Game History
Round: 4 Purchase Units - Americans Americans buy 6 artilleries and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to South Atlantic Sea Zone 2 artilleries, 2 infantry and 2 transports moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 2 artilleries and 2 infantry moved from Bay of Biscay Sea Zone to France Americans take France from Germans 1 destroyer moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 6 infantry moved from United States to U.S. Eastern Coast Sea Zone 6 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 6 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 transport moved from South Atlantic Sea Zone to U.S. Eastern Coast Sea Zone 1 bomber moved from Tunisia to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Bombing raid in Northern Italy rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Non Combat Move - Americans 1 bomber moved from Northern Italy to Libya Place Units - Americans 6 artilleries placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 45 PUsBar91 (axis) v Volde (allies) G40
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Edits are because I can’t navy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer and 1 submarine
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
French roll dice for 1 cruiser in 96 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the French lost in 96 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -20
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Combat Hit Differential Summary :
Italians : 0.50
French : -1.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
3 infantry and 2 transports moved from 112 Sea Zone to 104 Sea Zone
3 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Gibraltar
1 bomber moved from Western Germany to Morocco
1 cruiser, 1 destroyer and 1 fighter moved from 112 Sea Zone to 91 Sea ZonePurchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Morocco
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Gibraltar
Germans attack with 2 bombers and 3 infantry
British defend with 1 airfield, 1 bomber, 1 fighter and 1 harbour
Germans roll dice for 2 bombers and 3 infantry in Gibraltar, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 bomber owned by the British and 1 fighter owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for British: 1 bomber and 1 fighterNon Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
4 infantry moved from Germany to Poland
2 mech_infantrys moved from Germany to Poland
6 armour moved from Germany to Poland
2 artilleries moved from Germany to Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Southern France to Yugoslavia
2 bombers moved from Gibraltar to Algeria
2 artilleries moved from Southern France to Normandy Bordeaux
3 tactical_bombers moved from Western Germany to Southern Italy
1 fighter moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to AlgeriaPlace Units - Germans
1 artillery and 8 infantry placed in Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -0.17
British : 0.17
French : 0.33 -
I assumed no scramble from Gib. You can re-roll it if you so choose. I did attempt shore fire on Morocco but it missed, and you fighter got a hit in its land defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
14 infantry moved from Amur to KoreaPurchase Units - Russians
Russians buy 3 armour and 5 artilleries; Remaining resources: 0 PUs;Combat - Russians
Battle in Korea
Russians attack with 14 infantry
Japanese defend with 4 infantry
Russians roll dice for 14 infantry in Korea, round 2 : 0/14 hits, 2.33 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 13 infantry in Korea, round 3 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 4 infantry in Korea, round 3 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Korea
Russians roll dice for 13 infantry in Korea, round 4 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Japanese: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 3 artilleries and 8 infantry moved from Novgorod to Belarus
2 infantry moved from Bessarabia to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Baltic States to Belarus
2 armour moved from Russia to Bryansk
6 infantry moved from Vologda to Russia
4 infantry moved from Buryatia to Amur
2 aaGuns moved from Amur to Korea
1 submarine moved from 111 Sea Zone to 125 Sea ZonePlace Units - Russians
1 armour and 2 artilleries placed in Ukraine
2 artilleries placed in Novgorod
1 artillery placed in Novgorod
2 armour placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Baltic States: 5 infantry
EDIT: Adding units owned by Russians to Eastern Poland: 2 infantry
EDIT: Removing units owned by Russians from Belarus: 7 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 39 PUs (1 lost to blockades); end with 39 PUsCombat Hit Differential Summary :
Russians : -2.67
Japanese : -1.33 -
I’m kicking myself - I meant to block your GER fleet to Gib with the French dd non com, that’s why he wasn’t in the combat in the med where the French pissed all over themselves. Oh well, at least you committed to a direction now :P
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I was wondering what happened there. I thought maybe you decided you’d rather keep the British fleet since you got diced with the French against the Italians…completely changed my turn though so this is about to get interesting. \
The edit was because I meant to buy a minor and not an factory upgrade. I don’t know how to get rid of that upgrade now. Maybe I can place and edit it out next turn on the minor i placed this time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
5 infantry moved from Manchuria to Korea
1 bomber, 2 fighters and 2 tactical_bombers moved from Japan to Korea
2 bombers moved from Kiangsi to Korea
1 artillery and 2 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsi to YunnanPurchase Units - Japanese
Japanese buy 1 factory_upgrade, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5.00 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Korea
Japanese attack with 3 bombers, 2 fighters, 9 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
AA fire in Korea : 1/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese lost in Korea
Japanese roll dice for 3 bombers, 2 fighters, 9 infantry and 1 tactical_bomber in Korea, round 2 : 4/15 hits, 5.17 expected hits
Russians roll dice for 2 aaGuns and 12 infantry in Korea, round 2 : 3/12 hits, 4.00 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 3 bombers, 2 fighters, 6 infantry and 1 tactical_bomber in Korea, round 3 : 7/12 hits, 4.67 expected hits
Russians roll dice for 10 infantry in Korea, round 3 : 4/10 hits, 3.33 expected hits
4 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Korea
Japanese roll dice for 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Korea, round 4 : 4/8 hits, 4.00 expected hits
Russians roll dice for 3 infantry in Korea, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 8 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 12 infantryNon Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 tactical_bombers moved from Paulau Island to Kiangsi
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 58 Sea Zone
1 fighter moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 aaGun moved from Manchuria to Korea
3 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
3 artilleries and 3 infantry moved from 20 Sea Zone to KiangsiPlace Units - Japanese
1 fighter and 4 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
AA fire in Korea : : 0.00
Chinese : -1.00
Russians : -0.33
Japanese : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Removing units owned by Chinese from Szechwan: 5 infantry
EDIT: Turning off Edit ModePlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPolitics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
4 fighters moved from United Kingdom to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
3 infantry moved from Shan State to Siam
1 armour and 1 mech_infantry moved from Burma to Siam
5 infantry moved from Shan State to Yunnan
2 armour and 3 mech_infantrys moved from India to Yunnan
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 mech_infantry moved from Burma to Yunnan
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from ItaliansPurchase Units - British
British buy 3 destroyers; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Siam
British attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Siam, round 2 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 91 Sea Zone
British attack with 5 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
British roll dice for 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 91 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 cruiser owned by the Germans and 5 fighters owned by the British lost in 91 Sea Zone
British roll dice for 1 tactical_bomber in 91 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 fighters and 5 transports in 91 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 tactical_bomber owned by the British lost in 91 Sea Zone
Germans win with 2 fighters and 5 transports remaining. Battle score for attacker is -25
Casualties for British: 5 fighters and 1 tactical_bomber
Casualties for Germans: 1 carrier, 1 cruiser and 1 destroyer
Battle in Yunnan
British attack with 2 armour, 5 infantry and 4 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British roll dice for 2 armour, 5 infantry and 4 mech_infantrys in Yunnan, round 2 : 4/11 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.83 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
2 fighters owned by the Germans forced to land in GibraltarNon Combat Move - British
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 destroyer moved from 41 Sea Zone to 40 Sea Zone
1 cruiser moved from 41 Sea Zone to 78 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Egypt to AlexandriaPlace Units - British
2 destroyers placed in 109 Sea Zone
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 28 PUs (3 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship
EDIT: Adding units owned by UK_Pacific to 42 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,6,6,6,2,3,5
UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys
Some Units in 42 Sea Zone change ownership: 1 battleshipCombat Hit Differential Summary :
Germans : 2.17
British : 2.67
Neutral_Axis : 1.67
Japanese : 1.33 -
I had to re-do the turn before it was posted but the Chinese battle was already done. I just edited in the results.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
EDIT: Turning off Edit ModeCombat Move - Italians
1 destroyer and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishPurchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 destroyers, 2 fighters and 2 submarines
British defend with 1 carrier and 2 cruisers; French defend with 1 destroyer
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
British roll dice for 1 carrier, 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
1 destroyer owned by the French, 2 submarines owned by the Italians and 1 carrier owned by the British lost in 92 Sea Zone
Italians roll dice for 1 bomber, 2 destroyers and 2 fighters in 92 Sea Zone, round 3 : 4/5 hits, 2.33 expected hits
British roll dice for 2 cruisers in 92 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
2 cruisers owned by the British lost in 92 Sea Zone
Italians win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 36
Casualties for Italians: 2 submarines
Casualties for British: 1 carrier and 2 cruisers
Casualties for French: 1 destroyerNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Southern France
1 mech_infantry moved from Algeria to Libya
1 artillery moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 battleship and 2 cruisers moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from Italian Somaliland to Kenya
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Romania to Slovakia HungaryPlace Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 battleship and 2 cruisers
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 battleship and 2 cruisers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 1.67
British : -0.67 -
I changed my losses off Gib to lose a fighter and keep the carrier. Keep it alive is my #1 priority.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 26 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Algeria to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Algeria to 109 Sea Zone
2 tactical_bombers moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea ZonePurchase Units - Germans
Combat Hit Differential Summary :
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Scramble the French fighter to either 109 or 110?
Buy is 7 infantry, 2 transports, 2 subs, a destroyer
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No Scramble
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Test summary from TripleA, engine version: 1.9, time: 6:08:02 PM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Algeria to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Algeria to 109 Sea Zone
2 tactical_bombers moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea ZonePurchase Units - Germans
Germans buy 1 destroyer, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Germans
Battle in 109 Sea Zone
Germans attack with 3 bombers, 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 2 destroyers
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 2 : 6/6 hits, 3.67 expected hits
British roll dice for 2 destroyers in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win with 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 2 destroyers
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 carrier and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
3 bombers moved from 109 Sea Zone to Holland Belgium
1 fighter moved from Southern Italy to Gibraltar
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Morocco to Tunisia
2 artilleries moved from Poland to Germany
2 mech_infantrys moved from Poland to Slovakia Hungary
4 armour moved from Poland to Germany
3 armour moved from Poland to Germany
1 infantry moved from Germany to Western Germany
6 infantry moved from Germany to Poland
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Romania
7 armour moved from Germany to Western Germany
2 artilleries moved from Slovakia Hungary to RomaniaPlace Units - Germans
7 infantry placed in Western Germany
1 destroyer and 2 transports placed in 112 Sea Zone
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 0.83
British : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Purchase Units - Russians
Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 aaGuns, 4 artilleries and 14 infantry moved from Belarus to Eastern Poland
2 aaGuns, 6 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Baltic States to Eastern Poland
1 armour and 2 artilleries moved from Ukraine to Western Ukraine
1 armour moved from Western Ukraine to Eastern Poland
3 artilleries moved from Novgorod to Belarus
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 armour moved from Bryansk to Eastern Poland
2 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
2 armour moved from Russia to Western Ukraine
6 infantry moved from Russia to BryanskPlace Units - Russians
3 armour placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
-
Test summary from TripleA, engine version: 1.9, time: 6:31:46 PM