@koala a big start for japan! No scramble thanks
8L G40 BM.2 variance (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 112 Sea Zone to 126 Sea Zone
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
6 infantry moved from Finland to Karelia
2 infantry moved from 127 Sea Zone to Karelia
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Poland to Novgorod
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
3 armour, 12 artilleries, 27 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
3 armour moved from Germany to Poland
7 mech_infantrys moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Persia to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Syria to Iraq
2 armour moved from Syria to Northwest Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Iraq to Egypt
2 fighters moved from Iraq to Southern Italy
2 fighters moved from Iraq to Anglo Egyptian Sudan
1 bomber moved from Iraq to UkraineCombat - Germans
Battle in Novgorod
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 8 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Karelia, round 2 : 0/1 hits
Germans roll dice for 8 infantry in Karelia, round 2 : 0/8 hits
Russians roll dice for 3 infantry in Karelia, round 2 : 3/3 hits
3 infantry owned by the Germans lost in Karelia
Germans roll dice for 5 infantry in Karelia, round 3 : 3/5 hits
Russians roll dice for 3 infantry in Karelia, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Ukraine, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Ukraine, round 3 : 5/5 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 2 fighters and 1 infantry
British defend with 1 airfield; French defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 infantry owned by the French lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for French: 1 infantryNon Combat Move - Germans
1 fighter moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from 99 Sea Zone to Syria
1 artillery moved from 99 Sea Zone to Syria
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
1 bomber moved from Ukraine to Western UkrainePlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
are you here?
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Summer is finally here. I am busy with other things but I will try and finish this one out
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 5 PUs;Combat Move - Russians
1 artillery moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
4 infantry moved from Belarus to Baltic States
3 infantry moved from Belarus to Eastern Poland
4 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
3 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 armour moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Ukraine
8 infantry moved from Russia to BryanskCombat - Russians
Battle in Caucasus
Russians attack with 1 armour and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Bryansk
Russians attack with 8 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 8 infantry in Bryansk, round 2 : 2/8 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 aaGuns and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits
Italians roll dice for 2 aaGuns and 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits
Italians roll dice for 1 aaGun and 1 infantry in Eastern Poland, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 4 : 0/3 hits
Italians roll dice for 1 aaGun and 1 infantry in Eastern Poland, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 5 : 2/3 hits
Italians roll dice for 1 aaGun and 1 infantry in Eastern Poland, round 5 : 0/1 hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns and 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun; Italians defend with 1 aaGun, 1 armour and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Baltic States, round 2 : 1/6 hits
Italians roll dice for 2 aaGuns, 1 armour and 1 infantry in Baltic States, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Baltic States
Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 3 : 0/4 hits
Italians roll dice for 1 aaGun, 1 armour and 1 infantry in Baltic States, round 3 : 0/2 hits
Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 4 : 1/4 hits
Italians roll dice for 1 aaGun, 1 armour and 1 infantry in Baltic States, round 4 : 2/2 hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries in Baltic States, round 5 : 0/2 hits
Italians roll dice for 1 armour and 1 infantry in Baltic States, round 5 : 1/2 hits
1 artillery owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery in Baltic States, round 6 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Baltic States, round 6 : 1/2 hits
1 artillery owned by the Russians lost in Baltic States
Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 aaGun
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Novgorod
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 fighter and 4 infantry in Novgorod, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber could not land in Bryansk and were removed
4 aaGuns and 33 infantry moved from Belarus to Bryansk
1 fighter moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 armour moved from Rostov to Bryansk
5 mech_infantrys moved from Rostov to Bryansk
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Szechwan to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 35 Sea Zone to Japan
2 transports moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 infantry and 1 marine moved from Dutch New Guinea to New Guinea
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from Suiyuyan to 6 Sea Zone
1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Szechwan to Burma
1 fighter moved from Szechwan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Hopei to Kweichow
2 infantry moved from Suiyuyan to Hopei
2 artilleries and 2 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Yunnan
1 armour, 4 artilleries and 1 mech_infantry moved from Kansu to Tsinghai
2 fighters moved from Szechwan to Burma
1 fighter moved from Szechwan to TsinghaiCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in New Guinea
Japanese attack with 1 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 infantry and 1 marine in New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 marine remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 4 artilleries, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 4 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Tsinghai to Kweichow
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
4 infantry moved from 6 Sea Zone to Korea
2 bombers moved from India to Yunnan
1 aaGun moved from Kweichow to YunnanPlace Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 armour and 1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in KansuCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Chinese creates battle in territory ChaharNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber, 3 fighters and 1 tactical_bomber moved from Belgian Congo to 98 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
23 infantry moved from India to Burma
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Malta
Battle in Burma
British attack with 23 infantry
Japanese defend with 2 infantry
British roll dice for 23 infantry in Burma, round 2 : 1/23 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 22 infantry in Burma, round 3 : 1/22 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Malta from Italians, taking Burma from Japanese with 21 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 fighter, 1 infantry and 3 mech_infantrys
