18L MrRoboto (Axis) vs JDOW (Allies) BM3 Game 3
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Thanks again for the kind words and I am happy to help you to explain where I think you could have done better.
I guess I should refrain from takin the 80% chance but rather take the Normandy beach head safely with all your air away.
This is a tough choice. For sure the game ends if the battle goes to odds, but if not I keep the Germans alive. Need to think about that.
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Problem is, in case I attack baltic I need to skip Novo and that might put be in trouble in case I would like to retreat. Otherwise I would have to take 3 units away from the attack which would reduce the odds too much.
Tricky choice you put me to.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Belarus to Eastern Poland
2 mech_infantrys moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
2 infantry moved from Olgiy to Kansu
1 fighter moved from Russia to Kansu
15 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Amur
Russians attack with 18 infantry
Japanese defend with 2 aaGuns, 7 infantry and 3 mech_infantrys
Russians roll dice for 18 infantry in Amur, round 2 : 2/18 hits, 3,00 expected hits
Japanese roll dice for 2 aaGuns, 7 infantry and 3 mech_infantrys in Amur, round 2 : 4/10 hits, 3,33 expected hits
4 infantry owned by the Russians and 2 aaGuns owned by the Japanese lost in Amur
Russians roll dice for 14 infantry in Amur, round 3 : 0/14 hits, 2,33 expected hits
Japanese roll dice for 7 infantry and 3 mech_infantrys in Amur, round 3 : 2/10 hits, 3,33 expected hits
2 infantry owned by the Russians lost in Amur
Russians roll dice for 12 infantry in Amur, round 4 : 2/12 hits, 2,00 expected hits
Japanese roll dice for 7 infantry and 3 mech_infantrys in Amur, round 4 : 3/10 hits, 3,33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Russians roll dice for 9 infantry in Amur, round 5 : 3/9 hits, 1,50 expected hits
Japanese roll dice for 5 infantry and 3 mech_infantrys in Amur, round 5 : 3/8 hits, 2,67 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Russians roll dice for 6 infantry in Amur, round 6 : 2/6 hits, 1,00 expected hits
Japanese roll dice for 2 infantry and 3 mech_infantrys in Amur, round 6 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Russians roll dice for 4 infantry in Amur, round 7 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 3 mech_infantrys in Amur, round 7 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Amur
2 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Russians: 16 infantry
Casualties for Japanese: 2 aaGuns and 7 infantry
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 2 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Dzavhan to Yakut S.S.R.
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Bryansk to Bessarabia
1 armour, 3 artilleries and 7 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
1 mech_infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Kansu to Yenisey
1 armour and 1 mech_infantry moved from Russia to NovosibirskPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -1,00
Russians : -0,50
Japanese : 1,33 -
Sir, you downloaded already, but I might need to reconsider Russia, sorry about that, should certainly not affect Japan. I had a couple of beers in when doing this turn:)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Belarus to Eastern Poland
2 mech_infantrys moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
2 infantry moved from Olgiy to Kansu
1 fighter moved from Russia to Kansu
15 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Amur
Russians attack with 18 infantry
Japanese defend with 2 aaGuns, 7 infantry and 3 mech_infantrys
Russians roll dice for 18 infantry in Amur, round 2 : 2/18 hits, 3,00 expected hits
Japanese roll dice for 2 aaGuns, 7 infantry and 3 mech_infantrys in Amur, round 2 : 4/10 hits, 3,33 expected hits
4 infantry owned by the Russians and 2 aaGuns owned by the Japanese lost in Amur
Russians roll dice for 14 infantry in Amur, round 3 : 0/14 hits, 2,33 expected hits
Japanese roll dice for 7 infantry and 3 mech_infantrys in Amur, round 3 : 2/10 hits, 3,33 expected hits
2 infantry owned by the Russians lost in Amur
Russians roll dice for 12 infantry in Amur, round 4 : 2/12 hits, 2,00 expected hits
Japanese roll dice for 7 infantry and 3 mech_infantrys in Amur, round 4 : 3/10 hits, 3,33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Russians roll dice for 9 infantry in Amur, round 5 : 3/9 hits, 1,50 expected hits
Japanese roll dice for 5 infantry and 3 mech_infantrys in Amur, round 5 : 3/8 hits, 2,67 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Russians roll dice for 6 infantry in Amur, round 6 : 2/6 hits, 1,00 expected hits
Japanese roll dice for 2 infantry and 3 mech_infantrys in Amur, round 6 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Russians roll dice for 4 infantry in Amur, round 7 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 3 mech_infantrys in Amur, round 7 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Amur
2 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Russians: 16 infantry
Casualties for Japanese: 2 aaGuns and 7 infantry
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 2 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Dzavhan to Yakut S.S.R.
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Bryansk to Bessarabia
1 armour, 3 artilleries and 7 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
1 mech_infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Kansu to Yenisey
1 armour and 1 mech_infantry moved from Russia to NovosibirskPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 aaGun and 2 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 aaGun and 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,00
Russians : -0,50
Japanese : 1,33 -
please use this map.
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I consider the Amur dice those I would have gotten if I attacked Baltic states, so I am glad I did not attack:)
And with a couple of beers I almost overlooked an Italian can opener option at Novo :/
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I didn’t even download the map. I guess we have some spectators
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hehe ok:)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
Japanese take 22 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
2 submarines moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 battleship owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 armour moved from Yunnan to Malaya
2 artilleries moved from Szechwan to Yunnan
1 armour, 1 infantry and 2 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Manchuria to Amur
1 artillery moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 carrier, 1 destroyer and 2 transports moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
1 aaGun, 1 carrier, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 aaGun and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from 45 Sea Zone to Malaya
1 fighter moved from 45 Sea Zone to Malaya
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Manchuria to Yunnan
1 fighter moved from Philippines to Malaya
1 bomber moved from Philippines to Yunnan
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 45 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
1 infantry and 2 mech_infantrys placed in Shantung
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
ANZAC : -0,50
Americans : 0,00
Japanese : -0,17 -
Test summary from TripleA, engine version: 1.9, time: 17:44:31
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 115 Sea Zone
1 fighter moved from Scotland to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
7 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer and 2 transports
Americans roll dice for 1 bomber in 115 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 115 Sea Zone
2 transports owned by the Germans lost in 115 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Battle in 113 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 carrier and 2 submarines
2 submarines owned by the Germans Submerged
Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 carrier in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Germans lost in 113 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 55 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarinesNon Combat Move - Americans
1 bomber moved from 115 Sea Zone to Belarus
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
2 bombers moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
4 bombers moved from Western United States to United KingdomPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : -1,00
Americans : 1,83
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 5 bombers
EDIT: Adding units owned by Americans to Scotland: 5 bombers
EDIT: Turning off Edit Mode
3 infantry moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -2,00
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 115 Sea Zone
1 fighter moved from Scotland to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
7 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer and 2 transports
Americans roll dice for 1 bomber in 115 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 115 Sea Zone
2 transports owned by the Germans lost in 115 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Battle in 113 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 carrier and 2 submarines
2 submarines owned by the Germans Submerged
Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 carrier in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Germans lost in 113 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 55 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarinesNon Combat Move - Americans
1 bomber moved from 115 Sea Zone to Belarus
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
2 bombers moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
4 bombers moved from Western United States to United KingdomPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 5 bombers
EDIT: Adding units owned by Americans to Scotland: 5 bombers
EDIT: Turning off Edit Mode
3 infantry moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 bomber moved from Union of South Africa to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 3/7 hits, 3,17 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 marine
EDIT: Adding units owned by Americans to Morocco: 1 marine
EDIT: Removing units owned by Americans from Libya: 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters moved from Iraq to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Persia to Eastern Persia
1 bomber moved from Iraq to Egypt
1 fighter moved from India to Burma
3 aaGuns, 5 artilleries and 23 infantry moved from Burma to India
1 fighter moved from Burma to India
1 mech_infantry moved from Persia to Eastern Persia
1 bomber moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Scotland to 109 Sea Zone
1 aaGun moved from Scotland to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to Normandy Bordeaux
1 fighter moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to Normandy BordeauxPlace Units - British
1 destroyer placed in 71 Sea Zone
1 infantry and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,5
British collect 30 PUs (6 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -1,00
British : -0,17
Italians : 0,00
Americans : 1,83
Chinese : -2,00
Japanese : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 115 Sea Zone
1 fighter moved from Scotland to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
7 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer and 2 transports
Americans roll dice for 1 bomber in 115 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 115 Sea Zone
2 transports owned by the Germans lost in 115 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Battle in 113 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 carrier and 2 submarines
2 submarines owned by the Germans Submerged
Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 carrier in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Germans lost in 113 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 55 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarinesNon Combat Move - Americans
1 bomber moved from 115 Sea Zone to Belarus
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
2 bombers moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
