MrRoboto (Axis+6) vs Shin-Ji (Allies) BM3

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 8 Sea Zone
                1 fighter moved from Western United States to 8 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                7 carriers, 3 destroyers, 13 fighters, 2 infantry, 7 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 8 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                3 fighters moved from Northwest Persia to Caucasus
                1 bomber moved from United Kingdom to France
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone

    Combat - Americans
                Strategic bombing raid in France
                        AA fire in France : 0/1 hits, 0.17 expected hits
                    Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in France causes 3 damage total.
                Battle in Caucasus
                    Americans attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        Americans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 4/5 hits, 1.83 expected hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                    Americans win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 fighters moved from 8 Sea Zone to Aleutian Islands
                2 infantry, 3 marines and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry, 3 marines and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
                1 bomber moved from France to United Kingdom
                3 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Persia to Northwest Persia
                2 infantry moved from 54 Sea Zone to Queensland
                3 fighters moved from Caucasus to Northwest Persia

    Place Units - Americans
                3 infantry placed in Iraq
                3 infantry placed in Persia
                2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 artillery, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
                1 mech_infantry moved from Northwest Persia to Kazakhstan
                      Russians take Kazakhstan from Japanese
                2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                3 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 artilleries and 2 infantry moved from Libya to Tobruk
                1 fighter moved from India to Northwest Persia
                1 armour and 15 mech_infantrys moved from India to Eastern Persia
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                2 fighters moved from Scotland to 125 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Rostov
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 armour and 1 mech_infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Italians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                3 aaGuns, 1 artillery and 13 infantry moved from India to West India
                2 fighters moved from 125 Sea Zone to United Kingdom
                4 aaGuns and 7 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                3 infantry placed in Egypt
                3 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 1 armour

    Combat Hit Differential Summary :

    Germans : -1.00
        British : -3.33
        Italians : -0.33
        AA fire in France : : -0.17
        Americans : 3.83
        Japanese : -0.17

    triplea_42364_UK_11.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 8 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Bryansk to Rostov
                1 armour, 1 artillery and 4 infantry moved from Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 armour, 1 artillery and 4 infantry
                    British defend with 1 armour
                        Italians roll dice for 2 armour, 1 artillery and 4 infantry in Rostov, round 2 : 0/7 hits, 2,17 expected hits
                        Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 2 armour, 1 artillery and 3 infantry in Rostov, round 3 : 3/6 hits, 2,00 expected hits
                        Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Italians and 1 armour owned by the British lost in Rostov
                    Italians win, taking Rostov from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Western Ukraine to Ukraine
                4 aaGuns and 10 infantry moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,2,4,4,5,4
                Italians collect 15 PUs (4 lost to blockades); end with 23 PUs

    Combat Hit Differential Summary :

    Italians : -1,17
        Russians : 1,00

    triplea_42364_Ita11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 fighter and 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 armour moved from Queensland to New South Wales
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to South Australia
                1 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -1.33
        Japanese : 1.33

    triplea_42364_Fre11.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 72 PUs;
                Germans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 bomber moved from Western Germany to 125 Sea Zone
                2 fighters moved from Western Germany to 125 Sea Zone
                1 bomber moved from Southern Italy to Caucasus
                1 artillery, 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
                2 artilleries and 3 mech_infantrys moved from Volgograd to Tambov
                1 mech_infantry moved from Volgograd to Tambov
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Tambov
                    Germans attack with 2 artilleries and 4 mech_infantrys
                    Russians defend with 1 aaGun, 1 artillery and 2 infantry
                        Germans roll dice for 2 artilleries and 4 mech_infantrys in Tambov, round 2 : 2/6 hits, 1,67 expected hits
                        Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    2 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans retreated to Volgograd
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 aaGun and 1 infantry
                Battle in Caucasus
                    Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1,50 expected hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1,50 expected hits
                        Russians roll dice for 2 infantry in Caucasus, round 3 : 2/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                35 armour and 3 mech_infantrys moved from Ukraine to Volgograd
                4 aaGuns, 4 artilleries and 16 infantry moved from Ukraine to Rostov
                4 armour and 1 mech_infantry moved from Bessarabia to Rostov
                1 infantry moved from Smolensk to Bryansk
                1 bomber and 2 fighters moved from 125 Sea Zone to Western Germany
                1 fighter moved from Novgorod to 113 Sea Zone
                1 tactical_bomber moved from Novgorod to 113 Sea Zone
                4 armour and 2 mech_infantrys moved from Western Germany to Poland
                1 aaGun moved from Southern Italy to Northern Italy
                4 armour and 2 mech_infantrys moved from Poland to Western Ukraine
                1 artillery moved from Archangel to Belarus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Smolensk
                1 artillery and 1 infantry moved from Novgorod to Baltic States
                1 artillery and 1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Caucasus to Slovakia Hungary

    Place Units - Germans
                1 carrier placed in 113 Sea Zone
                2 transports placed in 115 Sea Zone
                1 fighter placed in Western Germany
                3 infantry placed in Volgograd
                1 artillery and 2 infantry placed in France
                1 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 4 armour and 2 mech_infantrys
                EDIT: Adding units owned by Germans to Western Germany: 4 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,1,3,1,3,6
                Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Germans : -0,67
        British : -0,33
        Russians : 0,67

    triplea_42364_Ger12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Samara to Novosibirsk
                1 fighter moved from Samara to Novosibirsk
                1 fighter moved from Samara to Smolensk
                1 fighter moved from Samara to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 artillery and 1 infantry moved from Tambov to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia
                2 aaGuns, 2 armour, 1 artillery, 8 infantry and 14 mech_infantrys moved from Samara to Russia
                1 fighter moved from Novosibirsk to Russia
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Italians : -0.67
        Russians : -0.33
        Japanese : -0.67

    triplea_42364_Rus12.tsvg

  • '15

    Oh, and that one ANZAC plane should be on the ANZAC carrier.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 harbour, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 fighter moved from Japan to 8 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 submarine moved from 41 Sea Zone to 74 Sea Zone
                6 armour, 3 artilleries, 6 infantry and 14 mech_infantrys moved from Burma to India
                1 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Kansu to Novosibirsk
                1 artillery moved from Volgograd to Kazakhstan
                1 armour and 1 mech_infantry moved from Volgograd to Samara
                3 mech_infantrys moved from Kansu to Novosibirsk
                1 armour moved from Volgograd to Tambov

    Combat - Japanese
                Battle in 74 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 infantry and 1 transport
                        1 infantry owned by the Americans and 1 transport owned by the Americans lost in 74 Sea Zone
                        Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 infantry and 1 transport
                Battle in Novosibirsk
                    Japanese attack with 1 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Japanese attack with 1 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0,50 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 armour in Tambov, round 4 : 0/1 hits, 0,50 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0,50 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Japanese win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Kazakhstan
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Samara
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Samara
                    Japanese win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in India
                    Japanese attack with 6 armour, 3 artilleries, 6 infantry and 14 mech_infantrys
                    British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 6 armour, 3 artilleries, 6 infantry and 14 mech_infantrys in India, round 2 : 7/29 hits, 7,83 expected hits
                        UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 6 armour, 3 artilleries, 5 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                1 aaGun moved from Burma to India
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Jehol to Chahar
                2 infantry moved from Jehol to Anhwe
                3 mech_infantrys moved from Yunnan to India
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Kwangtung to Kwangsi
                1 aaGun moved from Shan State to Burma
                1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 marines, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                9 fighters and 3 tactical_bombers moved from Shan State to 42 Sea Zone
                2 marines moved from 42 Sea Zone to Java
                1 infantry moved from 36 Sea Zone to French Indo China
                2 artilleries and 1 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 8 Sea Zone to 6 Sea Zone
                1 destroyer and 5 submarines moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone
                1 harbour placed in Java
                3 submarines placed in 37 Sea Zone
                Japanese undo move 1.
                1 infantry placed in French Indo China
                1 destroyer and 1 submarine placed in 36 Sea Zone
                Japanese undo move 4.
                2 submarines placed in 36 Sea Zone
                1 carrier placed in 6 Sea Zone
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 81 PUs; end with 89 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs

    Combat Hit Differential Summary :

    Americans : 0,00
        UK_Pacific : 0,50
        Russians : -2,33
        Japanese : -1,50

    triplea_42364_Jap12.tsvg

  • '15

    LOL I totally forgot about those guys.

    Sorry y’all died in Antarctica!

  • '19 '18

    It’s a harsh place, you know ^^

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Northwest Persia to Caucasus
                3 fighters moved from Northwest Persia to Caucasus
                2 fighters moved from Aleutian Islands to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from United Kingdom to France
                2 infantry, 3 marines and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                2 infantry, 3 marines and 2 mech_infantrys moved from 125 Sea Zone to Norway

    Combat - Americans
                Strategic bombing raid in France
                        AA fire in France : 0/1 hits, 0.17 expected hits
                    Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in France causes 5 damage total.
                Battle in Philippines
                Battle in 125 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
                    Germans defend with 1 submarine
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 125 Sea Zone, round 2 : 7/8 hits, 3.67 expected hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking Philippines from Japanese, taking 125 Sea Zone from Germans with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Norway
                Battle in 25 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking Norway from Germans with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caucasus
                    Americans attack with 3 fighters and 1 infantry
                    Germans defend with 1 artillery
                        Americans roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
                        Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Caucasus
                    Americans win, taking Caucasus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Americans
                3 fighters moved from Caucasus to Northwest Persia
                3 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Persia to Northwest Persia
                1 bomber moved from France to United Kingdom
                4 fighters moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers placed in 80 Sea Zone
                3 infantry placed in Iraq
                1 infantry placed in Persia
                2 fighters placed in Western United States
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Purchase Units - British
                British buy 3 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                5 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
                5 infantry moved from 125 Sea Zone to Norway
                1 aaGun moved from 125 Sea Zone to Norway
                4 fighters moved from United Kingdom to Norway
                2 artilleries and 2 infantry moved from Tobruk to Alexandria
                3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
                1 armour and 15 mech_infantrys moved from Eastern Persia to Northwest Persia
                3 aaGuns, 1 artillery and 13 infantry moved from West India to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                3 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Iraq
                1 infantry moved from 80 Sea Zone to Iraq

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                2 artilleries and 7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : -0.50
        AA fire in France : : -0.17
        Americans : 2.67
        Japanese : -0.33

    triplea_42364_UK_12.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Italians attack with 2 armour, 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 2 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 3/5 hits, 1,83 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Caucasus
                    Italians win, taking Caucasus from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Ukraine to Rostov
                1 aaGun and 3 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,6,5,3,1,6
                Italians collect 10 PUs (11 lost to blockades); end with 13 PUs

    Combat Hit Differential Summary :

    Italians : 1,50
        Russians : 0,33

    triplea_42364_Ita12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from South Australia to Queensland
                1 infantry moved from New South Wales to Queensland
                1 mech_infantry moved from Queensland to New South Wales
                1 mech_infantry moved from Queensland to New South Wales
                1 armour moved from Queensland to New South Wales
                1 armour moved from Queensland to New South Wales

    Combat - ANZAC
                Battle in Guam

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42364_Fre12.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 submarine, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from Slovakia Hungary to Smolensk
                1 infantry moved from Archangel to Smolensk
                1 mech_infantry moved from Western Ukraine to Smolensk
                3 fighters moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
                    Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Smolensk
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 4 : 0/2 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    retreated to Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Baltic States
                1 artillery moved from Belarus to Baltic States
                4 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
                1 infantry moved from Western Ukraine to Ukraine
                1 bomber moved from Smolensk to Poland
                2 fighters moved from 112 Sea Zone to 113 Sea Zone
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                4 artilleries moved from France to Western Germany
                2 transports moved from 115 Sea Zone to 113 Sea Zone
                3 infantry moved from France to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                3 artilleries and 3 infantry moved from Volgograd to Rostov
                45 armour and 10 mech_infantrys moved from Volgograd to Caucasus
                4 armour and 1 mech_infantry moved from Rostov to Caucasus
                4 armour and 2 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 submarine placed in 105 Sea Zone
                1 bomber and 3 tactical_bombers placed in Western Germany
                3 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,5,6,2,1,4
                Germans collect 46 PUs (4 lost to blockades); end with 46 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    Germans : -3,67
        British : 0,67
        Russians : 1,00

    triplea_42364_Ger13.tsvg

  • '15

    I thought you’d go for N. Persia!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Tambov
                    Russians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 0/4 hits, 1.33 expected hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 1 artillery and 1 fighter in Samara, round 4 : 0/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 0/2 hits, 0.83 expected hits
                        Russians roll dice for 1 artillery and 1 fighter in Samara, round 5 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 5 : 1/2 hits, 0.83 expected hits
                        1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Samara
                    retreated to Samara
                    Japanese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 3 infantry
                    Italians defend with 1 artillery
                        Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits
                        Italians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                1 fighter moved from Samara to Russia
                1 fighter moved from Vologda to Russia
                1 aaGun moved from Russia to Bryansk
                1 artillery and 73 infantry moved from Russia to Bryansk
                3 armour and 16 mech_infantrys moved from Russia to Bryansk
                4 mech_infantrys moved from Russia to Bryansk

    Place Units - Russians
                3 mech_infantrys placed in Russia
                Russians undo move 1.
                3 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 2 mech_infantrys
                EDIT: Adding units owned by Russians to Russia: 2 mech_infantrys
                EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
                EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry
                EDIT: Removing units owned by Russians from Bryansk: 1 armour
                EDIT: Adding units owned by Russians to Russia: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 7 PUs; end with 8 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Italians : -0.33
        Russians : -2.17
        Japanese : 0.17

    triplea_42364_Rus13.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese repair damage of 4x airfield, 6x factory_minor; Remaining resources: 92 PUs; 6 SuicideAttackTokens;
                Japanese buy 6 armour, 4 artilleries, 2 destroyers and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery, 1 infantry and 2 marines moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 carrier, 1 fighter and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 10 fighters, 2 marines, 4 submarines and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                8 fighters, 2 marines and 4 tactical_bombers moved from 35 Sea Zone to Philippines
                2 bombers moved from Shan State to 80 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                6 armour, 3 artilleries, 5 infantry and 17 mech_infantrys moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from Samara to Vologda
                3 mech_infantrys moved from Novosibirsk to Vologda

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese win with 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 80 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    British defend with 1 transport; Americans defend with 2 destroyers
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 bombers in 80 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                        Americans roll dice for 2 destroyers and 1 transport in 80 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                        2 destroyers owned by the Americans lost in 80 Sea Zone
                        1 transport owned by the British lost in 80 Sea Zone
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese win, taking 80 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 23
                    Casualties for Americans: 2 destroyers
                    Casualties for British: 1 transport
                Battle in Philippines
                    Japanese attack with 8 fighters, 2 infantry, 2 marines and 4 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 8 fighters, 2 infantry, 2 marines and 4 tactical_bombers in Philippines, round 2 : 9/16 hits, 7,67 expected hits
                        Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 8 fighters, 2 infantry, 2 marines and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Guam
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield; ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
                        Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Guam
                    Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Vologda
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Vologda
                    Japanese win, taking Vologda from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Novosibirsk to Samara
                1 artillery and 1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Hunan to Yunnan
                2 mech_infantrys moved from Yunnan to Burma
                1 aaGun and 2 mech_infantrys moved from Burma to India
                1 infantry moved from French Indo China to Shan State
                8 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                3 submarines moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 74 Sea Zone to 72 Sea Zone
                2 bombers moved from 80 Sea Zone to India
                1 aaGun moved from India to West India
                1 fighter moved from 21 Sea Zone to 35 Sea Zone
                1 artillery moved from Shan State to Burma
                1 infantry moved from Shan State to Burma
                1 destroyer and 7 submarines moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 artilleries placed in India
                3 armour placed in French Indo China
                3 armour placed in Malaya
                2 destroyers and 4 submarines placed in 6 Sea Zone
                1 artillery placed in Japan
                Japanese undo move 3.
                3 armour placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 84 PUs; end with 84 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs

    Combat Hit Differential Summary :

    Americans : -1,33
        Russians : -0,33
        Japanese : 1,67

    triplea_42364_Jap13.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                3 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                8 carriers, 3 destroyers and 16 fighters moved from 54 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                4 submarines moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                2 fighters moved from 125 Sea Zone to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Normandy Bordeaux
                1 marine moved from 110 Sea Zone to Holland Belgium

    Combat Hit Differential Summary :

    triplea_42364_Ame13.tsvg

  • '15

    2 Ftrs and a bomber doing an SBR.

    Send your 2 Ftrs up to defend?

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                3 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                8 carriers, 3 destroyers and 16 fighters moved from 54 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                4 submarines moved from 54 Sea Zone to 41 Sea Zone
                2 fighters moved from 125 Sea Zone to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Normandy Bordeaux
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 54 Sea Zone to 21 Sea Zone

    Combat Hit Differential Summary :

    triplea_42364_Ame13.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                3 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                2 fighters moved from 125 Sea Zone to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Normandy Bordeaux
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                      Americans take 37 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                5 submarines moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                8 carriers, 1 destroyer and 16 fighters moved from 54 Sea Zone to 41 Sea Zone

    Combat Hit Differential Summary :

    triplea_42364_Ame13.tsvg

Suggested Topics

  • 27
  • 38
  • 18
  • 35
  • 169
  • 192
  • 3.8k
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

82

Online

17.4k

Users

39.9k

Topics

1.7m

Posts