18L MrRoboto (Axis) vs JDOW (Allies) BM3 Game 3

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                15 armour and 12 mech_infantrys moved from Novgorod to Finland
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 infantry moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Finland
                    Germans attack with 15 armour and 12 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 15 armour and 12 mech_infantrys in Finland, round 2 : 7/27 hits, 9,50 expected hits
                        British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Finland
                    Germans win, taking Finland from British with 15 armour and 12 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits, 1,00 expected hits
                        Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits
                        Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Eastern Poland to Bessarabia
                2 artilleries and 2 infantry moved from Poland to Eastern Poland
                3 artilleries and 3 infantry moved from Germany to Poland
                1 artillery, 2 fighters and 6 infantry moved from Western Germany to Germany
                2 fighters moved from Germany to Western Germany
                1 submarine moved from 124 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 2 infantry moved from France to Western Germany
                1 aaGun moved from France to Western Germany
                1 artillery and 3 infantry moved from France to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                10 infantry placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Germans collect 42 PUs; end with 42 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 44 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    Germans : -2,67
        British : -0,33
        Russians : 1,00

    triplea_42302_Ger9.tsvg

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                1 mech_infantry moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 armour moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 mech_infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Archangel
                    Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1,33 expected hits
                        Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 0/3 hits, 1,17 expected hits
                        Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 4 : 1/3 hits, 1,17 expected hits
                        Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                4 aaGuns, 18 artilleries and 52 infantry moved from Bryansk to Belarus
                1 tactical_bomber moved from Archangel to Rostov
                1 mech_infantry moved from Volgograd to Caucasus
                1 armour moved from Ukraine to Caucasus
                3 artilleries moved from Russia to Bryansk
                7 infantry moved from Russia to Bryansk
                4 armour and 4 mech_infantrys moved from Ukraine to Belarus
                2 armour moved from Russia to Rostov
                2 mech_infantrys moved from Russia to Rostov
                2 armour moved from Russia to Belarus
                1 fighter moved from Archangel to Russia
                2 aaGuns and 15 infantry moved from Amur to Buryatia
                1 fighter moved from Belarus to Russia
                1 submarine moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Russians
                3 infantry placed in Ukraine
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Germans : -1,33
        Russians : -1,33

    triplea_42302_Rus9.tsvg

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                1 mech_infantry moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 armour moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 mech_infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Archangel
                    Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1,33 expected hits
                        Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 0/3 hits, 1,17 expected hits
                        Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 4 : 1/3 hits, 1,17 expected hits
                        Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                4 aaGuns, 18 artilleries and 52 infantry moved from Bryansk to Belarus
                1 tactical_bomber moved from Archangel to Rostov
                1 mech_infantry moved from Volgograd to Caucasus
                1 armour moved from Ukraine to Caucasus
                3 artilleries moved from Russia to Bryansk
                7 infantry moved from Russia to Bryansk
                4 armour and 4 mech_infantrys moved from Ukraine to Belarus
                2 armour moved from Russia to Rostov
                2 mech_infantrys moved from Russia to Rostov
                2 armour moved from Russia to Belarus
                1 fighter moved from Archangel to Russia
                2 aaGuns and 15 infantry moved from Amur to Buryatia
                1 fighter moved from Belarus to Russia
                1 submarine moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Russians
                3 infantry placed in Ukraine
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Rostov: 2 armour, 2 mech_infantrys and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Caucasus: 1 mech_infantry and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Bryansk: 2 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Caucasus: 1 armour, 2 mech_infantrys and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Bryansk: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Russians to Russia: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -1,33
        Russians : -1,33

    triplea_42302_Rus9.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 infantry moved from 21 Sea Zone to Guam
                1 fighter and 1 tactical_bomber moved from Japan to Iwo Jima
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 artillery and 3 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 artillery and 2 infantry moved from Kwangsi to Kwangtung
                1 mech_infantry moved from Yunnan to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 bomber moved from Kwangsi to Szechwan
                1 artillery moved from Yunnan to Szechwan
                1 bomber moved from Philippines to 20 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Combat - Japanese
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 80 Sea Zone
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Guam
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 bomber and 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,50 expected hits
                        Americans roll dice for 1 bomber and 1 infantry in Guam, round 2 : 0/2 hits, 0,50 expected hits
                        1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Guam
                    Japanese win, taking Guam from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 bomber and 1 infantry
                Battle in Iwo Jima
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 fighter and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/4 hits, 1,83 expected hits
                        Americans roll dice for 1 fighter and 1 mech_infantry in Iwo Jima, round 2 : 0/2 hits, 1,00 expected hits
                        1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima
                    Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 fighter and 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 2 artilleries, 1 bomber and 4 infantry
                    Chinese defend with 1 fighter and 2 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber and 4 infantry in Szechwan, round 2 : 3/7 hits, 2,33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 1,33 expected hits
                        2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 fighter and 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Americans defend with 1 armour, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 2,67 expected hits
                        UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/3 hits, 1,17 expected hits
                        2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                        Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Kwangtung, round 3 : 3/4 hits, 2,00 expected hits
                        UK_Pacific roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 3 : 1/2 hits, 0,83 expected hits
                        1 tactical_bomber owned by the Japanese, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
                1 bomber moved from 20 Sea Zone to Philippines
                1 bomber moved from Szechwan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                1 aaGun moved from Malaya to Shan State
                1 submarine moved from 38 Sea Zone to 79 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
                1 battleship moved from 35 Sea Zone to 17 Sea Zone
                1 destroyer moved from 18 Sea Zone to 17 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 35 Sea Zone to 17 Sea Zone
                2 aaGuns, 6 infantry and 3 mech_infantrys moved from Manchuria to Amur
                1 fighter moved from Japan to Manchuria
                1 armour and 2 mech_infantrys moved from Shantung to Hunan
                3 infantry moved from Shantung to Jehol
                1 fighter moved from Japan to Philippines

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Manchuria
                1 artillery and 2 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs

    Combat Hit Differential Summary :

    Americans : -2,33
        ANZAC : -0,17
        Chinese : 0,67
        UK_Pacific : 2,00
        Japanese : -0,50

    triplea_42302_Jap9.tsvg

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 6 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 bomber moved from Morocco to 94 Sea Zone
                1 fighter moved from Morocco to 94 Sea Zone
                1 tactical_bomber moved from Morocco to 94 Sea Zone
                1 bomber moved from Norway to Germany
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                3 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany : 0/1 hits, 0,17 expected hits
                    Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Germany causes 3 damage total.
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 4 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                4 fighters moved from 45 Sea Zone to 54 Sea Zone
                3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 battleship moved from 54 Sea Zone to 30 Sea Zone
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 marine, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 marine moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                1 artillery moved from 30 Sea Zone to Johnston Island
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 bomber moved from Germany to United Kingdom
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from Norway to United Kingdom
                1 bomber, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
                1 infantry moved from Algeria to Morocco
                1 marine moved from Tunisia to Algeria
                1 mech_infantry moved from Algeria to Libya
                1 infantry moved from French West Africa to 87 Sea Zone
                1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 88 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                1 fighter moved from United Kingdom to 109 Sea Zone

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone
                6 bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Combat Hit Differential Summary :

    Italians : -0,33
        Americans : -0,50
        Japanese : -0,50
        AA fire in Germany : : -0,17

    triplea_42302_Ame9.tsvg

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 infantry moved from Sikang to Tsinghai
                2 infantry moved from Shensi to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 8 infantry in Tsinghai, round 2 : 3/8 hits, 1,33 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Combat Hit Differential Summary :

