Scramble scotland
MrRoboto (Axis+6) vs Shin-Ji (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
7 carriers, 3 destroyers, 13 fighters, 2 infantry, 7 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 bomber moved from United Kingdom to France
1 destroyer moved from 106 Sea Zone to 109 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Caucasus
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from 8 Sea Zone to Aleutian Islands
2 infantry, 3 marines and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
2 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Caucasus to Northwest PersiaPlace Units - Americans
3 infantry placed in Iraq
3 infantry placed in Persia
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 artillery, 4 infantry and 4 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 mech_infantry moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Japanese
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from Libya to Tobruk
1 fighter moved from India to Northwest Persia
1 armour and 15 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Rostov
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
3 aaGuns, 1 artillery and 13 infantry moved from India to West India
2 fighters moved from 125 Sea Zone to United Kingdom
4 aaGuns and 7 infantry moved from Scotland to United KingdomPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 infantry placed in Egypt
3 transports placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
Germans : -1.00
British : -3.33
Italians : -0.33
AA fire in France : : -0.17
Americans : 3.83
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Combat Move - Italians
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 armour, 1 artillery and 4 infantry moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 artillery and 4 infantry
British defend with 1 armour
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Rostov, round 2 : 0/7 hits, 2,17 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Rostov, round 3 : 3/6 hits, 2,00 expected hits
Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
4 aaGuns and 10 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,2,4,4,5,4
Italians collect 15 PUs (4 lost to blockades); end with 23 PUsCombat Hit Differential Summary :
Italians : -1,17
Russians : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour moved from Queensland to New South Wales
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to South Australia
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 72 PUs;
Germans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 bomber moved from Southern Italy to Caucasus
1 artillery, 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
2 artilleries and 3 mech_infantrys moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 2 artilleries and 4 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 4 mech_infantrys in Tambov, round 2 : 2/6 hits, 1,67 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
2 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans retreated to Volgograd
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
35 armour and 3 mech_infantrys moved from Ukraine to Volgograd
4 aaGuns, 4 artilleries and 16 infantry moved from Ukraine to Rostov
4 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 infantry moved from Smolensk to Bryansk
1 bomber and 2 fighters moved from 125 Sea Zone to Western Germany
1 fighter moved from Novgorod to 113 Sea Zone
1 tactical_bomber moved from Novgorod to 113 Sea Zone
4 armour and 2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Southern Italy to Northern Italy
4 armour and 2 mech_infantrys moved from Poland to Western Ukraine
1 artillery moved from Archangel to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Caucasus to Slovakia HungaryPlace Units - Germans
1 carrier placed in 113 Sea Zone
2 transports placed in 115 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in France
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 4 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 4 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,1,3,1,3,6
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -0,67
British : -0,33
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Samara to Novosibirsk
1 fighter moved from Samara to Smolensk
1 fighter moved from Samara to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns, 2 armour, 1 artillery, 8 infantry and 14 mech_infantrys moved from Samara to Russia
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to TambovPlace Units - Russians
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
Russians : -0.33
Japanese : -0.67 -
Oh, and that one ANZAC plane should be on the ANZAC carrier.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
6 armour, 3 artilleries, 6 infantry and 14 mech_infantrys moved from Burma to India
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
1 artillery moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Samara
3 mech_infantrys moved from Kansu to Novosibirsk
1 armour moved from Volgograd to TambovCombat - Japanese
Battle in 74 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 infantry and 1 transport
1 infantry owned by the Americans and 1 transport owned by the Americans lost in 74 Sea Zone
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry and 1 transport
Battle in Novosibirsk
Japanese attack with 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Tambov, round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Japanese win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 6 armour, 3 artilleries, 6 infantry and 14 mech_infantrys
British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 6 armour, 3 artilleries, 6 infantry and 14 mech_infantrys in India, round 2 : 7/29 hits, 7,83 expected hits
UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 3 artilleries, 5 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Yunnan to India
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Shan State to Burma
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 marines, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
9 fighters and 3 tactical_bombers moved from Shan State to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone
1 harbour placed in Java
3 submarines placed in 37 Sea Zone
Japanese undo move 1.
1 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 36 Sea Zone
Japanese undo move 4.
2 submarines placed in 36 Sea Zone
1 carrier placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 81 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
Americans : 0,00
UK_Pacific : 0,50
Russians : -2,33
Japanese : -1,50 -
LOL I totally forgot about those guys.
Sorry y’all died in Antarctica!