4 bombers moved from Western United States to United KingdomPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 5 bombers
EDIT: Adding units owned by Americans to Scotland: 5 bombers
EDIT: Turning off Edit Mode
3 infantry moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 bomber moved from Union of South Africa to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 3/7 hits, 3,17 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 marine
EDIT: Adding units owned by Americans to Morocco: 1 marine
EDIT: Removing units owned by Americans from Libya: 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters moved from Iraq to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Persia to Eastern Persia
1 bomber moved from Iraq to Egypt
1 fighter moved from India to Burma
3 aaGuns, 5 artilleries and 23 infantry moved from Burma to India
1 fighter moved from Burma to India
1 mech_infantry moved from Persia to Eastern Persia
1 bomber moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Scotland to 109 Sea Zone
1 aaGun moved from Scotland to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to Normandy Bordeaux
1 fighter moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to Normandy BordeauxPlace Units - British
1 destroyer placed in 71 Sea Zone
1 infantry and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,5
British collect 30 PUs (6 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to Alexandria: 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,00
British : -0,17
Italians : 0,00
Americans : 1,83
Chinese : -2,00
Japanese : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 115 Sea Zone
1 fighter moved from Scotland to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
7 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer and 2 transports
Americans roll dice for 1 bomber in 115 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 115 Sea Zone
2 transports owned by the Germans lost in 115 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Battle in 113 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 carrier and 2 submarines
2 submarines owned by the Germans Submerged
Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 carrier in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Germans lost in 113 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 55 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarinesNon Combat Move - Americans
1 bomber moved from 115 Sea Zone to Belarus
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
2 bombers moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
4 bombers moved from Western United States to United KingdomPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 5 bombers
EDIT: Adding units owned by Americans to Scotland: 5 bombers
EDIT: Turning off Edit Mode
3 infantry moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 bomber moved from Union of South Africa to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 3/7 hits, 3,17 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 marine
EDIT: Adding units owned by Americans to Morocco: 1 marine
EDIT: Removing units owned by Americans from Libya: 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters moved from Iraq to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Persia to Eastern Persia
1 bomber moved from Iraq to Egypt
1 fighter moved from India to Burma
3 aaGuns, 5 artilleries and 23 infantry moved from Burma to India
1 fighter moved from Burma to India
1 mech_infantry moved from Persia to Eastern Persia
1 bomber moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Scotland to 109 Sea Zone
1 aaGun moved from Scotland to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to Normandy Bordeaux
1 fighter moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to Normandy BordeauxPlace Units - British
1 destroyer placed in 71 Sea Zone
1 infantry and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,5
British collect 30 PUs (6 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to Alexandria: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,00
British : -0,17
Italians : 0,00
Americans : 1,83
Chinese : -2,00
Japanese : -1,33 -
Sorry for the late US fighter edit, certainly not affected by UK or CHI dice.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 115 Sea Zone
1 fighter moved from Scotland to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
7 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer and 2 transports
Americans roll dice for 1 bomber in 115 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 115 Sea Zone
2 transports owned by the Germans lost in 115 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Battle in 113 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 carrier and 2 submarines
2 submarines owned by the Germans Submerged
Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 carrier in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Germans lost in 113 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 55 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarinesNon Combat Move - Americans
1 bomber moved from 115 Sea Zone to Belarus
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
2 bombers moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
4 bombers moved from Western United States to United KingdomPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 5 bombers
EDIT: Adding units owned by Americans to Scotland: 5 bombers
EDIT: Turning off Edit Mode
3 infantry moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 bomber moved from Union of South Africa to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 3/7 hits, 3,17 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 marine
EDIT: Adding units owned by Americans to Morocco: 1 marine
EDIT: Removing units owned by Americans from Libya: 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters moved from Iraq to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Persia to Eastern Persia
1 bomber moved from Iraq to Egypt
1 fighter moved from India to Burma
3 aaGuns, 5 artilleries and 23 infantry moved from Burma to India
1 fighter moved from Burma to India
1 mech_infantry moved from Persia to Eastern Persia
1 bomber moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Scotland to 109 Sea Zone
1 aaGun moved from Scotland to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to Normandy Bordeaux
1 fighter moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to Normandy BordeauxPlace Units - British
1 destroyer placed in 71 Sea Zone
1 infantry and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,5
British collect 30 PUs (6 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to Alexandria: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,00
British : -0,17
Italians : 0,00
Americans : 1,83
Chinese : -2,00
Japanese : -1,33 -
Args, sorry for the UK buy edit. I certainly planned to buy a TT and while I purchased I was wondering how I can buy so many ground units.
Again, that was certainly not affected by the one UK battle I had. Sorry about that.
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I’m usually really lenient with edits (as you obviously noticed), but in my opinion you are going overboard with them. I just ask that you do a bigger effort avoiding them in this excess.