    Chinese : 1,67
        Japanese : -0,33

    triplea_42302_Chi9.tsvg

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 6 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 bomber moved from Morocco to 94 Sea Zone
                1 fighter moved from Morocco to 94 Sea Zone
                1 tactical_bomber moved from Morocco to 94 Sea Zone
                1 bomber moved from Norway to Germany
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                3 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany : 0/1 hits, 0,17 expected hits
                    Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Germany causes 3 damage total.
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 4 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                4 fighters moved from 45 Sea Zone to 54 Sea Zone
                3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 battleship moved from 54 Sea Zone to 30 Sea Zone
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 marine, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 marine moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                1 artillery moved from 30 Sea Zone to Johnston Island
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 bomber moved from Germany to United Kingdom
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from Norway to United Kingdom
                1 bomber, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
                1 infantry moved from Algeria to Morocco
                1 marine moved from Tunisia to Algeria
                1 mech_infantry moved from Algeria to Libya
                1 infantry moved from French West Africa to 87 Sea Zone
                1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 88 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                1 fighter moved from United Kingdom to 109 Sea Zone

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone
                6 bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 109 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Scotland: 1 fighter
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 infantry moved from Sikang to Tsinghai
                2 infantry moved from Shensi to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 8 infantry in Tsinghai, round 2 : 3/8 hits, 1,33 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 marine moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 marine moved from 80 Sea Zone to Iraq
                1 artillery moved from 80 Sea Zone to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to Trans-Jordan
                1 bomber moved from Persia to Iraq
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 battleship, 1 destroyer and 1 transport
                    Japanese defend with 1 submarine
                        British roll dice for 1 battleship, 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Units damaged: 1 battleship owned by the British
                        1 submarine owned by the Japanese lost in 80 Sea Zone
                    British win, taking 80 Sea Zone from Japanese with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Iraq
                    British attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Iraq, round 2 : 2/4 hits, 1,67 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 2 fighters and 3 infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 artillery, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 1/6 hits, 2,00 expected hits
                        Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,00 expected hits
                        1 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 3/4 hits, 1,67 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
                        1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Tobruk
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits
                        Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                        British roll dice for 1 artillery and 1 infantry in Tobruk, round 3 : 2/2 hits, 0,67 expected hits
                        Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians lost in Tobruk
                    British win, taking Tobruk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 aaGuns moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 fighter moved from Norway to United Kingdom
                2 fighters moved from Norway to Scotland
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 fighters moved from Trans-Jordan to Egypt
                1 bomber moved from Iraq to Egypt
                1 mech_infantry moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                3 aaGuns, 5 artilleries and 22 infantry moved from India to Burma

    Place Units - British
                2 transports placed in 109 Sea Zone
                3 infantry placed in Egypt
                1 bomber and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
                British collect 33 PUs (3 lost to blockades); end with 33 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    Italians : -0,33
        British : 1,33
        Americans : -0,50
        Chinese : 1,67
        Japanese : 0,00
        AA fire in Germany : : -0,17

    triplea_42302_UK_9.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Trans-Jordan
                1 fighter moved from 99 Sea Zone to Trans-Jordan
                1 artillery, 2 infantry and 1 mech_infantry moved from Syria to Iraq
                1 fighter moved from 99 Sea Zone to Iraq
                1 bomber moved from Syria to 80 Sea Zone
                1 fighter moved from Southern Italy to Iraq
                1 fighter moved from Southern Italy to Iraq

    Combat - Italians
                Battle in 80 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 battleship, 1 destroyer and 1 transport
                        Italians roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                        British roll dice for 1 battleship, 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        1 destroyer owned by the British and 1 bomber owned by the Italians lost in 80 Sea Zone
                    British win with 1 battleship and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 bomber
                    Casualties for British: 1 destroyer
                Battle in Iraq
                    Italians attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
                    British defend with 1 artillery, 1 infantry and 1 marine
                        Italians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits, 2,50 expected hits
                        British roll dice for 1 artillery, 1 infantry and 1 marine in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                        1 infantry owned by the British lost in Iraq
                        Italians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Iraq, round 3 : 4/7 hits, 2,50 expected hits
                        British roll dice for 1 artillery and 1 marine in Iraq, round 3 : 1/2 hits, 0,67 expected hits
                        1 marine owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq
                    Italians win, taking Iraq from British with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 artillery, 1 infantry and 1 marine
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                        British roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                1 fighter moved from Iraq to 99 Sea Zone
                1 fighter moved from Trans-Jordan to Syria
                2 fighters moved from Iraq to Syria
                1 fighter moved from Syria to 99 Sea Zone
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                1 aaGun moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                4 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 aaGun, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
                2 armour, 1 artillery and 1 infantry moved from Eastern Poland to Poland

