and yes we’re currently negotiating a 4th game, but this time with some small tweaks we’d like to try out that might make it a bit more interesting and different.
Caesar's Gaul (Axis) v. Aivanle (Allies) - no bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Egypt to Anglo Egyptian SudanNon Combat Move - Americans
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
4 bombers moved from Western United States to Spain
2 aaGuns moved from Central United States to 101 Sea Zone
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from 104 Sea Zone to Spain
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 104 Sea ZonePlace Units - Americans
2 battleships and 1 carrier placed in 104 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 armour, 2 artilleries and 5 infantry moved from Egypt to Anglo Egyptian Sudan
1 carrier, 2 fighters and 2 transports moved from 92 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from India to Yunnan
1 aaGun and 3 infantry moved from India to Burma
1 infantry moved from Malaya to Shan StatePlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Trans-Jordan to Egypt
Italians take Egypt from British
1 bomber moved from Southern Italy to Spain
2 fighters moved from Southern Italy to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Trans-Jordan to Egypt
Italians take Egypt from British
1 bomber moved from Southern Italy to Spain
2 fighters moved from Southern Italy to SpainCombat - Italians
Air Battle in Spain
Italians attacks with 3 units heading to Spain
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Spain
AA fire in Spain : 0/1 hits
Bombing raid in Spain rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Spain causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Italians
2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Spain to France
1 bomber moved from Spain to France
2 artilleries and 16 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Turkey to Caucasus
2 armour moved from Iraq to CaucasusPlace Units - Italians
2 armour and 1 mech_infantry placed in Iraq
1 bomber placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Non Combat Move - French
1 fighter and 3 infantry moved from Alexandria to TobrukTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from United Kingdom to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
1 bomber moved from France to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
2 infantry and 1 tactical_bomber moved from Eastern Poland to Bessarabia
3 artilleries and 3 infantry moved from Eastern Poland to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from United Kingdom to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
1 bomber moved from France to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
2 infantry and 1 tactical_bomber moved from Eastern Poland to Bessarabia
3 artilleries and 3 infantry moved from Eastern Poland to Baltic StatesCombat - Germans
Battle in Novgorod
Battle in Baltic States
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Baltic States, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Novgorod from Russians, taking Baltic States from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 4 bombers, 1 carrier, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines and 4 tactical_bombers
British defend with 1 carrier, 2 fighters and 2 transports; Americans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 5 transports
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Germans roll dice for 4 bombers, 1 carrier, 1 cruiser, 5 destroyers, 5 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 8/19 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 tactical_bombers and 7 transports in 104 Sea Zone, round 2 : 7/17 hits
1 carrier owned by the British, 1 carrier owned by the Germans, 2 carriers owned by the Americans, 3 submarines owned by the Germans and 2 destroyers owned by the Germans lost in 104 Sea Zone
Germans roll dice for 4 bombers, 1 cruiser, 3 destroyers, 5 fighters and 4 tactical_bombers in 104 Sea Zone, round 3 : 12/17 hits
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 3 tactical_bombers and 7 transports in 104 Sea Zone, round 3 : 9/14 hits
2 tactical_bombers owned by the Germans, 1 carrier owned by the Americans, 2 battleships owned by the Americans, 3 tactical_bombers owned by the Americans, 3 fighters owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 fighters owned by the British, 3 destroyers owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Germans roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 4 : 4/8 hits
Americans roll dice for 2 fighters and 7 transports in 104 Sea Zone, round 4 : 2/2 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 2 transports owned by the Americans and 2 fighters owned by the Americans lost in 104 Sea Zone
2 transports owned by the British and 3 transports owned by the Americans lost in 104 Sea Zone
Germans win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 105
Casualties for Germans: 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 3 submarines and 3 tactical_bombers
Casualties for British: 1 carrier, 2 fighters and 2 transports
Casualties for Americans: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 5 transportsNon Combat Move - Germans
8 infantry moved from Finland to Karelia
4 bombers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Western Germany
1 aaGun, 9 armour, 8 artilleries, 6 infantry and 10 mech_infantrys moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 armour and 7 mech_infantrys moved from Germany to Baltic States
1 artillery moved from Western Germany to France
8 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 112 Sea Zone to 115 Sea Zone
8 artilleries and 8 infantry moved from 115 Sea Zone to Baltic States
1 tactical_bomber moved from Bessarabia to PolandPlace Units - Germans
4 armour and 6 mech_infantrys placed in Germany
3 artilleries placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Removing units owned by Germans from France: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 4 bombers, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 4 bombers, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Caucasus
2 armour and 3 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Timguska to Evenkiyskiy
1 fighter moved from Russia to EvenkiyskiyCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 8 transports
8 transports owned by the Germans lost in 115 Sea Zone
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 56
Casualties for Germans: 8 transports
Battle in Evenkiyskiy
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Evenkiyskiy, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Russians roll dice for 1 fighter and 2 infantry in Evenkiyskiy, round 3 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Russians roll dice for 1 fighter and 1 infantry in Evenkiyskiy, round 4 : 2/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 4 : 1/2 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenkiyskiy
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Caucasus
Russians attack with 2 armour, 2 infantry and 3 mech_infantrys
Italians defend with 2 armour and 2 infantry
Russians roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/7 hits
Italians roll dice for 2 armour and 2 infantry in Caucasus, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Caucasus
Russians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Caucasus, round 3 : 2/6 hits
Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits
2 armour owned by the Italians and 1 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 2 infantryNon Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
8 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Smolensk
1 fighter moved from Evenkiyskiy to VologdaPlace Units - Russians
1 infantry placed in Ukraine
1 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from Japan to 34 Sea Zone
1 armour moved from Dzavhan to Timguska
Japanese take Timguska from Russians
1 infantry moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
3 infantry moved from French Indo China to Shan State
7 mech_infantrys moved from French Indo China to Shan State
8 artilleries moved from French Indo China to Shan State
1 destroyer moved from 36 Sea Zone to 34 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 8 artilleries, 3 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 8 artilleries, 3 infantry and 7 mech_infantrys in Shan State, round 2 : 5/18 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 8 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Hunan to French Indo China
2 mech_infantrys moved from Kwangsi to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from Jehol to Chahar
4 aaGuns moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 bomber moved from 34 Sea Zone to French Indo China
1 battleship, 3 destroyers and 1 submarine moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 4 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from ItaliansCombat - Americans
Non Combat Move - Americans
3 aaGuns moved from Spain to Southern France
6 armour, 9 artilleries, 16 infantry and 3 mech_infantrys moved from Spain to Southern France
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - Americans
3 armour placed in Spain
4 bombers placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kansu
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 6 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 9 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 9 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 10 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 10 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 11 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 11 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 12 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 12 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 13 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 13 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 4 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from ItaliansCombat - Americans
Non Combat Move - Americans
3 aaGuns moved from Spain to Southern France
6 armour, 9 artilleries, 16 infantry and 3 mech_infantrys moved from Spain to Southern France
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - Americans
3 armour placed in Spain
4 bombers placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kansu
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 6 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 9 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 9 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 10 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 10 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 11 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 11 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 12 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 12 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 13 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 13 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 armour, 1 artillery and 1 fighter moved from Spain to Southern France
1 armour, 2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to KenyaPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Adding units owned by UK_Pacific to West India: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 infantry
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Adding units owned by British to Yunnan: 1 aaGun and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 7 PUs (2 lost to blockades); end with 9 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in West India change ownership: 2 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 infantry
Yunnan : 3 aaGuns, 1 artillery, 1 bomber, 4 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber
Kansu : 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers and 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Kenya : 1 armour, 2 artilleries and 5 infantry
Malta : 1 aaGun and 1 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 3 aaGuns, 7 armour, 10 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 17 infantry and 3 mech_infantrys
Ethiopia : 1 flag, 1 infantry
