Bar91 (axis) v Volde (allies) G40

  • '13

    Maybe I’ve just lost my touch :P

    I did the Southern Europe combat with the die roller, results should be in your email with the rest of the dice.

  • '13

    No worries dude.  Hell I forgot about the plane in Norway on Turn 1, which is why I didn’t use it in combat in R1.  I knew I was missing a fighter but I couldn’t figure out where from.  I’ll get to Germany tomorrow after work.  Its a big round for them and I need to think about it.

  • '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                2 artilleries and 2 mech_infantrys moved from France to Southern France
                1 fighter moved from Western Germany to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to Southern France
                1 fighter moved from Southern Italy to Southern France

    triplea_41975_Ger2.tsvg

  • '13

    Scramble against SBR in London?  I’m bringing 2 heavy and 2 figs.  You have 1 french & 1 UK Fig.

  • '13

    Oh yeah, my buy will be Carrier, Fig, Bomber, Destroyer, Sub, 5 trans, 2 inf and a mech.  This combat move thing before the buy is a wierd way to play
    .

  • '13

    No scramble.  I think that the combat before buy is intended to hide the buy for some reason

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                2 artilleries and 2 mech_infantrys moved from France to Southern France
                1 fighter moved from Western Germany to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to Southern France
                1 fighter moved from Southern Italy to Southern France

    Purchase Units - Germans
                Germans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                    Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 12 damage total.
                Battle in 110 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 4 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 fighter and 4 tactical_bombers in 110 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Southern France
                    Germans attack with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 0/6 hits, 2.50 expected hits
                        French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 1/6 hits, 2.50 expected hits
                        French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
                    Germans win, taking Southern France from French with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 fighter and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 artillery moved from Poland to Germany
                1 artillery moved from Poland to Germany
                2 bombers moved from United Kingdom to Western Germany
                1 fighter moved from Southern France to Southern Italy
                1 tactical_bomber moved from Southern France to Western Germany
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Norway to Finland
                2 infantry moved from 112 Sea Zone to Norway
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                2 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
                5 infantry moved from Bulgaria to Romania
                1 aaGun moved from Poland to Slovakia Hungary
                2 infantry moved from Poland to Germany
                2 armour and 1 mech_infantry moved from France to Germany
                4 armour moved from France to Germany

    Place Units - Germans
                1 carrier, 1 destroyer, 1 submarine and 5 transports placed in 112 Sea Zone
                2 infantry and 1 mech_infantry placed in Germany
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,6,3,1
                Germans collect 41 PUs (3 lost to blockades); end with 42 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Germans : -2.00
        British : 0.67
        French : 0.33
        AA fire in United Kingdom : : -0.33

    triplea_41975_Ger2.tsvg

  • '13

    @Vold:

    I think that the combat before buy is intended to hide the buy for some reason

    Nah, I think its just a limitation of TripleA.  It should have the option to post the turn summary after the buy, because I had to complete my buy before the scramble option window came up.  Just remember to post a manual save after the buy when you have a scramble situation rather than use the Post button after the combat move.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2

    Combat Move - Russians

    Purchase Units - Russians
                Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs;

    Non Combat Move - Russians
                2 infantry moved from Belarus to Baltic States
                2 infantry moved from Western Ukraine to Eastern Poland
                6 infantry moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
                2 infantry moved from Western Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 armour and 2 mech_infantrys moved from Rostov to Bryansk
                4 infantry moved from Sakha to Buryatia
                2 aaGuns and 14 infantry moved from Sakha to Amur

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                2 armour placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    triplea_41975_Rus2.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 bombers moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/10 hits, 4.67 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 carrier moved from 33 Sea Zone to 42 Sea Zone
                2 destroyers and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                2 tactical_bombers moved from Caroline Islands to Paulau Island
                1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Yunnan to Kiangsi
                1 bomber moved from Yunnan to Kiangsi
                1 fighter moved from Yunnan to Kiangsi
                1 bomber moved from Yunnan to Kiangsi
                1 mech_infantry moved from Anhwe to Kiangsi
                1 infantry moved from Anhwe to Kiangsi
                1 artillery and 1 infantry moved from Anhwe to Hunan