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
                EDIT: Adding units owned by Italians to Southern Italy: 1 artillery
                EDIT: Turning off Edit Mode
                1 artillery and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
                Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Italians : 0,67
        British : 0,00

    triplea_42302_Ita9.tsvg

  • '15 '14

    Well, your famous sub hits cause more trouble again:) Good move to attack with the Bomber, my plan was that in 5/6 of the cases the ships are not in danger. Now it is up to a 40/60 battle to do major harm in the Persian Gulf  :-o

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                3 fighters moved from Queensland to 46 Sea Zone
                1 fighter moved from India to Shan State

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 aaGun
                        AA fire in Shan State : 0/1 hits, 0,17 expected hits
                        1 aaGun owned by the Japanese lost in Shan State
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in 21 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 46 Sea Zone to Queensland
                1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from India to Burma
                1 fighter moved from Shan State to India

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
                ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0,17
        AA fire in Shan State : : -0,17
        Japanese : -0,17

    triplea_42302_Fre9.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_major; Remaining resources: 46 PUs;
                Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Finland to Norway
                1 mech_infantry moved from Finland to Norway
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Bessarabia
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0,33 expected hits
                        Russians roll dice for 1 mech_infantry in Bessarabia, round 5 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Norway
                    Germans attack with 2 armour and 3 mech_infantrys
                    British defend with 1 mech_infantry; Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 armour and 3 mech_infantrys in Norway, round 2 : 1/5 hits, 1,50 expected hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Norway, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
                        Germans roll dice for 2 armour and 2 mech_infantrys in Norway, round 3 : 0/4 hits, 1,33 expected hits
                        Americans roll dice for 1 artillery and 1 mech_infantry in Norway, round 3 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Germans lost in Norway
                        Germans roll dice for 2 armour and 1 mech_infantry in Norway, round 4 : 1/3 hits, 1,17 expected hits
                        Americans roll dice for 1 artillery and 1 mech_infantry in Norway, round 4 : 0/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the British lost in Norway
                        Germans roll dice for 2 armour and 1 mech_infantry in Norway, round 5 : 0/3 hits, 1,17 expected hits
                        Americans roll dice for 1 artillery in Norway, round 5 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Norway, round 6 : 0/3 hits, 1,17 expected hits
                        Americans roll dice for 1 artillery in Norway, round 6 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Norway
                        Germans roll dice for 2 armour in Norway, round 7 : 1/2 hits, 1,00 expected hits
                        Americans roll dice for 1 artillery in Norway, round 7 : 1/1 hits, 0,33 expected hits
                        1 armour owned by the Germans and 1 artillery owned by the Americans lost in Norway
                    Germans win, taking Norway from Americans with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 3 mech_infantrys
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                2 aaGuns, 1 armour, 16 artilleries and 43 infantry moved from Eastern Poland to Baltic States
                3 artilleries and 3 infantry moved from Poland to Baltic States
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Baltic States
                1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Baltic States
                2 fighters moved from Western Germany to Baltic States
                1 fighter moved from Western Germany to Baltic States
                13 armour and 9 mech_infantrys moved from Finland to Karelia
                1 mech_infantry moved from Karelia to Novgorod
                1 submarine moved from 110 Sea Zone to 113 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Denmark

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 artillery and 3 infantry placed in Western Germany
                1 artillery and 5 infantry placed in Western Germany
                1 artillery placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    Germans : -5,83
        Americans : 0,67
        Russians : 0,50

    triplea_42302_Ger10.tsvg

  • '19 '18

    I know I’ve said it before but I’m really amazed how this turned out. Such a strong play from you all around.

    I really got no chance against you, even with crazy dice. I’m willing to test the dice gods one last time and offer you really favorable odds to bring this one home…. or to give me a crazy comeback.

    As with the last two games I’d love to hear some feedback from you. Where did I mess it up?

  • '15 '14

    Thanks again for the kind words and I am happy to help you to explain where I think you could have done better.

    I guess I should refrain from takin the 80% chance but rather take the Normandy beach head safely with all your air away.

    This is a tough choice. For sure the game ends if the battle goes to odds, but if not I keep the Germans alive. Need to think about that.

  • '15 '14

    Problem is, in case I attack baltic I need to skip Novo and that might put be in trouble in case I would like to retreat. Otherwise I would have to take 3 units away from the attack which would reduce the odds too much.

    Tricky choice you put me to.

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                2 infantry moved from Belarus to Novgorod
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Belarus to Eastern Poland
                2 mech_infantrys moved from Bryansk to Western Ukraine
                1 armour moved from Bryansk to Western Ukraine
                2 infantry moved from Olgiy to Kansu
                1 fighter moved from Russia to Kansu
                15 infantry moved from Buryatia to Amur
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Amur
                    Russians attack with 18 infantry
                    Japanese defend with 2 aaGuns, 7 infantry and 3 mech_infantrys
                        Russians roll dice for 18 infantry in Amur, round 2 : 2/18 hits, 3,00 expected hits
                        Japanese roll dice for 2 aaGuns, 7 infantry and 3 mech_infantrys in Amur, round 2 : 4/10 hits, 3,33 expected hits
                        4 infantry owned by the Russians and 2 aaGuns owned by the Japanese lost in Amur
                        Russians roll dice for 14 infantry in Amur, round 3 : 0/14 hits, 2,33 expected hits
                        Japanese roll dice for 7 infantry and 3 mech_infantrys in Amur, round 3 : 2/10 hits, 3,33 expected hits
                        2 infantry owned by the Russians lost in Amur
                        Russians roll dice for 12 infantry in Amur, round 4 : 2/12 hits, 2,00 expected hits
                        Japanese roll dice for 7 infantry and 3 mech_infantrys in Amur, round 4 : 3/10 hits, 3,33 expected hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                        Russians roll dice for 9 infantry in Amur, round 5 : 3/9 hits, 1,50 expected hits
                        Japanese roll dice for 5 infantry and 3 mech_infantrys in Amur, round 5 : 3/8 hits, 2,67 expected hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                        Russians roll dice for 6 infantry in Amur, round 6 : 2/6 hits, 1,00 expected hits
                        Japanese roll dice for 2 infantry and 3 mech_infantrys in Amur, round 6 : 2/5 hits, 1,67 expected hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                        Russians roll dice for 4 infantry in Amur, round 7 : 0/4 hits, 0,67 expected hits
                        Japanese roll dice for 3 mech_infantrys in Amur, round 7 : 2/3 hits, 1,00 expected hits
                        2 infantry owned by the Russians lost in Amur
                    2 infantry owned by the Russians retreated to Ulaanbaatar
                    Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -17
                    Casualties for Russians: 16 infantry
                    Casualties for Japanese: 2 aaGuns and 7 infantry
                Battle in Novgorod
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits
                        Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kansu
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 3 : 2/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ulaanbaatar: 2 infantry
                EDIT: Adding units owned by Russians to Buryatia: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Dzavhan to Yakut S.S.R.
                3 infantry moved from Ukraine to Bessarabia
                1 armour moved from Bryansk to Bessarabia
                1 armour, 3 artilleries and 7 infantry moved from Bryansk to Belarus
                10 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Archangel to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                1 fighter moved from Kansu to Yenisey
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Ukraine
                7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    Germans : -1,00
        Russians : -0,50
        Japanese : 1,33

    triplea_42302_Rus10.tsvg

  • '15 '14

    Sir, you downloaded already, but I might need to reconsider Russia, sorry about that, should certainly not affect Japan. I had a couple of beers in when doing this turn:)