Germans defend with 1 airfield and 1 infantry
British roll dice for 2 armour, 1 fighter, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/7 hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 2 armour, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 3 : 1/3 hits
2 cruisers owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 4 : 2/3 hits
Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transportsNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 96 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 2 infantry moved from India to West India
1 bomber moved from 98 Sea Zone to French Equatorial Africa
2 aaGuns moved from India to BurmaPlace Units - British
1 destroyer and 1 submarine placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2
British collect 24 PUs (2 lost to blockades); end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to Anglo Egyptian Sudan
1 armour, 3 artilleries, 3 fighters and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Eastern Persia to Northwest Persia
1 armour and 3 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Ukraine
Italians attack with 1 armour and 3 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 2/4 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry
British defend with 1 airfield, 2 armour, 1 infantry and 3 mech_infantrys
Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 4/11 hits
British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/6 hits
3 mech_infantrys owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 2 artilleries, 2 bombers and 3 fighters in Anglo Egyptian Sudan, round 3 : 5/8 hits
British roll dice for 2 armour in Anglo Egyptian Sudan, round 3 : 1/2 hits
1 artillery owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for British: 2 armour, 1 infantry and 3 mech_infantrysNon Combat Move - Italians
2 bombers and 3 fighters moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Western Ukraine to UkrainePlace Units - Italians
1 submarine placed in 97 Sea Zone
2 fighters placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
3 infantry moved from Libya to Tobruk
1 fighter moved from Belgian Congo to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
2 infantry moved from Karelia to Novgorod
1 armour moved from Poland to Novgorod
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Poland to Novgorod
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Poland to Novgorod
1 artillery and 1 infantry moved from Poland to Eastern Poland
3 armour, 13 artilleries, 27 infantry and 11 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from France to Northern Italy
2 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 carrier and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
2 armour and 1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Syria to Iraq
1 bomber moved from Western Ukraine to Caucasus
1 armour moved from Poland to Belarus
1 armour moved from Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 2 armour, 4 infantry and 5 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits
Germans roll dice for 2 armour, 4 infantry and 5 mech_infantrys in Novgorod, round 2 : 2/11 hits
Russians roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits
3 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 4 infantry and 5 mech_infantrys in Novgorod, round 3 : 2/11 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Belarus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 4 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 4 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 2/12 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 4 armour, 1 artillery and 6 mech_infantrys in Eastern Poland, round 3 : 1/11 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 armour and 3 infantry
Germans roll dice for 2 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 3/4 hits
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 2/4 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 bomber in Caucasus, round 3 : 1/2 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 armour and 3 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
1 aaGun moved from Poland to Eastern PolandPlace Units - Germans
1 submarine placed in 113 Sea Zone
2 bombers and 3 fighters placed in Western Germany
1 artillery and 2 infantry placed in France
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 infantry moved from Bryansk to Rostov
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
10 infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from Bryansk to SmolenskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Yunnan to India
2 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Yunnan to Chahar
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
2 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Kweichow
2 artilleries moved from Hopei to Kweichow
1 fighter moved from Yunnan to Suiyuyan
1 fighter moved from Yunnan to Kansu
1 infantry moved from Shensi to Kansu
1 artillery moved from Tsinghai to Kansu
1 mech_infantry moved from Tsinghai to Szechwan
1 armour moved from Tsinghai to Szechwan
2 artilleries moved from Tsinghai to Shensi
1 marine moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Java to 36 Sea Zone
1 fighter moved from Java to 36 Sea Zone
2 infantry moved from Yunnan to French Indo China
2 artilleries moved from Yunnan to French Indo China
1 fighter moved from Kweichow to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
4 infantry moved from Korea to Manchuria
1 armour moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Suiyuyan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Kansu to Shensi
1 fighter moved from Suiyuyan to Shensi
1 tactical_bomber moved from Chahar to Hopei
1 infantry moved from 36 Sea Zone to French Indo China
1 marine moved from 36 Sea Zone to French Indo China
2 bombers moved from India to French Indo ChinaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 harbour placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 4 PUs;Combat Move - British
1 mech_infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
4 infantry moved from Burma to Yunnan
1 destroyer and 1 submarine moved from 109 Sea Zone to 125 Sea ZoneCombat - British
Battle in Yunnan
British attack with 4 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 1/1 hits
1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 4 mech_infantrys
Italians defend with 1 airfield, 1 armour and 1 artillery
British roll dice for 1 bomber and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 bomber and 3 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 armour and 1 artillery
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 submarine owned by the British lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 submarineNon Combat Move - British
2 fighters moved from 96 Sea Zone to Bryansk
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to 92 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 aaGuns and 16 infantry moved from Burma to India
1 aaGun and 1 infantry moved from West India to Eastern Persia
2 infantry moved from India to West IndiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 submarine placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3
