Forgot tech.
GL 40.2 SixUnder (Allies +20) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
9 fighters moved from 54 Sea Zone to 42 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 45 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 45 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 42 Sea Zone
Americans take 41 Sea Zone from Japanese
5 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Gibraltar to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
7 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Soviet Far East
Battle in 44 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-JordanNon Combat Move - Americans
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 42 Sea Zone to JavaPlace Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
3 destroyers and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Java : 2 artilleries, 3 infantry and 1 mech_infantry
42 Sea Zone : 1 flag, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters, 2 tactical_bombers and 7 transports
41 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
2 Sea Zone : 1 flag
3 Sea Zone : 1 transport
54 Sea Zone : 7 submarines
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 5 artilleries and 5 infantry
Gibraltar : 2 artilleries and 2 infantry
Egypt : 2 fighters
80 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier and 2 transports
101 Sea Zone : 3 destroyers and 3 submarines
79 Sea Zone : 1 flag
Brazil : 1 flag
98 Sea Zone : 5 transports
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 66 / 100
Russians : 0 / 0
Japanese : 81 / 85
Americans : 53 / 74
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 18 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 526 times
3 was rolled 524 times
4 was rolled 526 times
5 was rolled 518 times
6 was rolled 518 times
Average roll : 3.455
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 3183Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35Germans Combat
1 was rolled 170 times
2 was rolled 138 times
3 was rolled 167 times
4 was rolled 162 times
5 was rolled 141 times
6 was rolled 145 times
Average roll : 3.434
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 923British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.579
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 57Americans Combat
1 was rolled 37 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.417
Median : 3.500
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 228Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 126 times
2 was rolled 124 times
3 was rolled 126 times
4 was rolled 101 times
5 was rolled 111 times
6 was rolled 124 times
Average roll : 3.448
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 712 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 66 / 100
Russians : 0 / 0
Japanese : 81 / 85
Americans : 53 / 74
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 18 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 526 times
3 was rolled 524 times
4 was rolled 526 times
5 was rolled 518 times
6 was rolled 518 times
Average roll : 3.455
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 3183Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35Germans Combat
1 was rolled 170 times
2 was rolled 138 times
3 was rolled 167 times
4 was rolled 162 times
5 was rolled 141 times
6 was rolled 145 times
Average roll : 3.434
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 923British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.579
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 57Americans Combat
1 was rolled 37 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.417
Median : 3.500
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 228Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 126 times
2 was rolled 124 times
3 was rolled 126 times
4 was rolled 101 times
5 was rolled 111 times
6 was rolled 124 times
Average roll : 3.448
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 712 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 armour and 6 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 42 Sea ZoneCombat - British
British creates battle in territory 97 Sea ZoneNon Combat Move - British
1 aaGun moved from Egypt to Trans-JordanPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 fighter placed in Egypt
1 destroyer placed in 98 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Territory Summary for British and UK_Pacific :
42 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 2 armour and 6 mech_infantrys
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer and 2 submarines
71 Sea Zone : 1 transport
98 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 66 / 100
Russians : 0 / 0
Japanese : 81 / 85
Americans : 53 / 74
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 18 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 526 times
3 was rolled 524 times
4 was rolled 526 times
5 was rolled 518 times
6 was rolled 518 times
Average roll : 3.455
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 3183Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35Germans Combat
1 was rolled 170 times
2 was rolled 138 times
3 was rolled 167 times
4 was rolled 162 times
5 was rolled 141 times
6 was rolled 145 times
Average roll : 3.434
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 923British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.579
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 57Americans Combat
1 was rolled 37 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.417
Median : 3.500
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 228Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 126 times
2 was rolled 124 times
3 was rolled 126 times
4 was rolled 101 times
5 was rolled 111 times
6 was rolled 124 times
Average roll : 3.448
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 712 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 93 Sea ZoneNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,6,2,1,3,2
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 4 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 93 Sea ZoneNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,6,2,1,3,2
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 carriers moved from 54 Sea Zone to 45 Sea Zone
2 carriers moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Queensland
1 bomber placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 aaGun
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Java : 1 flag, 1 aaGun and 1 bomber
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 2 carriers, 2 fighters and 2 infantry
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 66 / 100
Russians : 0 / 0
Japanese : 81 / 85
Americans : 53 / 74
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 526 times
3 was rolled 524 times
4 was rolled 526 times
5 was rolled 518 times
6 was rolled 518 times
Average roll : 3.455
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 3183Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35Germans Combat
1 was rolled 170 times
2 was rolled 138 times
3 was rolled 167 times
4 was rolled 162 times
5 was rolled 141 times
6 was rolled 145 times
Average roll : 3.434
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 923British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.579
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 57Americans Combat
1 was rolled 37 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.417
Median : 3.500
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 228Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 126 times
2 was rolled 124 times
3 was rolled 126 times
4 was rolled 101 times
5 was rolled 111 times
6 was rolled 124 times
Average roll : 3.448
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 712 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag
97 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 66 / 100
Russians : 0 / 0
Japanese : 81 / 85
Americans : 53 / 74
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 526 times
3 was rolled 524 times
4 was rolled 526 times
5 was rolled 518 times
6 was rolled 518 times
Average roll : 3.455
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 3183Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35Germans Combat
1 was rolled 170 times
2 was rolled 138 times
3 was rolled 167 times
4 was rolled 162 times
5 was rolled 141 times
6 was rolled 145 times
Average roll : 3.434
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 923British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.579
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 57Americans Combat
1 was rolled 37 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.417
Median : 3.500
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 228Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 126 times
2 was rolled 124 times
3 was rolled 126 times
4 was rolled 101 times
5 was rolled 111 times
6 was rolled 124 times
Average roll : 3.448
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 712 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Romania to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in 97 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 destroyer and 2 submarines; Americans defend with 1 submarine
1 submarine owned by the Americans and 2 submarines owned by the British Submerged
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/5 hits
British roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 97 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/5 hits
British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 97 Sea Zone
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 2 fighters and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to France
3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Yugoslavia to Romania
3 mech_infantrys moved from Western Germany to Yugoslavia
1 bomber moved from United Kingdom to Western Germany
2 bombers moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
5 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Smolensk to Rostov
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 submarine moved from 110 Sea Zone to 109 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
1 destroyer placed in 97 Sea Zone
Germans undo move 3.
1 destroyer placed in 97 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber and 1 fighter placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Germans undo move 2.
1 submarine placed in 97 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,1,4,3
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
I assumed no scramble in sz 91. If that’s not cool, no problem, we can re-roll it. :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 10 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 destroyer moved from 55 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Soviet Far East
Japanese win, taking Soviet Far East from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Soviet Far East to Japan
1 submarine moved from 4 Sea Zone to 3 Sea Zone
1 fighter moved from Japan to Philippines
6 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 fighter moved from India to French Indo China
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Iraq to Eastern Persia
3 tactical_bombers moved from Iraq to Persia
3 tactical_bombers moved from Persia to Eastern Persia
3 fighters moved from Iraq to Eastern Persia
1 bomber moved from Iraq to Yunnan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Samara to Caucasus
1 armour and 1 mech_infantry moved from Vologda to Kazakhstan
1 fighter moved from India to Eastern PersiaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
3 infantry placed in India
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
1 fighter and 1 tactical_bomber placed in Persia
Japanese undo move 5.
1 fighter and 1 tactical_bomber placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,1
Japanese collect 81 PUs (1 lost to blockades); end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
7 submarines moved from 54 Sea Zone to 35 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters, 5 infantry, 1 mech_infantry, 2 tactical_bombers and 7 transports moved from 42 Sea Zone to 35 Sea Zone
Americans take 44 Sea Zone from Japanese
2 artilleries, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
3 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea ZoneCombat Hit Differential Summary :
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scramble orders and token in philippines please
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Full scramble.
3 kamikazes on each of your 2 cruisers, please.
BANZAI!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
7 submarines moved from 54 Sea Zone to 35 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters, 5 infantry, 1 mech_infantry, 2 tactical_bombers and 7 transports moved from 42 Sea Zone to 35 Sea Zone
Americans take 44 Sea Zone from Japanese
2 artilleries, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
3 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,4,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,6,3
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 submarine
Germans defend with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 97 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 3 destroyers and 3 submarines
Germans defend with 1 submarine
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 3 destroyers and 3 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
Americans attack with 5 artilleries, 2 fighters and 5 infantry
Germans defend with 2 aaGuns, 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Japanese defend with 1 aaGun, 4 armour, 3 artilleries, 1 factory_minor and 6 infantry
AA fire in Iraq : 0/2 hits, 0.33 expected hits
Americans roll dice for 5 artilleries, 2 fighters and 5 infantry in Iraq, round 2 : 3/12 hits, 4.33 expected hits
Japanese roll dice for 3 aaGuns, 5 armour, 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/17 hits, 7.00 expected hits
2 aaGuns owned by the Germans, 1 aaGun owned by the Japanese and 5 infantry owned by the Americans lost in Iraq
Americans roll dice for 5 artilleries and 2 fighters in Iraq, round 3 : 2/7 hits, 2.67 expected hits
Japanese roll dice for 5 armour, 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 5/17 hits, 7.00 expected hits
2 infantry owned by the Japanese and 5 artilleries owned by the Americans lost in Iraq
retreated to Iraq
Japanese win with 5 armour, 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Americans: 5 artilleries and 5 infantry
Casualties for Germans: 2 aaGuns
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 35 Sea Zone
Americans attack with 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 11 fighters, 7 submarines, 2 tactical_bombers and 7 transports; ANZAC loiter and taunt with 2 infantry
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 3 submarines, 4 tactical_bombers and 1 transport
Americans roll dice for 7 submarines in 35 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 11 fighters, 2 tactical_bombers and 7 transports in 35 Sea Zone, round 2 : 11/20 hits, 10.00 expected hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 12/28 hits, 13.33 expected hits
Units damaged: 1 carrier owned by the Americans and 2 battleships owned by the Americans
4 submarines owned by the Americans, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 11 fighters, 2 tactical_bombers and 7 transports in 35 Sea Zone, round 3 : 14/20 hits, 10.00 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 7 fighters, 4 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 11/27 hits, 13.00 expected hits
3 submarines owned by the Americans, 2 destroyers owned by the Americans, 6 carriers owned by the Japanese, 6 destroyers owned by the Japanese, 2 carriers owned by the Americans, 2 cruisers owned by the Japanese and 2 battleships owned by the Americans lost in 35 Sea Zone
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 11 fighters, 2 tactical_bombers and 7 transports in 35 Sea Zone, round 4 : 6/16 hits, 8.00 expected hits
Japanese roll dice for 2 battleships, 7 fighters, 4 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 9/13 hits, 8.00 expected hits
4 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 4 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 carrier, 7 fighters, 2 tactical_bombers and 7 transports in 35 Sea Zone, round 5 : 4/9 hits, 4.83 expected hits
Japanese roll dice for 2 battleships, 5 fighters and 1 transport in 35 Sea Zone, round 5 : 6/7 hits, 4.67 expected hits
4 fighters owned by the Japanese and 6 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 carrier, 1 fighter, 2 tactical_bombers and 7 transports in 35 Sea Zone, round 6 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 battleships, 1 fighter and 1 transport in 35 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 fighter, 1 tactical_bomber and 7 transports in 35 Sea Zone, round 7 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 tactical_bomber and 7 transports remaining. Battle score for attacker is -4
Casualties for Americans: 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 11 fighters, 7 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 3 submarines, 4 tactical_bombers and 1 transport
Battle in Philippines
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Philippines, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Philippines, round 3 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Philippines, round 4 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 tactical_bomber could not land in 35 Sea Zone and was removed
2 fighters moved from Iraq to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -0.33
Americans : -3.17
AA fire in Iraq : : -0.33
Japanese : -5.50Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
35 Sea Zone : 7 transports
26 Sea Zone : 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 transports
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 2 artilleries and 2 infantry
80 Sea Zone : 1 flag
101 Sea Zone : 1 carrier and 2 fighters
79 Sea Zone : 1 flag
Brazil : 1 flag
98 Sea Zone : 1 carrier, 2 fighters and 7 transports
91 Sea Zone : 3 destroyers and 3 submarinesProduction/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 80 / 87
Americans : 54 / 79
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 38 times
3 was rolled 58 times
4 was rolled 50 times
5 was rolled 42 times
6 was rolled 40 times
Average roll : 3.625
Median : 4.000
Variance : 2.102
Standard Deviation : 1.450
Total rolls : 256Germans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 29 times
4 was rolled 23 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3.600
Median : 4.000
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 120Japanese Combat
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 26 times
4 was rolled 26 times
5 was rolled 18 times
6 was rolled 24 times
Average roll : 3.643
Median : 4.000
Variance : 0.758
Standard Deviation : 0.871
Total rolls : 129 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 80 / 87
Americans : 54 / 79
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 38 times
3 was rolled 58 times
4 was rolled 50 times
5 was rolled 42 times
6 was rolled 40 times
Average roll : 3.625
Median : 4.000
Variance : 2.102
Standard Deviation : 1.450
Total rolls : 256Germans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 29 times
4 was rolled 23 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3.600
Median : 4.000
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 120Japanese Combat
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 26 times
4 was rolled 26 times
5 was rolled 18 times
6 was rolled 24 times
Average roll : 3.643
Median : 4.000
Variance : 0.758
Standard Deviation : 0.871
Total rolls : 129 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Japanese
1 artillery moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to PersiaCombat - British
British creates battle in territory 97 Sea Zone
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Persia
Battle in 97 Sea Zone
British attack with 2 submarines
Germans defend with 1 destroyer, 2 fighters and 1 tactical_bomber
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the British lost in 97 Sea Zone
Germans win, taking Persia from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Germans: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 30 PUs (2 lost to blockades); end with 30 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.17
British : 0.33Territory Summary for British and UK_Pacific :
35 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 destroyers
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 2 armour, 1 artillery and 5 mech_infantrys
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Syria : 1 flag, 1 mech_infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
98 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 77 / 87
Americans : 54 / 79
Chinese : 0 / 0
British : 32 / 30
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 34 times
2 was rolled 42 times
3 was rolled 63 times
4 was rolled 53 times
5 was rolled 44 times
6 was rolled 41 times
Average roll : 3.556
Median : 3.000
Variance : 1.909
Standard Deviation : 1.382
Total rolls : 277Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.923
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.923
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 29 times
4 was rolled 23 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3.600
Median : 4.000
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 120Japanese Combat
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 26 times
4 was rolled 26 times
5 was rolled 18 times
6 was rolled 24 times
Average roll : 3.643
Median : 4.000
Variance : 0.758
Standard Deviation : 0.871
Total rolls : 129 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 armour moved from Southern Italy to YugoslaviaTurn Complete - Italians
Italians collect 10 PUs; end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Java to 41 Sea Zone
1 bomber moved from New South Wales to 62 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 62 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 62 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 62 Sea Zone to Philippines
1 carrier moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.33Territory Summary for ANZAC :
Caroline Islands : 1 aaGun
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 bomber
Java : 1 flag, 1 aaGun
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
35 Sea Zone : 1 carrier, 2 fighters and 2 infantry
54 Sea Zone : 1 carrier, 1 fighter, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 77 / 87
Americans : 54 / 79
Chinese : 0 / 0
British : 32 / 30
UK_Pacific : 0 / 0
Italians : 10 / 16
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 610 times
2 was rolled 570 times
3 was rolled 585 times
4 was rolled 577 times
5 was rolled 567 times
6 was rolled 559 times
Average roll : 3.461
Median : 3.000
Variance : 0.467
Standard Deviation : 0.684
Total rolls : 3468Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.553
Median : 3.000
Variance : 0.793
Standard Deviation : 0.890
Total rolls : 38Germans Combat
1 was rolled 177 times
2 was rolled 141 times
3 was rolled 171 times
4 was rolled 165 times
5 was rolled 145 times
6 was rolled 145 times
Average roll : 3.418
Median : 3.000
Variance : 1.276
Standard Deviation : 1.130
Total rolls : 944British Combat
1 was rolled 27 times
2 was rolled 41 times
3 was rolled 27 times
4 was rolled 37 times
5 was rolled 53 times
6 was rolled 28 times
Average roll : 3.620
Median : 4.000
Variance : 2.545
Standard Deviation : 1.595
Total rolls : 213Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 14 times
Average roll : 3.600
Median : 4.000
Variance : 1.119
Standard Deviation : 1.058
Total rolls : 60Americans Combat
1 was rolled 51 times
2 was rolled 66 times
3 was rolled 59 times
4 was rolled 67 times
5 was rolled 61 times
6 was rolled 47 times
Average roll : 3.462
Median : 3.000
Variance : 0.924
Standard Deviation : 0.961
Total rolls : 351Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 144 times
2 was rolled 145 times
3 was rolled 150 times
4 was rolled 126 times
5 was rolled 129 times
6 was rolled 148 times
Average roll : 3.469
Median : 3.000
Variance : 0.620
Standard Deviation : 0.787
Total rolls : 842 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 77 / 87
Americans : 54 / 79
Chinese : 0 / 0
British : 32 / 30
UK_Pacific : 0 / 0
Italians : 10 / 16
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 610 times
2 was rolled 570 times
3 was rolled 585 times
4 was rolled 577 times
5 was rolled 567 times
6 was rolled 559 times
Average roll : 3.461
Median : 3.000
Variance : 0.467
Standard Deviation : 0.684
Total rolls : 3468Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.553
Median : 3.000
Variance : 0.793
Standard Deviation : 0.890
Total rolls : 38Germans Combat
1 was rolled 177 times
2 was rolled 141 times
3 was rolled 171 times
4 was rolled 165 times
5 was rolled 145 times
6 was rolled 145 times
Average roll : 3.418
Median : 3.000
Variance : 1.276
Standard Deviation : 1.130
Total rolls : 944British Combat
1 was rolled 27 times
2 was rolled 41 times
3 was rolled 27 times
4 was rolled 37 times
5 was rolled 53 times
6 was rolled 28 times
Average roll : 3.620
Median : 4.000
Variance : 2.545
Standard Deviation : 1.595
Total rolls : 213Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 14 times
Average roll : 3.600
Median : 4.000
Variance : 1.119
Standard Deviation : 1.058
Total rolls : 60Americans Combat
1 was rolled 51 times
2 was rolled 66 times
3 was rolled 59 times
4 was rolled 67 times
5 was rolled 61 times
6 was rolled 47 times
Average roll : 3.462
Median : 3.000
Variance : 0.924
Standard Deviation : 0.961
Total rolls : 351Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 144 times
2 was rolled 145 times
3 was rolled 150 times
4 was rolled 126 times
5 was rolled 129 times
6 was rolled 148 times
Average roll : 3.469
Median : 3.000
Variance : 0.620
Standard Deviation : 0.787
Total rolls : 842 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
2 bombers moved from Western Germany to 98 Sea Zone
1 armour and 4 mech_infantrys moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Iraq to Persia