Texouse (Axis) vs. Trajan (Allies) 1942


  • At the end of a rull round (once the US are done playing), would you mind giving me a quick and dirty feedback on how I did (1 or 2 major things I did well, and 1 or 2 major things I did wrong)? Would really appreciate that. I really feel like I wasn’t prepared at all for your British moves for instance. And I focused on the land with the Japanese but I might have been not careful enough about the US Pacific side of things… Thanks in advance!

  • '13

    OK, finally have time to get to this - was just out every night this week.
    Honestly, I haven’t seen any major mistakes. Well - except for mine. The Ukraine thing was bad roll, but the risk made no sense. Losing that Ftr in China just was dumb - I didn’t look carefully to see all the air that could reach. If I do see something, I’ll let you know though.

  • '13

    Test summary from TripleA, engine version: 1.9, time: 8:38:49 PM

  • '13

    TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Non Combat Move - Americans
                1 transport moved from 56 Sea Zone to 57 Sea Zone
                1 infantry moved from Midway to 57 Sea Zone
                1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
                1 infantry moved from 53 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to 53 Sea Zone
                1 infantry moved from Alaska to Western Canada
                1 battleship and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone
                1 cruiser moved from 19 Sea Zone to 56 Sea Zone
                1 aaGun and 2 infantry moved from Western United States to Central United States
                1 infantry moved from Central United States to 11 Sea Zone
                1 armour moved from Eastern United States to 11 Sea Zone
                1 artillery moved from Eastern United States to 11 Sea Zone
                1 infantry moved from Eastern United States to 11 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
                1 armour moved from 13 Sea Zone to Morocco
                1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
                1 bomber and 1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 transport placed in 11 Sea Zone
                2 destroyers and 1 submarine placed in 56 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 40 PUs; end with 43 PUs

    triplea_41048_Ame1.tsvg

  • '13

    Test summary from TripleA, engine version: 1.9, time: 8:51:39 PM

  • '13

    TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 fighters and 2 infantry moved from Russia to Caucasus

    triplea_41048_Rus2.tsvg

  • '13

    TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 fighters and 2 infantry moved from Russia to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 armour, 1 factory and 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 :  2/4 hits
                        Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Caucasus to Russia
                2 infantry moved from Vologda to Russia
                1 infantry moved from Evenki National Okrug to Novosibirsk
                4 infantry moved from Yakut S.S.R. to Evenki National Okrug

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 25 PUs

    triplea_41048_Rus2.tsvg

  • '13

    Sorry for the test…still weird here on the autopost. Finally some dice!


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 2

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 cruiser, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Ukraine S.S.R. to Archangel
                      Germans take West Russia from Russians
                      Germans take Archangel from Russians
                3 infantry moved from Karelia S.S.R. to Archangel
                2 infantry moved from Ukraine S.S.R. to Caucasus
                3 fighters moved from Ukraine S.S.R. to Caucasus
                1 bomber moved from Ukraine S.S.R. to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 bomber, 3 fighters and 2 infantry
                    Russians defend with 1 factory and 2 infantry
                        Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Caucasus, round 2 :  1/6 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Caucasus, round 3 :  2/6 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Germany to France
                1 fighter moved from Belorussia to France
                1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
                1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
                2 armour moved from Germany to Ukraine S.S.R.
                2 infantry moved from Germany to Bulgaria Romania
                3 infantry moved from Belorussia to Ukraine S.S.R.
                1 armour moved from France to Northwestern Europe
                1 artillery moved from Italy to France
                1 bomber moved from Caucasus to Ukraine S.S.R.
                3 fighters moved from Caucasus to Ukraine S.S.R.

    Place Units - Germans
                1 cruiser and 1 transport placed in 5 Sea Zone
                1 artillery and 1 infantry placed in Karelia S.S.R.
                1 armour, 1 fighter and 1 infantry placed in Italy

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs

    triplea_41048_Ger2.tsvg

  • '13

    Test summary from TripleA, engine version: 1.9, time: 10:34:44 PM

  • '13

    TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 2 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry moved from Egypt to Libya
                1 fighter moved from Gibraltar to Libya
                1 fighter moved from Gibraltar to Algeria
                1 armour and 1 infantry moved from Morocco to Algeria

    Combat - British
                Battle in Libya
                    British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
                    Germans defend with 2 armour, 1 artillery and 2 infantry
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Libya, round 2 :  3/9 hits
                        Germans roll dice for 2 armour, 1 artillery and 2 infantry in Libya, round 2 :  2/5 hits
                        2 infantry owned by the Germans, 2 infantry owned by the British and 1 artillery owned by the Germans lost in Libya
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Libya, round 3 :  5/7 hits
                        Germans roll dice for 2 armour in Libya, round 3 :  1/2 hits
                        2 armour owned by the Germans and 1 infantry owned by the British lost in Libya
                    British win, taking Libya from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour, 1 artillery and 2 infantry
                    Casualties for British: 3 infantry
                Battle in Algeria
                    British attack with 1 armour, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Algeria, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Algeria
                    British win, taking Algeria from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 cruiser moved from 15 Sea Zone to 34 Sea Zone
                1 carrier moved from 17 Sea Zone to 34 Sea Zone
                1 fighter moved from Libya to 34 Sea Zone
                1 bomber moved from Libya to Egypt
                1 fighter moved from Libya to Egypt
                1 destroyer and 1 transport moved from 17 Sea Zone to 34 Sea Zone
                1 destroyer moved from 9 Sea Zone to 13 Sea Zone
                1 fighter moved from Algeria to Morocco
                1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
                1 armour and 1 infantry moved from 13 Sea Zone to Morocco
                1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 53 Sea Zone
                1 infantry moved from 53 Sea Zone to Hawaiian Islands

    Place Units - British
                6 infantry placed in United Kingdom
                2 armour and 1 infantry placed in India

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from Morocco: 1 fighter
                EDIT: Adding units owned by British to Egypt: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_41048_Bri2.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour moved from Buryatia S.S.R. to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Soviet Far East to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                2 infantry moved from Anhwei to Sinkiang
                      Japanese take Sinkiang from Americans
                1 infantry moved from Anhwei to Szechwan
                      Japanese take Szechwan from Americans
                1 infantry moved from French Indo-China Thailand to Burma
                      Japanese take Burma from British

    Combat - Japanese

    Non Combat Move - Japanese
                1 artillery moved from Yunnan to French Indo-China Thailand
                2 infantry moved from Yunnan to French Indo-China Thailand
                1 fighter moved from Kiangsu to French Indo-China Thailand
                1 armour moved from Japan to 62 Sea Zone
                1 infantry moved from Japan to 62 Sea Zone
                1 artillery moved from Japan to 62 Sea Zone
                1 infantry moved from Japan to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to Manchuria
                1 armour moved from 62 Sea Zone to Manchuria
                1 artillery moved from 62 Sea Zone to Manchuria
                1 cruiser moved from 50 Sea Zone to 60 Sea Zone
                1 carrier moved from 50 Sea Zone to 60 Sea Zone
                1 fighter moved from 50 Sea Zone to 60 Sea Zone
                1 submarine moved from 44 Sea Zone to 48 Sea Zone

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Japan
                1 cruiser and 1 destroyer placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs

    triplea_41048_Jap2.tsvg

  • '13

    TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 53 Sea Zone
                1 battleship, 2 fighters, 2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
                1 cruiser moved from 56 Sea Zone to 44 Sea Zone
                2 fighters and 2 infantry moved from 44 Sea Zone to Solomon Islands

    triplea_41048_Ame2.tsvg

  • '13

    TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 53 Sea Zone
                1 battleship, 2 fighters, 2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
                1 cruiser moved from 56 Sea Zone to 44 Sea Zone
                2 fighters and 2 infantry moved from 44 Sea Zone to Solomon Islands