British collect 24 PUs (2 lost to blockades); end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 7 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 4 PUs;Combat Move - British
1 mech_infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
4 infantry moved from Burma to Yunnan
1 destroyer and 1 submarine moved from 109 Sea Zone to 125 Sea ZoneCombat - British
Battle in Yunnan
British attack with 4 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 1/1 hits
1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 4 mech_infantrys
Italians defend with 1 airfield, 1 armour and 1 artillery
British roll dice for 1 bomber and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 bomber and 3 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 armour and 1 artillery
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 submarine owned by the British lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 submarineNon Combat Move - British
2 fighters moved from 96 Sea Zone to Bryansk
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to 92 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 aaGuns and 16 infantry moved from Burma to India
1 aaGun and 1 infantry moved from West India to Eastern Persia
2 infantry moved from India to West IndiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 submarine placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3
British collect 24 PUs (2 lost to blockades); end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 7 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Rostov
2 infantry moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Baltic States to Archangel
1 infantry moved from Baltic States to NovgorodCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 airfield and 2 mech_infantrys
Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits
British roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Rostov
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Italians attack with 1 armour
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 artillery moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
1 bomber moved from Rostov to Ukraine
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Ukraine
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
3 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from Tobruk to 92 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to Caucasus
3 fighters moved from Western Germany to Southern Italy
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 artillery moved from Eastern Poland to Bessarabia
4 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 infantry moved from Novgorod to Belarus
2 armour and 5 mech_infantrys moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Northwest Persia to Caucasus
1 artillery and 3 infantry moved from Iraq to Persia
4 infantry moved from Germany to PolandCombat - Germans
Battle in Malta
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking Malta from British, taking 125 Sea Zone from British with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Volgograd, round 2 : 0/5 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits
Russians roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 4 : 1/4 hits
Russians roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 5 : 2/4 hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Caucasus to Ukraine
1 bomber moved from Volgograd to Ukraine
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 bombers and 2 fighters placed in Western Germany
1 submarine placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Volgograd
5 infantry moved from Bryansk to Rostov
1 artillery moved from Russia to Smolensk
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
4 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Vologda
4 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry in Vologda, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Vologda, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 infantry
Germans defend with 2 infantry
Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
4 infantry owned by the Russians retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 4 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 0/4 hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Western Ukraine, round 3 : 0/4 hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Western Ukraine, round 4 : 0/4 hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 4 infantry in Western Ukraine, round 5 : 0/4 hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 5 : 0/1 hits
Russians roll dice for 4 infantry in Western Ukraine, round 6 : 1/4 hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 6 : 0/1 hits
1 aaGun owned by the Germans lost in Western Ukraine
4 infantry owned by the Russians retreated to Bryansk
Italians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Rostov
Russians attack with 5 infantry
Italians defend with 2 infantry
Russians roll dice for 5 infantry in Rostov, round 2 : 1/5 hits
Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
4 infantry owned by the Russians retreated to Bryansk
Italians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry in Tambov, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Tambov, round 3 : 0/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Tambov, round 4 : 1/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
retreated to Volgograd
Germans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Samara
5 infantry moved from Russia to Bryansk
2 aaGuns and 3 infantry moved from Novosibirsk to Samara
2 armour and 4 mech_infantrys moved from Bryansk to Samara
8 infantry moved from Novosibirsk to Samara
2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Novosibirsk to UralsPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 9 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
2 fighters moved from Shensi to Kazakhstan
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Yunnan
1 armour moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Hopei to Novosibirsk
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Tsinghai to Shensi
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 artillery moved from Shensi to Kansu
1 artillery moved from Shensi to Suiyuyan
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 45 Sea Zone
3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Novosibirsk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 4/9 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 2/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 3 infantry in Shan State, round 2 : 4/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 6 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 3/9 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 tactical_bombers could not land in 25 Sea Zone and were removed
2 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Shan State to French Indo China
3 fighters moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Kazakhstan to Szechwan
1 tactical_bomber moved from Novosibirsk to Kansu
1 fighter moved from Kazakhstan to ShensiPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 artillery, 3 infantry and 2 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 infantry placed in Kiangsu
6 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs