18L JDOW Axis+2 vs BSD Game 2


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Yenisey to Timguska
                      Russians take Timguska from Germans
                1 infantry moved from Russia to Tambov
                1 fighter moved from Bryansk to Tambov
                1 infantry moved from Smolensk to Archangel
                1 armour moved from Bryansk to Archangel
                1 fighter moved from Bryansk to Archangel
                1 tactical_bomber moved from Bryansk to Archangel
                1 fighter moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 artilleries and 3 infantry moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Tambov

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 3 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 :  1/4 hits
                        Germans roll dice for 3 infantry in Ukraine, round 2 :  2/3 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 artillery and 1 fighter in Ukraine, round 3 :  1/2 hits
                        Germans roll dice for 2 infantry in Ukraine, round 3 :  1/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    retreated to Ukraine
                    Germans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 :  3/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 5 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    retreated to Tambov
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                        Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Yenisey to Timguska
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Olgiy
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                5 infantry moved from Buryatia to Ulaanbaatar
                1 fighter moved from Tambov to Russia
                1 fighter moved from Western Ukraine to Russia
                1 fighter moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 aaGun moved from Bryansk to Belarus
                2 artilleries moved from Bryansk to Smolensk
                25 infantry moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Russia
                10 infantry moved from Bryansk to Russia
                5 infantry moved from Bryansk to Smolensk
                5 infantry moved from Bryansk to Smolensk

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs

    triplea_42376_Rus8.tsvg

  • '15 '14

    Dice love for me during this turn.

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 carrier, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Shan State to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from 21 Sea Zone to Guam
                2 bombers moved from Kiangsi to Guam
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                1 armour moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Hopei to Shensi
                4 infantry moved from Suiyuyan to Shensi
                2 armour moved from Szechwan to Shensi
                3 mech_infantrys moved from Szechwan to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Chahar to Shensi
                1 mech_infantry moved from Anhwe to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                1 fighter moved from Celebes to 45 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Guam
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 airfield, 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 2/4 hits, 2,00 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
                    Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Shensi
                    Japanese attack with 2 armour, 6 infantry and 7 mech_infantrys
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 armour, 6 infantry and 7 mech_infantrys in Shensi, round 2 : 3/15 hits, 3,17 expected hits
                        Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 1,33 expected hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 2 armour, 4 infantry and 7 mech_infantrys in Shensi, round 3 : 2/13 hits, 2,83 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 armour, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to Sikang
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Jehol to Hopei
                1 mech_infantry moved from Hunan to Anhwe
                2 mech_infantrys moved from Yunnan to Kweichow
                1 mech_infantry moved from French Indo China to Hunan
                1 infantry moved from Shan State to Yunnan
                1 armour and 1 mech_infantry moved from French Indo China to Kweichow
                1 aaGun and 5 infantry moved from Amur to Buryatia
                1 artillery moved from Siberia to Sakha
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 mech_infantry moved from 19 Sea Zone to Jehol
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery moved from 19 Sea Zone to Manchuria
                1 fighter moved from 17 Sea Zone to Caroline Islands
                2 bombers moved from Guam to Kiangsi
                2 artilleries and 2 infantry moved from Burma to India
                1 fighter moved from 37 Sea Zone to India
                5 tactical_bombers moved from 37 Sea Zone to Yunnan
                2 fighters moved from 37 Sea Zone to Yunnan
                1 tactical_bomber moved from Celebes to 37 Sea Zone
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 carrier placed in 37 Sea Zone
                3 submarines placed in 36 Sea Zone
                3 infantry placed in India
                2 infantry placed in Malaya
                1 bomber, 1 fighter and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    Americans : 0,33
        Chinese : 0,33
        Japanese : -1,33

