There was a non-aggression pact???
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 fighter, 10 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 mech_infantrys moved from Central United States to 101 Sea Zone
3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from Chahar to Szechwan
2 fighters moved from Chahar to Sikang
1 fighter moved from Chahar to Szechwan
1 fighter moved from Chahar to Sikang
Combat - Americans
Battle in Sikang
Americans attack with 3 fighters
Japanese defend with 1 armour
Americans roll dice for 3 fighters in Sikang, round 2 : 3/3 hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
Americans win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour
Battle in Szechwan
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
Americans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 3 infantry and 3 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 3 infantry and 3 mech_infantrys in Gibraltar, round 2 : 0/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 3 infantry and 3 mech_infantrys in Gibraltar, round 3 : 0/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits
Americans roll dice for 3 infantry and 3 mech_infantrys in Gibraltar, round 4 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 4 : 2/2 hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 5 : 1/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 carriers, 1 fighter and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
3 bombers moved from French West Africa to Scotland
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to Nigeria
2 fighters moved from Szechwan to Shensi
2 fighters moved from Sikang to Shensi
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 fighter and 1 infantry moved from Chahar to Jehol
5 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Anhwe
Chinese attack with 6 infantry
Japanese defend with 1 aaGun, 1 artillery and 1 mech_infantry
Chinese roll dice for 6 infantry in Anhwe, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 6 infantry in Anhwe, round 3 : 2/6 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Anhwe, round 3 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Anhwe
Chinese roll dice for 6 infantry in Anhwe, round 4 : 1/6 hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 aaGun, 1 artillery and 1 mech_infantry
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
retreated to Jehol
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Shensi
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 fighter, 10 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 mech_infantrys moved from Central United States to 101 Sea Zone
3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from Chahar to Szechwan
2 fighters moved from Chahar to Sikang
1 fighter moved from Chahar to Szechwan
1 fighter moved from Chahar to Sikang
Combat - Americans
Battle in Sikang
Americans attack with 3 fighters
Japanese defend with 1 armour
Americans roll dice for 3 fighters in Sikang, round 2 : 3/3 hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
Americans win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour
Battle in Szechwan
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
Americans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 3 infantry and 3 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 3 infantry and 3 mech_infantrys in Gibraltar, round 2 : 0/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 3 infantry and 3 mech_infantrys in Gibraltar, round 3 : 0/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits
Americans roll dice for 3 infantry and 3 mech_infantrys in Gibraltar, round 4 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 4 : 2/2 hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 5 : 1/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 carriers, 1 fighter and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
3 bombers moved from French West Africa to Scotland
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to Nigeria
2 fighters moved from Szechwan to Shensi
2 fighters moved from Sikang to Shensi
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 fighter and 1 infantry moved from Chahar to Jehol
5 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Anhwe
Chinese attack with 6 infantry
Japanese defend with 1 aaGun, 1 artillery and 1 mech_infantry
Chinese roll dice for 6 infantry in Anhwe, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 6 infantry in Anhwe, round 3 : 2/6 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Anhwe, round 3 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Anhwe
Chinese roll dice for 6 infantry in Anhwe, round 4 : 1/6 hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 aaGun, 1 artillery and 1 mech_infantry
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
retreated to Jehol
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Shensi
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 armour, 1 infantry and 1 transport; Remaining resources: 14 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 81 Sea Zone to Iraq
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Alexandria to Egypt
5 infantry moved from Alexandria to Tobruk
4 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 mech_infantrys moved from Yunnan to Shan State
3 infantry moved from Yunnan to Hunan
1 artillery, 15 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
Combat - British
Battle in Shan State
British attack with 4 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 4 infantry and 2 mech_infantrys in Shan State, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iraq
British attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Iraq, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Iraq
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Iraq, round 3 : 4/5 hits
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 2 infantry and 4 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 2 marines
British roll dice for 2 infantry and 4 mech_infantrys in Egypt, round 2 : 2/6 hits
Italians roll dice for 2 marines in Egypt, round 2 : 0/2 hits
2 marines owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 2 marines
Battle in Tobruk
British attack with 5 infantry
Italians defend with 1 bomber and 1 mech_infantry
British roll dice for 5 infantry in Tobruk, round 2 : 2/5 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Tobruk, round 2 : 0/2 hits
1 mech_infantry owned by the Italians and 1 bomber owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 5 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 1 bomber and 1 mech_infantry
Battle in Hunan
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 artillery, 15 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 artillery, 15 infantry and 2 mech_infantrys in Kweichow, round 2 : 5/18 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 aaGuns moved from Burma to Shan State
1 aaGun moved from Yunnan to Kweichow
3 infantry moved from India to Burma
1 fighter moved from Iraq to 81 Sea Zone
1 fighter moved from French West Africa to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,6,6,6,2
British collect 26 PUs (9 lost to blockades); end with 40 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
2 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Algeria to Tunisia
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/5 hits
British roll dice for 2 infantry and 4 mech_infantrys in Egypt, round 2 : 0/6 hits
2 mech_infantrys owned by the British and 2 infantry owned by the British lost in Egypt
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 3 : 2/5 hits
British roll dice for 2 mech_infantrys in Egypt, round 3 : 1/2 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 2 infantry and 4 mech_infantrys
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Bryansk to Rostov
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer and 5 submarines placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians undo move 1.
1 destroyer placed in 93 Sea Zone
5 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
2 destroyers and 2 submarines moved from 63 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - ANZAC
Battle in Egypt
ANZAC attack with 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Egypt, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 4 : 0/2 hits
ANZAC roll dice for 1 infantry in Egypt, round 5 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 5 : 0/2 hits
ANZAC roll dice for 1 infantry in Egypt, round 6 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 6 : 0/2 hits
ANZAC roll dice for 1 infantry in Egypt, round 7 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 7 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 4 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 4 destroyers and 2 fighters in 42 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 4 destroyers and 2 fighters in 42 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/4 hits
1 tactical_bomber owned by the Japanese, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 destroyers and 2 fighters in 42 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 3 destroyers and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from South Australia to New South Wales
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from 16 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,1,6,3,6,1,2,4,4
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
2 destroyers and 2 submarines moved from 63 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - ANZAC
Battle in Egypt
ANZAC attack with 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Egypt, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 4 : 0/2 hits
ANZAC roll dice for 1 infantry in Egypt, round 5 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 5 : 0/2 hits
ANZAC roll dice for 1 infantry in Egypt, round 6 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 6 : 0/2 hits
ANZAC roll dice for 1 infantry in Egypt, round 7 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 7 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 4 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 4 destroyers and 2 fighters in 42 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 4 destroyers and 2 fighters in 42 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/4 hits
1 tactical_bomber owned by the Japanese, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 destroyers and 2 fighters in 42 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 3 destroyers and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from South Australia to New South Wales
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from 16 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,1,6,3,6,1,2,4,4
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to French Equatorial Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
3 infantry moved from Bryansk to Tambov
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 bomber moved from Holland Belgium to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Tambov
Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Tambov, round 2 : 3/8 hits
Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 1/3 hits
1 infantry owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
16 armour and 15 mech_infantrys moved from Bryansk to Caucasus
9 mech_infantrys moved from Germany to Eastern Poland
10 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns, 5 artilleries and 6 infantry moved from Bryansk to Western Ukraine
1 bomber, 2 fighters and 2 tactical_bombers moved from Tambov to Ukraine
3 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Holland Belgium to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
1 artillery moved from Tunisia to Libya
1 artillery moved from Northern Italy to France
Place Units - Germans
3 artilleries placed in France
7 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour placed in Western Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
1 armour and 2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 armour and 1 infantry in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Vologda
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Shantung to Kwangsi
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Japan to Anhwe
1 bomber moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from Shantung to Hunan
2 fighters and 3 tactical_bombers moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Guam
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
retreated to Hunan
Chinese win, taking Guam from Americans with 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Kwangsi
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Anhwe, round 2 : 6/9 hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 2/6 hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Anhwe to Shantung
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 artillery moved from Jehol to Shantung
1 armour moved from Manchuria to Shantung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Shantung to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Shantung to 21 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
Japanese collect 43 PUs (1 lost to blockades); end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
5 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Sikang to Shensi
Place Units - Chinese
3 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Scotland to 112 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 destroyer and 1 fighter moved from 91 Sea Zone to 83 Sea Zone
1 fighter moved from 91 Sea Zone to 83 Sea Zone
Combat - Americans
Battle in Norway
Battle in Egypt
Americans attack with 1 armour
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
Americans roll dice for 1 armour in Egypt, round 3 : 1/1 hits
Italians roll dice for 1 artillery in Egypt, round 3 : 1/1 hits
1 armour owned by the Americans and 1 artillery owned by the Italians lost in Egypt
Italians win, taking Norway from Germans with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armour
Battle in 83 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 83 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 83 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 83 Sea Zone to French Equatorial Africa
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry and 2 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa
2 carriers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from 112 Sea Zone to French West Africa
1 fighter and 1 tactical_bomber moved from Eastern United States to French West Africa
1 fighter moved from 10 Sea Zone to Eastern United States
2 fighters moved from Hawaiian Islands to Central America
3 carriers and 11 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 64 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
4 fighters moved from Shensi to Eastern Persia
1 carrier moved from 54 Sea Zone to 42 Sea Zone
Place Units - Americans
8 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,5
Americans collect 56 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
5 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Sikang to Shensi
Place Units - Chinese
3 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 37 PUs;
British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
British take Egypt from Italians
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
Combat - British
Non Combat Move - British
2 fighters moved from 26 Sea Zone to Central America
2 fighters moved from 81 Sea Zone to Eastern Persia
1 infantry moved from Iraq to Persia
1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Burma to India
2 mech_infantrys moved from Shan State to India
2 aaGuns moved from Shan State to Yunnan
3 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Kweichow to Burma
2 artilleries moved from Iraq to Trans-Jordan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
5 infantry moved from Tobruk to Alexandria
1 aaGun and 5 infantry moved from Scotland to United Kingdom
1 transport moved from 81 Sea Zone to 72 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
2 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,4,3,4,3,6,2,6
British collect 32 PUs (3 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 3 marines; Remaining resources: 3 PUs;
Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Rostov to Northwest Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter and 1 tactical_bomber
British defend with 1 carrier, 1 destroyer and 1 transport
Italians roll dice for 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 carrier, 1 destroyer and 1 transport in 81 Sea Zone, round 3 : 0/2 hits
1 carrier owned by the British and 1 destroyer owned by the British lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for British: 1 carrier, 1 destroyer and 1 transport
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
Place Units - Italians
3 marines placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Sumatra to Java
1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 fighter moved from Midway to 16 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Java, round 2 : 3/6 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to South Australia
1 infantry moved from Trans-Jordan to Iraq
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from French Equatorial Africa to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 6 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 5 mech_infantrys moved from Caucasus to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Persia
2 armour and 2 mech_infantrys moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Caucasus to Iraq
2 infantry moved from Tambov to Samara
1 infantry moved from Urals to Vologda
1 bomber moved from Ukraine to Vologda
1 fighter and 1 tactical_bomber moved from Ukraine to Samara
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 artillery and 3 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 aaGun and 1 armour
AA fire in Vologda : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 aaGun and 1 armour in Vologda, round 2 : 1/1 hits
1 aaGun owned by the Russians and 1 infantry owned by the Germans lost in Vologda
retreated to Vologda
Russians win with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
2 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Belarus
Russians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Germans attack with 7 armour and 7 mech_infantrys
British defend with 1 infantry
Germans roll dice for 7 armour and 7 mech_infantrys in Persia, round 2 : 1/14 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Iraq
Germans attack with 10 armour and 10 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 10 armour and 10 mech_infantrys in Iraq, round 2 : 6/20 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Iraq
Germans win, taking Iraq from British with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Samara
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Samara, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Samara
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
3 infantry moved from Novgorod to Belarus
1 bomber moved from Vologda to Novgorod
6 mech_infantrys moved from Ukraine to Volgograd
2 armour moved from Western Germany to Poland
7 mech_infantrys moved from Western Germany to Poland
4 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
7 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun moved from Western Germany to France
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 bomber and 4 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Vologda to Urals
Russians take Urals from Germans
1 armour moved from Urals to Novosibirsk
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 artillery moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 bomber moved from Philippines to Kiangsi
1 tactical_bomber moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 artilleries and 3 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Soviet Far East
Battle in Kiangsi
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Soviet Far East from Russians with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 3/5 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to Shantung
2 bombers, 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
1 artillery and 4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
Combat - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 82 Sea Zone to 84 Sea Zone
1 destroyer moved from 83 Sea Zone to 86 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 fighters and 2 mech_infantrys moved from French Equatorial Africa to Egypt
3 bombers, 1 fighter and 1 tactical_bomber moved from French West Africa to Egypt
4 fighters moved from Eastern Persia to Egypt
1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
9 fighters moved from Eastern United States to French West Africa
Place Units - Americans
6 fighters and 1 tactical_bomber placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
1 artillery and 4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 109 Sea Zone: 2 carriers and 2 submarines
EDIT: Removing units owned by Americans from 109 Sea Zone: 2 carriers and 2 submarines
EDIT: Adding units owned by Americans to 107 Sea Zone: 2 carriers and 2 submarines
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 carriers, 1 fighter, 2 submarines and 1 tactical_bomber
EDIT: Adding units owned by Americans to French West Africa: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central America: 2 fighters
EDIT: Adding units owned by Americans to French West Africa: 2 fighters
EDIT: Turning off Edit Mode
British buy 3 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in French Madagascar
Non Combat Move - British
1 armour, 2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
5 infantry moved from Alexandria to Egypt
2 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Central America to French West Africa
2 fighters moved from United Kingdom to French West Africa
2 fighters moved from Eastern Persia to Egypt
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Burma to India
2 aaGuns and 3 infantry moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
1 aaGun, 1 artillery and 14 infantry moved from Kweichow to Szechwan
Place Units - British
3 armour placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
British undo move 3.
British undo move 1.
1 destroyer placed in 98 Sea Zone
2 armour placed in Egypt
1 armour placed in Union of South Africa
British undo move 4.
British undo move 2.
1 armour placed in Egypt
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 5 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 mech_infantrys moved from Northwest Persia to Eastern Persia
Combat - Italians
Battle in Gibraltar
Battle in Eastern Persia
Italians attack with 2 mech_infantrys
British defend with 2 mech_infantrys
Italians roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 0/2 hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Eastern Persia
1 mech_infantry owned by the Italians retreated to Persia
British win, taking Gibraltar from British with 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry moved from Rostov to Caucasus
1 aaGun moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
3 marines moved from Southern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 3 marines, 7 submarines, 1 tactical_bomber and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 3 marines moved from 92 Sea Zone to Gibraltar
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Gibraltar: 1 artillery
EDIT: Turning off Edit Mode
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in Philippines
Non Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French