Texouse (Axis) vs. Trajan (Allies) 1942
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TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 factory, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 2 infantry moved from India to Burma
1 fighter moved from India to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from Egypt to 36 Sea Zone
1 bomber moved from Egypt to 36 Sea Zone -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 factory, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 2 infantry moved from India to Burma
1 fighter moved from India to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from Egypt to 36 Sea Zone
1 bomber moved from Egypt to 36 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 battleship and 1 carrier
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 battleship in 36 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British and 1 battleship owned by the Japanese lost in 36 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 destroyer and 1 fighter
Casualties for Japanese: 1 battleship and 1 carrier
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from 36 Sea Zone to India
1 bomber moved from 36 Sea Zone to Egypt
1 fighter moved from Egypt to 34 Sea Zone
1 fighter moved from Burma to India
1 armour moved from Libya to Trans-Jordan
1 fighter moved from India to Trans-Jordan
1 artillery and 1 infantry moved from Libya to Egypt
1 armour moved from Algeria to Egypt
1 armour moved from Morocco to Libya
1 infantry moved from Algeria to Morocco
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Eastern Australia
1 infantry moved from Rhodesia to Anglo-Egyptian SudanPlace Units - British
1 factory placed in Egypt
1 fighter placed in United Kingdom
1 infantry placed in United Kingdom
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Adding units owned by British to India: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Sinkiang
Japanese take Evenki National Okrug from Russians
1 infantry moved from French Indo-China Thailand to Burma
5 fighters moved from French Indo-China Thailand to Burma
1 bomber moved from French Indo-China Thailand to Burma
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Manchuria to SinkiangCombat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 5 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 5 fighters and 1 infantry in Burma, round 2 : 5/7 hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 bomber and 5 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
5 fighters moved from Burma to Sinkiang
1 bomber moved from Burma to Sinkiang
1 artillery moved from Manchuria to 62 Sea Zone
1 infantry moved from Manchuria to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from 62 Sea Zone to Manchuria
1 infantry moved from Manchuria to Anhwei
1 fighter moved from 60 Sea Zone to French Indo-China Thailand
1 fighter moved from Japan to French Indo-China ThailandPlace Units - Japanese
1 battleship and 2 destroyers placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs -
Test summary from TripleA, engine version: 1.9, time: 2:12:30 PM
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TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 48 Sea Zone
1 fighter moved from 44 Sea Zone to 48 Sea Zone
1 fighter moved from 44 Sea Zone to Borneo
2 infantry moved from Solomon Islands to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
1 battleship moved from 44 Sea Zone to 47 Sea Zone
1 cruiser moved from 44 Sea Zone to 47 Sea Zone -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 48 Sea Zone
1 fighter moved from 44 Sea Zone to 48 Sea Zone
1 fighter moved from 44 Sea Zone to Borneo
2 infantry moved from Solomon Islands to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
1 battleship moved from 44 Sea Zone to 47 Sea Zone
1 cruiser moved from 44 Sea Zone to 47 Sea ZoneCombat - Americans
Battle in 48 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 48 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Borneo
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Borneo to 47 Sea Zone
1 carrier moved from 44 Sea Zone to 47 Sea Zone
1 fighter moved from 48 Sea Zone to 47 Sea Zone
1 destroyer moved from 44 Sea Zone to 47 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 submarine moved from 44 Sea Zone to 47 Sea Zone
2 destroyers moved from 56 Sea Zone to 53 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 armour moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco
1 armour moved from Libya to Trans-Jordan
1 infantry moved from Algeria to Libya
1 destroyer moved from 45 Sea Zone to 37 Sea ZonePlace Units - Americans
1 carrier placed in 56 Sea Zone
1 submarine placed in 56 Sea Zone
1 destroyer and 1 transport placed in 11 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 artillery, 2 fighters and 7 infantry moved from Russia to Caucasus -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 artillery, 2 fighters and 7 infantry moved from Russia to CaucasusCombat - Russians
Battle in Kazakh S.S.R.