    triplea_42376_Jap8.tsvg

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 carrier, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Shan State to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from 21 Sea Zone to Guam
                2 bombers moved from Kiangsi to Guam
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                1 armour moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Hopei to Shensi
                4 infantry moved from Suiyuyan to Shensi
                2 armour moved from Szechwan to Shensi
                3 mech_infantrys moved from Szechwan to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Chahar to Shensi
                1 mech_infantry moved from Anhwe to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                1 fighter moved from Celebes to 45 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Guam
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 airfield, 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 2/4 hits, 2,00 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
                    Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Shensi
                    Japanese attack with 2 armour, 6 infantry and 7 mech_infantrys
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 armour, 6 infantry and 7 mech_infantrys in Shensi, round 2 : 3/15 hits, 3,17 expected hits
                        Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 1,33 expected hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 2 armour, 4 infantry and 7 mech_infantrys in Shensi, round 3 : 2/13 hits, 2,83 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 armour, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to Sikang
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Jehol to Hopei
                1 mech_infantry moved from Hunan to Anhwe
                2 mech_infantrys moved from Yunnan to Kweichow
                1 mech_infantry moved from French Indo China to Hunan
                1 infantry moved from Shan State to Yunnan
                1 armour and 1 mech_infantry moved from French Indo China to Kweichow
                1 aaGun and 5 infantry moved from Amur to Buryatia
                1 artillery moved from Siberia to Sakha
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 mech_infantry moved from 19 Sea Zone to Jehol
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery moved from 19 Sea Zone to Manchuria
                1 fighter moved from 17 Sea Zone to Caroline Islands
                2 bombers moved from Guam to Kiangsi
                2 artilleries and 2 infantry moved from Burma to India
                1 fighter moved from 37 Sea Zone to India
                5 tactical_bombers moved from 37 Sea Zone to Yunnan
                2 fighters moved from 37 Sea Zone to Yunnan
                1 tactical_bomber moved from Celebes to 37 Sea Zone
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 carrier placed in 37 Sea Zone
                3 submarines placed in 36 Sea Zone
                3 infantry placed in India
                2 infantry placed in Malaya
                1 bomber, 1 fighter and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Americans : 0,33
        Chinese : 0,33
        Japanese : -1,33

    triplea_42376_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 battleship, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                7 fighters moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 98 Sea Zone to 96 Sea Zone
                1 bomber moved from United Kingdom to 96 Sea Zone

    Combat - Americans
                Battle in 96 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 11 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  5/12 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
                    Americans win with 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 marine moved from Egypt to 98 Sea Zone
                1 carrier, 1 destroyer, 1 marine and 4 transports moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from 96 Sea Zone to 92 Sea Zone
                1 marine moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 96 Sea Zone to Libya
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                11 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                2 mech_infantrys moved from Western United States to Central United States
                2 fighters moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 battleship, 1 destroyer and 5 transports placed in 101 Sea Zone
                3 artilleries and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_42376_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    triplea_42376_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 battleship, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                7 fighters moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 98 Sea Zone to 96 Sea Zone
                1 bomber moved from United Kingdom to 96 Sea Zone

    Combat - Americans
                Battle in 96 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 11 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  5/12 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
                    Americans win with 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 marine moved from Egypt to 98 Sea Zone
                1 carrier, 1 destroyer, 1 marine and 4 transports moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from 96 Sea Zone to 92 Sea Zone
                1 marine moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 96 Sea Zone to Libya
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                11 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                2 mech_infantrys moved from Western United States to Central United States
                2 fighters moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 battleship, 1 destroyer and 5 transports placed in 101 Sea Zone
                3 artilleries and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    Purchase Units - British
                British buy 3 armour, 3 artilleries and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - British
                2 units repaired.

    Combat - British

    Non Combat Move - British
                3 battleships, 3 carriers, 3 cruisers, 3 destroyers and 3 transports moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from French Equatorial Africa to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 transport moved from 83 Sea Zone to 87 Sea Zone
                1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 aaGuns, 3 artilleries and 15 infantry moved from West India to Eastern Persia
                2 fighters moved from 98 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                2 fighters moved from United Kingdom to 92 Sea Zone
                1 fighter moved from Iceland to United Kingdom
                2 destroyers and 1 submarine moved from 123 Sea Zone to 109 Sea Zone

    Place Units - British
                1 fighter placed in United Kingdom
                3 artilleries placed in Egypt
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

    triplea_42376_UK_8.tsvg

  • '15 '14

    Sir, quick note: I am on vacation from August 10-21 and the days before I am quite busy.

    The current I/G moves aren’t trivial, guess they require long term planning to determine the right air/ground ratio, so I cannot spit out these turns.

    I definitely plan to make moves during our vacation, I just guess I cannot keep the recent speed I had for some time.

    Best,
    Tobias

  • '15 '14

    Sorry Sir, I need to take some kind of vacation. As said, I believe I can move during my holidays but I cannot promise and the days before are insane.

    Sorry for the delay, just a hick-up, I will be on full speed again, soon.

    Best,
    Tobias


  • No problem, I need a break from you thumping me anyway.  ;)

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Rostov to Bryansk
                      Italians take Bryansk from Russians

    Combat - Italians

    Non Combat Move - Italians
                2 fighters moved from Southern Italy to Trans-Jordan
                2 mech_infantrys moved from Rostov to Northwest Persia
                1 armour moved from Romania to Eastern Poland
                4 mech_infantrys moved from Romania to Eastern Poland
                1 bomber moved from Romania to Rostov
                1 infantry moved from Bulgaria to Romania
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Eastern Poland: 2 mech_infantrys
                EDIT: Adding units owned by Italians to Ukraine: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42376_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 marine
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  2/2 hits
                        Japanese roll dice for 1 marine in Celebes, round 2 :  0/1 hits
                        1 marine owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine
                Battle in 21 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine and 1 transport
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_42376_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 marine
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  2/2 hits
                        Japanese roll dice for 1 marine in Celebes, round 2 :  0/1 hits
                        1 marine owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine
                Battle in 21 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine and 1 transport
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42376_Fre8.tsvg

  • '15 '14

    phew, took a deep look at Germany today finally and could not come to a conclusion. This is a really crucial move, sorry again for the delay. Need to sleep one more night to decide between the 2 options.

  • '15 '14

    Hey Sir, I took another look and it is now apparent that I rushed the Italian move (in order to avoid pauses LOL) without thinking the German move through.

    I am now ready to continue but I have a request:
    Would you allow me to change my Italian deployment of units and deploy the 3 Inf at Northern Italy to Normandy instead?


  • @JDOW:

    Hey Sir, I took another look and it is now apparent that I rushed the Italian move (in order to avoid pauses LOL) without thinking the German move through.

    I am now ready to continue but I have a request:
    Would you allow me to change my Italian deployment of units and deploy the 3 Inf at Northern Italy to Normandy instead?

    that is fine.

