Texouse (Axis) vs. Trajan (Allies) 1942

  • '13

    TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 53 Sea Zone
                1 battleship, 2 fighters, 2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
                1 cruiser moved from 56 Sea Zone to 44 Sea Zone
                2 fighters and 2 infantry moved from 44 Sea Zone to Solomon Islands

    Combat - Americans
                Battle in Solomon Islands
                    Americans attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Solomon Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Solomon Islands
                    Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 destroyer moved from 53 Sea Zone to 45 Sea Zone
                2 destroyers and 1 submarine moved from 56 Sea Zone to 44 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 53 Sea Zone to 44 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 armour moved from Morocco to Libya
                1 infantry moved from Morocco to Algeria
                2 infantry moved from Central United States to 11 Sea Zone
                1 transport moved from 13 Sea Zone to 11 Sea Zone
                2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
                2 infantry moved from 13 Sea Zone to Morocco
                1 infantry moved from Western Canada to Western United States
                2 fighters moved from Solomon Islands to 44 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 bomber moved from Gibraltar to Western United States

    Place Units - Americans
                1 infantry placed in Western United States
                1 armour placed in Eastern United States
                1 destroyer placed in 11 Sea Zone
                2 destroyers and 1 transport placed in 56 Sea Zone

    Turn Complete - Americans
                Americans collect 38 PUs; end with 41 PUs

    triplea_41048_Ame2.tsvg

  • '13

    TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters and 3 infantry moved from Russia to Caucasus
                1 infantry moved from Russia to West Russia
                      Russians take West Russia from Germans
                3 artilleries and 10 infantry moved from Russia to Archangel
                1 infantry moved from Evenki National Okrug to Archangel

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 1 factory and 2 infantry
                        Russians roll dice for 2 fighters and 3 infantry in Caucasus, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Archangel
                    Russians attack with 3 artilleries and 11 infantry
                    Germans defend with 2 armour and 3 infantry
                        Russians roll dice for 3 artilleries and 11 infantry in Archangel, round 2 :  1/14 hits
                        Germans roll dice for 2 armour and 3 infantry in Archangel, round 2 :  1/5 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                        Russians roll dice for 3 artilleries and 10 infantry in Archangel, round 3 :  6/13 hits
                        Germans roll dice for 2 armour and 2 infantry in Archangel, round 3 :  1/4 hits
                        2 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                    Russians win, taking Archangel from Germans with 3 artilleries and 9 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 2 armour and 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Caucasus to Russia
                3 infantry moved from Evenki National Okrug to Novosibirsk
                1 submarine moved from 7 Sea Zone to 6 Sea Zone

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs

    triplea_41048_Rus3.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 3

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 cruiser, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Ukraine S.S.R. to Caucasus
                2 armour, 1 artillery, 3 fighters and 4 infantry moved from Ukraine S.S.R. to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry
                    Russians defend with 1 factory and 3 infantry
                        Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry in Caucasus, round 2 :  3/11 hits
                        Russians roll dice for 3 infantry in Caucasus, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 infantry moved from Karelia S.S.R. to 5 Sea Zone
                1 artillery moved from Karelia S.S.R. to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Northwestern Europe
                1 infantry moved from 5 Sea Zone to Northwestern Europe
                1 bomber moved from Caucasus to Ukraine S.S.R.
                3 fighters moved from Caucasus to Ukraine S.S.R.
                2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
                2 armour moved from Italy to Poland

    Place Units - Germans
                2 armour, 1 artillery and 4 infantry placed in Germany
                1 cruiser and 1 transport placed in 5 Sea Zone

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs

    triplea_41048_Ger3.tsvg


  • Ok, I think I did a lot of stupid things at this turn. I realized afterwards. But honestly, I don’t really know what to do, I feel kind of stuck from all around, and I don’t think I am getting the right units at all…

  • '13

    I might have more thoughts after I download it later, but I don’t see anything too terrible. Russia is very much on the run - I assume I’ll have no way to take Cauc back, income becomes a real issue.

    The one thing I’d say is that you are using a lot of resources to defend each of the territories I could land on in W Eur. Basically, you shouldn’t care about a landing, you just want to be able to force me off afterwards. This requires a lot less force, letting you push on Russia and into the ME.

    In terms of buying units, you should be buying more Inf. For 6 IPCs, except in very specialized places, 2 Inf > 1 Tk.

    Will post tonight.

  • '13

    Hey man - check your messages, think you have an issue after I downloaded.

  • '13

    Test summary from TripleA, engine version: 1.9, time: 1:18:28 PM

  • '13

    Test summary from TripleA, engine version: 1.9, time: 1:33:08 PM

  • '13

    TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 2 infantry moved from India to Burma
                1 fighter moved from India to 36 Sea Zone
                1 fighter moved from 34 Sea Zone to 36 Sea Zone
                1 destroyer moved from 34 Sea Zone to 36 Sea Zone
                1 fighter moved from Egypt to 36 Sea Zone
                1 bomber moved from Egypt to 36 Sea Zone

    triplea_41048_Bri3.tsvg

  • '13

    TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 2 infantry moved from India to Burma
                1 fighter moved from India to 36 Sea Zone
                1 fighter moved from 34 Sea Zone to 36 Sea Zone
                1 destroyer moved from 34 Sea Zone to 36 Sea Zone
                1 fighter moved from Egypt to 36 Sea Zone
                1 bomber moved from Egypt to 36 Sea Zone

    Combat - British
                Battle in 36 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 3 fighters
                    Japanese defend with 1 battleship and 1 carrier
                        British roll dice for 1 bomber, 1 destroyer and 3 fighters in 36 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
                        British roll dice for 1 bomber, 1 destroyer and 2 fighters in 36 Sea Zone, round 3 :  3/4 hits
                        Japanese roll dice for 1 battleship in 36 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the British and 1 battleship owned by the Japanese lost in 36 Sea Zone
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for British: 1 destroyer and 1 fighter
                    Casualties for Japanese: 1 battleship and 1 carrier
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Burma, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from 36 Sea Zone to India
                1 bomber moved from 36 Sea Zone to Egypt
                1 fighter moved from Egypt to 34 Sea Zone
                1 fighter moved from Burma to India
                1 armour moved from Libya to Trans-Jordan
                1 fighter moved from India to Trans-Jordan
                1 artillery and 1 infantry moved from Libya to Egypt
                1 armour moved from Algeria to Egypt
                1 armour moved from Morocco to Libya
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Hawaiian Islands to 53 Sea Zone
                1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Eastern Australia
                1 infantry moved from Rhodesia to Anglo-Egyptian Sudan

    Place Units - British
                1 factory placed in Egypt
                1 fighter placed in United Kingdom
                1 infantry placed in United Kingdom
                2 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 bomber
                EDIT: Adding units owned by British to India: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs

    triplea_41048_Bri3.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 battleship and 2 destroyers; Remaining resources: 2 PUs;

    Combat Move - Japanese
                1 armour moved from Yakut S.S.R. to Sinkiang
                      Japanese take Evenki National Okrug from Russians
                1 infantry moved from French Indo-China Thailand to Burma
                5 fighters moved from French Indo-China Thailand to Burma
                1 bomber moved from French Indo-China Thailand to Burma
                1 infantry moved from Szechwan to Kazakh S.S.R.
                      Japanese take Kazakh S.S.R. from Russians
                4 infantry moved from Yakut S.S.R. to Evenki National Okrug
                1 armour moved from Manchuria to Sinkiang

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 bomber, 5 fighters and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 5 fighters and 1 infantry in Burma, round 2 :  5/7 hits
                        British roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win with 1 bomber and 5 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                5 fighters moved from Burma to Sinkiang
                1 bomber moved from Burma to Sinkiang
                1 artillery moved from Manchuria to 62 Sea Zone
                1 infantry moved from Manchuria to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo-China Thailand
                1 artillery moved from 36 Sea Zone to French Indo-China Thailand
                1 infantry moved from Japan to 62 Sea Zone
                1 artillery moved from Japan to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to Manchuria
                1 artillery moved from 62 Sea Zone to Manchuria
                1 infantry moved from Manchuria to Anhwei
                1 fighter moved from 60 Sea Zone to French Indo-China Thailand
                1 fighter moved from Japan to French Indo-China Thailand

    Place Units - Japanese
                1 battleship and 2 destroyers placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 42 PUs

    triplea_41048_Jap3.tsvg

  • '13

    Test summary from TripleA, engine version: 1.9, time: 2:12:30 PM

  • '13

    TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 44 Sea Zone to 48 Sea Zone
                1 fighter moved from 44 Sea Zone to 48 Sea Zone
                1 fighter moved from 44 Sea Zone to Borneo
                2 infantry moved from Solomon Islands to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to Borneo
                1 battleship moved from 44 Sea Zone to 47 Sea Zone
                1 cruiser moved from 44 Sea Zone to 47 Sea Zone

    triplea_41048_Ame3.tsvg

  • '13

    TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 44 Sea Zone to 48 Sea Zone
                1 fighter moved from 44 Sea Zone to 48 Sea Zone
                1 fighter moved from 44 Sea Zone to Borneo
                2 infantry moved from Solomon Islands to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to Borneo
                1 battleship moved from 44 Sea Zone to 47 Sea Zone
                1 cruiser moved from 44 Sea Zone to 47 Sea Zone

    Combat - Americans
                Battle in 48 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 48 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Borneo
                    Americans attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Borneo, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Borneo to 47 Sea Zone
                1 carrier moved from 44 Sea Zone to 47 Sea Zone
                1 fighter moved from 48 Sea Zone to 47 Sea Zone
                1 destroyer moved from 44 Sea Zone to 47 Sea Zone
                2 infantry moved from Western United States to 56 Sea Zone
                2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Solomon Islands
                1 submarine moved from 44 Sea Zone to 47 Sea Zone
                2 destroyers moved from 56 Sea Zone to 53 Sea Zone
                1 destroyer and 1 submarine moved from 44 Sea Zone to 53 Sea Zone
                1 bomber moved from Western United States to United Kingdom
                1 armour moved from Eastern United States to 11 Sea Zone
                1 infantry moved from Eastern United States to 11 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
                1 armour and 1 infantry moved from 13 Sea Zone to Morocco
                1 armour moved from Libya to Trans-Jordan
                1 infantry moved from Algeria to Libya
                1 destroyer moved from 45 Sea Zone to 37 Sea Zone

    Place Units - Americans
                1 carrier placed in 56 Sea Zone
                1 submarine placed in 56 Sea Zone
                1 destroyer and 1 transport placed in 11 Sea Zone
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 42 PUs; end with 42 PUs

    triplea_41048_Ame3.tsvg

  • '13

    TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Novosibirsk to Kazakh S.S.R.
                1 infantry moved from West Russia to Belorussia
                      Russians take Belorussia from Germans
                1 infantry moved from Archangel to Karelia S.S.R.
                      Russians take Karelia S.S.R. from Germans
                1 artillery, 2 fighters and 7 infantry moved from Russia to Caucasus

    triplea_41048_Rus4.tsvg

  • '13

    TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Novosibirsk to Kazakh S.S.R.
                1 infantry moved from West Russia to Belorussia
                      Russians take Belorussia from Germans
                1 infantry moved from Archangel to Karelia S.S.R.
                      Russians take Karelia S.S.R. from Germans
                1 artillery, 2 fighters and 7 infantry moved from Russia to Caucasus

    Combat - Russians
                Battle in Kazakh S.S.R.
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Kazakh S.S.R., round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
                    Russians win, taking Kazakh S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 artillery, 2 fighters and 7 infantry
                    Germans defend with 2 armour, 1 artillery, 1 factory and 3 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 7 infantry in Caucasus, round 2 :  1/10 hits
                        Germans roll dice for 2 armour, 1 artillery and 3 infantry in Caucasus, round 2 :  0/6 hits
                        1 infantry owned by the Germans lost in Caucasus
                        Russians roll dice for 1 artillery, 2 fighters and 7 infantry in Caucasus, round 3 :  3/10 hits
                        Germans roll dice for 2 armour, 1 artillery and 2 infantry in Caucasus, round 3 :  2/5 hits
                        2 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
                        Russians roll dice for 1 artillery, 2 fighters and 5 infantry in Caucasus, round 4 :  2/8 hits
                        Germans roll dice for 2 armour in Caucasus, round 4 :  0/2 hits
                        2 armour owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 19
                    Casualties for Germans: 2 armour, 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Caucasus to Russia
                1 infantry moved from Novosibirsk to Russia
                2 infantry moved from Archangel to West Russia
                3 artilleries and 5 infantry moved from Archangel to Russia
                1 infantry moved from Archangel to West Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs

    triplea_41048_Rus4.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 1 artillery, 1 battleship, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Ukraine S.S.R. to Caucasus
                3 fighters moved from Ukraine S.S.R. to Caucasus
                1 bomber moved from Ukraine S.S.R. to Caucasus
                1 armour moved from Poland to Caucasus
                1 infantry moved from Norway to 5 Sea Zone
                1 artillery moved from Northwestern Europe to 5 Sea Zone
                1 infantry moved from Northwestern Europe to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Karelia S.S.R.
                1 artillery moved from 5 Sea Zone to Karelia S.S.R.
                1 fighter moved from Norway to Karelia S.S.R.
                1 fighter moved from Northwestern Europe to Karelia S.S.R.

    Combat - Germans
                Battle in Karelia S.S.R.
                    Germans attack with 1 artillery, 2 fighters and 2 infantry
                    Russians defend with 1 factory and 1 infantry
                        Germans roll dice for 3 cruisers in Karelia S.S.R., round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Karelia S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 armour, 1 bomber, 3 fighters and 2 infantry
                    Russians defend with 1 artillery, 1 factory and 5 infantry
                        Germans roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Caucasus, round 2 :  4/7 hits
                        Russians roll dice for 1 artillery and 5 infantry in Caucasus, round 2 :  4/6 hits
                        1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 4 infantry owned by the Russians lost in Caucasus
                        Germans roll dice for 1 bomber and 2 fighters in Caucasus, round 3 :  2/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 :  1/2 hits
                        1 fighter owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Caucasus
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 armour, 2 fighters and 2 infantry
                    Casualties for Russians: 1 artillery and 5 infantry

    Non Combat Move - Germans
                1 bomber moved from Caucasus to Poland
                1 fighter moved from Caucasus to Poland
                4 infantry moved from Germany to Poland
                1 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                1 fighter moved from Karelia S.S.R. to Northwestern Europe
                1 fighter moved from Karelia S.S.R. to Poland
                2 armour moved from Germany to Poland

    Place Units - Germans
                1 battleship and 1 destroyer placed in 5 Sea Zone
                1 artillery and 3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 36 PUs; end with 37 PUs

    triplea_41048_Ger4.tsvg


  • Am I doing better in terms of strategy here with the Germans? Not in terms of dice rolling obviously…

  • '13

    Yeah, that’s the basic idea. I mean except for those dice…makes up for that battle earlier.
    It’s a lot of Navy for Germany…not necessarily bad, you’re going to make me respond to it, and I have other places I’d rather be spending IPs…

  • '13

    TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Trans-Jordan to 36 Sea Zone
                1 fighter moved from 34 Sea Zone to French Indo-China Thailand
                1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone
                1 artillery moved from Egypt to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
                2 armour moved from India to French Indo-China Thailand
                1 bomber and 2 fighters moved from India to French Indo-China Thailand
                2 infantry moved from Eastern Australia to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
                1 cruiser moved from 45 Sea Zone to 49 Sea Zone
                2 infantry moved from 49 Sea Zone to New Guinea
                1 infantry moved from Morocco to 13 Sea Zone
                1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
                1 infantry moved from 15 Sea Zone to Southern Europe
                      British take Southern Europe from Germans

    triplea_41048_Bri4.tsvg

Suggested Topics

  • 25
  • 61
  • 8
  • 7
  • 22
  • 47
  • 78
  • 98
Axis & Allies Boardgaming Custom Painted Miniatures

166

Online

17.3k

Users

39.9k

Topics

1.7m

Posts