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters and 7 infantry
Germans defend with 2 armour, 1 artillery, 1 factory and 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 7 infantry in Caucasus, round 2 : 1/10 hits
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 0/6 hits
1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 artillery, 2 fighters and 7 infantry in Caucasus, round 3 : 3/10 hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Caucasus, round 3 : 2/5 hits
2 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Russians roll dice for 1 artillery, 2 fighters and 5 infantry in Caucasus, round 4 : 2/8 hits
Germans roll dice for 2 armour in Caucasus, round 4 : 0/2 hits
2 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 2 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to Russia
1 infantry moved from Novosibirsk to Russia
2 infantry moved from Archangel to West Russia
3 artilleries and 5 infantry moved from Archangel to Russia
1 infantry moved from Archangel to West RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 artillery, 1 battleship, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to Caucasus
3 fighters moved from Ukraine S.S.R. to Caucasus
1 bomber moved from Ukraine S.S.R. to Caucasus
1 armour moved from Poland to Caucasus
1 infantry moved from Norway to 5 Sea Zone
1 artillery moved from Northwestern Europe to 5 Sea Zone
1 infantry moved from Northwestern Europe to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 fighter moved from Northwestern Europe to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 3 cruisers in Karelia S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 artillery, 1 factory and 5 infantry
Germans roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Caucasus, round 2 : 4/7 hits
Russians roll dice for 1 artillery and 5 infantry in Caucasus, round 2 : 4/6 hits
1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 4 infantry owned by the Russians lost in Caucasus
Germans roll dice for 1 bomber and 2 fighters in Caucasus, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits
1 fighter owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Caucasus
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -13
Casualties for Germans: 1 armour, 2 fighters and 2 infantry
Casualties for Russians: 1 artillery and 5 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Poland
1 fighter moved from Caucasus to Poland
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 fighter moved from Karelia S.S.R. to Northwestern Europe
1 fighter moved from Karelia S.S.R. to Poland
2 armour moved from Germany to PolandPlace Units - Germans
1 battleship and 1 destroyer placed in 5 Sea Zone
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 37 PUs -
Am I doing better in terms of strategy here with the Germans? Not in terms of dice rolling obviously…
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Yeah, that’s the basic idea. I mean except for those dice…makes up for that battle earlier.
It’s a lot of Navy for Germany…not necessarily bad, you’re going to make me respond to it, and I have other places I’d rather be spending IPs… -
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Trans-Jordan to 36 Sea Zone
1 fighter moved from 34 Sea Zone to French Indo-China Thailand
1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone
1 artillery moved from Egypt to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 armour moved from India to French Indo-China Thailand
1 bomber and 2 fighters moved from India to French Indo-China Thailand
2 infantry moved from Eastern Australia to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 cruiser moved from 45 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
1 infantry moved from Morocco to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Southern Europe
British take Southern Europe from Germans -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Trans-Jordan to 36 Sea Zone
1 fighter moved from 34 Sea Zone to French Indo-China Thailand
1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone
1 artillery moved from Egypt to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 armour moved from India to French Indo-China Thailand
1 bomber and 2 fighters moved from India to French Indo-China Thailand
2 infantry moved from Eastern Australia to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 cruiser moved from 45 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
1 infantry moved from Morocco to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Southern Europe
British take Southern Europe from GermansCombat - British
Battle in 36 Sea Zone
British attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits
British roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the British lost in New Guinea
British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 5 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 6 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 7 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 8 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in New Guinea
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo-China Thailand
British attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry
Japanese defend with 2 artilleries, 2 fighters and 2 infantry
British roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry in French Indo-China Thailand, round 2 : 5/8 hits
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo-China Thailand
British roll dice for 2 armour, 1 bomber and 3 fighters in French Indo-China Thailand, round 3 : 3/6 hits
Japanese roll dice for 1 fighter in French Indo-China Thailand, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 21
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 2 artilleries, 2 fighters and 2 infantryNon Combat Move - British
1 fighter moved from 36 Sea Zone to Burma
1 bomber and 3 fighters moved from French Indo-China Thailand to Burma
1 submarine moved from 45 Sea Zone to 47 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from India to Burma
1 infantry moved from India to Persia
1 carrier and 1 cruiser moved from 34 Sea Zone to 15 Sea Zone
1 armour moved from Trans-Jordan to Persia
1 armour moved from Egypt to Persia
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Libya to Trans-Jordan
1 transport moved from 13 Sea Zone to 10 Sea Zone
1 battleship and 2 destroyers moved from 13 Sea Zone to 15 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in India
1 transport placed in 34 Sea Zone
1 infantry placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs -
Well, this has now more than made up for that early Ukr disaster. You were supposed to get one of my air there…not let me take the terr.
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TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 destroyers moved from 60 Sea Zone to 48 Sea Zone
2 battleships moved from 60 Sea Zone to 48 Sea Zone
2 cruisers moved from 60 Sea Zone to 48 Sea Zone
1 carrier moved from 60 Sea Zone to 48 Sea Zone
2 fighters moved from Sinkiang to 48 Sea Zone
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 bomber moved from Sinkiang to Kazakh S.S.R.
3 fighters moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Archangel
Japanese take Archangel from RussiansCombat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 5/6 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits
2 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 48 Sea Zone, round 2 : 5/11 hits
Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 48 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 infantry moved from Anhwei to Szechwan
2 armour moved from Sinkiang to Szechwan
1 bomber moved from Kazakh S.S.R. to Szechwan
3 fighters moved from Kazakh S.S.R. to Szechwan
1 artillery moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Evenki National Okrug to Sinkiang
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to ManchuriaPlace Units - Japanese
2 destroyers placed in 60 Sea Zone
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Morocco to 13 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 13 Sea Zone to 15 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 15 Sea Zone to Italy
1 bomber and 1 fighter moved from United Kingdom to Italy
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Borneo to 47 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 47 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
2 fighters moved from 37 Sea Zone to East Indies -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Morocco to 13 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 13 Sea Zone to 15 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 15 Sea Zone to Italy
1 bomber and 1 fighter moved from United Kingdom to Italy
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Borneo to 47 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 47 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
2 fighters moved from 37 Sea Zone to East IndiesCombat - Americans
Battle in Italy
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
Germans defend with 1 aaGun, 1 factory, 1 fighter and 3 infantry
AA fire in Italy : 0/2 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Italy, round 2 : 2/8 hits
Germans roll dice for 1 aaGun, 1 fighter and 3 infantry in Italy, round 2 : 1/4 hits
1 aaGun owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Italy
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Italy, round 3 : 1/7 hits
Germans roll dice for 1 fighter and 2 infantry in Italy, round 3 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Italy
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Italy, round 4 : 5/6 hits
Germans roll dice for 1 fighter and 1 infantry in Italy, round 4 : 1/2 hits
1 fighter owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Italy
Americans win, taking Italy from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 1 fighter and 3 infantry
Casualties for Americans: 3 infantry
Battle in East Indies
Americans attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in East Indies, round 2 : 1/2 hits
Americans roll dice for 2 fighters and 2 infantry in East Indies, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in East Indies, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
Americans win, taking East Indies from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 infantry moved from Libya to Egypt
1 bomber moved from Italy to Egypt
1 fighter moved from Italy to 15 Sea Zone
2 destroyers moved from 13 Sea Zone to 15 Sea Zone
2 infantry moved from Eastern United States to 11 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone
2 infantry moved from 23 Sea Zone to French West Africa
1 armour moved from Trans-Jordan to Persia
2 fighters moved from East Indies to 37 Sea Zone
2 infantry moved from Solomon Islands to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Eastern Australia
1 carrier and 1 submarine moved from 56 Sea Zone to 53 Sea Zone
2 fighters moved from Hawaiian Islands to 53 Sea Zone
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 transport placed in 11 Sea Zone
2 infantry placed in Eastern United States
1 destroyer placed in 11 Sea Zone
1 carrier and 1 submarine placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 infantry moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
2 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 fighter and 2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 infantry moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
2 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 fighter and 2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to ArchangelCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 0/3 hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 4 : 0/3 hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 4 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 5 : 1/3 hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 5 : 0/1 hits
1 artillery owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Karelia S.S.R. to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from France to Italy
1 infantry moved from France to Italy
1 fighter moved from Northwestern Europe to Italy
2 infantry moved from Germany to Southern Europe
1 infantry moved from Germany to Italy
1 artillery moved from Germany to Southern Europe
1 fighter moved from France to Italy
1 fighter moved from France to Southern Europe
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
3 cruisers moved from 5 Sea Zone to 6 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
3 transports moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Poland to Ukraine S.S.R.
1 artillery moved from Poland to Ukraine S.S.R.
1 armour moved from Poland to Belorussia
Germans take Belorussia from Russians
1 armour moved from Belorussia to Baltic States
3 infantry moved from Poland to Baltic States
2 armour moved from Poland to Baltic States
1 fighter moved from Poland to Ukraine S.S.R.
1 bomber moved from Poland to Italy
1 fighter moved from Poland to Baltic StatesCombat - Germans
Battle in 6 Sea Zone
Germans attack with 1 battleship, 3 cruisers, 1 destroyer, 1 submarine and 3 transports
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
Germans roll dice for 1 battleship, 3 cruisers, 1 destroyer and 3 transports in 6 Sea Zone, round 2 : 4/5 hits
Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 6 Sea Zone
Germans win with 1 battleship, 3 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Italy
Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 armour, 1 artillery, 1 factory and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Italy, round 2 : 2/6 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Italy, round 2 : 1/3 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Italy
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Italy, round 3 : 1/5 hits
Americans roll dice for 1 armour in Italy, round 3 : 0/1 hits
1 armour owned by the Americans lost in Italy
Germans win, taking Italy from Americans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Southern Europe
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern Europe, round 2 : 1/4 hits
British roll dice for 1 infantry in Southern Europe, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern Europe
Germans win, taking Southern Europe from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 armour, 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 fighter and 3 infantry in Baltic States, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 3 armour, 1 fighter and 3 infantry in Baltic States, round 3 : 2/7 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to Germany
1 fighter moved from Ukraine S.S.R. to Germany
1 fighter moved from Southern Europe to France
2 fighters moved from Italy to France
1 bomber moved from Italy to Germany
3 infantry moved from Northwestern Europe to France
2 armour moved from Northwestern Europe to FrancePlace Units - Germans
2 artilleries, 1 fighter and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 37 PUs