    Combat - Americans
                Battle in Solomon Islands
                    Americans attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Solomon Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Solomon Islands
                    Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 destroyer moved from 53 Sea Zone to 45 Sea Zone
                2 destroyers and 1 submarine moved from 56 Sea Zone to 44 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 53 Sea Zone to 44 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 armour moved from Morocco to Libya
                1 infantry moved from Morocco to Algeria
                2 infantry moved from Central United States to 11 Sea Zone
                1 transport moved from 13 Sea Zone to 11 Sea Zone
                2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
                2 infantry moved from 13 Sea Zone to Morocco
                1 infantry moved from Western Canada to Western United States
                2 fighters moved from Solomon Islands to 44 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 bomber moved from Gibraltar to Western United States

    Place Units - Americans
                1 infantry placed in Western United States
                1 armour placed in Eastern United States
                1 destroyer placed in 11 Sea Zone
                2 destroyers and 1 transport placed in 56 Sea Zone

    Turn Complete - Americans
                Americans collect 38 PUs; end with 41 PUs

    triplea_41048_Ame2.tsvg

  • '13

    TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters and 3 infantry moved from Russia to Caucasus
                1 infantry moved from Russia to West Russia
                      Russians take West Russia from Germans
                3 artilleries and 10 infantry moved from Russia to Archangel
                1 infantry moved from Evenki National Okrug to Archangel

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 1 factory and 2 infantry
                        Russians roll dice for 2 fighters and 3 infantry in Caucasus, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Archangel
                    Russians attack with 3 artilleries and 11 infantry
                    Germans defend with 2 armour and 3 infantry
                        Russians roll dice for 3 artilleries and 11 infantry in Archangel, round 2 :  1/14 hits
                        Germans roll dice for 2 armour and 3 infantry in Archangel, round 2 :  1/5 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                        Russians roll dice for 3 artilleries and 10 infantry in Archangel, round 3 :  6/13 hits
                        Germans roll dice for 2 armour and 2 infantry in Archangel, round 3 :  1/4 hits
                        2 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                    Russians win, taking Archangel from Germans with 3 artilleries and 9 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 2 armour and 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Caucasus to Russia
                3 infantry moved from Evenki National Okrug to Novosibirsk
                1 submarine moved from 7 Sea Zone to 6 Sea Zone

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs

    triplea_41048_Rus3.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 3

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 cruiser, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Ukraine S.S.R. to Caucasus
                2 armour, 1 artillery, 3 fighters and 4 infantry moved from Ukraine S.S.R. to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry
                    Russians defend with 1 factory and 3 infantry
                        Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry in Caucasus, round 2 :  3/11 hits
                        Russians roll dice for 3 infantry in Caucasus, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 infantry moved from Karelia S.S.R. to 5 Sea Zone
                1 artillery moved from Karelia S.S.R. to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Northwestern Europe
                1 infantry moved from 5 Sea Zone to Northwestern Europe
                1 bomber moved from Caucasus to Ukraine S.S.R.
                3 fighters moved from Caucasus to Ukraine S.S.R.
                2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
                2 armour moved from Italy to Poland

    Place Units - Germans
                2 armour, 1 artillery and 4 infantry placed in Germany
                1 cruiser and 1 transport placed in 5 Sea Zone

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs

    triplea_41048_Ger3.tsvg


  • Ok, I think I did a lot of stupid things at this turn. I realized afterwards. But honestly, I don’t really know what to do, I feel kind of stuck from all around, and I don’t think I am getting the right units at all…

  • '13

    I might have more thoughts after I download it later, but I don’t see anything too terrible. Russia is very much on the run - I assume I’ll have no way to take Cauc back, income becomes a real issue.

    The one thing I’d say is that you are using a lot of resources to defend each of the territories I could land on in W Eur. Basically, you shouldn’t care about a landing, you just want to be able to force me off afterwards. This requires a lot less force, letting you push on Russia and into the ME.

    In terms of buying units, you should be buying more Inf. For 6 IPCs, except in very specialized places, 2 Inf > 1 Tk.

    Will post tonight.

  • '13

    Hey man - check your messages, think you have an issue after I downloaded.

  • '13

    Test summary from TripleA, engine version: 1.9, time: 1:18:28 PM

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