Test summary from TripleA, engine version: 2.6.14418, time: 16:26:49
Savegame
Odonis (Axis) vs StuckTojo (Allies +24) No VC G40L
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Hell, yeah!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Anhwe to Korea
1 bomber moved from Anhwe to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
2 fighters and 1 tactical_bomber moved from Kwangsi to BurmaCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour
Casualties for Japanese: 1 fighter
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 3 infantry
AA fire in Korea : 0/3 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Korea, round 2 : 3/6 hits
Russians roll dice for 1 aaGun and 3 infantry in Korea, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Korea, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Kansu
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 cruiser and 1 fighter; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 7/14 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/6 hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers and 2 transports in 54 Sea Zone, round 2 : 3/6 hits
1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 4/12 hits
Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 2 transports in 54 Sea Zone, round 3 : 6/8 hits
3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 5/8 hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 54 Sea Zone, round 4 : 2/4 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 bomber owned by the Japanese, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 tactical_bomber and 2 transports
Casualties for Japanese: 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomberNon Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Korea to Manchuria
1 artillery moved from Anhwe to Kweichow
4 infantry moved from Hopei to Shensi
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from Szechwan to French Indo China
1 bomber moved from Kansu to KweichowPlace Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
sorry - going away for the weekend and back Wednesday, can pick up the game then.
Cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from New Guinea to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 2 battleships and 2 carriers in 54 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans, 1 bomber owned by the Americans, 1 destroyer owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 54 Sea Zone
Japanese win with 2 battleships, 2 carriers and 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber, 1 destroyer and 1 submarine
Casualties for Japanese: 2 tactical_bombers
Battle in 92 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Italians defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser and 1 destroyerNon Combat Move - Americans
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
2 mech_infantrys moved from 86 Sea Zone to Brazil
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
UK fighters should have been forced to land after the US carrier took a keel. Must be a bug in the software. I’ll fix it on Japan’s turn.
Also, I assume you’d want to lose 2 Japanese tacs rather than battleships or fighters since they defend at less. Feel free to change it if I’m wrong. (keeling your carriers would have caused you to lose all your planes, obviously, so I assumed you didn’t want that)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from New Guinea to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 2 battleships and 2 carriers in 54 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans, 1 bomber owned by the Americans, 1 destroyer owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 54 Sea Zone
Japanese win with 2 battleships, 2 carriers and 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber, 1 destroyer and 1 submarine
Casualties for Japanese: 2 tactical_bombers
Battle in 92 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Italians defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser and 1 destroyerNon Combat Move - Americans
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
2 mech_infantrys moved from 86 Sea Zone to Brazil
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
British buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
1 bomber moved from Persia to Burma
1 fighter moved from Morocco to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Burma
British attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Burma, round 2 : 2/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
3 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from India to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Trans-Jordan to India
1 fighter moved from Trans-Jordan to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Tunisia to Libya
1 fighter moved from 98 Sea Zone to Trans-JordanPlace Units - British
1 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
1 factory_minor placed in Iraq
1 artillery and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Romania to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 2 armour, 1 fighter and 2 mech_infantrys
Russians defend with 4 infantry
Italians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 4/5 hits
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 1/4 hits
4 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 4 infantryNon Combat Move - Italians
1 fighter moved from Western Ukraine to Romania
1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer placed in 93 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 transport moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 fighter moved from New South Wales to Queensland
1 artillery moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South Australia
2 fighters moved from India to Burma
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,6,6,2,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 transport moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 fighter moved from New South Wales to Queensland
1 artillery moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South Australia
2 fighters moved from India to Burma
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,6,6,2,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to ArchangelCombat - Germans
Battle in Bessarabia
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Normandy Bordeaux to France
4 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 aaGuns, 12 armour, 3 artilleries, 13 infantry and 17 mech_infantrys moved from Eastern Poland to Belarus
1 tactical_bomber moved from Bessarabia to Novgorod
1 bomber moved from Bessarabia to Novgorod
1 bomber moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
5 infantry moved from Novgorod to Belarus
1 armour moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Bulgaria to RomaniaPlace Units - Germans
3 armour placed in Novgorod
5 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
Germans undo move 2.
