@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
hold on, I think I need to edit USA
Is the edit ok? I’ll reapply assuming you didn’t see it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Sikang
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Sikang, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
1 bomber moved from Burma to Kwangtung
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 bomber moved from Eastern United States to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 marine moved from 94 Sea Zone to Tunisia
1 tactical_bomber moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
7 fighters moved from 33 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
Combat - Americans
Battle in French West Africa
Battle in Kwangtung
Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans win, taking French West Africa from Neutral_Axis, taking Kwangtung from Japanese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Tunisia
Americans attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Tunisia, round 2 : 0/4 hits, 1,67 expected hits
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Tunisia, round 3 : 0/3 hits, 1,50 expected hits
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Tunisia, round 4 : 0/3 hits, 1,50 expected hits
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 4 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Tunisia, round 5 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 5 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Tunisia, round 6 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 armour in Tunisia, round 6 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Algeria
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 55 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 fighter moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Kwangtung to Guam
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 52 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from United Kingdom to Norway
1 bomber moved from Eastern United States to Norway
1 bomber moved from Algeria to Morocco
1 fighter and 1 tactical_bomber moved from Tunisia to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 carrier moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
3 infantry placed in Central United States
2 fighters placed in Eastern United States
1 artillery placed in Central United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Sikang
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Sikang, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
2 infantry moved from British Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Persia to Trans-Jordan
1 bomber moved from Union of South Africa to Iraq
1 infantry moved from Norway to Finland
British take Finland from Germans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Libya
Battle in Iraq
British attack with 1 bomber and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 bomber and 2 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
Italians roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 2 infantry in Iraq, round 3 : 3/3 hits, 1,00 expected hits
Italians roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Iraq
British win, taking Libya from Italians, taking Iraq from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 1/4 hits, 1,67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to India
1 aaGun, 4 artilleries and 15 infantry moved from Burma to India
1 fighter moved from 41 Sea Zone to India
1 artillery moved from British Somaliland to 76 Sea Zone
1 marine moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 marine and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 marine moved from 71 Sea Zone to Union of South Africa
1 artillery moved from 71 Sea Zone to Union of South Africa
1 bomber moved from Iraq to Persia
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Egypt
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 38 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -3,83
British : -0,17
Americans : -1,50
Chinese : 0,33
Japanese : 0,00
one second please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
1 bomber moved from Burma to Kwangtung
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 bomber moved from Eastern United States to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 marine moved from 94 Sea Zone to Tunisia
1 tactical_bomber moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
7 fighters moved from 33 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
Combat - Americans
Battle in French West Africa
Battle in Kwangtung
Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans win, taking French West Africa from Neutral_Axis, taking Kwangtung from Japanese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Tunisia
Americans attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Tunisia, round 2 : 0/4 hits, 1,67 expected hits
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Tunisia, round 3 : 0/3 hits, 1,50 expected hits
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Tunisia, round 4 : 0/3 hits, 1,50 expected hits
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 4 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Tunisia, round 5 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 5 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Tunisia, round 6 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 armour in Tunisia, round 6 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Algeria
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 55 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 fighter moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Kwangtung to Guam
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 52 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from United Kingdom to Norway
1 bomber moved from Eastern United States to Norway
1 bomber moved from Algeria to Morocco
1 fighter and 1 tactical_bomber moved from Tunisia to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 carrier moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
3 infantry placed in Central United States
2 fighters placed in Eastern United States
1 artillery placed in Central United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Sikang
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Sikang, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
2 infantry moved from British Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Persia to Trans-Jordan
1 bomber moved from Union of South Africa to Iraq
1 infantry moved from Norway to Finland
British take Finland from Germans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Libya
Battle in Iraq
British attack with 1 bomber and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 bomber and 2 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
Italians roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 2 infantry in Iraq, round 3 : 3/3 hits, 1,00 expected hits
Italians roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Iraq
British win, taking Libya from Italians, taking Iraq from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 1/4 hits, 1,67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to India
1 aaGun, 4 artilleries and 15 infantry moved from Burma to India
1 fighter moved from 41 Sea Zone to India
1 artillery moved from British Somaliland to 76 Sea Zone
1 marine moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 marine and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 marine moved from 71 Sea Zone to Union of South Africa
1 artillery moved from 71 Sea Zone to Union of South Africa
1 bomber moved from Iraq to Persia
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Egypt
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 38 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -3,83
British : -0,17
Americans : -1,50
Chinese : 0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 fighter and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery, 1 fighter and 2 infantry moved from Syria to Trans-Jordan
1 bomber moved from Southern Italy to Iraq
1 artillery and 2 infantry moved from Syria to Iraq
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iraq
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Iraq, round 2 : 3/4 hits, 1,50 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Trans-Jordan, round 3 : 3/4 hits, 1,33 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
1 transport owned by the Americans lost in 94 Sea Zone
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Italians
1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
1 bomber moved from Iraq to Syria
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 94 Sea Zone to Southern Italy
1 infantry moved from Alexandria to Tobruk
Place Units - Italians
2 artilleries and 4 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 3,33
British : -0,67
Americans : -0,33
Mhh, I decided to go for the blockers, although 71% is not really promising for Japan.
I saw you already downloaded (seconds after I posted), so I might edit after Italy in case you use the other map.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Burma to India
1 fighter moved from Szechwan to India
2 fighters moved from Szechwan to Persia
2 fighters moved from Caroline Islands to Queensland
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 0,33
Mhh, I decided to go for the blockers, although 71% is not really promising for Japan.
I saw you already downloaded (seconds after I posted), so I might edit after Italy in case you use the other map.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
15 armour and 12 mech_infantrys moved from Novgorod to Finland
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Finland
Germans attack with 15 armour and 12 mech_infantrys
British defend with 1 infantry
Germans roll dice for 15 armour and 12 mech_infantrys in Finland, round 2 : 7/27 hits, 9,50 expected hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 15 armour and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Bessarabia
2 artilleries and 2 infantry moved from Poland to Eastern Poland
3 artilleries and 3 infantry moved from Germany to Poland
1 artillery, 2 fighters and 6 infantry moved from Western Germany to Germany
2 fighters moved from Germany to Western Germany
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 artillery and 3 infantry moved from France to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
10 infantry placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 42 PUs; end with 42 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -2,67
British : -0,33
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Archangel
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 4 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
4 aaGuns, 18 artilleries and 52 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Archangel to Rostov
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
3 artilleries moved from Russia to Bryansk
7 infantry moved from Russia to Bryansk
4 armour and 4 mech_infantrys moved from Ukraine to Belarus
2 armour moved from Russia to Rostov
2 mech_infantrys moved from Russia to Rostov
2 armour moved from Russia to Belarus
1 fighter moved from Archangel to Russia
2 aaGuns and 15 infantry moved from Amur to Buryatia
1 fighter moved from Belarus to Russia
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Archangel
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 4 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
4 aaGuns, 18 artilleries and 52 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Archangel to Rostov
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
3 artilleries moved from Russia to Bryansk
7 infantry moved from Russia to Bryansk
4 armour and 4 mech_infantrys moved from Ukraine to Belarus
2 armour moved from Russia to Rostov
2 mech_infantrys moved from Russia to Rostov
2 armour moved from Russia to Belarus
1 fighter moved from Archangel to Russia
2 aaGuns and 15 infantry moved from Amur to Buryatia
1 fighter moved from Belarus to Russia
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 2 armour, 2 mech_infantrys and 1 tactical_bomber
EDIT: Adding units owned by Russians to Caucasus: 1 mech_infantry and 1 tactical_bomber
EDIT: Adding units owned by Russians to Bryansk: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 armour, 2 mech_infantrys and 1 tactical_bomber
EDIT: Adding units owned by Russians to Bryansk: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from Japan to Iwo Jima
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 artillery and 3 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Szechwan
1 artillery moved from Yunnan to Szechwan
1 bomber moved from Philippines to 20 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Guam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 bomber and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,50 expected hits
Americans roll dice for 1 bomber and 1 infantry in Guam, round 2 : 0/2 hits, 0,50 expected hits
1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 bomber and 1 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 fighter and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 fighter and 1 mech_infantry in Iwo Jima, round 2 : 0/2 hits, 1,00 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 fighter and 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 1 bomber and 4 infantry
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 4 infantry in Szechwan, round 2 : 3/7 hits, 2,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 1,33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 armour, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 2,67 expected hits
UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/3 hits, 1,17 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Kwangtung, round 3 : 3/4 hits, 2,00 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 3 : 1/2 hits, 0,83 expected hits
1 tactical_bomber owned by the Japanese, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 bomber moved from 20 Sea Zone to Philippines
1 bomber moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 aaGun moved from Malaya to Shan State
1 submarine moved from 38 Sea Zone to 79 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 18 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
2 aaGuns, 6 infantry and 3 mech_infantrys moved from Manchuria to Amur
1 fighter moved from Japan to Manchuria
1 armour and 2 mech_infantrys moved from Shantung to Hunan
3 infantry moved from Shantung to Jehol
1 fighter moved from Japan to Philippines
Place Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -2,33
ANZAC : -0,17
Chinese : 0,67
UK_Pacific : 2,00
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from Morocco to 94 Sea Zone
1 fighter moved from Morocco to 94 Sea Zone
1 tactical_bomber moved from Morocco to 94 Sea Zone
1 bomber moved from Norway to Germany
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
4 fighters moved from 45 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 battleship moved from 54 Sea Zone to 30 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 marine, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Germany to United Kingdom
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Norway to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
1 marine moved from Tunisia to Algeria
1 mech_infantry moved from Algeria to Libya
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to 109 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : -0,50
Japanese : -0,50
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Sikang to Tsinghai
2 infantry moved from Shensi to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Tsinghai, round 2 : 3/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 1,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from Morocco to 94 Sea Zone
1 fighter moved from Morocco to 94 Sea Zone
1 tactical_bomber moved from Morocco to 94 Sea Zone
1 bomber moved from Norway to Germany
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
4 fighters moved from 45 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 battleship moved from 54 Sea Zone to 30 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 marine, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Germany to United Kingdom
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Norway to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
1 marine moved from Tunisia to Algeria
1 mech_infantry moved from Algeria to Libya
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to 109 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Scotland: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Sikang to Tsinghai
2 infantry moved from Shensi to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Tsinghai, round 2 : 3/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 marine moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 marine moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 bomber moved from Persia to Iraq
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat - British
Battle in 80 Sea Zone
British attack with 1 battleship, 1 destroyer and 1 transport
Japanese defend with 1 submarine
British roll dice for 1 battleship, 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Iraq, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 1/6 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 3/4 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Tobruk
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Tobruk, round 3 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 aaGuns moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 fighter moved from Norway to United Kingdom
2 fighters moved from Norway to Scotland
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to Egypt
1 mech_infantry moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
3 aaGuns, 5 artilleries and 22 infantry moved from India to Burma
Place Units - British
2 transports placed in 109 Sea Zone
3 infantry placed in Egypt
1 bomber and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -0,33
British : 1,33
Americans : -0,50
Chinese : 1,67
Japanese : 0,00
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from 99 Sea Zone to Trans-Jordan
1 artillery, 2 infantry and 1 mech_infantry moved from Syria to Iraq
1 fighter moved from 99 Sea Zone to Iraq
1 bomber moved from Syria to 80 Sea Zone
1 fighter moved from Southern Italy to Iraq
1 fighter moved from Southern Italy to Iraq
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 battleship, 1 destroyer and 1 transport
Italians roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 battleship, 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 destroyer owned by the British and 1 bomber owned by the Italians lost in 80 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyer
Battle in Iraq
Italians attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
British defend with 1 artillery, 1 infantry and 1 marine
Italians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits, 2,50 expected hits
British roll dice for 1 artillery, 1 infantry and 1 marine in Iraq, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Iraq
Italians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Iraq, round 3 : 4/7 hits, 2,50 expected hits
British roll dice for 1 artillery and 1 marine in Iraq, round 3 : 1/2 hits, 0,67 expected hits
1 marine owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 artillery, 1 infantry and 1 marine
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Iraq to 99 Sea Zone
1 fighter moved from Trans-Jordan to Syria
2 fighters moved from Iraq to Syria
1 fighter moved from Syria to 99 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 armour, 1 artillery and 1 infantry moved from Eastern Poland to Poland
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern Italy: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,67
British : 0,00
Well, your famous sub hits cause more trouble again:) Good move to attack with the Bomber, my plan was that in 5/6 of the cases the ships are not in danger. Now it is up to a 40/60 battle to do major harm in the Persian Gulf :-o
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 fighter moved from India to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 fighter
Japanese defend with 1 aaGun
AA fire in Shan State : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Japanese lost in Shan State
ANZAC win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from India to Burma
1 fighter moved from Shan State to India
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17
AA fire in Shan State : : -0,17
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 46 PUs;
Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Finland to Norway
1 mech_infantry moved from Finland to Norway
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Norway
Germans attack with 2 armour and 3 mech_infantrys
British defend with 1 mech_infantry; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Norway, round 2 : 1/5 hits, 1,50 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Norway, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
Germans roll dice for 2 armour and 2 mech_infantrys in Norway, round 3 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Norway, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Norway
Germans roll dice for 2 armour and 1 mech_infantry in Norway, round 4 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Norway, round 4 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the British lost in Norway
Germans roll dice for 2 armour and 1 mech_infantry in Norway, round 5 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 artillery in Norway, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Norway, round 6 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 artillery in Norway, round 6 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Norway
Germans roll dice for 2 armour in Norway, round 7 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Norway, round 7 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 aaGuns, 1 armour, 16 artilleries and 43 infantry moved from Eastern Poland to Baltic States
3 artilleries and 3 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Baltic States
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Baltic States
2 fighters moved from Western Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
13 armour and 9 mech_infantrys moved from Finland to Karelia
1 mech_infantry moved from Karelia to Novgorod
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Denmark
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 3 infantry placed in Western Germany
1 artillery and 5 infantry placed in Western Germany
1 artillery placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -5,83
Americans : 0,67
Russians : 0,50
I know I’ve said it before but I’m really amazed how this turned out. Such a strong play from you all around.
I really got no chance against you, even with crazy dice. I’m willing to test the dice gods one last time and offer you really favorable odds to bring this one home…. or to give me a crazy comeback.
As with the last two games I’d love to hear some feedback from you. Where did I mess it up?