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It’s a harsh place, you know ^^
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
2 fighters moved from Aleutian Islands to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from United Kingdom to France
2 infantry, 3 marines and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 125 Sea Zone to NorwayCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Philippines
Battle in 125 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 125 Sea Zone, round 2 : 7/8 hits, 3.67 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Philippines from Japanese, taking 125 Sea Zone from Germans with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Battle in 25 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Norway from Germans with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caucasus
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
3 fighters moved from Caucasus to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 bomber moved from France to United Kingdom
4 fighters moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers placed in 80 Sea Zone
3 infantry placed in Iraq
1 infantry placed in Persia
2 fighters placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 3 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
5 infantry moved from 125 Sea Zone to Norway
1 aaGun moved from 125 Sea Zone to Norway
4 fighters moved from United Kingdom to Norway
2 artilleries and 2 infantry moved from Tobruk to Alexandria
3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 15 mech_infantrys moved from Eastern Persia to Northwest Persia
3 aaGuns, 1 artillery and 13 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to IraqPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 7 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.50
AA fire in France : : -0.17
Americans : 2.67
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 3 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 armour, 1 artillery and 2 infantry moved from Rostov to CaucasusCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 2 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 3/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 aaGun and 3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,6,5,3,1,6
Italians collect 10 PUs (11 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians : 1,50
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
1 armour moved from Queensland to New South WalesCombat - ANZAC
Battle in GuamNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 submarine, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Slovakia Hungary to Smolensk
1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Western Ukraine to Smolensk
3 fighters moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 4 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Belarus to Baltic States
4 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Smolensk to Poland
2 fighters moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
4 artilleries moved from France to Western Germany
2 transports moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from France to Western Germany
1 aaGun moved from Northern Italy to Western Germany
3 artilleries and 3 infantry moved from Volgograd to Rostov
45 armour and 10 mech_infantrys moved from Volgograd to Caucasus
4 armour and 1 mech_infantry moved from Rostov to Caucasus
4 armour and 2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 submarine placed in 105 Sea Zone
1 bomber and 3 tactical_bombers placed in Western Germany
3 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,5,6,2,1,4
Germans collect 46 PUs (4 lost to blockades); end with 46 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -3,67
British : 0,67
Russians : 1,00 -
I thought you’d go for N. Persia!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 fighter moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 1 fighter in Samara, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 fighter in Samara, round 5 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 5 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Samara
retreated to Samara
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 aaGun moved from Russia to Bryansk
1 artillery and 73 infantry moved from Russia to Bryansk
3 armour and 16 mech_infantrys moved from Russia to Bryansk
4 mech_infantrys moved from Russia to BryanskPlace Units - Russians
3 mech_infantrys placed in Russia
Russians undo move 1.
3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 2 mech_infantrys
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry
EDIT: Removing units owned by Russians from Bryansk: 1 armour
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 7 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : -0.67
Italians : -0.33
Russians : -2.17
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 4x airfield, 6x factory_minor; Remaining resources: 92 PUs; 6 SuicideAttackTokens;
Japanese buy 6 armour, 4 artilleries, 2 destroyers and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 1 infantry and 2 marines moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 carrier, 1 fighter and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 10 fighters, 2 marines, 4 submarines and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
8 fighters, 2 marines and 4 tactical_bombers moved from 35 Sea Zone to Philippines
2 bombers moved from Shan State to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
6 armour, 3 artilleries, 5 infantry and 17 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from Samara to Vologda
3 mech_infantrys moved from Novosibirsk to VologdaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Japanese win with 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 bombers and 1 submarine
British defend with 1 transport; Americans defend with 2 destroyers
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers in 80 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 2 destroyers and 1 transport in 80 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the Americans lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese win, taking 80 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 23
Casualties for Americans: 2 destroyers
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 8 fighters, 2 infantry, 2 marines and 4 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 8 fighters, 2 infantry, 2 marines and 4 tactical_bombers in Philippines, round 2 : 9/16 hits, 7,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 8 fighters, 2 infantry, 2 marines and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Vologda
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Yunnan to Burma
1 aaGun and 2 mech_infantrys moved from Burma to India
1 infantry moved from French Indo China to Shan State
8 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
3 submarines moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 74 Sea Zone to 72 Sea Zone
2 bombers moved from 80 Sea Zone to India
1 aaGun moved from India to West India
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 destroyer and 7 submarines moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 artilleries placed in India
3 armour placed in French Indo China
3 armour placed in Malaya
2 destroyers and 4 submarines placed in 6 Sea Zone
1 artillery placed in Japan
Japanese undo move 3.
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans : -1,33
Russians : -0,33
Japanese : 1,67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
8 carriers, 3 destroyers and 16 fighters moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
4 submarines moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland BelgiumCombat Hit Differential Summary :
-
2 Ftrs and a bomber doing an SBR.
Send your 2 Ftrs up to defend?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
8 carriers, 3 destroyers and 16 fighters moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
4 submarines moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry, 3 marines and 2 mech_infantrys moved from Norway to 125 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
5 submarines moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
8 carriers, 1 destroyer and 16 fighters moved from 54 Sea Zone to 41 Sea ZoneCombat Hit Differential Summary :