Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeOlilam vs innohub 1942.2
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 23 PUs;
British buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 13 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to Iceland
1 bomber moved from United Kingdom to Karelia S.S.R.
2 fighters moved from India to Yunnan
3 armour moved from India to Yunnan
British take Burma from Japanese
1 armour moved from Russia to Caucasus
4 fighters moved from Russia to CaucasusCombat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 1/1 hits
1 bomber killed by AA
Bombing raid in Karelia S.S.R. causes 0 damage total.
Battle in Yunnan
British attack with 3 armour and 2 fighters
Germans defend with 1 bomber; Japanese defend with 1 armour, 1 artillery, 1 bomber and 1 infantry
British roll dice for 3 armour and 2 fighters in Yunnan, round 2 : 4/5 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Yunnan, round 2 : 0/5 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Germans and 1 bomber owned by the Japanese lost in Yunnan
British roll dice for 3 armour and 2 fighters in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 1 bomber
Casualties for British: 1 armour
Casualties for Japanese: 1 armour, 1 artillery, 1 bomber and 1 infantry
Battle in Caucasus
British attack with 1 armour and 4 fighters
Germans defend with 1 factory and 2 infantry
British roll dice for 1 armour and 4 fighters in Caucasus, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 armour owned by the British and 2 infantry owned by the Germans lost in Caucasus
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Japanese to Americans
EDIT: Removing units owned by British from Russia: 1 armour
EDIT: Adding units owned by British to Szechwan: 1 armour
EDIT: Turning off Edit Mode
2 fighters moved from Yunnan to India
1 fighter moved from Caucasus to India
3 fighters moved from Caucasus to Russia
1 cruiser moved from 53 Sea Zone to 51 Sea Zone
1 submarine moved from 47 Sea Zone to 61 Sea Zone
1 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in India
1 fighter placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to Russia: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British :
6 Sea Zone : 1 destroyer
51 Sea Zone : 1 cruiser
61 Sea Zone : 1 submarine
Eastern Australia : 2 infantry
Eastern Canada : 1 infantry
Iceland : 2 fighters
India : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 3 infantry
Russia : 2 armour and 4 fighters
Szechwan : 1 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 6 infantry
Yunnan : 2 armourProduction/PUs Summary :
Russians : 13 / 19
Germans : 51 / 53
British : 28 / 28
Japanese : 30 / 38
Americans : 46 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to 51 Sea Zone
3 fighters moved from 48 Sea Zone to 51 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 48 Sea Zone to 51 Sea Zone
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 artillery and 4 infantry moved from Evenki National Okrug to Sinkiang
1 armour moved from Yakut S.S.R. to Sinkiang
1 infantry moved from Yakut S.S.R. to Evenki National OkrugCombat - Japanese
Battle in 51 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 transports
British defend with 1 cruiser; Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 transports in 51 Sea Zone, round 2 : 4/11 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports in 51 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 battleship owned by the Japanese
2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 51 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser, 3 fighters and 2 transports in 51 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 2 transports in 51 Sea Zone, round 3 : 5/8 hits
3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the British, 1 carrier owned by the Americans, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 51 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 51 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 51 Sea Zone, round 4 : 2/4 hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 51 Sea Zone
1 transport owned by the Japanese retreated to 48 Sea Zone
Americans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -69
Casualties for British: 1 cruiser
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
Battle in Sinkiang
Japanese attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Sinkiang, round 2 : 0/6 hits
Americans roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Sinkiang, round 3 : 1/6 hits
Americans roll dice for 1 armour in Sinkiang, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
3 fighters owned by the Americans forced to land in OkinawaNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in Manchuria
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
1 unit repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Borneo to 47 Sea Zone
1 armour, 1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 armour and 1 infantry moved from 48 Sea Zone to Philippine Islands
1 infantry moved from Okinawa to 51 Sea Zone
1 infantry moved from Okinawa to 51 Sea Zone
2 infantry and 2 transports moved from 51 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
Americans take French Indo-China Thailand from Japanese
1 infantry moved from 36 Sea Zone to Malaya
Americans take Malaya from Japanese
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
1 battleship moved from 51 Sea Zone to 59 Sea Zone
1 bomber moved from United Kingdom to Archangel
1 bomber moved from Archangel to Vologda
2 fighters moved from Russia to Vologda
1 artillery and 1 infantry moved from Alaska to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Iwo JimaCombat - Americans
Battle in Vologda
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 fighters in Vologda, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Vologda
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Philippine Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Philippine Islands, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Philippine Islands, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Philippine Islands
Americans roll dice for 1 armour in Philippine Islands, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Philippine Islands, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Philippine Islands
Americans win, taking Philippine Islands from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 destroyers moved from 56 Sea Zone to 59 Sea Zone
1 destroyer moved from 53 Sea Zone to 59 Sea Zone
3 fighters moved from Okinawa to Borneo
2 fighters moved from Western United States to 56 Sea Zone
2 fighters moved from Vologda to Russia
1 bomber moved from Vologda to RussiaPlace Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 factory placed in BorneoTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUsTerritory Summary for Americans :
10 Sea Zone : 1 carrier and 1 destroyer
14 Sea Zone : 1 submarine
36 Sea Zone : 2 transports
48 Sea Zone : 1 transport
56 Sea Zone : 1 carrier, 2 fighters and 1 transport
59 Sea Zone : 1 battleship, 3 destroyers and 2 transports
Borneo : 1 flag, 1 factory and 3 fighters
Caroline Islands : 1 flag
Central United States : 1 aaGun
Eastern United States : 1 factory
French Indo-China Thailand : 1 flag, 1 infantry
India : 1 fighter
Iwo Jima : 1 flag, 1 artillery and 2 infantry
Malaya : 1 flag, 1 infantry
New Guinea : 1 flag
Okinawa : 1 flag
Philippine Islands : 1 flag, 1 armour
Russia : 1 bomber and 2 fighters
Solomon Islands : 1 flag
Wake Island : 1 flag
Western United States : 1 aaGun, 1 artillery, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 11 / 19
Germans : 51 / 53
British : 28 / 28
Japanese : 27 / 33
Americans : 51 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 18 PUs;
Russians buy 2 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Japanese
1 armour moved from Vologda to Russia
2 infantry moved from Russia to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Russia to Caucasus
Russians take Caucasus from GermansCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Archangel to RussiaPlace Units - Russians
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUsTerritory Summary for Russians :
Caucasus : 1 factory and 1 infantry
Russia : 3 armour, 2 artilleries, 1 factory, 2 fighters and 9 infantryProduction/PUs Summary :
Russians : 17 / 17
Germans : 47 / 53
British : 28 / 28
Japanese : 25 / 33
Americans : 51 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 armour, 1 bomber, 3 fighters and 6 infantry moved from West Russia to Russia
2 fighters moved from 5 Sea Zone to Russia
2 armour moved from Karelia S.S.R. to Russia
1 battleship and 1 transport moved from 17 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from Italy to 15 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from 16 Sea Zone to Caucasus
2 bombers moved from Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 10 armour, 3 bombers, 5 fighters and 6 infantry
British defend with 2 armour and 4 fighters; Americans defend with 1 bomber and 2 fighters; Russians defend with 3 armour, 2 artilleries, 1 factory, 2 fighters and 9 infantry
Germans roll dice for 10 armour, 3 bombers, 5 fighters and 6 infantry in Russia, round 2 : 7/24 hits
Russians roll dice for 5 armour, 2 artilleries, 1 bomber, 8 fighters and 9 infantry in Russia, round 2 : 11/25 hits
7 infantry owned by the Russians, 6 infantry owned by the Germans and 5 armour owned by the Germans lost in Russia
Germans roll dice for 5 armour, 3 bombers and 5 fighters in Russia, round 3 : 5/13 hits
Russians roll dice for 5 armour, 2 artilleries, 1 bomber, 8 fighters and 2 infantry in Russia, round 3 : 10/18 hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians, 5 fighters owned by the Germans, 5 armour owned by the Germans and 1 armour owned by the British lost in Russia
retreated to Russia
Russians win with 4 armour, 1 bomber and 8 fighters remaining. Battle score for attacker is -87
Casualties for Germans: 10 armour, 5 fighters and 6 infantry
Casualties for British: 1 armour
Casualties for Russians: 2 artilleries and 9 infantry
Battle in Caucasus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Belorussia to West Russia
1 artillery moved from Karelia S.S.R. to Archangel
1 artillery moved from Poland to Belorussia
1 armour moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 armour moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
3 aaGuns moved from West Russia to Belorussia
2 infantry moved from Germany to PolandPlace Units - Germans
2 armour placed in Karelia S.S.R.
1 armour and 1 infantry placed in Italy
2 fighters placed in 5 Sea Zone
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs -
I resign… again. I don’t see any way to save the game for the axis. It was already bad with the Japanese fleet destroyed and I tried to take Russia as a last chance…
As it failed, both axis countries are in a very weak position. It is over I think.
Well done! (again) -
You are very welcome! I think your Germany did really well and at one point I think I can’t hold any longer. There was some luck that Russia didn’t fall in that Germany attack and that totally changed the rhythm of the game.
If you are interested to other game please let me know…