MrRoboto (Axis+6) vs Shin-Ji (Allies) BM3

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Italians attack with 2 armour, 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 2 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 3/5 hits, 1,83 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Caucasus
                    Italians win, taking Caucasus from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Ukraine to Rostov
                1 aaGun and 3 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,6,5,3,1,6
                Italians collect 10 PUs (11 lost to blockades); end with 13 PUs

    Combat Hit Differential Summary :

    Italians : 1,50
        Russians : 0,33

    triplea_42364_Ita12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from South Australia to Queensland
                1 infantry moved from New South Wales to Queensland
                1 mech_infantry moved from Queensland to New South Wales
                1 mech_infantry moved from Queensland to New South Wales
                1 armour moved from Queensland to New South Wales
                1 armour moved from Queensland to New South Wales

    Combat - ANZAC
                Battle in Guam

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42364_Fre12.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 submarine, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from Slovakia Hungary to Smolensk
                1 infantry moved from Archangel to Smolensk
                1 mech_infantry moved from Western Ukraine to Smolensk
                3 fighters moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
                    Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Smolensk
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 4 : 0/2 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    retreated to Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Baltic States
                1 artillery moved from Belarus to Baltic States
                4 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
                1 infantry moved from Western Ukraine to Ukraine
                1 bomber moved from Smolensk to Poland
                2 fighters moved from 112 Sea Zone to 113 Sea Zone
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                4 artilleries moved from France to Western Germany
                2 transports moved from 115 Sea Zone to 113 Sea Zone
                3 infantry moved from France to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                3 artilleries and 3 infantry moved from Volgograd to Rostov
                45 armour and 10 mech_infantrys moved from Volgograd to Caucasus
                4 armour and 1 mech_infantry moved from Rostov to Caucasus
                4 armour and 2 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 submarine placed in 105 Sea Zone
                1 bomber and 3 tactical_bombers placed in Western Germany
                3 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,5,6,2,1,4
                Germans collect 46 PUs (4 lost to blockades); end with 46 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    Germans : -3,67
        British : 0,67
        Russians : 1,00

    triplea_42364_Ger13.tsvg

  • '15

    I thought you’d go for N. Persia!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Tambov
                    Russians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 0/4 hits, 1.33 expected hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 1 artillery and 1 fighter in Samara, round 4 : 0/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 0/2 hits, 0.83 expected hits
                        Russians roll dice for 1 artillery and 1 fighter in Samara, round 5 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 5 : 1/2 hits, 0.83 expected hits
                        1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Samara
                    retreated to Samara
                    Japanese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 3 infantry
                    Italians defend with 1 artillery
                        Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits
                        Italians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                1 fighter moved from Samara to Russia
                1 fighter moved from Vologda to Russia
                1 aaGun moved from Russia to Bryansk
                1 artillery and 73 infantry moved from Russia to Bryansk
                3 armour and 16 mech_infantrys moved from Russia to Bryansk
                4 mech_infantrys moved from Russia to Bryansk

    Place Units - Russians
                3 mech_infantrys placed in Russia
                Russians undo move 1.
                3 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 2 mech_infantrys
                EDIT: Adding units owned by Russians to Russia: 2 mech_infantrys
                EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
                EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry
                EDIT: Removing units owned by Russians from Bryansk: 1 armour
                EDIT: Adding units owned by Russians to Russia: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 7 PUs; end with 8 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Italians : -0.33
        Russians : -2.17
        Japanese : 0.17

    triplea_42364_Rus13.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese repair damage of 4x airfield, 6x factory_minor; Remaining resources: 92 PUs; 6 SuicideAttackTokens;
                Japanese buy 6 armour, 4 artilleries, 2 destroyers and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery, 1 infantry and 2 marines moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 carrier, 1 fighter and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 10 fighters, 2 marines, 4 submarines and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                8 fighters, 2 marines and 4 tactical_bombers moved from 35 Sea Zone to Philippines
                2 bombers moved from Shan State to 80 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                6 armour, 3 artilleries, 5 infantry and 17 mech_infantrys moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from Samara to Vologda
                3 mech_infantrys moved from Novosibirsk to Vologda

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese win with 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 80 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    British defend with 1 transport; Americans defend with 2 destroyers
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 bombers in 80 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                        Americans roll dice for 2 destroyers and 1 transport in 80 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                        2 destroyers owned by the Americans lost in 80 Sea Zone
                        1 transport owned by the British lost in 80 Sea Zone
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese win, taking 80 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 23
                    Casualties for Americans: 2 destroyers
                    Casualties for British: 1 transport
                Battle in Philippines
                    Japanese attack with 8 fighters, 2 infantry, 2 marines and 4 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 8 fighters, 2 infantry, 2 marines and 4 tactical_bombers in Philippines, round 2 : 9/16 hits, 7,67 expected hits
                        Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 8 fighters, 2 infantry, 2 marines and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Guam
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield; ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
                        Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Guam
                    Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Vologda
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Vologda
                    Japanese win, taking Vologda from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Novosibirsk to Samara
                1 artillery and 1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Hunan to Yunnan
                2 mech_infantrys moved from Yunnan to Burma
                1 aaGun and 2 mech_infantrys moved from Burma to India
                1 infantry moved from French Indo China to Shan State
                8 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                3 submarines moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 74 Sea Zone to 72 Sea Zone
                2 bombers moved from 80 Sea Zone to India
                1 aaGun moved from India to West India
                1 fighter moved from 21 Sea Zone to 35 Sea Zone
                1 artillery moved from Shan State to Burma
                1 infantry moved from Shan State to Burma
                1 destroyer and 7 submarines moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 artilleries placed in India
                3 armour placed in French Indo China
                3 armour placed in Malaya
                2 destroyers and 4 submarines placed in 6 Sea Zone
                1 artillery placed in Japan
                Japanese undo move 3.
                3 armour placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 84 PUs; end with 84 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs

    Combat Hit Differential Summary :

    Americans : -1,33
        Russians : -0,33
        Japanese : 1,67

    triplea_42364_Jap13.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                3 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                8 carriers, 3 destroyers and 16 fighters moved from 54 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                4 submarines moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                2 fighters moved from 125 Sea Zone to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Normandy Bordeaux
                1 marine moved from 110 Sea Zone to Holland Belgium

    Combat Hit Differential Summary :

    triplea_42364_Ame13.tsvg

  • '15

    2 Ftrs and a bomber doing an SBR.

    Send your 2 Ftrs up to defend?

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                3 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                8 carriers, 3 destroyers and 16 fighters moved from 54 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                4 submarines moved from 54 Sea Zone to 41 Sea Zone
                2 fighters moved from 125 Sea Zone to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Normandy Bordeaux
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 54 Sea Zone to 21 Sea Zone

    Combat Hit Differential Summary :

    triplea_42364_Ame13.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                3 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                2 fighters moved from 125 Sea Zone to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Normandy Bordeaux
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                      Americans take 37 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                5 submarines moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                8 carriers, 1 destroyer and 16 fighters moved from 54 Sea Zone to 41 Sea Zone

    Combat Hit Differential Summary :

    triplea_42364_Ame13.tsvg

  • '19 '18

    Aaaah, so there ends your Norway campaign.

    Then yes, please intercept with the fighters. I hope to put an end to your bombarding my beautiful towns.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                3 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                2 fighters moved from 125 Sea Zone to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Normandy Bordeaux
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                      Americans take 37 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                5 submarines moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                8 carriers, 1 destroyer and 16 fighters moved from 54 Sea Zone to 41 Sea Zone

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 3 units heading to Western Germany
                    Germans launches 2 interceptors out of Western Germany
                        Attackers Fire,  : 2/3 hits, 0.83 expected hits
                        Defenders Fire,  : 1/2 hits, 0.67 expected hits
                        1 fighter owned by the Americans lost in Western Germany
                        2 fighters owned by the Germans lost in Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in 21 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Cleaning up after air battles

    Non Combat Move - Americans
                1 fighter moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                2 infantry, 1 marine and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
                4 fighters moved from 26 Sea Zone to Queensland
                2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone

    Place Units - Americans
                3 artilleries placed in Persia
                1 artillery and 2 infantry placed in Iraq
                4 fighters placed in Western United States
                2 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Americans collect 61 PUs (6 lost to blockades); end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Combat Hit Differential Summary :

    Defenders Fire,  : : 0.33
        AA fire in Western Germany : : -0.17
        Americans : 0.67
        Attackers Fire,  : : 1.17

    triplea_42364_Ame13.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                3 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                2 fighters moved from 125 Sea Zone to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Normandy Bordeaux
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                      Americans take 37 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                5 submarines moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                8 carriers, 1 destroyer and 16 fighters moved from 54 Sea Zone to 41 Sea Zone

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 3 units heading to Western Germany
                    Germans launches 2 interceptors out of Western Germany
                        Attackers Fire,  : 2/3 hits, 0.83 expected hits
                        Defenders Fire,  : 1/2 hits, 0.67 expected hits
                        1 fighter owned by the Americans lost in Western Germany
                        2 fighters owned by the Germans lost in Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in 21 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Cleaning up after air battles

    Non Combat Move - Americans
                1 fighter moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                2 infantry, 1 marine and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
                4 fighters moved from 26 Sea Zone to Queensland
                2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone

    Place Units - Americans
                3 artilleries placed in Persia
                1 artillery and 2 infantry placed in Iraq
                4 fighters placed in Western United States
                2 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Americans collect 61 PUs (6 lost to blockades); end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Norway to Finland
                      British take Finland from Germans

    Combat - British

    Non Combat Move - British
                1 fighter moved from Norway to 110 Sea Zone
                3 fighters moved from Norway to United Kingdom
                1 aaGun and 4 infantry moved from Norway to 125 Sea Zone
                1 aaGun, 4 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
                1 aaGun and 4 infantry moved from 110 Sea Zone to United Kingdom
                1 artillery, 4 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
                3 aaGuns, 1 artillery and 13 infantry moved from Eastern Persia to Persia
                3 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                2 artilleries and 2 infantry moved from Alexandria to Egypt
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 infantry moved from 83 Sea Zone to French West Africa
                1 artillery moved from 83 Sea Zone to French West Africa

    Place Units - British
                1 carrier and 1 destroyer placed in 110 Sea Zone
                2 artilleries and 1 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
                British collect 34 PUs (2 lost to blockades); end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Defenders Fire,  : : 0.33
        AA fire in Western Germany : : -0.17
        Americans : 0.67
        Attackers Fire,  : : 1.17

    triplea_42364_UK_13.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 5 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 armour, 1 artillery and 2 infantry moved from Caucasus to Rostov
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,1,2,6,5,1
                Italians collect 14 PUs (6 lost to blockades); end with 19 PUs

    Combat Hit Differential Summary :

    triplea_42364_Ita13.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                3 infantry moved from Queensland to South Australia

    Combat Hit Differential Summary :

    triplea_42364_ANZ13.tsvg

  • '15

    Scramble?  Maybe should have used an ANZAC Dst there…

  • '19 '18

    yes, scramble both!
    That’s gonna be fun :D

  • '19 '18

    Man this game has everything. I’m only waiting for the Neutrals to be dragged into this struggle as well.

    I can’t remember a game where no side is clearly ahead in turn 13. In my opinion it’s still pretty much balanced right now

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                3 infantry moved from Queensland to South Australia

    Combat - ANZAC
                Japanese scrambles 2 units out of Shan State to defend against the attack in 37 Sea Zone
                Japanese scrambles to create a battle in territory 37 Sea Zone
                Battle in Sumatra
                Battle in 37 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 2 fighters and 1 transport
                    Japanese defend with 2 tactical_bombers
                        ANZAC roll dice for 2 fighters and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        1 tactical_bomber owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 2 fighters and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                    ANZAC win, taking Sumatra from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 2 tactical_bombers
                Battle in Malaya

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from Queensland to 41 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                3 armour and 2 mech_infantrys moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French

    Combat - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.00
        Japanese : -0.50

    triplea_42364_Fre13.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                3 infantry moved from Queensland to South Australia

    Combat - ANZAC
                Japanese scrambles 2 units out of Shan State to defend against the attack in 37 Sea Zone
                Japanese scrambles to create a battle in territory 37 Sea Zone
                Battle in Sumatra
                Battle in 37 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 2 fighters and 1 transport
                    Japanese defend with 2 tactical_bombers
                        ANZAC roll dice for 2 fighters and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        1 tactical_bomber owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 2 fighters and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                    ANZAC win, taking Sumatra from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 2 tactical_bombers
                Battle in Malaya

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from Queensland to 41 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                3 armour and 2 mech_infantrys moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French

    Combat - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
                EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    ANZAC : 0.00
        Japanese : -0.50

    triplea_42364_Fre13.tsvg

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