BSD (Axis+4) Vs Shin Ji (Allies)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 0/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Szechwan
                4 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                2 artilleries placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    Chinese : -0.50
        Japanese : -1.00

    triplea_41687_Chi6.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 carriers, 2 destroyers, 5 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Western United States to 26 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                      Americans take Iraq from Germans
                1 armour moved from Alexandria to Trans-Jordan
                1 infantry and 2 mech_infantrys moved from Morocco to 92 Sea Zone
                1 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 98 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan

    Place Units - Americans
                2 carriers and 1 submarine placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 0/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Szechwan
                4 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                2 artilleries placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs

    Purchase Units - British
                British buy 1 armour, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Yunnan to Shan State
                2 fighters moved from Yunnan to Shan State
                1 tactical_bomber moved from Yunnan to Shan State
                2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                2 artilleries moved from 80 Sea Zone to Persia
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Trans-Jordan to Persia
                1 mech_infantry moved from Egypt to Iraq
                2 armour moved from Egypt to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                2 fighters moved from Malta to Iraq
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 battleship, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                2 fighters moved from Gibraltar to Egypt
                2 fighters moved from United Kingdom to Gibraltar

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Persia
                    British attack with 2 artilleries, 1 fighter and 3 infantry
                    Germans defend with 1 armour and 2 infantry
                        British roll dice for 2 artilleries, 1 fighter and 3 infantry in Persia, round 2 : 2/6 hits, 2.00 expected hits
                        Germans roll dice for 1 armour and 2 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits
                        2 infantry owned by the Germans lost in Persia
                        British roll dice for 2 artilleries, 1 fighter and 3 infantry in Persia, round 3 : 1/6 hits, 2.00 expected hits
                        Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour and 2 infantry

    Non Combat Move - British
                1 fighter moved from Persia to Iraq
                3 armour and 1 mech_infantry moved from Yunnan to India
                2 fighters and 1 tactical_bomber moved from Shan State to India

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                3 submarines placed in 98 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 2 infantry and 2 mech_infantrys

    Combat Hit Differential Summary :

    Germans : -1.67
        British : 0.17
        Chinese : -0.50
        Japanese : -1.33

    triplea_41687_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 80 Sea Zone

    Combat - Italians
                Battle in 80 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 2 transports
                        2 transports owned by the British lost in 80 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports

    Non Combat Move - Italians
                1 bomber moved from 80 Sea Zone to Northwest Persia
                2 fighters moved from Southern Italy to Caucasus

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs

    triplea_41687_Ita6.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Yunnan to India
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 artillery and 3 infantry moved from South Australia to Queensland
                1 infantry moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                2 infantry moved from Libya to Tobruk
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41687_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 infantry and 16 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Rostov to Western Ukraine
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Belarus to Bryansk
                1 artillery and 1 infantry moved from Rostov to Bryansk
                2 fighters and 2 tactical_bombers moved from Rostov to Bryansk
                2 infantry moved from Rostov to Volgograd
                1 armour moved from Rostov to Ukraine
                1 armour moved from Bessarabia to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 artillery and 1 infantry moved from Rostov to Ukraine
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
                2 fighters moved from Rostov to Bryansk

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 2 armour, 1 artillery, 2 infantry and 6 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 3 infantry
                        Germans roll dice for 2 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Ukraine, round 2 :  2/11 hits
                        Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 :  3/4 hits
                        1 mech_infantry owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Ukraine, round 3 :  0/8 hits
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 :  0/2 hits
                        Germans roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Ukraine, round 4 :  2/8 hits
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 :  4/9 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  0/3 hits
                        1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Volgograd
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 1 factory_minor
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 :  0/4 hits
                        Russians roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 :  1/3 hits
                        Russians roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        1 fighter owned by the Germans and 1 armour owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 fighter and 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns, 8 armour, 11 artilleries, 12 infantry and 12 mech_infantrys moved from Rostov to Caucasus
                1 tactical_bomber moved from Volgograd to Caucasus
                4 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
                4 mech_infantrys moved from Bessarabia to Ukraine
                4 infantry moved from Poland to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                2 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 infantry moved from Karelia to Novgorod
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Western Germany to Poland
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                8 armour and 12 mech_infantrys moved from Caucasus to Northwest Persia
                2 aaGuns, 1 artillery and 10 infantry moved from Normandy Bordeaux to Southern France

    Place Units - Germans
                3 infantry placed in Novgorod
                3 armour and 7 mech_infantrys placed in Germany
                9 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_41687_Ger7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Rostov
                1 mech_infantry moved from Tambov to Smolensk
                1 mech_infantry moved from Tambov to Vologda
                1 artillery moved from Russia to Smolensk
                1 artillery moved from Russia to Vologda
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Tambov to Rostov
                2 artilleries and 50 infantry moved from Tambov to Bryansk

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0.83 expected hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries and 50 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 2 artilleries and 50 infantry in Bryansk, round 2 : 4/52 hits, 9.33 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                        1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries and 50 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Tambov to Bryansk
                1 fighter moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                5 artilleries moved from Russia to Bryansk
                1 infantry moved from Tambov to Bryansk
                1 fighter moved from Volgograd to Russia
                1 tactical_bomber moved from Rostov to Russia
                1 mech_infantry moved from Tambov to Bryansk
                1 armour moved from Tambov to Bryansk
                2 mech_infantrys moved from Tambov to Vologda
                1 mech_infantry moved from Tambov to Vologda
                2 mech_infantrys moved from Tambov to Russia
                2 aaGuns and 18 infantry moved from Amur to Buryatia

    Place Units - Russians
                9 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        Russians : -5.50

    triplea_41687_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                2 infantry moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Anhwe to Kweichow
                2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
                3 bombers moved from French Indo China to Kweichow

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 :  4/9 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  0/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 :  1/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 1 artillery
                        Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 :  4/8 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        1 artillery owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Japanese
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Chahar to Hopei
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from Japan to French Indo China
                6 infantry moved from Manchuria to Korea
                1 artillery and 6 infantry moved from Manchuria to Jehol
                1 aaGun moved from Manchuria to Korea
                1 battleship, 1 carrier and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                2 tactical_bombers moved from Kwangsi to French Indo China
                2 tactical_bombers moved from Kweichow to 36 Sea Zone
                2 fighters moved from Kweichow to French Indo China
                3 bombers moved from Kweichow to French Indo China
                3 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 artillery and 2 bombers placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Manchuria
                1 fighter, 3 infantry and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs

    triplea_41687_Jap7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Kweichow
                1 artillery moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Szechwan

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 artillery and 1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs

    Combat Hit Differential Summary :

    Chinese : -1.50
        Japanese : 0.00

    triplea_41687_Chi7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from Western United States to 26 Sea Zone
                2 transports moved from 98 Sea Zone to 92 Sea Zone
                1 armour, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq

    Non Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 factory_minor placed in Iraq

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Kweichow
                1 artillery moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Szechwan

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 artillery and 1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                3 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 4 destroyers moved from 98 Sea Zone to 80 Sea Zone
                1 armour moved from Belgian Congo to Italian Somaliland
                      British take Kenya from Italians
                      British take Italian Somaliland from Italians
                2 fighters moved from Egypt to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                3 armour moved from India to Eastern Persia
                5 mech_infantrys moved from India to Eastern Persia
                2 artilleries and 2 infantry moved from Persia to Iraq
                2 fighters and 1 tactical_bomber moved from India to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 fighters moved from Gibraltar to Egypt

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                3 mech_infantrys placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    Combat Hit Differential Summary :

    Chinese : -1.50
        Japanese : 0.00

    triplea_41687_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Northwest Persia to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber
                    French defend with 1 destroyer
                        Italians roll dice for 1 bomber in 98 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in 98 Sea Zone, round 3 :  1/1 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the French lost in 98 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Caucasus
                2 fighters moved from Caucasus to Southern Italy
                3 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2,3,2
                Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs

    triplea_41687_Ita7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from India to Iraq

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41687_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 fighters and 3 tactical_bombers moved from Caucasus to Vologda
                1 artillery and 2 infantry moved from Archangel to Vologda
                1 fighter moved from Caucasus to Vologda
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Archangel to Vologda
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
                1 mech_infantry moved from Eastern Poland to Smolensk
                1 artillery moved from Ukraine to Rostov

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers
                    Russians defend with 1 artillery and 4 mech_infantrys
                        Germans roll dice for 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers in Vologda, round 2 :  4/11 hits
                        Russians roll dice for 1 artillery and 4 mech_infantrys in Vologda, round 2 :  3/5 hits
                        4 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 artillery, 4 fighters and 3 tactical_bombers in Vologda, round 3 :  2/8 hits
                        Russians roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 4 mech_infantrys
                Battle in Smolensk
                    Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians lost in Smolensk
                        Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 :  3/5 hits
                        Russians roll dice for 1 artillery in Smolensk, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 artillery and 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns, 11 artilleries and 9 infantry moved from Caucasus to Volgograd
                9 armour and 14 mech_infantrys moved from Northwest Persia to Caucasus
                2 armour and 9 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Eastern Poland to Belarus
                6 infantry moved from Novgorod to Archangel
                3 infantry moved from Eastern Poland to Bessarabia
                5 armour and 4 mech_infantrys moved from Eastern Poland to Bessarabia
                3 mech_infantrys moved from Poland to Bessarabia
                3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                9 mech_infantrys moved from Western Germany to Poland
                4 fighters and 3 tactical_bombers moved from Vologda to Archangel
                1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns and 6 infantry moved from Southern France to Normandy Bordeaux
                1 artillery and 4 infantry moved from Southern France to Northern Italy
                1 fighter and 1 tactical_bomber moved from Smolensk to Eastern Poland

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                2 armour and 8 mech_infantrys placed in Germany
                1 fighter and 1 mech_infantry placed in Western Germany
                Germans undo move 4.
                3 mech_infantrys placed in Western Germany
                2 armour and 5 mech_infantrys placed in Germany
                Germans undo move 5.
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,5,3,1
                Germans collect 59 PUs (4 lost to blockades); end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_41687_Ger8.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 mech_infantry moved from Russia to Kazakhstan
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 fighter moved from Russia to Ukraine
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                1 armour moved from Bryansk to Rostov
                1 tactical_bomber moved from Russia to Rostov
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Smolensk
                1 artillery moved from Bryansk to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 4 infantry
                    Germans defend with 1 factory_minor and 3 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Ukraine, round 2 : 3/6 hits, 1.67 expected hits
                        Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 2/4 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 2 infantry and 1 mech_infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 1/5 hits, 1.50 expected hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 : 3/4 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians lost in Kazakhstan
                    retreated to Kazakhstan
                    Germans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.00 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                        1 infantry owned by the Germans lost in Rostov
                        Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 2.00 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Rostov to Russia
                1 fighter moved from Ukraine to Russia
                1 fighter moved from Vologda to Russia
                1 fighter moved from Kazakhstan to Russia
                5 infantry moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Smolensk
                2 aaGuns moved from Bryansk to Smolensk
                4 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Bryansk to Russia

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 18 infantry
                EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 18 infantry
                EDIT: Turning off Edit Mode
                7 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    Combat Hit Differential Summary :

    Germans : -1.67
        Russians : 1.50

    triplea_41687_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 4 fighters and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from French Indo China to Yunnan
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
                5 bombers, 3 fighters and 3 tactical_bombers moved from French Indo China to India
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 :  2/6 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  1/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in India
                    Japanese attack with 1 armour, 1 artillery, 5 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
                    British defend with 3 aaGuns, 9 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India :  0/9 hits
                        Japanese roll dice for 1 armour, 1 artillery, 5 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in India, round 2 :  9/19 hits
                        UK_Pacific roll dice for 3 aaGuns, 9 infantry and 1 mech_infantry in India, round 2 :  3/10 hits
                        2 fighters owned by the Japanese, 3 aaGuns owned by the British, 1 tactical_bomber owned by the Japanese and 6 infantry owned by the British lost in India
                        Japanese roll dice for 1 armour, 1 artillery, 5 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in India, round 3 :  10/16 hits
                        UK_Pacific roll dice for 3 infantry and 1 mech_infantry in India, round 3 :  1/4 hits
                        1 mech_infantry owned by the British, 1 tactical_bomber owned by the Japanese and 3 infantry owned by the British lost in India
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 5 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 3 aaGuns, 9 infantry and 1 mech_infantry
                    Casualties for Japanese: 2 fighters and 2 tactical_bombers
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
                2 carriers moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 battleship and 2 carriers moved from 37 Sea Zone to 42 Sea Zone
                5 bombers moved from India to French Indo China
                3 fighters and 3 tactical_bombers moved from India to Shan State
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Manchuria
                1 fighter and 1 tactical_bomber moved from Japan to French Indo China
                2 infantry moved from Jehol to Manchuria
                1 aaGun and 6 infantry moved from Korea to Manchuria
                1 artillery and 2 infantry moved from Jehol to Anhwe

    Place Units - Japanese
                2 destroyers placed in 36 Sea Zone
                1 infantry placed in French Indo China
                3 infantry placed in Manchuria
                4 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 73 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs

    triplea_41687_Jap8.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 92 Sea Zone to 89 Sea Zone
                3 mech_infantrys moved from Iraq to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Hawaiian Islands to 46 Sea Zone
                4 fighters moved from 26 Sea Zone to 46 Sea Zone
                2 carriers moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 7 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 7 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                7 fighters moved from 46 Sea Zone to 54 Sea Zone
                3 fighters moved from 55 Sea Zone to 54 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 airfield and 3 infantry placed in Iraq
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Americans : 0.83
        Japanese : 1.33

    triplea_41687_Ame8.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 artillery moved from Kweichow to Hunan
                1 infantry moved from Shensi to Tsinghai
                1 fighter moved from Szechwan to Tsinghai
                1 infantry moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 artillery moved from Kweichow to Szechwan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    retreated to Tsinghai
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Szechwan

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    Combat Hit Differential Summary :

    Chinese : -2.17
        Japanese : 0.00

    triplea_41687_Chi8.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 92 Sea Zone to 89 Sea Zone
                3 mech_infantrys moved from Iraq to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Hawaiian Islands to 46 Sea Zone
                4 fighters moved from 26 Sea Zone to 46 Sea Zone
                2 carriers moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 7 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 7 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                7 fighters moved from 46 Sea Zone to 54 Sea Zone
                3 fighters moved from 55 Sea Zone to 54 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 airfield and 3 infantry placed in Iraq
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 artillery moved from Kweichow to Hunan
                1 infantry moved from Shensi to Tsinghai
                1 fighter moved from Szechwan to Tsinghai
                1 infantry moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 artillery moved from Kweichow to Szechwan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    retreated to Tsinghai
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Szechwan

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    Purchase Units - British
                British buy 2 destroyers and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter moved from Iraq to 39 Sea Zone
                6 fighters and 1 tactical_bomber moved from Iraq to India
                3 mech_infantrys moved from Eastern Persia to India

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 39 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in India
                    British attack with 6 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 6 fighters, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 5/10 hits, 4.17 expected hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in India, round 2 : 2/4 hits, 1.50 expected hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in India
                    British win, taking India from Japanese with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Northwest Persia from Germans to British
                EDIT: Turning off Edit Mode
                6 fighters moved from India to West India
                1 tactical_bomber moved from India to West India
                1 fighter moved from 39 Sea Zone to West India
                2 fighters and 5 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Persia to Iraq
                1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 artillery moved from 80 Sea Zone to Iraq

    Place Units - British
                2 fighters placed in United Kingdom
                2 destroyers placed in 109 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    Combat Hit Differential Summary :

    British : 0.83
        Americans : 0.83
        Chinese : -2.17
        Japanese : 1.83

    triplea_41687_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 mech_infantrys moved from Romania to Western Ukraine
                1 bomber moved from Caucasus to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 bomber and 3 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 bomber and 3 mech_infantrys in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Italians roll dice for 1 bomber and 3 mech_infantrys in Western Ukraine, round 3 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 :  1/2 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
                        Italians roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 4 :  1/3 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Western Ukraine to Romania
                3 mech_infantrys moved from Northern Italy to Romania
                5 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,5,6
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_41687_Ita8.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41687_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 5 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Kazakhstan to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 infantry moved from Volgograd to Tambov
                      Germans take Tambov from Russians
                2 infantry moved from Volgograd to Rostov
                11 artilleries and 8 infantry moved from Volgograd to Rostov
                11 armour and 23 mech_infantrys moved from Caucasus to Rostov
                3 infantry moved from Bessarabia to Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
                2 fighters and 2 tactical_bombers moved from Archangel to Ukraine
                1 fighter and 1 tactical_bomber moved from Archangel to Belarus
                3 infantry moved from Novgorod to Belarus
                1 fighter moved from Archangel to Ukraine
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Ukraine
                    Germans attack with 4 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 1 artillery, 1 factory_minor and 3 infantry
                        Germans roll dice for 4 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 2 :  5/11 hits
                        Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 :  1/4 hits
                        1 infantry owned by the Germans, 1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Rostov
                    Germans attack with 11 armour, 11 artilleries, 10 infantry and 23 mech_infantrys
                    Russians defend with 1 armour, 1 artillery and 2 infantry
                        Germans roll dice for 11 armour, 11 artilleries, 10 infantry and 23 mech_infantrys in Rostov, round 2 :  16/55 hits
                        Russians roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 :  3/4 hits
                        1 armour owned by the Russians, 3 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 11 armour, 11 artilleries, 7 infantry and 23 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Volgograd to Rostov
                5 armour and 7 mech_infantrys moved from Bessarabia to Rostov
                4 fighters and 3 tactical_bombers moved from Ukraine to Bessarabia
                3 armour and 6 mech_infantrys moved from Eastern Poland to Bessarabia
                9 mech_infantrys moved from Poland to Bessarabia
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Western Germany to Poland
                1 aaGun, 1 artillery and 3 infantry moved from Yugoslavia to Romania
                1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
                1 submarine moved from 124 Sea Zone to 122 Sea Zone
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Nenetsia
                2 infantry moved from Archangel to Nenetsia

    Place Units - Germans
                1 submarine placed in 105 Sea Zone
                1 submarine placed in 110 Sea Zone
                2 infantry and 1 mech_infantry placed in Volgograd
                3 infantry placed in Novgorod
                1 armour and 1 mech_infantry placed in Western Germany
                4 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,5,3
                Germans collect 59 PUs (4 lost to blockades); end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_41687_Ger9.tsvg

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