2 mech_infantrys placed in France
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Timguska to Kansu
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
4 fighters moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 4 infantry in Kansu, round 2 : 1/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kansu
Russians roll dice for 4 infantry in Kansu, round 3 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 4 fighters and 4 infantry
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 4 fighters and 4 infantry in Western Ukraine, round 2 : 3/8 hits
Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits
1 mech_infantry owned by the Italians, 2 armour owned by the Italians and 2 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Russia
4 aaGuns, 2 armour, 5 artilleries, 24 infantry and 2 mech_infantrys moved from Bryansk to Russia
6 infantry moved from Novosibirsk to Samara
1 aaGun moved from Timguska to Kansu
1 tactical_bomber moved from Kazakhstan to Russia
4 fighters moved from Western Ukraine to RussiaPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
4 infantry moved from Shensi to Kansu
3 mech_infantrys moved from Kweichow to Sikang
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Kweichow to Kansu
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to SiberiaCombat - Japanese
Battle in Siberia
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking Siberia from Russians, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 bomber and 4 infantry
Russians defend with 1 aaGun and 3 infantry
AA fire in Kansu : 0/1 hits
Japanese roll dice for 1 bomber and 4 infantry in Kansu, round 2 : 1/5 hits
Chinese roll dice for 1 aaGun and 3 infantry in Kansu, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Kansu
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 3 : 1/3 hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 4 : 0/3 hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 5 : 1/2 hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits
1 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 6 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Japanese: 3 infantry
Battle in Sikang
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/5 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits
2 mech_infantrys owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Celebes
2 battleships, 2 carriers and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 bomber moved from Kansu to Shensi
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Manchuria to French Indo ChinaPlace Units - Japanese
2 armour and 1 artillery placed in French Indo China
1 artillery and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Manchuria
1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 93 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from 5 Sea Zone to Soviet Far East
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to Northern Territory
1 carrier moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 93 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from 5 Sea Zone to Soviet Far East
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to Northern Territory
1 carrier moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 1 armour, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 armour moved from Caucasus to Sikang
1 bomber moved from India to Sikang
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Shan State
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - British
Battle in 94 Sea Zone
British attack with 1 destroyer and 3 fighters
Italians defend with 1 cruiser
British roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
British attack with 1 armour and 1 bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 bomber in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 armour owned by the British lost in Sikang
retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
1 bomber moved from Sikang to Persia
3 infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 artillery moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Libya to Tobruk
1 fighter moved from 94 Sea Zone to Trans-Jordan
2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 fighter and 1 tactical_bomber moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
2 infantry moved from India to BurmaPlace Units - British
1 transport placed in 98 Sea Zone
1 infantry and 1 mech_infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in IraqTurn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 104 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from Romania to Southern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
1 battleship moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 60 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
1 fighter moved from Queensland to Hawaiian Islands
2 aaGuns moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from Northern Territory to Queensland
2 fighters moved from Burma to Eastern Persia
2 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 60 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
1 fighter moved from Queensland to Hawaiian Islands
2 aaGuns moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from Northern Territory to Queensland
2 fighters moved from Burma to Eastern Persia
2 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
2 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Novgorod to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 5 interceptors out of Russia
Attackers Fire, : 0/3 hits
Defenders Fire, : 1/5 hits
1 bomber owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 5/6 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 91 Sea Zone, round 3 : 2/3 hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
Battle in Western Ukraine
Germans attack with 4 armour, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 4/6 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 carriers moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
3 armour moved from Novgorod to Bryansk
3 aaGuns, 12 armour, 4 artilleries, 18 infantry and 17 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Romania to Bulgaria
1 artillery moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from France to Yugoslavia
1 tactical_bomber moved from Bryansk to Novgorod
2 bombers moved from Russia to NovgorodPlace Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
1 infantry placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
I assumed you would want to intercept in Russia, and it worked out well for you!