@Avner keep BB or DD?
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BSD (Axis+4) Vs Shin Ji (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Szechwan
4 infantry moved from Yunnan to SzechwanPlace Units - Chinese
2 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -0.50
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 carriers, 2 destroyers, 5 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Germans
1 armour moved from Alexandria to Trans-Jordan
1 infantry and 2 mech_infantrys moved from Morocco to 92 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 98 Sea ZoneCombat - Americans
Non Combat Move - Americans
2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-JordanPlace Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Szechwan
4 infantry moved from Yunnan to SzechwanPlace Units - Chinese
2 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsPurchase Units - British
British buy 1 armour, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 artilleries moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to Persia
1 mech_infantry moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 fighters moved from Malta to Iraq
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to Egypt
2 fighters moved from United Kingdom to GibraltarCombat - British
Battle in Shan State
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 armour and 2 infantry
British roll dice for 2 artilleries, 1 fighter and 3 infantry in Persia, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Germans lost in Persia
British roll dice for 2 artilleries, 1 fighter and 3 infantry in Persia, round 3 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantryNon Combat Move - British
1 fighter moved from Persia to Iraq
3 armour and 1 mech_infantry moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Shan State to IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
3 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -1.67
British : 0.17
Chinese : -0.50
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 80 Sea ZoneCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 80 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Italians
1 bomber moved from 80 Sea Zone to Northwest Persia
2 fighters moved from Southern Italy to CaucasusPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Yunnan to India
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 3 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
1 destroyer moved from 95 Sea Zone to 98 Sea ZoneNon Combat Move - French
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Western Ukraine
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Rostov to Bryansk
2 fighters and 2 tactical_bombers moved from Rostov to Bryansk
2 infantry moved from Rostov to Volgograd
1 armour moved from Rostov to Ukraine
1 armour moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
2 fighters moved from Rostov to BryanskCombat - Germans
Battle in Ukraine
Germans attack with 2 armour, 1 artillery, 2 infantry and 6 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Ukraine, round 2 : 2/11 hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 3/4 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Ukraine, round 3 : 0/8 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits
Germans roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Ukraine, round 4 : 2/8 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Bryansk
Germans attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/9 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 armour
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 8 armour, 11 artilleries, 12 infantry and 12 mech_infantrys moved from Rostov to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
4 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
4 mech_infantrys moved from Bessarabia to Ukraine
4 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
8 armour and 12 mech_infantrys moved from Caucasus to Northwest Persia
2 aaGuns, 1 artillery and 10 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
3 infantry placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Rostov
1 mech_infantry moved from Tambov to Smolensk
1 mech_infantry moved from Tambov to Vologda
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
2 artilleries and 50 infantry moved from Tambov to BryanskCombat - Russians
Battle in Rostov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 50 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 50 infantry in Bryansk, round 2 : 4/52 hits, 9.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 50 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Russians
4 aaGuns moved from Tambov to Bryansk
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
5 artilleries moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Rostov to Russia
1 mech_infantry moved from Tambov to Bryansk
1 armour moved from Tambov to Bryansk
2 mech_infantrys moved from Tambov to Vologda
1 mech_infantry moved from Tambov to Vologda
2 mech_infantrys moved from Tambov to Russia
2 aaGuns and 18 infantry moved from Amur to BuryatiaPlace Units - Russians
9 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -1.00
Russians : -5.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
3 bombers moved from French Indo China to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 4/9 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/8 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
6 infantry moved from Manchuria to Korea
1 artillery and 6 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Korea
1 battleship, 1 carrier and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 tactical_bombers moved from Kwangsi to French Indo China
2 tactical_bombers moved from Kweichow to 36 Sea Zone
2 fighters moved from Kweichow to French Indo China
3 bombers moved from Kweichow to French Indo China
3 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery and 2 bombers placed in French Indo China
1 infantry and 2 mech_infantrys placed in Manchuria
1 fighter, 3 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : -1.50
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to IraqNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 factory_minor placed in IraqTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 4 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 armour moved from Belgian Congo to Italian Somaliland
British take Kenya from Italians
British take Italian Somaliland from Italians
2 fighters moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
3 armour moved from India to Eastern Persia
5 mech_infantrys moved from India to Eastern Persia
2 artilleries and 2 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 fighters moved from Gibraltar to EgyptCombat - British
Non Combat Move - British
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese : -1.50
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Northwest Persia to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Caucasus
2 fighters moved from Caucasus to Southern Italy
3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2,3,2
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to IraqCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
3 fighters and 3 tactical_bombers moved from Caucasus to Vologda
1 artillery and 2 infantry moved from Archangel to Vologda
1 fighter moved from Caucasus to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 artillery moved from Ukraine to RostovCombat - Germans
Battle in Vologda
Germans attack with 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 4 mech_infantrys
Germans roll dice for 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers in Vologda, round 2 : 4/11 hits
Russians roll dice for 1 artillery and 4 mech_infantrys in Vologda, round 2 : 3/5 hits
4 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery, 4 fighters and 3 tactical_bombers in Vologda, round 3 : 2/8 hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 4 mech_infantrys
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 3/5 hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 11 artilleries and 9 infantry moved from Caucasus to Volgograd
9 armour and 14 mech_infantrys moved from Northwest Persia to Caucasus
2 armour and 9 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Eastern Poland to Belarus
6 infantry moved from Novgorod to Archangel
3 infantry moved from Eastern Poland to Bessarabia
5 armour and 4 mech_infantrys moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Poland to Bessarabia
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
9 mech_infantrys moved from Western Germany to Poland
4 fighters and 3 tactical_bombers moved from Vologda to Archangel
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 6 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 4 infantry moved from Southern France to Northern Italy
1 fighter and 1 tactical_bomber moved from Smolensk to Eastern PolandPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
1 fighter and 1 mech_infantry placed in Western Germany
Germans undo move 4.
3 mech_infantrys placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
Germans undo move 5.
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,5,3,1
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Kazakhstan
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Ukraine, round 2 : 3/6 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
retreated to Kazakhstan
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Kazakhstan to Russia
5 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
2 aaGuns moved from Bryansk to Smolensk
4 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 18 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode
7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -1.67
Russians : 1.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
5 bombers, 3 fighters and 3 tactical_bombers moved from French Indo China to India
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to IndiaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 1 armour, 1 artillery, 5 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 9 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/9 hits
Japanese roll dice for 1 armour, 1 artillery, 5 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in India, round 2 : 9/19 hits
UK_Pacific roll dice for 3 aaGuns, 9 infantry and 1 mech_infantry in India, round 2 : 3/10 hits
2 fighters owned by the Japanese, 3 aaGuns owned by the British, 1 tactical_bomber owned by the Japanese and 6 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 5 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in India, round 3 : 10/16 hits
UK_Pacific roll dice for 3 infantry and 1 mech_infantry in India, round 3 : 1/4 hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the Japanese and 3 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 5 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 3 aaGuns, 9 infantry and 1 mech_infantry
Casualties for Japanese: 2 fighters and 2 tactical_bombers
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 battleship and 2 carriers moved from 37 Sea Zone to 42 Sea Zone
5 bombers moved from India to French Indo China
3 fighters and 3 tactical_bombers moved from India to Shan State
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
2 infantry moved from Jehol to Manchuria
1 aaGun and 6 infantry moved from Korea to Manchuria
1 artillery and 2 infantry moved from Jehol to AnhwePlace Units - Japanese
2 destroyers placed in 36 Sea Zone
1 infantry placed in French Indo China
3 infantry placed in Manchuria
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 92 Sea Zone to 89 Sea Zone
3 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Hawaiian Islands to 46 Sea Zone
4 fighters moved from 26 Sea Zone to 46 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
7 fighters moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 airfield and 3 infantry placed in Iraq
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : 0.83
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Kweichow to SzechwanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Tsinghai to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -2.17
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 92 Sea Zone to 89 Sea Zone
3 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Hawaiian Islands to 46 Sea Zone
4 fighters moved from 26 Sea Zone to 46 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
7 fighters moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 airfield and 3 infantry placed in Iraq
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Kweichow to SzechwanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Tsinghai to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from Iraq to 39 Sea Zone
6 fighters and 1 tactical_bomber moved from Iraq to India
3 mech_infantrys moved from Eastern Persia to IndiaCombat - British
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 39 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in India
British attack with 6 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 6 fighters, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 5/10 hits, 4.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in India, round 2 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery and 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Germans to British
EDIT: Turning off Edit Mode
6 fighters moved from India to West India
1 tactical_bomber moved from India to West India
1 fighter moved from 39 Sea Zone to West India
2 fighters and 5 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to IraqPlace Units - British
2 fighters placed in United Kingdom
2 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
British : 0.83
Americans : 0.83
Chinese : -2.17
Japanese : 1.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
3 mech_infantrys moved from Romania to Western Ukraine
1 bomber moved from Caucasus to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 bomber and 3 mech_infantrys in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians roll dice for 1 bomber and 3 mech_infantrys in Western Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Italians roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Romania
3 mech_infantrys moved from Northern Italy to Romania
5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,5,6
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
2 infantry moved from Volgograd to Rostov
11 artilleries and 8 infantry moved from Volgograd to Rostov
11 armour and 23 mech_infantrys moved from Caucasus to Rostov
3 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Archangel to Ukraine
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 fighter moved from Archangel to Ukraine
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Eastern Poland to UkraineCombat - Germans
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 4 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 4 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 2 : 5/11 hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Rostov
Germans attack with 11 armour, 11 artilleries, 10 infantry and 23 mech_infantrys
Russians defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 11 armour, 11 artilleries, 10 infantry and 23 mech_infantrys in Rostov, round 2 : 16/55 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 3/4 hits
1 armour owned by the Russians, 3 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 11 armour, 11 artilleries, 7 infantry and 23 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantryNon Combat Move - Germans
3 aaGuns moved from Volgograd to Rostov
5 armour and 7 mech_infantrys moved from Bessarabia to Rostov
4 fighters and 3 tactical_bombers moved from Ukraine to Bessarabia
3 armour and 6 mech_infantrys moved from Eastern Poland to Bessarabia
9 mech_infantrys moved from Poland to Bessarabia
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Western Germany to Poland
1 aaGun, 1 artillery and 3 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 124 Sea Zone to 122 Sea Zone
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
2 infantry moved from Archangel to NenetsiaPlace Units - Germans
1 submarine placed in 105 Sea Zone
1 submarine placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Volgograd
3 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Western Germany
4 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,5,3
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs