@koala a big start for japan! No scramble thanks
Karl (Allies) vs. StuckTojo (Axis +6) BM Re-match (God help me)
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:aaa 2@2 3@3 3@4
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Shit:
Rolls: 2@2 3@3 4@4; Total Hits: 52@2: (5, 2)3@3: (5, 4, 2)4@4: (1, 1, 4, 5)
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Rolls: 1@2; Total Hits: 01@2: (6)
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Sorry about that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from French Indo China to Shan State
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from Americans
1 artillery and 1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Shan State, round 2 : 3/8 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Sikang
5 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone
6 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Manchuria to Korea
1 armour and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
Japanese undo move 2.
2 infantry placed in French Indo China
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs -
Shit I have to edit in that battle
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from French Indo China to Shan State
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from Americans
1 artillery and 1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Shan State, round 2 : 3/8 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Sikang
5 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone
6 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Manchuria to Korea
1 armour and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
Japanese undo move 2.
2 infantry placed in French Indo China
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 10 fighters, 3 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 artilleries, 3 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
2 artilleries, 3 infantry, 2 mech_infantrys and 4 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
5 bombers moved from Midway to 6 Sea Zone
6 bombers and 3 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Korea -
its time!
scram etc
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 10 fighters, 3 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 artilleries, 3 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
2 artilleries, 3 infantry, 2 mech_infantrys and 4 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
5 bombers moved from Midway to 6 Sea Zone
6 bombers and 3 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from 6 Sea Zone to KoreaCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,5,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,5,4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 10 bombers, 6 carriers, 2 cruisers, 1 destroyer, 13 fighters, 4 submarines, 2 tactical_bombers and 4 transports
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines, 4 tactical_bombers and 2 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 10 bombers, 6 carriers, 2 cruisers, 1 destroyer, 13 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 18/29 hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/23 hits
Units damaged: 1 battleship owned by the Americans
5 destroyers owned by the Japanese, 4 submarines owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Japanese, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 10 bombers, 4 carriers, 2 cruisers, 11 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 13/26 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 11/15 hits
2 cruisers owned by the Japanese, 1 carrier owned by the Americans, 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 4 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 10 bombers, 3 carriers, 4 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 4 : 10/17 hits
Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 0/2 hits
2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 10 bombers, 3 carriers, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 116
Casualties for Americans: 3 carriers, 2 cruisers, 1 destroyer, 9 fighters and 4 submarines
Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines, 4 tactical_bombers and 2 transports
Battle in Korea
Americans attack with 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys in Korea, round 2 : 4/8 hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Korea, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Americans
10 bombers moved from 6 Sea Zone to Iwo Jima
1 bomber moved from Korea to Iwo Jima
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to India
1 armour moved from Trans-Jordan to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 4 infantry moved from Morocco to 92 Sea Zone
1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar
3 submarines moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
9 infantry moved from Kwangsi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Hopei
2 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kiangsi to KwangtungPlace Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from United Kingdom to 104 Sea Zone
2 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
2 fighters moved from Kwangsi to French Indo China
4 infantry moved from Kwangsi to French Indo China
2 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
2 infantry moved from Kwangsi to French Indo China
2 infantry moved from Northwest Persia to Caucasus
1 bomber and 2 tactical_bombers moved from Eastern Persia to CaucasusCombat - British
Battle in 104 Sea Zone
British attack with 4 fighters
Germans defend with 1 destroyer
British roll dice for 4 fighters in 104 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 104 Sea Zone
British roll dice for 3 fighters in 104 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 1 destroyer
Casualties for British: 2 fighters
Battle in Caucasus
British attack with 1 bomber, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 2 artilleries, 2 fighters and 10 infantry
Japanese defend with 1 factory_minor and 2 infantry
British roll dice for 2 artilleries, 2 fighters and 10 infantry in French Indo China, round 2 : 4/14 hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 aaGun moved from Kwangsi to French Indo China
1 aaGun moved from Kwangsi to French Indo China
1 aaGun, 1 artillery and 10 infantry moved from Kwangsi to Yunnan
1 infantry moved from Burma to India
3 armour moved from Persia to Northwest Persia
2 fighters moved from French Indo China to Yunnan
1 armour, 2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
2 fighters moved from Yunnan to India
1 bomber and 2 tactical_bombers moved from Caucasus to PersiaPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Romania to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from France to Northern ItalyPlace Units - Italians
1 factory_minor placed in Rostov
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,5,3
Italians collect 12 PUs (7 lost to blockades); end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 37 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
3 fighters moved from Kwangsi to AnhwePlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 85 PUs;
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Iraq
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Persia to Caucasus
1 bomber moved from Iraq to Caucasus
4 armour and 5 mech_infantrys moved from Volgograd to Turkmenistan
1 armour and 1 mech_infantry moved from Kansu to Yenisey
1 infantry moved from Timguska to Kansu
2 artilleries and 1 infantry moved from Novosibirsk to Kansu
2 fighters and 2 tactical_bombers moved from Rostov to Caucasus
1 armour moved from Volgograd to Caucasus
1 armour moved from Kazakhstan to Kansu
5 armour moved from Kazakhstan to Caucasus
3 armour and 4 mech_infantrys moved from Ukraine to Caucasus
4 aaGuns and 3 artilleries moved from Rostov to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 armour moved from Kazakhstan to Caucasus
3 armour moved from Russia to Kazakhstan
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus
2 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Western Germany to Yugoslavia
2 fighters moved from Western Germany to Southern Italy
1 bomber moved from Novosibirsk to Southern ItalyPlace Units - Germans
2 armour and 1 artillery placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 infantry placed in France
1 fighter, 1 infantry and 3 mech_infantrys placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,6,1,3
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - Russians
4 infantry moved from Siberia to SakhaCombat - Russians
Battle in Sakha
Russians attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 4 infantry in Sakha, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 : 0/2 hits
Russians roll dice for 4 infantry in Sakha, round 3 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Russians win, taking Sakha from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 bombers, 6 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Japanese take 20 Sea Zone from Americans
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Sikang to Burma
1 armour moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yakut S.S.R. to BuryatiaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 6 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 4 fighters, 2 tactical_bombers and 4 transports; ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/12 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 9/12 hits
1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 6 fighters owned by the Japanese, 1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 bombers and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 6/10 hits
2 carriers owned by the Americans, 2 bombers owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 cruiser, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -75
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 3 carriers
Casualties for Japanese: 2 bombers, 1 destroyer, 6 fighters, 1 submarine and 3 tactical_bombers
Battle in Burma
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 tactical_bomber in Burma, round 3 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
retreated to Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
2 tactical_bombers owned by the Americans and 4 fighters owned by the Americans forced to land in KoreaNon Combat Move - Japanese
1 tactical_bomber moved from Burma to Shan StatePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Japanese collect 28 PUs (6 lost to blockades); end with 28 PUs -
F’ing 88% odds to win that one. F’ing game’s over because of that sh*t