@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sakha to Siberia
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Yunnan to Burma
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
4 fighters and 3 tactical_bombers moved from Yunnan to Burma
2 bombers moved from Yunnan to Tambov
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits
ANZAC roll dice for 1 infantry in Java, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 5/9 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Tambov
Japanese attack with 2 bombers
Russians defend with 1 artillery
Japanese roll dice for 2 bombers in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 artillery owned by the Russians lost in Tambov
Japanese win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Russians: 1 artillery
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
1 bomber moved from Tambov to Bryansk
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Kweichow
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 infantry moved from French Indo China to Yunnan
2 armour and 4 mech_infantrys moved from French Indo China to Szechwan
1 fighter moved from French Indo China to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone
3 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 fighter moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 infantry and 2 mech_infantrys placed in Japan
2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 8 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Northern Territory to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 42 Sea Zone to Queensland
1 artillery and 1 infantry moved from Northern Territory to Queensland
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 aaGuns and 2 infantry moved from Morocco to Algeria
4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
6 infantry placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Kansu
3 infantry moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Normandy Bordeaux
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Iraq to Trans-Jordan
1 armour, 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 armour and 3 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from United Kingdom to 91 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
2 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Union of South Africa
2 infantry placed in Quebec
5 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 2 : 3/5 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 3/3 hits
1 mech_infantry owned by the Italians, 2 armour owned by the Italians and 3 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Libya to Southern Italy
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in Sumatra
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,2,6
ANZAC collect 17 PUs (4 lost to blockades); end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Bryansk to Tambov
Combat - Germans
Non Combat Move - Germans
7 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Belarus
1 armour moved from Archangel to Belarus
1 mech_infantry moved from Archangel to Belarus
3 artilleries moved from Ukraine to Bryansk
1 armour and 4 mech_infantrys moved from Belarus to Bryansk
1 fighter moved from Greece to Bryansk
2 bombers moved from Greece to Western Germany
1 fighter moved from Southern Italy to Bryansk
1 fighter moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 fighter moved from Western Germany to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Rostov
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 fighters and 3 mech_infantrys placed in Western Germany
Germans undo move 1.
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Samara to Russia
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 aaGuns and 17 infantry moved from Vologda to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Szechwan to Sikang
2 armour and 3 mech_infantrys moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
1 bomber moved from Bryansk to Sikang
1 fighter moved from Yunnan to Shensi
1 fighter moved from 36 Sea Zone to 41 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Shensi, round 2 : 2/8 hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 3 : 3/7 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys in Sikang, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Sikang to Yunnan
3 fighters and 2 tactical_bombers moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Szechwan
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Szechwan to Shensi
1 aaGun moved from Szechwan to Shensi
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Yunnan to Shan State
Place Units - Japanese
2 destroyers, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Hey man:
Haven’t heard from you since April 1st. It’s been over six weeks now.
Hope everything’s OK.
Well, I’m calling a forfeit.
I’ll be happy to start it up again if you’ve had some kind of personal crisis.
Hope all’s well.