@Martin just a heads up, I made a couple non-combat edits
Sent US units to Morocco and decided to take Brazil instead when starting UK’s turn Moved a UK troop to Alexandriaplease just make sure to use the most recent version!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
ANZAC attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 factory_minor and 1 fighter
ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in French Indo China, round 2 : 1/5 hits
Japanese roll dice for 1 fighter in French Indo China, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 fighter moved from French Indo China to India
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Caroline Islands to Kwangsi
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 bomber and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 47 PUs;
Germans buy 1 artillery, 2 bombers, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Baltic States
1 armour, 11 artilleries, 10 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
9 armour moved from Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Eastern Poland to Russia
1 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Finland to Vyborg
1 fighter moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Finland to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/6 hits, 2.00 expected hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Holland Belgium
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans retreated to Western Germany
British win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Baltic States
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Baltic States, round 2 : 4/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 11 artilleries, 10 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 11 artilleries, 10 infantry and 5 mech_infantrys in Bryansk, round 2 : 8/36 hits, 13.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 11 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Bryansk
1 fighter moved from Baltic States to Ukraine
1 tactical_bomber moved from Vyborg to Eastern Poland
1 fighter moved from Vyborg to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
2 tactical_bombers moved from Baltic States to Eastern Poland
2 bombers moved from Russia to Eastern Poland
1 aaGun moved from Western Ukraine to Bryansk
2 fighters moved from Holland Belgium to Eastern Poland
1 infantry and 1 mech_infantry moved from Finland to 115 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Western Germany
Place Units - Germans
2 mech_infantrys and 1 tactical_bomber placed in Ukraine
1 artillery and 2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -5.83
British : 0.67
Russians : 1.00
Good job getting FIC. I haven’t seen a 1,2,3 punch on land like that before, only naval. In the future, I’ll definitely have to battle calc for that possibility.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Russia
1 tactical_bomber moved from Baltic States to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Smolensk
2 artilleries moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Volgograd to Tambov
1 infantry moved from Urals to Vologda
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Vologda
2 infantry moved from Yenisey to Timguska
2 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
Place Units - Russians
6 infantry placed in Russia
Russians undo move 1.
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 52 PUs;
Japanese buy 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Formosa to 33 Sea Zone
2 battleships moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to Kiangsu
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Kiangsu
2 mech_infantrys moved from Anhwe to Kiangsu
1 mech_infantry moved from Anhwe to Kiangsu
You have a scramble option at SZ 33?
SCRAMBLE!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 52 PUs;
Japanese buy 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Formosa to 33 Sea Zone
2 battleships moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to Kiangsu
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Kiangsu
2 mech_infantrys moved from Anhwe to Kiangsu
1 mech_infantry moved from Anhwe to Kiangsu
Combat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Kiangsu
Japanese attack with 1 fighter, 1 infantry and 3 mech_infantrys
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Kiangsu, round 2 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 tactical_bomber
Americans defend with 1 cruiser and 2 transports; ANZAC defend with 1 transport
Japanese roll dice for 2 battleships, 1 cruiser and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 cruiser and 3 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 36 Sea Zone
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser and 2 transports
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 5 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 carrier, 3 destroyers, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 4/11 hits, 5.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 carrier, 3 destroyers and 2 tactical_bombers
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 33 Sea Zone and was removed
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 carriers moved from 37 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from Kiangsu to Jehol
3 infantry moved from Manchuria to Jehol
1 carrier moved from 6 Sea Zone to 34 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 factory_minor placed in Shantung
3 infantry placed in Manchuria
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 1.50
Chinese : 0.33
UK_Pacific : 1.33
Japanese : 0.17
My last casualties in the sea battle were supposed to be 1 fighter and 1 tac. Sea battle didn’t go as anticipated. Looks like Japan is about finished!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 52 PUs;
Japanese buy 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Formosa to 33 Sea Zone
2 battleships moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to Kiangsu
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Kiangsu
2 mech_infantrys moved from Anhwe to Kiangsu
1 mech_infantry moved from Anhwe to Kiangsu
Combat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Kiangsu
Japanese attack with 1 fighter, 1 infantry and 3 mech_infantrys
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Kiangsu, round 2 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 tactical_bomber
Americans defend with 1 cruiser and 2 transports; ANZAC defend with 1 transport
Japanese roll dice for 2 battleships, 1 cruiser and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 cruiser and 3 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 36 Sea Zone
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser and 2 transports
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 5 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 carrier, 3 destroyers, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 4/11 hits, 5.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 carrier, 3 destroyers and 2 tactical_bombers
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 33 Sea Zone and was removed
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 carriers moved from 37 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from Kiangsu to Jehol
3 infantry moved from Manchuria to Jehol
1 carrier moved from 6 Sea Zone to 34 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 factory_minor placed in Shantung
3 infantry placed in Manchuria
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hainan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Philippines: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.50
Chinese : 0.33
UK_Pacific : 1.33
Japanese : 0.17
I did one non-combat move edit at the end. If you’re not ok, change it back. Thanks.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 tactical_bomber moved from India to 36 Sea Zone
1 bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Brazil to British Guiana
Combat - Americans
scamble or suicide tokens in sz 6?
3 tokens on battleship and carrier
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 tactical_bomber moved from India to 36 Sea Zone
1 bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Brazil to British Guiana
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,5,6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,5,3
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in 36 Sea Zone
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 2 battleships and 1 cruiser
Americans roll dice for 1 bomber and 1 tactical_bomber in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships and 1 cruiser in 36 Sea Zone, round 2 : 3/3 hits
1 bomber owned by the Americans and 1 tactical_bomber owned by the Americans lost in 36 Sea Zone
Japanese win, taking Korea from Japanese with 2 battleships and 1 cruiser remaining. Battle score for attacker is -23
Casualties for Americans: 1 bomber and 1 tactical_bomber
Non Combat Move - Americans
2 infantry moved from Kwangsi to French Indo China
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
1 bomber moved from Western United States to Amur
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
2 infantry placed in Anhwe
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Holland Belgium to Southern France
British take Southern France from Germans
Combat - British
Scramble?
No scramble. That would have been the one to safely assume no scramble!
ha, my girlfriend was with me while I was doing that one and I even said “he’d be crazy to scramble, but I’ll ask anyway, because you never know” :lol: