@fasthard ok
18L JDOW Axis+2 vs BSD Game 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 aaGun and 3 infantry
AA fire in Shensi : 0/1 hits
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 2/7 hits
Japanese roll dice for 1 aaGun and 3 infantry in Shensi, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 2/6 hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 3 infantryNon Combat Move - Chinese
9 infantry moved from Tsinghai to Kansu
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Guam
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western Australia to South Australia
1 tactical_bomber moved from South Australia to 54 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 marine moved from Libya to 96 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 marine and 4 transports moved from 96 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 marine moved from 98 Sea Zone to EgyptPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 aaGun and 3 infantry
AA fire in Shensi : 0/1 hits
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 2/7 hits
Japanese roll dice for 1 aaGun and 3 infantry in Shensi, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 2/6 hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 3 infantryNon Combat Move - Chinese
9 infantry moved from Tsinghai to Kansu
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber moved from Libya to Iraq
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
4 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
3 artilleries and 15 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 3 artilleries and 15 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 3 artilleries and 15 infantry in West India, round 2 : 4/18 hits
Japanese roll dice for 1 artillery and 2 infantry in West India, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 bomber, 5 fighters and 2 tactical_bombers
Germans defend with 2 armour and 2 mech_infantrys
British roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in Iraq, round 2 : 5/8 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 3/4 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the British, 2 fighters owned by the British and 2 armour owned by the Germans lost in Iraq
British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 1 bomber and 2 fightersNon Combat Move - British
3 fighters and 2 tactical_bombers moved from Iraq to Egypt
3 aaGuns moved from Eastern Persia to West India
2 fighters moved from 96 Sea Zone to Egypt
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 3 battleships, 3 carriers, 3 cruisers, 3 destroyers, 1 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from French West Africa to French Equatorial Africa
3 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Gibraltar to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
2 aaGuns and 5 infantry moved from Scotland to United KingdomPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
3 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Belarus
1 armour moved from Romania to Belarus
1 bomber moved from Ukraine to Belarus
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 artilleries
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 2 artilleries in Belarus, round 2 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 2 artilleries
Battle in Rostov
Italians attack with 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 3 mech_infantrys in Rostov, round 3 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
French defend with 1 cruiser
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the French and 1 fighter owned by the Italians lost in 96 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for French: 1 cruiserNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Northern Italy to Romania
4 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Belarus to RomaniaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,1,3,2,4,3,5,3,1,4,2,1,1,1,3,3,3
Italians collect 17 PUs (1 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 0,33
French : 0,50
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
3 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Belarus
1 armour moved from Romania to Belarus
1 bomber moved from Ukraine to Belarus
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 artilleries
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 2 artilleries in Belarus, round 2 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 2 artilleries
Battle in Rostov
Italians attack with 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 3 mech_infantrys in Rostov, round 3 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
French defend with 1 cruiser
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the French and 1 fighter owned by the Italians lost in 96 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for French: 1 cruiserNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Northern Italy to Romania
4 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Belarus to RomaniaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,1,3,2,4,3,5,3,1,4,2,1,1,1,3,3,3
Italians collect 17 PUs (1 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 aaGun
EDIT: Adding units owned by Italians to Rostov: 1 aaGun
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,33
French : 0,50
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 6 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Finland to Novgorod
2 bombers moved from Ukraine to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Romania to Belarus
Germans take Belarus from Russians
1 infantry moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 fighter moved from Ukraine to Samara
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Ukraine to Tambov
2 fighters moved from Ukraine to Tambov
2 tactical_bombers moved from Ukraine to Tambov
2 mech_infantrys moved from Trans-Jordan to Persia
2 tactical_bombers moved from Trans-Jordan to Persia
1 armour moved from Timguska to Urals
Germans take Urals from Russians
1 armour moved from Urals to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Archangel
Battle in Novgorod
Germans attack with 2 bombers, 3 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Novgorod : 0/2 hits, 0,33 expected hits
Germans roll dice for 2 bombers, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 3/6 hits, 2,00 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Novgorod, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Archangel from Russians, taking Novgorod from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Persia
Germans attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 4/6 hits, 2,67 expected hits
Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Samara
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Samara to Volgograd
2 fighters and 2 tactical_bombers moved from Tambov to Rostov
2 aaGuns, 1 armour, 6 artilleries, 23 infantry and 17 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Bessarabia
1 artillery moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour and 1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Yugoslavia to Bessarabia
6 mech_infantrys moved from Yugoslavia to Romania
2 tactical_bombers moved from Persia to Trans-Jordan
3 fighters and 2 tactical_bombers moved from Western Germany to Trans-Jordan
1 fighter moved from Northern Italy to Trans-Jordan
1 fighter moved from Northern Italy to Rostov
1 tactical_bomber moved from Northern Italy to Rostov
3 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to France
1 infantry moved from Northern Italy to France
2 bombers moved from Novgorod to Rostov
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Romania
1 battleship moved from 112 Sea Zone to 127 Sea Zone
1 aaGun moved from Vyborg to Novgorod
2 infantry moved from Finland to KareliaPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
1 armour placed in Western Germany
1 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,5,2,1,2,1,2,6,1,6,4,2,4,3,1,4,6
Germans collect 63 PUs (1 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : 3,83
British : -0,33
Russians : 3,33
AA fire in Novgorod : : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
1 infantry moved from Russia to Tambov
1 fighter moved from Bryansk to Tambov
1 infantry moved from Smolensk to Archangel
1 armour moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 3 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to TambovCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 fighter in Ukraine, round 3 : 1/2 hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
retreated to Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 0/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 5 : 0/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 6 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
5 infantry moved from Buryatia to Ulaanbaatar
1 fighter moved from Tambov to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 aaGun moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Smolensk
25 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Russia
10 infantry moved from Bryansk to Russia
5 infantry moved from Bryansk to Smolensk
5 infantry moved from Bryansk to SmolenskPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
Dice love for me during this turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
2 bombers moved from Kiangsi to Guam
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
4 infantry moved from Suiyuyan to Shensi
2 armour moved from Szechwan to Shensi
3 mech_infantrys moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 fighter moved from Celebes to 45 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 6 infantry and 7 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 2 armour, 6 infantry and 7 mech_infantrys in Shensi, round 2 : 3/15 hits, 3,17 expected hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 armour, 4 infantry and 7 mech_infantrys in Shensi, round 3 : 2/13 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Hopei
1 mech_infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Yunnan to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 aaGun and 5 infantry moved from Amur to Buryatia
1 artillery moved from Siberia to Sakha
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 mech_infantry moved from 19 Sea Zone to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 fighter moved from 17 Sea Zone to Caroline Islands
2 bombers moved from Guam to Kiangsi
2 artilleries and 2 infantry moved from Burma to India
1 fighter moved from 37 Sea Zone to India
5 tactical_bombers moved from 37 Sea Zone to Yunnan
2 fighters moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from Celebes to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
3 infantry placed in India
2 infantry placed in Malaya
1 bomber, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : 0,33
Chinese : 0,33
Japanese : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
2 bombers moved from Kiangsi to Guam
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
4 infantry moved from Suiyuyan to Shensi
2 armour moved from Szechwan to Shensi
3 mech_infantrys moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 fighter moved from Celebes to 45 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 6 infantry and 7 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 2 armour, 6 infantry and 7 mech_infantrys in Shensi, round 2 : 3/15 hits, 3,17 expected hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 armour, 4 infantry and 7 mech_infantrys in Shensi, round 3 : 2/13 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Hopei
1 mech_infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Yunnan to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 aaGun and 5 infantry moved from Amur to Buryatia
1 artillery moved from Siberia to Sakha
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 mech_infantry moved from 19 Sea Zone to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 fighter moved from 17 Sea Zone to Caroline Islands
2 bombers moved from Guam to Kiangsi
2 artilleries and 2 infantry moved from Burma to India
1 fighter moved from 37 Sea Zone to India
5 tactical_bombers moved from 37 Sea Zone to Yunnan
2 fighters moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from Celebes to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
3 infantry placed in India
2 infantry placed in Malaya
1 bomber, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0,33
Chinese : 0,33
Japanese : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
7 fighters moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to 96 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 11 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/12 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
Americans win with 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 marine moved from Egypt to 98 Sea Zone
1 carrier, 1 destroyer, 1 marine and 4 transports moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 96 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from 96 Sea Zone to Libya
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
11 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship, 1 destroyer and 5 transports placed in 101 Sea Zone
3 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
7 fighters moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to 96 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 11 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/12 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
Americans win with 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 marine moved from Egypt to 98 Sea Zone
1 carrier, 1 destroyer, 1 marine and 4 transports moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 96 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from 96 Sea Zone to Libya
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
11 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship, 1 destroyer and 5 transports placed in 101 Sea Zone
3 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 3 armour, 3 artilleries and 1 fighter; Remaining resources: 3 PUs;Combat Move - British
2 units repaired.Combat - British
Non Combat Move - British
3 battleships, 3 carriers, 3 cruisers, 3 destroyers and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 83 Sea Zone to 87 Sea Zone
1 transport moved from 87 Sea Zone to 91 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns, 3 artilleries and 15 infantry moved from West India to Eastern Persia
2 fighters moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from Iceland to United Kingdom
2 destroyers and 1 submarine moved from 123 Sea Zone to 109 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
3 artilleries placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
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Sir, quick note: I am on vacation from August 10-21 and the days before I am quite busy.
The current I/G moves aren’t trivial, guess they require long term planning to determine the right air/ground ratio, so I cannot spit out these turns.
I definitely plan to make moves during our vacation, I just guess I cannot keep the recent speed I had for some time.
Best,
Tobias -
Sorry Sir, I need to take some kind of vacation. As said, I believe I can move during my holidays but I cannot promise and the days before are insane.
Sorry for the delay, just a hick-up, I will be on full speed again, soon.
Best,
Tobias -
No problem, I need a break from you thumping me anyway. ;)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Non Combat Move - Italians
2 fighters moved from Southern Italy to Trans-Jordan
2 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Romania to Eastern Poland
4 mech_infantrys moved from Romania to Eastern Poland
1 bomber moved from Romania to Rostov
1 infantry moved from Bulgaria to Romania
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Italians to Ukraine: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits
1 marine owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits
1 marine owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
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phew, took a deep look at Germany today finally and could not come to a conclusion. This is a really crucial move, sorry again for the delay. Need to sleep one more night to decide between the 2 options.