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Brazil : 1 flag, 1 infantry and 1 mech_infantry
Spain : 1 flag, 1 aaGun, 1 airfield, 3 armour, 4 bombers, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from France to Caucasus
1 bomber moved from Northern Italy to Caucasus
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Caucasus
Italians attack with 2 armour, 2 bombers and 1 mech_infantry
Russians defend with 2 armour and 3 mech_infantrys
Italians roll dice for 2 armour, 2 bombers and 1 mech_infantry in Caucasus, round 2 : 4/5 hits
Russians roll dice for 2 armour and 3 mech_infantrys in Caucasus, round 2 : 1/5 hits
1 mech_infantry owned by the Italians, 3 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Caucasus
Italians roll dice for 2 armour and 2 bombers in Caucasus, round 3 : 3/4 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 armour owned by the Italians and 1 armour owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 2 armour and 3 mech_infantrysNon Combat Move - Italians
1 armour moved from Eastern Persia to Afghanistan
Italians take Afghanistan from Neutral_True
2 fighters moved from France to Western Germany
2 fighters moved from Western Germany to Northern Italy
2 bombers moved from Caucasus to Iraq
1 artillery and 4 infantry moved from Egypt to Alexandria
1 artillery and 11 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
9 infantry placed in Northern Italy
3 armour placed in IraqTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 cruiser, 3 destroyers, 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 fighters moved from Russia to YunnanCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 cruiser, 3 destroyers, 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 fighters moved from Russia to YunnanCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Move - French
1 fighter and 3 infantry moved from Tobruk to AlexandriaCombat - French
Battle in Alexandria
French attack with 1 fighter and 3 infantry
Italians defend with 1 artillery and 5 infantry
French roll dice for 1 fighter and 3 infantry in Alexandria, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 5 infantry in Alexandria, round 2 : 2/6 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
French roll dice for 1 fighter and 1 infantry in Alexandria, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 4 infantry in Alexandria, round 3 : 1/5 hits
1 infantry owned by the French lost in Alexandria
retreated to Alexandria
Italians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -6
Casualties for French: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Alexandria to MaltaTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 3 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
10 armour, 19 artilleries, 16 infantry and 17 mech_infantrys moved from Baltic States to Belarus
1 tactical_bomber moved from Poland to Belarus
4 bombers moved from France to Belarus
1 fighter, 1 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 3 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
10 armour, 19 artilleries, 16 infantry and 17 mech_infantrys moved from Baltic States to Belarus
1 tactical_bomber moved from Poland to Belarus
4 bombers moved from France to Belarus
1 fighter, 1 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Archangel
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Archangel from Russians, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 10 armour, 19 artilleries, 4 bombers, 17 infantry, 17 mech_infantrys and 1 tactical_bomber
Russians defend with 5 aaGuns, 8 armour, 8 artilleries, 24 infantry and 20 mech_infantrys
AA fire in Belarus : 0/5 hits
Germans roll dice for 10 armour, 19 artilleries, 4 bombers, 17 infantry, 17 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 30/68 hits
Russians roll dice for 5 aaGuns, 8 armour, 8 artilleries, 24 infantry and 20 mech_infantrys in Belarus, round 2 : 20/60 hits
3 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 5 aaGuns owned by the Russians, 17 infantry owned by the Germans and 24 infantry owned by the Russians lost in Belarus
Germans roll dice for 10 armour, 19 artilleries, 4 bombers, 14 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 16/48 hits
Russians roll dice for 8 armour, 8 artilleries and 19 mech_infantrys in Belarus, round 3 : 13/35 hits
10 mech_infantrys owned by the Germans, 16 mech_infantrys owned by the Russians and 3 artilleries owned by the Germans lost in Belarus
Germans roll dice for 10 armour, 16 artilleries, 4 bombers, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 17/35 hits
Russians roll dice for 8 armour, 8 artilleries and 3 mech_infantrys in Belarus, round 4 : 9/19 hits
3 mech_infantrys owned by the Russians, 6 armour owned by the Russians, 8 artilleries owned by the Russians and 9 artilleries owned by the Germans lost in Belarus
Germans roll dice for 10 armour, 7 artilleries, 4 bombers, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 5 : 10/26 hits
Russians roll dice for 2 armour in Belarus, round 5 : 1/2 hits
2 armour owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 10 armour, 6 artilleries, 4 bombers, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 102
Casualties for Germans: 13 artilleries, 17 infantry and 13 mech_infantrys
Casualties for Russians: 5 aaGuns, 8 armour, 8 artilleries, 24 infantry and 20 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Belarus
4 bombers moved from Belarus to Novgorod
6 infantry moved from Karelia to Novgorod
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from France to Northern Italy
1 aaGun moved from France to Western Germany
8 artilleries and 9 infantry moved from France to Northern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 armour and 2 mech_infantrys moved from Germany to Northern Italy
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Belarus to NovgorodPlace Units - Germans
3 artilleries placed in Novgorod
4 artilleries, 3 bombers and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
Allies Surrender
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Ukraine to Bryansk
5 infantry moved from Smolensk to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs