@Stucifer Whatever you do to make the game fun for me, I’ll take.
Odonis (Axis) vs StuckTojo (Allies +27) No VC G40L
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yes - full scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Western United States to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
2 fighters moved from 41 Sea Zone to Shan State
1 bomber moved from India to Samara
1 bomber moved from India to Kazakhstan
1 submarine moved from 99 Sea Zone to 95 Sea Zone
Americans take 97 Sea Zone from Italians
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 bomber moved from Tobruk to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 3 transports
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 26 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 26 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 fighters in 26 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier and 3 transports in 26 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 26 Sea Zone, round 4 : 2/5 hits
Japanese roll dice for 1 fighter in 26 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
2 transports owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 5 : 1/1 hits
Americans win, taking Midway from Japanese, taking 26 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 35
Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 3 transports
Battle in 95 Sea Zone
Americans attack with 1 bomber, 2 fighters, 3 submarines and 1 tactical_bomber
Italians defend with 1 carrier, 1 destroyer and 3 fighters
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 3/5 hits
3 submarines owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 2/4 hits
Italians roll dice for 1 carrier, 1 destroyer and 3 fighters in 95 Sea Zone, round 3 : 3/5 hits
1 carrier owned by the Italians, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 bomber in 95 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 3 fighters in 95 Sea Zone, round 4 : 1/3 hits
1 bomber owned by the Americans lost in 95 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is -37
Casualties for Italians: 1 carrier and 1 destroyer
Casualties for Americans: 1 bomber, 2 fighters, 3 submarines and 1 tactical_bomber
Battle in Shan State
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 artillery
Americans roll dice for 3 fighters and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kazakhstan
Americans attack with 1 bomber
Italians defend with 1 armour
Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Kazakhstan, round 3 : 0/1 hits
Italians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 bomber owned by the Americans lost in Kazakhstan
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Samara
Americans attack with 1 bomber
Germans defend with 1 bomber
Americans roll dice for 1 bomber in Samara, round 2 : 0/1 hits
Germans roll dice for 1 bomber in Samara, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Samara, round 3 : 1/1 hits
Germans roll dice for 1 bomber in Samara, round 3 : 0/1 hits
1 bomber owned by the Germans lost in Samara
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
2 fighters owned by the Italians forced to land in Southern ItalyNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Samara to Turkmenistan
2 fighters moved from 26 Sea Zone to Johnston Island
1 bomber moved from 26 Sea Zone to Johnston Island
1 fighter moved from Shan State to India
2 fighters and 1 tactical_bomber moved from Shan State to 41 Sea Zone
1 fighter moved from United Kingdom to GibraltarPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Western United States to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
2 fighters moved from 41 Sea Zone to Shan State
1 bomber moved from India to Samara
1 bomber moved from India to Kazakhstan
1 submarine moved from 99 Sea Zone to 95 Sea Zone
Americans take 97 Sea Zone from Italians
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 bomber moved from Tobruk to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 3 transports
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 26 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 26 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 fighters in 26 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier and 3 transports in 26 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 26 Sea Zone, round 4 : 2/5 hits
Japanese roll dice for 1 fighter in 26 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
2 transports owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 5 : 1/1 hits
Americans win, taking Midway from Japanese, taking 26 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 35
Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 3 transports
Battle in 95 Sea Zone
Americans attack with 1 bomber, 2 fighters, 3 submarines and 1 tactical_bomber
Italians defend with 1 carrier, 1 destroyer and 3 fighters
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 3/5 hits
3 submarines owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 2/4 hits
Italians roll dice for 1 carrier, 1 destroyer and 3 fighters in 95 Sea Zone, round 3 : 3/5 hits
1 carrier owned by the Italians, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 bomber in 95 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 3 fighters in 95 Sea Zone, round 4 : 1/3 hits
1 bomber owned by the Americans lost in 95 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is -37
Casualties for Italians: 1 carrier and 1 destroyer
Casualties for Americans: 1 bomber, 2 fighters, 3 submarines and 1 tactical_bomber
Battle in Shan State
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 artillery
Americans roll dice for 3 fighters and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kazakhstan
Americans attack with 1 bomber
Italians defend with 1 armour
Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Kazakhstan, round 3 : 0/1 hits
Italians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 bomber owned by the Americans lost in Kazakhstan
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Samara
Americans attack with 1 bomber
Germans defend with 1 bomber
Americans roll dice for 1 bomber in Samara, round 2 : 0/1 hits
Germans roll dice for 1 bomber in Samara, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Samara, round 3 : 1/1 hits
Germans roll dice for 1 bomber in Samara, round 3 : 0/1 hits
1 bomber owned by the Germans lost in Samara
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
2 fighters owned by the Italians forced to land in Southern ItalyNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Samara to Turkmenistan
2 fighters moved from 26 Sea Zone to Johnston Island
1 bomber moved from 26 Sea Zone to Johnston Island
1 fighter moved from Shan State to India
2 fighters and 1 tactical_bomber moved from Shan State to 41 Sea Zone
1 fighter moved from United Kingdom to GibraltarPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British repair damage of 5x factory_minor, 18x factory_major; Remaining resources: 21 PUs;
British buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Burma to Yunnan
2 armour and 2 mech_infantrys moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
3 fighters moved from Eastern Persia to KazakhstanCombat - British
Battle in Malaya
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 armour, 1 harbour and 1 infantry
British roll dice for 2 armour and 2 mech_infantrys in Malaya, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Malaya
British roll dice for 2 armour in Malaya, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -5
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 armour and 1 infantry
Battle in Yunnan
British attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
British roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 2/2 hits
2 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 1/2 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 5 : 1/2 hits
1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for British: 1 artillery and 4 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Kazakhstan
British attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/8 hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Italians with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 fighter moved from Kazakhstan to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 aaGun, 1 artillery and 3 mech_infantrys moved from Iraq to Northwest Persia
1 aaGun moved from India to Burma
1 armour moved from India to Burma
1 artillery moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Iraq to Northwest PersiaPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
British undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in IraqTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
Friggin’ dice gods!! :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Caucasus to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery
British defend with 1 armour
Italians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Kazakhstan
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs -
sorry, totally forgot the most important battle:
SZ 110:
3 FTRs from Southern Italy
“
Rolls: 3@3; Total Hits: 13@3: (5, 1, 4)”
1 DD:
“
Rolls: 1@2; Total Hits: 01@2: (4)”
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Caucasus to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery
British defend with 1 armour
Italians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Kazakhstan
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from Southern Italy: 3 fighters
EDIT: Adding units owned by Italians to Holland Belgium: 3 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 43 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from India to Northwest Persia
1 fighter moved from Queensland to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 43 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from India to Northwest Persia
1 fighter moved from Queensland to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
2 infantry moved from Scotland to United KingdomTurn Complete - French
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I’ll full scramble against whatever you bring into sz 91.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 6 mech_infantrys and 2 transports; Remaining resources: 3 PUs;Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Urals to Timguska
1 armour moved from Novosibirsk to Timguska
2 armour moved from Novosibirsk to Kazakhstan
11 armour, 1 bomber, 2 fighters and 6 mech_infantrys moved from Caucasus to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
1 artillery moved from Volgograd to Kazakhstan
1 bomber moved from Western Germany to Northwest Persia
1 bomber moved from Western Germany to 91 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Timguska
Germans attack with 2 armour
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 2 armour in Timguska, round 2 : 1/2 hits
Russians roll dice for 1 aaGun and 1 infantry in Timguska, round 2 : 0/1 hits
1 aaGun owned by the Russians lost in Timguska
Germans roll dice for 2 armour in Timguska, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Northwest Persia
Germans attack with 13 armour, 2 bombers, 2 fighters and 6 mech_infantrys
British defend with 1 aaGun, 2 armour, 2 artilleries, 5 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber; Americans defend with 1 artillery and 2 infantry; ANZAC defend with 1 fighter
AA fire in Northwest Persia : 0/3 hits
Germans roll dice for 13 armour, 2 bombers, 2 fighters and 6 mech_infantrys in Northwest Persia, round 2 : 7/23 hits
British roll dice for 1 aaGun, 2 armour, 3 artilleries, 6 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 9/22 hits
2 mech_infantrys owned by the British, 1 aaGun owned by the British, 3 armour owned by the Germans, 2 infantry owned by the Americans, 6 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
Germans roll dice for 10 armour, 2 bombers and 2 fighters in Northwest Persia, round 3 : 8/14 hits
British roll dice for 2 armour, 3 artilleries, 6 fighters, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 9/16 hits
4 mech_infantrys owned by the British, 9 armour owned by the Germans, 1 artillery owned by the Americans, 2 artilleries owned by the British and 1 armour owned by the British lost in Northwest Persia
Germans roll dice for 1 armour, 2 bombers and 2 fighters in Northwest Persia, round 4 : 3/5 hits
British roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 4/8 hits
1 tactical_bomber owned by the British, 1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Northwest Persia
retreated to Northwest Persia
British win with 5 fighters remaining. Battle score for attacker is -48
Casualties for Germans: 13 armour, 1 bomber, 2 fighters and 6 mech_infantrys
Casualties for British: 1 aaGun, 2 armour, 2 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 artillery and 2 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 1 artillery
British defend with 1 armour
Germans roll dice for 2 armour and 1 artillery in Kazakhstan, round 2 : 1/3 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 3 destroyers and 2 fighters
British defend with 1 fighter; Americans defend with 1 cruiser, 2 destroyers, 1 fighter and 4 transports
Germans roll dice for 1 bomber, 1 carrier, 3 destroyers and 2 fighters in 91 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 1/5 hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the British lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 68
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter and 4 transportsNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
2 artilleries and 3 infantry moved from France to Northern Italy
3 fighters moved from Western Germany to Caucasus
2 aaGuns moved from Volgograd to Caucasus
1 bomber moved from Northwest Persia to Caucasus
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Rostov to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries moved from France to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer and 2 transports placed in 112 Sea Zone
2 fighters placed in Western Germany
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 aaGun and 8 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 battleships, 1 carrier, 3 destroyers, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 41 Sea Zone
1 bomber, 4 fighters and 2 tactical_bombers moved from French Indo China to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 1 carrier, 3 destroyers, 8 fighters and 4 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 destroyer and 1 fighter
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 3 destroyers, 8 fighters and 4 tactical_bombers in 41 Sea Zone, round 2 : 8/18 hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 destroyer, 7 fighters and 4 tactical_bombers in 41 Sea Zone, round 3 : 10/15 hits
Americans roll dice for 2 battleships, 3 cruisers, 3 fighters and 2 transports in 41 Sea Zone, round 3 : 8/8 hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 3 cruisers owned by the Americans, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 2 battleships, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for British: 1 battleship
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 1 tactical_bomber and 2 transports
Casualties for Japanese: 1 carrier, 3 destroyers, 6 fighters and 1 tactical_bomberNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 tactical_bomber moved from 41 Sea Zone to Siam
2 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Shensi to Szechwan
1 aaGun and 5 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 fighter placed in French Indo China
1 destroyer and 1 transport placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
Japanese undo move 5.
1 artillery and 2 mech_infantrys placed in Kwangtung
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Japanese collect 46 PUs (8 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Johnston Island to Hawaiian Islands
2 fighters moved from Johnston Island to Hawaiian Islands
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from India to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 bomber moved from Turkmenistan to Kazakhstan
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships in 41 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 2 destroyers and 2 fighters
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 carrier, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans, 1 carrier owned by the Germans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Americans and 2 fighters owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 submarine and 1 tactical_bomber
Battle in Hawaiian Islands
Americans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 artilleries, 1 bomber and 2 fighters in Hawaiian Islands, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Hawaiian Islands, round 4 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 4 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 bomber and 1 fighter in Hawaiian Islands, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans win with 1 bomber remaining. Battle score for attacker is -21
Casualties for Americans: 2 artilleries, 2 fighters and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Kazakhstan
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 2 armour, 1 artillery and 3 mech_infantrys
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kazakhstan, round 2 : 1/6 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kazakhstan
Americans roll dice for 1 bomber and 1 fighter in Kazakhstan, round 3 : 2/2 hits
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kazakhstan, round 3 : 3/5 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Kazakhstan
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -14
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomber, 1 fighter and 1 mech_infantryNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Hawaiian Islands to Johnston IslandPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Americans collect 55 PUs (4 lost to blockades); end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Johnston Island to Hawaiian Islands
2 fighters moved from Johnston Island to Hawaiian Islands
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from India to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 bomber moved from Turkmenistan to Kazakhstan
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships in 41 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 2 destroyers and 2 fighters
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 carrier, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans, 1 carrier owned by the Germans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Americans and 2 fighters owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 submarine and 1 tactical_bomber
Battle in Hawaiian Islands
Americans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 artilleries, 1 bomber and 2 fighters in Hawaiian Islands, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Hawaiian Islands, round 4 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 4 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 bomber and 1 fighter in Hawaiian Islands, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans win with 1 bomber remaining. Battle score for attacker is -21
Casualties for Americans: 2 artilleries, 2 fighters and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Kazakhstan
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 2 armour, 1 artillery and 3 mech_infantrys
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kazakhstan, round 2 : 1/6 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kazakhstan
Americans roll dice for 1 bomber and 1 fighter in Kazakhstan, round 3 : 2/2 hits
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kazakhstan, round 3 : 3/5 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Kazakhstan
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -14
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomber, 1 fighter and 1 mech_infantryNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Hawaiian Islands to Johnston IslandPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Americans collect 55 PUs (4 lost to blockades); end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Turkmenistan to Kazakhstan
4 fighters moved from Northwest Persia to KazakhstanCombat - British
Battle in Shan State
British attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Shan State, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
British attack with 4 fighters and 1 mech_infantry
Germans defend with 2 armour and 1 artillery
British roll dice for 4 fighters and 1 mech_infantry in Kazakhstan, round 2 : 4/5 hits
Germans roll dice for 2 armour and 1 artillery in Kazakhstan, round 2 : 2/3 hits
1 mech_infantry owned by the British, 1 fighter owned by the British, 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour and 1 artillery
Casualties for British: 1 fighter and 1 mech_infantryNon Combat Move - British
3 fighters moved from Kazakhstan to Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to Gibraltar
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to Burma
3 aaGuns, 2 armour, 1 artillery and 1 mech_infantry moved from Burma to IndiaPlace Units - British
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 fighters moved from Holland Belgium to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Yugoslavia to BessarabiaPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 2 battleships
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships in 41 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the ANZAC and 1 fighter owned by the ANZAC lost in 41 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 fighter and 1 submarine
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Northwest Persia to EgyptPlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 2 battleships
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships in 41 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the ANZAC and 1 fighter owned by the ANZAC lost in 41 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 fighter and 1 submarine
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Northwest Persia to EgyptPlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 2 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Caucasus to Iraq
2 fighters moved from Caucasus to Northwest PersiaCombat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Northwest Persia
Germans attack with 1 artillery, 2 fighters and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 2/4 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Southern Italy
3 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
2 armour moved from Timguska to Kazakhstan
1 armour moved from Yenisey to Novosibirsk
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 bomber moved from Normandy Bordeaux to Southern ItalyPlace Units - Germans
1 carrier, 1 destroyer and 3 submarines placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun and 7 infantry moved from Yakut S.S.R. to YeniseyTurn Complete - Russians