    Place Units - Japanese
                1 destroyer and 2 transports placed in 6 Sea Zone
                1 bomber and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Chinese : 0.33
        Japanese : 1.33

    triplea_41975_Jap2.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2

    Combat Move - Americans

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Non Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 48 Sea Zone to 54 Sea Zone
                1 destroyer moved from 32 Sea Zone to 49 Sea Zone
                1 cruiser moved from 31 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                3 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan
                4 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                2 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Combat Move - British

    Purchase Units - British
                British repair damage of 7x factory_major; Remaining resources: 26 PUs;
                British buy 1 airfield and 3 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Belgian Congo
                1 transport moved from 41 Sea Zone to 38 Sea Zone
                2 infantry moved from Shan State to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                7 infantry moved from Burma to Shan State
                1 armour and 2 mech_infantrys moved from India to Burma
                1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
                3 fighters moved from Gibraltar to United Kingdom
                1 fighter moved from Malta to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 airfield placed in Gibraltar
                3 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 1 infantry
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
                EDIT: Changing PUs for British from 2 to 0
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
                British collect 27 PUs (3 lost to blockades); end with 27 PUs

    Place Units - UK_Pacific
                2 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Some Units in India change ownership: 2 armour and 3 mech_infantrys

    Combat Hit Differential Summary :

    Chinese : 0.67
        Japanese : 0.33

    triplea_41975_UK_2.tsvg

  • '13

    Edits were because I miscalculated the math on fixing/buy for inf

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2

    Combat Move - Italians
                1 artillery and 2 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 bomber moved from Italian Somaliland to Syria
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 mech_infantry moved from Tunisia to Algeria
                2 infantry moved from 99 Sea Zone to Cyprus
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 battleship, 1 cruiser and 2 destroyers moved from 97 Sea Zone to 99 Sea Zone
                1 cruiser moved from 97 Sea Zone to 99 Sea Zone

    Purchase Units - Italians
                Italians buy 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Cyprus
                Battle in Syria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 0/2 hits, 1.17 expected hits
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 2 : 1/3 hits, 1.33 expected hits
                        French roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
                    Italians win, taking Cyprus from British, taking Syria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Syria to Greece
                1 armour moved from Greece to Romania
                1 artillery and 3 infantry moved from Libya to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from British Somaliland to Italian Somaliland

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine
                EDIT: Removing units owned by Italians from 99 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Italians from 99 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 submarine placed in 97 Sea Zone
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    Italians : -1.50
        French : 0.67

    triplea_41975_Ita2.tsvg

  • '13

    Edits are because I can’t navy.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 cruiser moved from 30 Sea Zone to 54 Sea Zone
                3 fighters moved from New South Wales to Queensland
                2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer and 1 submarine
                        French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the French lost in 96 Sea Zone
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        French roll dice for 1 cruiser in 96 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        1 cruiser owned by the French lost in 96 Sea Zone
                    Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -20
                    Casualties for French: 1 cruiser and 1 destroyer

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Combat Hit Differential Summary :

    Italians : 0.50
        French : -1.83

    triplea_41975_Fre2.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 carrier moved from 112 Sea Zone to 91 Sea Zone
                1 fighter moved from Southern Italy to Morocco
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                3 infantry and 2 transports moved from 112 Sea Zone to 104 Sea Zone
                3 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Western Germany to Gibraltar
                1 bomber moved from Western Germany to Morocco
                1 cruiser, 1 destroyer and 1 fighter moved from 112 Sea Zone to 91 Sea Zone

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 2 transports
                        2 transports owned by the British lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Morocco
                    Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    French defend with 2 infantry
                        Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                        Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.50 expected hits
                        French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans and 2 infantry owned by the French lost in Morocco
                    Germans win, taking Morocco from French with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for French: 2 infantry
                Battle in Gibraltar
                    Germans attack with 2 bombers and 3 infantry
                    British defend with 1 airfield, 1 bomber, 1 fighter and 1 harbour
                        Germans roll dice for 2 bombers and 3 infantry in Gibraltar, round 2 : 2/5 hits, 1.83 expected hits
                        British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Germans, 1 bomber owned by the British and 1 fighter owned by the British lost in Gibraltar
                    Germans win, taking Gibraltar from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 bomber and 1 fighter

    Non Combat Move - Germans
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun moved from Holland Belgium to 110 Sea Zone
                1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun moved from Holland Belgium to 110 Sea Zone
                1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Morocco
                4 infantry moved from Germany to Poland
                2 mech_infantrys moved from Germany to Poland
                6 armour moved from Germany to Poland
                2 artilleries moved from Germany to Poland
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from 112 Sea Zone to Western Germany
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Southern France to Yugoslavia
                2 bombers moved from Gibraltar to Algeria
                2 artilleries moved from Southern France to Normandy Bordeaux
                3 tactical_bombers moved from Western Germany to Southern Italy
                1 fighter moved from Morocco to 91 Sea Zone
                1 bomber moved from Morocco to Algeria

    Place Units - Germans
                1 artillery and 8 infantry placed in Germany
                1 destroyer and 1 submarine placed in 113 Sea Zone
                1 fighter placed in Western Germany
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Combat Hit Differential Summary :

    Germans : -0.17
        British : 0.17
        French : 0.33

    triplea_41975_Ger3.tsvg

  • '13

    I assumed no scramble from Gib.  You can re-roll it if you so choose.  I did attempt shore fire on Morocco but it missed,  and you fighter got a hit in its land defense.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Russians
                14 infantry moved from Amur to Korea

    Purchase Units - Russians
                Russians buy 3 armour and 5 artilleries; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Korea
                    Russians attack with 14 infantry
                    Japanese defend with 4 infantry
                        Russians roll dice for 14 infantry in Korea, round 2 : 0/14 hits, 2.33 expected hits
                        Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 13 infantry in Korea, round 3 : 2/13 hits, 2.17 expected hits
                        Japanese roll dice for 4 infantry in Korea, round 3 : 0/4 hits, 1.33 expected hits
                        2 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 13 infantry in Korea, round 4 : 2/13 hits, 2.17 expected hits
                        Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 4 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns, 3 artilleries and 8 infantry moved from Novgorod to Belarus
                2 infantry moved from Bessarabia to Western Ukraine
                3 artilleries moved from Ukraine to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Baltic States to Belarus
                2 armour moved from Russia to Bryansk
                6 infantry moved from Vologda to Russia
                4 infantry moved from Buryatia to Amur
                2 aaGuns moved from Amur to Korea
                1 submarine moved from 111 Sea Zone to 125 Sea Zone

    Place Units - Russians
                1 armour and 2 artilleries placed in Ukraine
                2 artilleries placed in Novgorod
                1 artillery placed in Novgorod
                2 armour placed in Russia
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Baltic States: 5 infantry
                EDIT: Adding units owned by Russians to Eastern Poland: 2 infantry
                EDIT: Removing units owned by Russians from Belarus: 7 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
                Russians collect 39 PUs (1 lost to blockades); end with 39 PUs

    Combat Hit Differential Summary :

    Russians : -2.67
        Japanese : -1.33

    triplea_41975_Rus3.tsvg

  • '13

    I’m kicking myself - I meant to block your GER fleet to Gib with the French dd non com, that’s why he wasn’t in the combat in the med where the French pissed all over themselves.  Oh well, at least you committed to a direction now :P

  • '13

    I was wondering what happened there.  I thought maybe you decided you’d rather keep the British fleet since you got diced with the French against the Italians…completely changed my turn though so this is about to get interesting.  \

    The edit was because I meant to buy a minor and not an factory upgrade.  I don’t know how to get rid of that upgrade now.  Maybe I can place and edit it out next turn on the minor i placed this time.

Suggested Topics

  • 3
  • 138
  • 44
  • 6
  • 13
  • 60
  • 36
  • 27
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.4k

Users

39.9k

Topics

1.7m

Posts