18L JDOW Axis vs majikforce BM3

  • '22 '16

    More lone inf killing planes.  Love it! :|

  • '15 '14

    Sorry, forgot to attack Suiyuyan

    A
    DiceRolls: 19@1 1@3; Total Hits: 319@1: (4, 1, 3, 6, 4, 1, 5, 5, 4, 2, 6, 5, 6, 2, 1, 5, 2, 5, 6)1@3: (6)

    D
    DiceRolls: 5@2; Total Hits: 15@2: (3, 3, 3, 2, 3)

  • '15 '14

    R2

    DiceRolls: 18@1 1@3; Total Hits: 318@1: (6, 6, 2, 4, 5, 1, 1, 3, 4, 2, 5, 5, 2, 3, 4, 6, 1, 3)1@3: (4)

    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 4 infantry; Remaining resources: 27 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from West India to Eastern Persia
                1 fighter moved from India to Eastern Persia
                1 tactical_bomber moved from India to Eastern Persia
                3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Kazakhstan
                2 fighters moved from 80 Sea Zone to 81 Sea Zone
                1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from French Indo China to Shan State
                3 fighters moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 81 Sea Zone
                    Japanese attack with 1 cruiser, 2 fighters and 1 tactical_bomber
                    British defend with 1 carrier
                        Japanese roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
                        British roll dice for 1 carrier in 81 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 carrier owned by the British lost in 81 Sea Zone
                    Japanese win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for British: 1 carrier
                Battle in Eastern Persia
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/4 hits, 1,50 expected hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    Russians defend with 1 armour
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits, 2,17 expected hits
                        Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
                        1 tactical_bomber owned by the Japanese and 1 armour owned by the Russians lost in Kazakhstan
                    Japanese win with 3 fighters remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Russians: 1 armour
                Battle in Shan State
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,33 expected hits
                        Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Shan State
                    Japanese win, taking Shan State from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Suiyuyan: 5 infantry
                EDIT: Changing ownership of Suiyuyan from Chinese to Japanese
                EDIT: Removing units owned by Japanese from Chahar: 1 aaGun, 1 armour, 14 infantry and 5 mech_infantrys
                EDIT: Adding units owned by Japanese to Suiyuyan: 1 aaGun, 1 armour, 11 infantry and 5 mech_infantrys
                EDIT: Turning off Edit Mode
                2 fighters and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
                3 fighters moved from Kazakhstan to Volgograd
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Volgograd
                1 fighter moved from 80 Sea Zone to Volgograd
                1 mech_infantry moved from 80 Sea Zone to Iraq
                3 fighters and 1 tactical_bomber moved from Shan State to 80 Sea Zone
                3 fighters moved from French Indo China to 80 Sea Zone

    Place Units - Japanese
                1 infantry placed in French Indo China
                1 infantry placed in French Indo China
                2 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,3,1,4,2,5,6,1,6,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,1,3,3,5,4
                Japanese collect 6 PUs (19 lost to blockades); end with 33 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    British : -1,00
        Americans : -0,33
        Russians : 0,50
        Japanese : 0,67

    triplea_42064_Jap10.tsvg

  • '15 '14

    @majikforce:

    More lone inf killing planes.  Love it! :|

    Yeah, my foot soldiers hit very well against planes in this game.

  • '22 '16

    Bah!!  I concede.  The dice just wouldn’t give me a chance in these last couple of turns.  Good strategy by you.  I should’ve never been so indecisive against Japan.  I should of kept after the capital take out.  You had the one ridiculous turn in the Atlantic wall to slow that down,and I didn’t put up hardly any resistance with Russia.  I liked the Japan smash and grab that really caught me off guard.  Great axis cooperation!  I had fun and learned alot!  I’d ask for a rematch but I need to finish up all my games soon and take a break for awhile.  Alot of life stuff happening right now.  Happy gaming and I hope you are successful in the rest of your games.  Be well Tobias!

    -Jason

  • '15 '14

    Uhh, some slaughter was going on according the Marti dice:D

    Jason,

    thanks a lot for the kind words, very interesting game. I can imagine it as at least satisfying to have Japan down and I can admit that it does not feel well.

    However, I believe the outcome was inevitable regardless whether you had continued to siege Tokyo or grab all Japanese territory.

    The decisive elements took place in the first 6 turns. Germans had a bumpy start but still managed to capture Moscow in turn 6 already without making any concessions. From there it was inevitable that the Germans soon will knock with overwhelming force at the doors of Egypt. As secure as it was in GoT Season 1 EP 1 that the white walkers will sooner or later come to the wall with overwhelming force:-)

    So this game was a race against the Clock with the Germans having an early start. If everything goes 1-3 turns slower such games can go into a different direction and the Germans cannot hold against all Allies without Japan.

    All of success for your remaining games and I am happy to start a rematch when the time allows it.

    Best regards,
    Tobias

Suggested Topics

  • 8
  • 42
  • 77
  • 114
  • 116
  • 127
  • 137
  • 151
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.4k

Users

39.9k

Topics

1.7m

Posts