Test summary from TripleA, engine version: 2.6.14700, time: 6:25:49 PM
Savegame
G40 Ichabod (X) vs stroutqb22 (A) w/ 18
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
8 infantry moved from 36 Sea Zone to French Indo China
2 battleships moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to French Indo China
2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to French Indo ChinaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 battleship and 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship and 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Japanese attack with 3 fighters, 8 infantry and 2 tactical_bombers
ANZAC defend with 3 armour, 1 factory_minor and 2 fighters; Americans defend with 1 bomber
Japanese roll dice for 2 battleships and 1 cruiser in French Indo China, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 3 fighters, 8 infantry and 2 tactical_bombers in French Indo China, round 2 : 5/13 hits, 4.17 expected hits
ANZAC roll dice for 3 armour, 1 bomber and 2 fighters in French Indo China, round 2 : 4/6 hits, 3.00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 3 armour owned by the ANZAC, 2 fighters owned by the ANZAC and 1 bomber owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 fighters and 7 infantry remaining. Battle score for attacker is 15
Casualties for ANZAC: 3 armour and 2 fighters
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 fighter, 1 infantry and 2 tactical_bombersNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo China to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to Philippines
2 fighters moved from Japan to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Americans : 0.00
ANZAC : 1.00
Japanese : 3.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Queensland to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
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scramble and ool?
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Scramble.
Best defense OOL for at least rounds 1 and 2.
If the dice is fair dice (close to Low Luck) for both sides, than continue to stick with OOL through round 2 at least. Towards the end, if it Japan looks like Japan is doing pretty well, and doens’t have to take a lot of plane hits to keep 2 tipped carriers than select for that. Of course I’ll trust and accept your judgement on this.
Desired End State is that Japan has a semblanc of a Navy left. I know ANZAC has a shot at the end, but that’s close to 50/50.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 bomber moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
5 artilleries and 5 infantry moved from Holland Belgium to France
French take France from Germans
French take Morocco from Americans
French take Algeria from Americans
French take Tunisia from British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
3 armour moved from Kazakhstan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
1 armour moved from Tsinghai to Samara
1 artillery and 3 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to SamaraCombat - British
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scramble?
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Scramble, best defense OOL.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Queensland to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 4 carriers, 1 destroyer, 8 fighters and 1 tactical_bomber
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/9 hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 4 carriers, 1 destroyer, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/14 hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 2 carriers owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 6/8 hits
Japanese roll dice for 4 carriers, 1 destroyer, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 8/14 hits
1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 battleship owned by the Americans, 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Japanese win with 2 carriers and 7 fighters remaining. Battle score for attacker is -85
Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
7 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 battleship, 1 destroyer and 2 transports moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship, 1 cruiser, 3 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Western United States
1 artillery placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5,6,4
Americans collect 59 PUs (3 lost to blockades); end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in Kiangsi
1 infantry placed in Kwangsi
1 artillery and 2 infantry placed in Kansu
1 artillery and 2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 3 armour, 1 battleship, 1 cruiser and 1 fighter; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
5 artilleries and 5 infantry moved from Holland Belgium to France
French take France from Germans
French take Morocco from Americans
French take Algeria from Americans
French take Tunisia from British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
3 armour moved from Kazakhstan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
1 armour moved from Tsinghai to Samara
1 artillery and 3 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to SamaraCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 2 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
British roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 113 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the British, 1 carrier owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 113 Sea Zone
British roll dice for 1 bomber in 113 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 2 fighters and 2 transports in 113 Sea Zone, round 3 : 2/2 hits
1 bomber owned by the British and 1 fighter owned by the Germans lost in 113 Sea Zone
Germans win with 1 fighter and 2 transports remaining. Battle score for attacker is -11
Casualties for Germans: 1 carrier, 1 destroyer and 1 fighter
Casualties for British: 2 bombers, 1 fighter and 1 tactical_bomber
Battle in Caucasus
British attack with 3 armour, 2 artilleries and 2 infantry
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 3 armour, 2 artilleries and 2 infantry in Caucasus, round 2 : 4/7 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the British and 1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Samara
British attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 4 artilleries
British roll dice for 1 armour, 1 artillery and 5 infantry in Samara, round 2 : 3/7 hits
Germans roll dice for 4 artilleries in Samara, round 2 : 2/4 hits
2 infantry owned by the British and 3 artilleries owned by the Germans lost in Samara
British roll dice for 1 armour, 1 artillery and 3 infantry in Samara, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Samara
British win, taking Samara from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 4 artilleries
Casualties for British: 2 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 mech_infantry moved from India to Shan State
1 armour moved from India to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Syria
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Egypt
1 fighter placed in United Kingdom
1 battleship and 1 cruiser placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3
British collect 41 PUs (2 lost to blockades); end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Greater Southern Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 armour moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Greater Southern Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 armour moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 1 armour
Italians roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Trans-Jordan
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Trans-Jordan to IraqPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 6 PUs (1 lost to blockades); end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : 1.83
British : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 cruisers and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Kazakhstan to French Indo China
1 armour moved from Kazakhstan to Rostov
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
1 mech_infantry moved from Kazakhstan to Tambov
1 armour and 1 fighter moved from Kazakhstan to RostovCombat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 carriers
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 carriers in 35 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 carriers in 35 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 carriers remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in Rostov
ANZAC attack with 2 armour and 1 fighter
Germans defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 2 armour and 1 fighter in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Rostov
ANZAC win, taking Rostov from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Tambov
ANZAC attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Tambov
ANZAC roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits
Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits
1 tactical_bomber owned by the ANZAC and 1 armour owned by the Germans lost in Tambov
ANZAC win, taking Tambov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for ANZAC: 1 tactical_bomberNon Combat Move - ANZAC
1 fighter moved from Tambov to Kazakhstan
1 fighter moved from Rostov to Kazakhstan
1 fighter moved from Kazakhstan to Trans-Jordan
1 artillery and 4 infantry moved from Sikang to Kazakhstan
1 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
1 bomber moved from French Indo China to SzechwanPlace Units - ANZAC
2 cruisers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
French collect 12 PUs (2 lost to blockades); end with 12 PUs -
did I ever get my 4 free infantry in france?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Southern France to France
1 armour moved from Southern France to France
2 mech_infantrys moved from Yugoslavia to France
2 artilleries moved from Western Germany to France
7 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Samara
1 infantry moved from Volgograd to Samara
2 armour moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Volgograd to Samara
1 fighter moved from Volgograd to Samara
1 fighter moved from Volgograd to Caucasus
1 mech_infantry moved from Belarus to Rostov
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Southern France to France
1 armour moved from Southern France to France
2 mech_infantrys moved from Yugoslavia to France
2 artilleries moved from Western Germany to France
7 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Samara
1 infantry moved from Volgograd to Samara
2 armour moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Volgograd to Samara
1 fighter moved from Volgograd to Samara
1 fighter moved from Volgograd to Caucasus
1 mech_infantry moved from Belarus to Rostov
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Smolensk to RussiaCombat - Germans
Battle in France
Germans attack with 1 armour, 2 artilleries, 1 fighter, 9 infantry and 5 mech_infantrys
British defend with 5 artilleries and 5 infantry; French defend with 1 airfield and 1 factory_minor
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 9 infantry and 5 mech_infantrys in France, round 2 : 4/18 hits, 4.33 expected hits
French roll dice for 5 artilleries and 5 infantry in France, round 2 : 2/10 hits, 3.33 expected hits
2 infantry owned by the Germans and 4 infantry owned by the British lost in France
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry and 5 mech_infantrys in France, round 3 : 4/16 hits, 4.00 expected hits
French roll dice for 5 artilleries and 1 infantry in France, round 3 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans, 3 artilleries owned by the British and 1 infantry owned by the British lost in France
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys in France, round 4 : 4/13 hits, 3.50 expected hits
French roll dice for 2 artilleries in France, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in France
Germans captures 12PUs while taking French capital
Germans win, taking France from French with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 6 infantry
Casualties for British: 5 artilleries and 5 infantry
Battle in Samara
Germans attack with 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys
British defend with 1 armour, 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys in Samara, round 2 : 2/8 hits, 2.33 expected hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Samara, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Samara
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys in Samara, round 3 : 3/7 hits, 2.17 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Samara
Germans win, taking Samara from British with 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery and 3 infantry
Battle in Rostov
Germans attack with 1 armour and 3 mech_infantrys
ANZAC defend with 2 armour
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.00 expected hits
ANZAC roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from ANZAC with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 2 armour
Battle in Caucasus
Germans attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 armour and 2 artilleries
Germans roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/8 hits, 3.67 expected hits
British roll dice for 3 armour and 2 artilleries in Caucasus, round 2 : 0/5 hits, 2.17 expected hits
2 artilleries owned by the British and 2 armour owned by the British lost in Caucasus
Germans roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/8 hits, 3.67 expected hits
British roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for British: 3 armour and 2 artilleriesNon Combat Move - Germans
1 fighter moved from Caucasus to Iraq
2 fighters moved from Samara to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Iraq
1 bomber moved from Caucasus to Ukraine
1 aaGun moved from Western Germany to France
1 fighter moved from France to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 factory_minor placed in Iraq
1 carrier and 1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 60 PUs (2 lost to blockades); end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : 2.33
British : -3.67
French : -0.00
ANZAC : 0.00 -
did I ever get my 4 free infantry in france?
France Round 2.
Also, FYI, rule book says it’s 12 IPCs worth of units on Paris. So technically, France could get 2 tanks or a bomber…ect.
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Do you want an edit or re-do a move or something since you forgot about liberating Paris on round 2?
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Bump. I don’t surrender yet! Germany is still securing territory.
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Bump.
Hey if you come back even after 3 bumps, I’m ok with playing this out. I give myself only like 10-15% chance of winning the game.
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Bump.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians