8L G40 BM.2 variance (Allies) vs VonAlba (Axis)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 17 PUs;

    Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Germans
                1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 bomber moved from Alexandria to 98 Sea Zone

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 carrier and 1 submarine
                    1 submarine owned by the Germans Submerged
                        British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 carrier in 98 Sea Zone, round 2 :  1/1 hits
                        1 carrier owned by the Germans and 1 bomber owned by the British lost in 98 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 carrier
                    Casualties for British: 1 bomber

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
                1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 aaGun moved from West India to India
                3 infantry moved from West India to India

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
                British collect 21 PUs (9 lost to blockades); end with 21 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 21 PUs

    triplea_41954_UK_8.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov
                1 artillery moved from Iraq to Persia
                1 armour moved from Trans-Jordan to Persia
                2 fighters moved from Southern Italy to 110 Sea Zone

    Combat - Italians

    triplea_41954_Ita8.tsvg

  • '17

    scramble and ool

  • '17 '16 '15 '14 '12

    scramble, OOL depends on the dice

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov
                1 artillery moved from Iraq to Persia
                1 armour moved from Trans-Jordan to Persia
                2 fighters moved from Southern Italy to 110 Sea Zone

    Combat - Italians
                British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Persia
                    Italians attack with 1 armour and 1 artillery
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 1 artillery in Persia, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Persia, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Persia
                    Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 artillery
                    Casualties for British: 1 infantry
                Battle in 110 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 destroyer and 1 fighter
                        Italians roll dice for 2 fighters in 110 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  2/2 hits
                        2 fighters owned by the Italians lost in 110 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -20
                    Casualties for Italians: 2 fighters
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                3 infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 21 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs

    triplea_41954_Ita8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Combat Move - French
                1 fighter moved from Egypt to Persia

    Combat - French
                Battle in Persia
                    French attack with 1 fighter
                    Italians defend with 1 armour
                        French roll dice for 1 fighter in Persia, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Persia, round 2 :  0/1 hits
                        French roll dice for 1 fighter in Persia, round 3 :  1/1 hits
                        Italians roll dice for 1 armour in Persia, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Persia
                    French win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - French
                1 fighter moved from Persia to Eastern Persia

    Turn Complete - French

    triplea_41954_Fre8.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 1 carrier, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 bombers moved from Rostov to Vologda
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Vyborg to Novgorod
                1 artillery moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Belarus
                4 infantry moved from Poland to Eastern Poland
                2 bombers moved from Trans-Jordan to Tambov
                2 infantry moved from Rostov to Tambov
                2 artilleries moved from Rostov to Tambov
                7 armour, 11 artilleries, 25 infantry and 13 mech_infantrys moved from Rostov to Volgograd
                1 artillery moved from Ukraine to Rostov
                1 artillery and 3 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 113 Sea Zone
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 marine moved from Western Germany to 112 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 112 Sea Zone to 119 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 119 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Eire
                1 marine moved from 109 Sea Zone to Eire
                1 artillery moved from 109 Sea Zone to Eire

    Combat - Germans

    triplea_41954_Ger9.tsvg

  • '17

    intercept from london?

  • '17 '16 '15 '14 '12

    no scramble

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 1 carrier, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 bombers moved from Rostov to Vologda
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Vyborg to Novgorod
                1 artillery moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Belarus
                4 infantry moved from Poland to Eastern Poland
                2 bombers moved from Trans-Jordan to Tambov
                2 infantry moved from Rostov to Tambov
                2 artilleries moved from Rostov to Tambov
                7 armour, 11 artilleries, 25 infantry and 13 mech_infantrys moved from Rostov to Volgograd
                1 artillery moved from Ukraine to Rostov
                1 artillery and 3 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 113 Sea Zone
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 marine moved from Western Germany to 112 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 112 Sea Zone to 119 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 119 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Eire
                1 marine moved from 109 Sea Zone to Eire
                1 artillery moved from 109 Sea Zone to Eire

    Combat - Germans
                Battle in Eire
                Battle in Tambov
                    Germans attack with 2 artilleries, 2 bombers and 2 infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Tambov, round 2 :  2/6 hits
                        Russians roll dice for 4 infantry in Tambov, round 2 :  0/4 hits
                        2 infantry owned by the Russians lost in Tambov
                        Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Tambov, round 3 :  4/6 hits
                        Russians roll dice for 2 infantry in Tambov, round 3 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Eire from British, taking Tambov from Russians with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Volgograd
                    Germans attack with 7 armour, 11 artilleries, 25 infantry and 13 mech_infantrys
                    Russians defend with 1 armour, 1 factory_minor and 3 infantry
                        Germans roll dice for 7 armour, 11 artilleries, 25 infantry and 13 mech_infantrys in Volgograd, round 2 :  14/56 hits
                        Russians roll dice for 1 armour and 3 infantry in Volgograd, round 2 :  1/4 hits
                        3 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 7 armour, 11 artilleries, 24 infantry and 13 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 113 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 1 submarine
                    Russians defend with 1 cruiser and 1 submarine
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 destroyer in 113 Sea Zone, round 2 :  1/2 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 destroyer in 113 Sea Zone, round 3 :  1/2 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Vologda
                    Germans attack with 1 artillery, 3 bombers and 1 infantry
                    Russians defend with 2 aaGuns, 1 armour and 2 artilleries
                        AA fire in Vologda :  0/3 hits
                        Germans roll dice for 1 artillery, 3 bombers and 1 infantry in Vologda, round 2 :  1/5 hits
                        Russians roll dice for 2 aaGuns, 1 armour and 2 artilleries in Vologda, round 2 :  2/3 hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Vologda
                    retreated to Vologda
                    Russians win with 1 aaGun, 1 armour and 2 artilleries remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Germans
                3 bombers moved from Vologda to Novgorod
                2 bombers moved from Tambov to Rostov
                8 fighters moved from Trans-Jordan to Caucasus
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from 113 Sea Zone to Western Germany
                2 mech_infantrys moved from Western Germany to Poland
                2 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                1 bomber placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                1 armour and 1 mech_infantry placed in Western Germany
                2 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_41954_Ger9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 17x factory_major; Remaining resources: 24 PUs;
                Russians buy 7 infantry; Remaining resources: 3 PUs;

    Combat Move - Russians
                2 infantry moved from Smolensk to Archangel
                1 artillery and 5 infantry moved from Bryansk to Rostov
                2 fighters and 1 tactical_bomber moved from Bryansk to Rostov
                2 infantry moved from Novosibirsk to Timguska
                1 armour moved from Vologda to Timguska
                1 artillery moved from Vologda to Archangel
                1 infantry moved from Smolensk to Archangel

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 bombers; Italians defend with 1 aaGun, 1 armour and 2 infantry
                        AA fire in Rostov :  0/3 hits
                        Russians roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Rostov, round 2 :  3/9 hits
                        Italians roll dice for 1 aaGun, 1 armour, 1 artillery, 2 bombers and 2 infantry in Rostov, round 2 :  2/6 hits
                        2 infantry owned by the Russians, 1 aaGun owned by the Italians and 2 bombers owned by the Germans lost in Rostov
                        Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 3 :  3/7 hits
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 3 :  3/4 hits
                        3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Italians lost in Rostov
                        Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Rostov, round 4 :  2/4 hits
                        Italians roll dice for 1 armour in Rostov, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 armour owned by the Italians lost in Rostov
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 artillery and 2 bombers
                    Casualties for Italians: 1 aaGun, 1 armour and 2 infantry
                    Casualties for Russians: 1 artillery and 5 infantry
                Battle in Archangel
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Archangel, round 3 :  0/2 hits
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 4 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Archangel, round 4 :  0/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 5 :  1/3 hits
                        Italians roll dice for 1 artillery in Archangel, round 5 :  0/1 hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Timguska
                    Russians attack with 1 armour and 2 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 armour and 2 infantry in Timguska, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Timguska, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
                    Russians win, taking Timguska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 aaGun and 1 artillery moved from Vologda to Russia
                1 aaGun moved from Smolensk to Russia
                4 mech_infantrys moved from Bryansk to Russia
                13 infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Smolensk
                3 aaGuns and 31 infantry moved from Bryansk to Russia
                1 mech_infantry moved from Russia to Samara
                1 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 18 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs

    triplea_41954_Rus9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from New Guinea to Dutch New Guinea
                2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 42 Sea Zone to 41 Sea Zone
                2 artilleries, 2 infantry and 1 marine moved from 41 Sea Zone to Sumatra
                2 fighters moved from 41 Sea Zone to Sumatra
                2 submarines moved from 42 Sea Zone to 39 Sea Zone
                1 carrier moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 armour moved from Buryatia to Siberia
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 tactical_bomber moved from Shensi to Timguska
                1 fighter moved from Shensi to Timguska
                2 infantry moved from Kansu to Timguska
                1 artillery moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                5 infantry moved from Chahar to Suiyuyan
                2 armour moved from Chahar to Kansu
                1 infantry moved from Anhwe to Chahar
                3 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Malaya to Shan State
                2 artilleries moved from Malaya to Shan State
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                2 infantry moved from French Indo China to Yunnan
                1 artillery moved from French Indo China to Yunnan
                1 bomber moved from French Indo China to Timguska

    Combat - Japanese
                Battle in Timguska
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Timguska, round 2 :  2/5 hits
                        Russians roll dice for 1 armour and 1 infantry in Timguska, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Russians lost in Timguska
                    Japanese win, taking Timguska from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in Sumatra
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
                    ANZAC defend with 2 armour
                        Japanese roll dice for 1 cruiser in Sumatra, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Sumatra, round 2 :  4/7 hits
                        ANZAC roll dice for 2 armour in Sumatra, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 armour owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 2 armour
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 6 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 :  6/9 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                2 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                4 infantry moved from Korea to Manchuria
                1 fighter moved from Timguska to Kansu
                1 bomber moved from Timguska to Kansu
                1 tactical_bomber moved from Timguska to Kansu
                1 fighter moved from Szechwan to Kiangsu
                1 bomber moved from Szechwan to Kansu
                2 fighters moved from Sumatra to 41 Sea Zone

    Place Units - Japanese
                2 destroyers, 2 fighters and 1 submarine placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_41954_Jap9.tsvg

  • '17

    bump 1

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from Tobruk to 95 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                9 fighters moved from 26 Sea Zone to 25 Sea Zone
                4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 marines moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 2 infantry, 3 marines, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery, 2 infantry and 3 marines moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 11 fighters, 1 submarine and 4 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 11 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 4 fighters
                    Italians defend with 1 destroyer and 1 transport
                        Americans roll dice for 4 fighters in 95 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the Americans lost in 95 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 destroyer and 1 transport
                    Casualties for Americans: 1 fighter
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery, 2 infantry and 3 marines
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits
                        Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 marines in Caroline Islands, round 2 :  2/7 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  2/2 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 marines remaining. Battle score for attacker is 5
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                11 fighters and 4 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
                6 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from French West Africa to Nigeria
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                1 bomber moved from Egypt to India
                5 fighters and 1 tactical_bomber moved from Bryansk to Russia
                3 fighters moved from 95 Sea Zone to Tobruk

    Place Units - Americans
                6 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_41954_Ame9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 11x factory_major; Remaining resources: 10 PUs;
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 armour moved from Trans-Jordan to Iraq
                      British take Iraq from Italians
                1 armour, 1 fighter and 1 mech_infantry moved from United Kingdom to Eire

    Combat - British
                Battle in Eire
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 artillery, 1 infantry and 1 marine
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 marine in Eire, round 2 :  0/3 hits
                        1 infantry owned by the Germans lost in Eire
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 3 :  1/3 hits
                        Germans roll dice for 1 artillery and 1 marine in Eire, round 3 :  0/2 hits
                        1 artillery owned by the Germans lost in Eire
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 4 :  2/3 hits
                        Germans roll dice for 1 marine in Eire, round 4 :  0/1 hits
                        1 marine owned by the Germans lost in Eire
                    British win, taking Eire from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery, 1 infantry and 1 marine

    Non Combat Move - British
                1 fighter moved from Eire to United Kingdom
                2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Bryansk to Russia
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                5 mech_infantrys moved from Egypt to Trans-Jordan

    Place Units - British
                3 artilleries placed in Egypt
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,3,5,1,1,3,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
                British collect 23 PUs (8 lost to blockades); end with 23 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,3
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    triplea_41954_UK_9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 11x factory_major; Remaining resources: 10 PUs;
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 armour moved from Trans-Jordan to Iraq
                      British take Iraq from Italians
                1 armour, 1 fighter and 1 mech_infantry moved from United Kingdom to Eire

    Combat - British
                Battle in Eire
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 artillery, 1 infantry and 1 marine
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 marine in Eire, round 2 :  0/3 hits
                        1 infantry owned by the Germans lost in Eire
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 3 :  1/3 hits
                        Germans roll dice for 1 artillery and 1 marine in Eire, round 3 :  0/2 hits
                        1 artillery owned by the Germans lost in Eire
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 4 :  2/3 hits
                        Germans roll dice for 1 marine in Eire, round 4 :  0/1 hits
                        1 marine owned by the Germans lost in Eire
                    British win, taking Eire from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery, 1 infantry and 1 marine

    Non Combat Move - British
                1 fighter moved from Eire to United Kingdom
                2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Bryansk to Russia
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                5 mech_infantrys moved from Egypt to Trans-Jordan

    Place Units - British
                3 artilleries placed in Egypt
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,3,5,1,1,3,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
                British collect 23 PUs (8 lost to blockades); end with 23 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,3
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from India: 1 bomber
                EDIT: Adding units owned by Americans to French West Africa: 1 bomber
                EDIT: Turning off Edit Mode

    triplea_41954_UK_9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Italians
                3 infantry moved from Ukraine to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 3 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 infantry in Bryansk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                1 fighter placed in Southern Italy
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs

    triplea_41954_Ita9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Eastern Persia to Russia
                3 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    triplea_41954_Fre9.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Eire
                1 artillery moved from 109 Sea Zone to Eire
                1 fighter moved from 112 Sea Zone to Eire
                1 fighter moved from 112 Sea Zone to Eire
                1 carrier moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 113 Sea Zone to 109 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                8 fighters moved from Caucasus to Russia
                1 artillery moved from Tambov to Samara
                1 infantry moved from Tambov to Samara
                1 infantry moved from Volgograd to Samara
                7 armour, 11 artilleries, 23 infantry and 13 mech_infantrys moved from Volgograd to Tambov
                1 infantry moved from Northwest Persia to Iraq
                1 artillery moved from Northwest Persia to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Northwest Persia to Persia
                1 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Belarus to Smolensk
                3 bombers moved from Novgorod to Russia
                1 bomber moved from Western Germany to Russia
                1 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Poland to Western Ukraine
                2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Western Germany to Poland
                1 mech_infantry moved from Western Germany to Poland

    Combat - Germans

    triplea_41954_Ger10.tsvg

  • '17

    intercept over moscow?
    ool?

Suggested Topics

  • 1
  • 30
  • 380
  • 26
  • 80
  • 176
  • 90
  • 671
Axis & Allies Boardgaming Custom Painted Miniatures

224

Online

17.3k

Users

39.8k

Topics

1.7m

Posts