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                2 infantry moved from Belarus to Novgorod
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Belarus to Eastern Poland
                2 mech_infantrys moved from Bryansk to Western Ukraine
                1 armour moved from Bryansk to Western Ukraine
                2 infantry moved from Olgiy to Kansu
                1 fighter moved from Russia to Kansu
                15 infantry moved from Buryatia to Amur
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Amur
                    Russians attack with 18 infantry
                    Japanese defend with 2 aaGuns, 7 infantry and 3 mech_infantrys
                        Russians roll dice for 18 infantry in Amur, round 2 : 2/18 hits, 3,00 expected hits
                        Japanese roll dice for 2 aaGuns, 7 infantry and 3 mech_infantrys in Amur, round 2 : 4/10 hits, 3,33 expected hits
                        4 infantry owned by the Russians and 2 aaGuns owned by the Japanese lost in Amur
                        Russians roll dice for 14 infantry in Amur, round 3 : 0/14 hits, 2,33 expected hits
                        Japanese roll dice for 7 infantry and 3 mech_infantrys in Amur, round 3 : 2/10 hits, 3,33 expected hits
                        2 infantry owned by the Russians lost in Amur
                        Russians roll dice for 12 infantry in Amur, round 4 : 2/12 hits, 2,00 expected hits
                        Japanese roll dice for 7 infantry and 3 mech_infantrys in Amur, round 4 : 3/10 hits, 3,33 expected hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                        Russians roll dice for 9 infantry in Amur, round 5 : 3/9 hits, 1,50 expected hits
                        Japanese roll dice for 5 infantry and 3 mech_infantrys in Amur, round 5 : 3/8 hits, 2,67 expected hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                        Russians roll dice for 6 infantry in Amur, round 6 : 2/6 hits, 1,00 expected hits
                        Japanese roll dice for 2 infantry and 3 mech_infantrys in Amur, round 6 : 2/5 hits, 1,67 expected hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                        Russians roll dice for 4 infantry in Amur, round 7 : 0/4 hits, 0,67 expected hits
                        Japanese roll dice for 3 mech_infantrys in Amur, round 7 : 2/3 hits, 1,00 expected hits
                        2 infantry owned by the Russians lost in Amur
                    2 infantry owned by the Russians retreated to Ulaanbaatar
                    Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -17
                    Casualties for Russians: 16 infantry
                    Casualties for Japanese: 2 aaGuns and 7 infantry
                Battle in Novgorod
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits
                        Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kansu
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 3 : 2/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ulaanbaatar: 2 infantry
                EDIT: Adding units owned by Russians to Buryatia: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Dzavhan to Yakut S.S.R.
                3 infantry moved from Ukraine to Bessarabia
                1 armour moved from Bryansk to Bessarabia
                1 armour, 3 artilleries and 7 infantry moved from Bryansk to Belarus
                10 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Archangel to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                1 fighter moved from Kansu to Yenisey
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Ukraine
                7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Belarus: 1 aaGun and 2 infantry
                EDIT: Adding units owned by Russians to Novgorod: 1 aaGun and 2 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -1,00
        Russians : -0,50
        Japanese : 1,33

    triplea_42302_Rus10.tsvg

  • '15 '14

    please use this map.

  • '15 '14

    I consider the Amur dice those I would have gotten if I attacked Baltic states, so I am glad I did not attack:)

    And with a couple of beers I almost overlooked an Italian can opener option at Novo :/

  • '19 '18

    I didn’t even download the map. I guess we have some spectators

Suggested Topics

  • 92
  • 17
  • 19
  • 31
  • 73
  • 160
  • 189
  • 822
Axis & Allies Boardgaming Custom Painted Miniatures

167

Online

17.4k

Users

40.0k

Topics

1.7m

Posts