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
                EDIT: Adding units owned by Italians to Normandy Bordeaux: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Rostov: 1 aaGun
                EDIT: Removing units owned by Italians from Rostov: 1 bomber
                EDIT: Adding units owned by Italians to Tambov: 1 aaGun
                EDIT: Adding units owned by Italians to Romania: 1 bomber
                EDIT: Turning off Edit Mode
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Nenetsia to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Archangel
                1 bomber moved from Rostov to Archangel
                1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Romania to Belarus
                3 fighters moved from Rostov to Belarus
                3 tactical_bombers moved from Rostov to Belarus
                1 bomber moved from Rostov to Belarus
                2 mech_infantrys moved from Romania to Western Ukraine
                1 armour moved from Romania to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Romania to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 aaGun, 2 artilleries and 3 infantry
                        AA fire in Belarus : 0/3 hits, 0,50 expected hits
                        Germans roll dice for 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 2/10 hits, 4,67 expected hits
                        Russians roll dice for 1 aaGun, 2 artilleries and 3 infantry in Belarus, round 2 : 2/5 hits, 1,67 expected hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Belarus, round 3 : 2/8 hits, 4,33 expected hits
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1,33 expected hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Belarus, round 4 : 6/7 hits, 4,17 expected hits
                        Russians roll dice for 2 artilleries in Belarus, round 4 : 0/2 hits, 0,67 expected hits
                        2 artilleries owned by the Russians lost in Belarus
                    Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 aaGun, 2 artilleries and 3 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery
                        Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 0/4 hits, 1,00 expected hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Western Ukraine, round 3 : 1/4 hits, 1,00 expected hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Archangel
                    Germans attack with 1 armour and 1 bomber
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour and 1 bomber in Archangel, round 2 : 1/2 hits, 1,17 expected hits
                        Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                2 infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Tambov to Caucasus
                1 fighter moved from Volgograd to Trans-Jordan
                2 mech_infantrys moved from Persia to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                1 tactical_bomber moved from Western Germany to Trans-Jordan
                2 aaGuns, 6 artilleries and 23 infantry moved from Rostov to Tambov
                15 mech_infantrys moved from Rostov to Northwest Persia
                2 mech_infantrys moved from Rostov to Caucasus
                1 armour moved from Rostov to Caucasus
                1 armour moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Bessarabia to Rostov
                1 bomber moved from Archangel to Romania
                1 bomber moved from Belarus to Romania
                3 fighters and 3 tactical_bombers moved from Belarus to Eastern Poland
                1 aaGun moved from Romania to Eastern Poland
                3 mech_infantrys moved from Romania to Ukraine
                5 mech_infantrys moved from Germany to Romania
                1 armour moved from Germany to Romania
                2 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                3 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Karelia to Novgorod
                1 battleship and 1 transport moved from 127 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 armour and 4 mech_infantrys placed in Germany
                2 infantry placed in Western Germany
                2 artilleries and 1 infantry placed in Ukraine
                Germans undo move 3.
                2 infantry and 1 mech_infantry placed in Ukraine
                Germans undo move 3.
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                1 infantry and 2 mech_infantrys placed in Novgorod
                1 destroyer placed in 112 Sea Zone
                2 fighters placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Germans collect 64 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs

    Combat Hit Differential Summary :

    Germans : -4,33
        Russians : -1,83
        AA fire in Belarus : : -0,50

    triplea_42376_Ger9.tsvg

  • '15 '14

    @BSD:

    @JDOW:

    Hey Sir, I took another look and it is now apparent that I rushed the Italian move (in order to avoid pauses LOL) without thinking the German move through.

    I am now ready to continue but I have a request:
    Would you allow me to change my Italian deployment of units and deploy the 3 Inf at Northern Italy to Normandy instead?

    that is fine.

    Thanks a lot! I took the liberty to move the Italian Bomber and AA as well.
    I dodged a bullet at Belarus. Very poor attack rolls but luckily the Russians whiffed in the last round and so did their AA.

    Sorry for the break. This was a very tough move and I am still not sure whether I overlooked something.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Urals
                      Russians take Urals from Germans
                1 infantry moved from Timguska to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                2 infantry moved from Smolensk to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                2 infantry moved from Smolensk to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 :  2/4 hits
                        Italians roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 :  3/4 hits
                        Germans roll dice for 1 armour in Archangel, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Samara
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 7 infantry moved from Timguska to Novosibirsk
                7 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Olgiy to Timguska
                1 fighter moved from Samara to Russia
                2 fighters moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 infantry moved from Smolensk to Russia
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 infantry moved from Smolensk to Russia
                2 artilleries moved from Russia to Smolensk
                1 infantry moved from Smolensk to Russia
                2 infantry moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    triplea_42376_Rus9.tsvg

  • '15 '14

    Damn, I made 4 tries already but always detect flaws. This position reminds on my 2016 final which I lost against Zhukov and that was not even BM.
    Sorry, I am obsessed by the idea to find the best move now, need more time.

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