq
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 fighter moved from Malaya to 35 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Iraq
2 fighters placed in India
2 submarines placed in 36 Sea Zone
3 destroyers placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,1,5,4,5,5,3,1,6,1,6
Japanese collect 80 PUs (3 lost to blockades); end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs