bloody G1!
MrRoboto (Axis+6) vs Shin-Ji (Allies) BM3
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It’s a harsh place, you know ^^
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
2 fighters moved from Aleutian Islands to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from United Kingdom to France
2 infantry, 3 marines and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 125 Sea Zone to NorwayCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Philippines
Battle in 125 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 125 Sea Zone, round 2 : 7/8 hits, 3.67 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Philippines from Japanese, taking 125 Sea Zone from Germans with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Battle in 25 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Norway from Germans with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caucasus
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
3 fighters moved from Caucasus to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 bomber moved from France to United Kingdom
4 fighters moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers placed in 80 Sea Zone
3 infantry placed in Iraq
1 infantry placed in Persia
2 fighters placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 3 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
5 infantry moved from 125 Sea Zone to Norway
1 aaGun moved from 125 Sea Zone to Norway
4 fighters moved from United Kingdom to Norway
2 artilleries and 2 infantry moved from Tobruk to Alexandria
3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 15 mech_infantrys moved from Eastern Persia to Northwest Persia
3 aaGuns, 1 artillery and 13 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to IraqPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 7 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.50
AA fire in France : : -0.17
Americans : 2.67
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 3 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 armour, 1 artillery and 2 infantry moved from Rostov to CaucasusCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 2 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 3/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 aaGun and 3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,6,5,3,1,6
Italians collect 10 PUs (11 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians : 1,50
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
1 armour moved from Queensland to New South WalesCombat - ANZAC
Battle in GuamNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 submarine, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Slovakia Hungary to Smolensk
1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Western Ukraine to Smolensk
3 fighters moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 4 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Belarus to Baltic States
4 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Smolensk to Poland
2 fighters moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
4 artilleries moved from France to Western Germany
2 transports moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from France to Western Germany
1 aaGun moved from Northern Italy to Western Germany
3 artilleries and 3 infantry moved from Volgograd to Rostov
45 armour and 10 mech_infantrys moved from Volgograd to Caucasus
4 armour and 1 mech_infantry moved from Rostov to Caucasus
4 armour and 2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 submarine placed in 105 Sea Zone
1 bomber and 3 tactical_bombers placed in Western Germany
3 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,5,6,2,1,4
Germans collect 46 PUs (4 lost to blockades); end with 46 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -3,67
British : 0,67
Russians : 1,00 -
I thought you’d go for N. Persia!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 fighter moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 1 fighter in Samara, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 fighter in Samara, round 5 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 5 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Samara
retreated to Samara
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 aaGun moved from Russia to Bryansk
1 artillery and 73 infantry moved from Russia to Bryansk
3 armour and 16 mech_infantrys moved from Russia to Bryansk
4 mech_infantrys moved from Russia to BryanskPlace Units - Russians
3 mech_infantrys placed in Russia
Russians undo move 1.
3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 2 mech_infantrys
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry
EDIT: Removing units owned by Russians from Bryansk: 1 armour
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 7 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : -0.67
Italians : -0.33
Russians : -2.17
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 4x airfield, 6x factory_minor; Remaining resources: 92 PUs; 6 SuicideAttackTokens;
Japanese buy 6 armour, 4 artilleries, 2 destroyers and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 1 infantry and 2 marines moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 carrier, 1 fighter and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 10 fighters, 2 marines, 4 submarines and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
8 fighters, 2 marines and 4 tactical_bombers moved from 35 Sea Zone to Philippines
2 bombers moved from Shan State to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
6 armour, 3 artilleries, 5 infantry and 17 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from Samara to Vologda
3 mech_infantrys moved from Novosibirsk to VologdaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Japanese win with 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 bombers and 1 submarine
British defend with 1 transport; Americans defend with 2 destroyers
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers in 80 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 2 destroyers and 1 transport in 80 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the Americans lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese win, taking 80 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 23
Casualties for Americans: 2 destroyers
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 8 fighters, 2 infantry, 2 marines and 4 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 8 fighters, 2 infantry, 2 marines and 4 tactical_bombers in Philippines, round 2 : 9/16 hits, 7,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 8 fighters, 2 infantry, 2 marines and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Vologda
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Yunnan to Burma
1 aaGun and 2 mech_infantrys moved from Burma to India
1 infantry moved from French Indo China to Shan State
8 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
3 submarines moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 74 Sea Zone to 72 Sea Zone
2 bombers moved from 80 Sea Zone to India
1 aaGun moved from India to West India
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 destroyer and 7 submarines moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 artilleries placed in India
3 armour placed in French Indo China
3 armour placed in Malaya
2 destroyers and 4 submarines placed in 6 Sea Zone
1 artillery placed in Japan
Japanese undo move 3.
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans : -1,33
Russians : -0,33
Japanese : 1,67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
8 carriers, 3 destroyers and 16 fighters moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
4 submarines moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland BelgiumCombat Hit Differential Summary :
-
2 Ftrs and a bomber doing an SBR.
Send your 2 Ftrs up to defend?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
8 carriers, 3 destroyers and 16 fighters moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
4 submarines moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
5 submarines moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
8 carriers, 1 destroyer and 16 fighters moved from 54 Sea Zone to 41 Sea ZoneCombat Hit Differential Summary :
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Aaaah, so there ends your Norway campaign.
Then yes, please intercept with the fighters. I hope to put an end to your bombarding my beautiful towns.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
5 submarines moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
8 carriers, 1 destroyer and 16 fighters moved from 54 Sea Zone to 41 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 2/3 hits, 0.83 expected hits
Defenders Fire, : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Western Germany
2 fighters owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 infantry, 1 marine and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
4 fighters moved from 26 Sea Zone to Queensland
2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
3 artilleries placed in Persia
1 artillery and 2 infantry placed in Iraq
4 fighters placed in Western United States
2 carriers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Americans collect 61 PUs (6 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Defenders Fire, : : 0.33
AA fire in Western Germany : : -0.17
Americans : 0.67
Attackers Fire, : : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
5 submarines moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
8 carriers, 1 destroyer and 16 fighters moved from 54 Sea Zone to 41 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 2/3 hits, 0.83 expected hits
Defenders Fire, : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Western Germany
2 fighters owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 infantry, 1 marine and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
4 fighters moved from 26 Sea Zone to Queensland
2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
3 artilleries placed in Persia
1 artillery and 2 infantry placed in Iraq
4 fighters placed in Western United States
2 carriers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Americans collect 61 PUs (6 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from GermansCombat - British
Non Combat Move - British
1 fighter moved from Norway to 110 Sea Zone
3 fighters moved from Norway to United Kingdom
1 aaGun and 4 infantry moved from Norway to 125 Sea Zone
1 aaGun, 4 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
1 aaGun and 4 infantry moved from 110 Sea Zone to United Kingdom
1 artillery, 4 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
3 aaGuns, 1 artillery and 13 infantry moved from Eastern Persia to Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 artillery moved from 83 Sea Zone to French West AfricaPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Defenders Fire, : : 0.33
AA fire in Western Germany : : -0.17
Americans : 0.67
Attackers Fire, : : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour, 1 artillery and 2 infantry moved from Caucasus to Rostov
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,1,2,6,5,1
Italians collect 14 PUs (6 lost to blockades); end with 19 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
3 infantry moved from Queensland to South AustraliaCombat Hit Differential Summary :
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Scramble? Maybe should have used an ANZAC Dst there…
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yes, scramble both!
That’s gonna be fun :D -
Man this game has everything. I’m only waiting for the Neutrals to be dragged into this struggle as well.
I can’t remember a game where no side is clearly ahead in turn 13. In my opinion it’s still pretty much balanced right now