TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers and 6 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 3 marines, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 3/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry, 3 marines and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 infantry, 3 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/7 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 3 marines remaining. Battle score for attacker is 7
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Morocco to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
4 fighters moved from Eastern United States to 91 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 destroyers and 6 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 16 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 16 infantry
Japanese defend with 4 artilleries and 7 infantry
Chinese roll dice for 1 fighter and 16 infantry in Kweichow, round 2 : 5/17 hits, 3.17 expected hits
Japanese roll dice for 4 artilleries and 7 infantry in Kweichow, round 2 : 3/11 hits, 3.67 expected hits
5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 13 infantry in Kweichow, round 3 : 3/14 hits, 2.67 expected hits
Japanese roll dice for 4 artilleries and 2 infantry in Kweichow, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 11 infantry in Kweichow, round 4 : 0/12 hits, 2.33 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 5 : 0/11 hits, 2.17 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 5 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 6 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 6 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Kweichow
10 infantry owned by the Chinese retreated to Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is 11
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries and 7 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
1 bomber and 3 fighters moved from United Kingdom to Eire
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
2 artilleries and 1 infantry moved from British Somaliland to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 41 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the British lost in 41 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 3 : 3/7 hits, 4.00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport in 41 Sea Zone, round 3 : 5/8 hits, 4.50 expected hits
2 tactical_bombers owned by the British, 2 carriers owned by the Japanese, 1 cruiser owned by the British, 2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 41 Sea Zone
1 battleship owned by the British retreated to 39 Sea Zone
Japanese win with 1 battleship, 4 fighters and 1 transport remaining. Battle score for attacker is -32
Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 1 submarine
Battle in Eire
British attack with 1 bomber, 3 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Eire, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eire
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Iraq
British attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 2/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
1 artillery owned by the British and 2 infantry owned by the British retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 2 infantry
4 fighters owned by the Japanese forced to land in Sumatra
Non Combat Move - British
2 transports moved from 79 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 41 Sea Zone to India
1 bomber moved from Eire to Gibraltar
1 fighter moved from Eire to United Kingdom
2 fighters moved from Eire to United Kingdom
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,5,1,3,3,1,6,2,2,3,4,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6,1,1,6
British collect 20 PUs (9 lost to blockades); end with 20 PUs
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Germans : 0.33
British : 2.50
Americans : 0.50
Chinese : -3.50
Neutral_Axis : 0.67
Japanese : -1.17
triplea_42364_UK_3.tsvg