Ok, I’ll ask. How do you determine or play by avg dice?
Koen vs Maxi
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 5 armour and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Kweichow
1 infantry moved from Hopei to Kweichow
4 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
3 fighters moved from French Indo China to Yunnan
3 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 artilleries moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to Kweichow
1 fighter moved from Anhwe to Kweichow
2 bombers moved from French Indo China to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in Celebes
Battle in Kweichow
Japanese attack with 1 armour, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 10 infantry
Japanese roll dice for 1 armour, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 2/12 hits
Chinese roll dice for 10 infantry in Kweichow, round 2 : 6/10 hits
5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
1 armour owned by the Japanese retreated to Hopei
Chinese win, taking Celebes from Dutch with 8 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 2 infantry
Casualties for Japanese: 5 infantry and 1 mech_infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 infantry and 1 mech_infantry
AA fire in Yunnan : 0/3 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/11 hits
Chinese roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 aaGun owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Kiangsu to Anhwe
3 fighters moved from Yunnan to Anhwe
3 tactical_bombers moved from Yunnan to Anhwe
2 bombers moved from Yunnan to French Indo China
3 fighters and 2 tactical_bombers moved from Kweichow to French Indo ChinaPlace Units - Japanese
7 infantry placed in Japan
3 armour placed in French Indo China
2 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
2 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 fighter moved from Tunisia to Morocco
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 bomber moved from Southern Italy to UkraineCombat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in French West Africa
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Morocco, round 2 : 2/4 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking French West Africa from French, taking Morocco from French with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Morocco to Gibraltar
2 fighters moved from Tobruk to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 aaGuns moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Tobruk to Libya
1 bomber moved from Ukraine to Slovakia HungaryPlace Units - Italians
1 mech_infantry placed in Northern Italy
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
Round 4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 transports moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour and 6 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
3 bombers and 2 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 carrier, 1 cruiser and 1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 battleship and 1 carrier moved from 111 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 6 armour, 3 bombers, 4 fighters, 6 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 1/11 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits
Germans roll dice for 6 armour, 3 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in United Kingdom, round 2 : 11/22 hits
British roll dice for 5 aaGuns, 1 artillery, 2 fighters, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/19 hits
5 aaGuns owned by the British, 6 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 5 armour, 3 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 3 : 10/15 hits
British roll dice for 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/12 hits
1 mech_infantry owned by the British, 2 fighters owned by the Germans, 4 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 8 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 3 bombers, 1 fighter and 3 tactical_bombers in United Kingdom, round 4 : 5/8 hits
British roll dice for 2 fighters in United Kingdom, round 4 : 1/2 hits
1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 5 armour, 3 fighters, 6 infantry and 2 tactical_bombers
Casualties for British: 5 aaGuns, 1 artillery, 2 fighters, 13 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
3 aaGuns, 4 artilleries and 14 infantry moved from Poland to Eastern Poland
3 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
1 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
4 armour and 1 mech_infantry placed in Western Germany
Germans undo move 1.
8 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
awww that became a bit costly;(
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I got 4 times a “1” with 5 dice with the AA: it can always get worse…
I guess you win this game, well done
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 9 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
3 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Hopei to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Anhwe to Kweichow
2 armour moved from Kiangsu to Hunan
5 fighters moved from French Indo China to Yunnan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
2 tactical_bombers moved from French Indo China to Malaya
2 bombers moved from French Indo China to MalayaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Yunnan
Japanese attack with 3 armour, 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
British defend with 4 mech_infantrys; Chinese defend with 6 infantry
Japanese roll dice for 3 armour, 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/12 hits
Chinese roll dice for 6 infantry and 4 mech_infantrys in Yunnan, round 2 : 2/10 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 armour, 6 fighters and 1 tactical_bomber in Yunnan, round 3 : 5/10 hits
Chinese roll dice for 2 infantry and 4 mech_infantrys in Yunnan, round 3 : 2/6 hits
3 mech_infantrys owned by the British, 2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Yunnan, round 4 : 7/8 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
Japanese win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 4 mech_infantrys
Casualties for Chinese: 6 infantry
Casualties for Japanese: 3 armour, 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 3/8 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 transports moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Malaya to French Indo China
1 bomber moved from Malaya to French Indo China
1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 20 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
6 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 aaGun moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 fighter moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
2 tactical_bombers moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to KwangtungPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 destroyer placed in 6 Sea Zone
6 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
I dont think it is decided yet. germany is pretty weak. dident think you would win with so many units left with russia…
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We can play on for a round or 2, see what comes out
Kamikaze decision for Japan -
2 on each carrier
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italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Slovakia Hungary to UkraineCombat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 6 submarines and 1 transport
6 submarines owned by the Americans Submerged
Italians roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Libya to Tunisia
1 artillery moved from Morocco to Algeria
1 mech_infantry moved from Northern Italy to Greater Southern Germany
1 bomber moved from Ukraine to Yugoslavia
1 mech_infantry moved from Greater Southern Germany to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
2 armour placed in Northern Italy
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from French West Africa: 1 infantry
EDIT: Changing ownership of Gold Coast from British to Italians
EDIT: Adding units owned by Italians to Gold Coast: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 23 to 24
EDIT: Turning off Edit Mode -
round 5
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Finland to Karelia
1 armour moved from United Kingdom to Scotland
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 109 Sea Zone to 106 Sea Zone
2 bombers moved from Western Germany to NovgorodCombat - Germans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 7,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 7 infantry in Karelia, round 3 : 1/7 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 armour and 2 infantry
British defend with 1 airfield and 1 armour
Germans roll dice for 1 armour and 2 infantry in Scotland, round 2 : 0/3 hits
British roll dice for 1 armour in Scotland, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 infantry in Scotland, round 3 : 1/3 hits
British roll dice for 1 armour in Scotland, round 3 : 0/1 hits
1 armour owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 106 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarineNon Combat Move - Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 110 Sea Zone to 109 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 111 Sea Zone
1 cruiser moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
3 armour moved from Western Germany to Greater Southern Germany
2 bombers moved from Novgorod to GermanyPlace Units - Germans
10 infantry placed in Germany
10 armour placed in Western Germany
1 infantry placed in United KingdomTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
japan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Sikang to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
5 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Korea
2 bombers moved from French Indo China to Korea
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 armour moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
2 fighters moved from French Indo China to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter moved from French Indo China to Malaya
1 armour moved from Yunnan to Szechwan
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
Americans defend with 1 armour, 2 artilleries and 5 infantry; ANZAC defend with 1 aaGun and 1 infantry
AA fire in Korea : 0/3 hits
Japanese roll dice for 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Korea, round 2 : 4/11 hits
Americans roll dice for 1 aaGun, 1 armour, 2 artilleries and 6 infantry in Korea, round 2 : 1/9 hits
1 infantry owned by the Japanese, 1 aaGun owned by the ANZAC and 3 infantry owned by the Americans lost in Korea
Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 3 : 4/10 hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 3 : 1/6 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Korea, round 4 : 4/9 hits
Americans roll dice for 1 armour and 1 artillery in Korea, round 4 : 0/2 hits
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Americans: 1 armour, 2 artilleries and 5 infantry
Casualties for Japanese: 2 infantry
Battle in Malaya
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Shensi to Szechwan
1 aaGun moved from Kweichow to Szechwan
2 mech_infantrys moved from Kiangsu to Hopei
2 fighters moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to French Indo China
2 tactical_bombers moved from Malaya to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangtung to Manchuria
2 fighters moved from Korea to Manchuria
2 tactical_bombers moved from Korea to Manchuria
2 bombers moved from Korea to Manchuria
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,2,2,6,6,4,2,6,4,3,2,5,1,3,1,2,5,5,2,3,2,3,5,5
Japanese collect 51 PUs (11 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
I see that I forgot to move my Russian inf to Korea. Now this game is lost.
you win, well done
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i can edit that for you - just tell me where to
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Ahh sorry i misunderstood. See that i have attacked your stack without the russian inf present.
If you want we can start a new game - and maybe switch sides?