@Stucifer scramble into z114
G18L variance vs Caesar's Gaul (allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
1 mech_infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 artillery moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Archangel to Belarus
Russians take Belarus from Italians
1 armour moved from Belarus to Bryansk
2 armour moved from Novosibirsk to Yenisey
1 armour and 1 mech_infantry moved from Urals to Yenisey
1 armour moved from Volgograd to Northwest Persia
Russians take Caucasus from Italians
Russians take Northwest Persia from Italians
1 armour moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Italians
1 armour moved from Kazakhstan to VolgogradCombat - Russians
Battle in Yenisey
Russians attack with 3 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 3 armour and 1 mech_infantry in Yenisey, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 artillery moved from Rostov to Bryansk
2 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to BryanskPlace Units - Russians
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 12 infantry and 3 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from French Indo China to Malaya
Japanese take Malaya from UK_Pacific
1 mech_infantry moved from French Indo China to Yunnan
7 bombers moved from French Indo China to Eastern Persia
1 artillery moved from French Indo China to Kwangsi
1 fighter moved from Philippines to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
2 fighters moved from French Indo China to Kwangsi
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Eastern Persia
Japanese attack with 7 bombers
Americans defend with 1 tactical_bomber
Japanese roll dice for 7 bombers in Eastern Persia, round 2 : 5/7 hits
British roll dice for 1 tactical_bomber in Eastern Persia, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 bomber owned by the Japanese lost in Eastern Persia
Japanese win with 6 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of South West Africa from British to Japanese
EDIT: Turning off Edit Mode
6 bombers moved from Eastern Persia to Persia
2 fighters moved from Kwangsi to French Indo China
1 fighter moved from Yunnan to French Indo China
4 infantry moved from French Indo China to 36 Sea Zone
1 armour and 3 artilleries moved from French Indo China to 36 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 4 infantry, 5 submarines and 4 transports moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to Persia
4 tactical_bombers moved from 38 Sea Zone to Persia
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
3 carriers moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Amur to Sakha
2 carriers moved from 71 Sea Zone to 58 Sea Zone
2 fighters moved from 37 Sea Zone to 58 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
9 infantry placed in Japan
Japanese undo move 3.
3 infantry placed in Union of South Africa
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 12 infantry and 3 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from French Indo China to Malaya
Japanese take Malaya from UK_Pacific
1 mech_infantry moved from French Indo China to Yunnan
7 bombers moved from French Indo China to Eastern Persia
1 artillery moved from French Indo China to Kwangsi
1 fighter moved from Philippines to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
2 fighters moved from French Indo China to Kwangsi
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Eastern Persia
Japanese attack with 7 bombers
Americans defend with 1 tactical_bomber
Japanese roll dice for 7 bombers in Eastern Persia, round 2 : 5/7 hits
British roll dice for 1 tactical_bomber in Eastern Persia, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 bomber owned by the Japanese lost in Eastern Persia
Japanese win with 6 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of South West Africa from British to Japanese
EDIT: Turning off Edit Mode
6 bombers moved from Eastern Persia to Persia
2 fighters moved from Kwangsi to French Indo China
1 fighter moved from Yunnan to French Indo China
4 infantry moved from French Indo China to 36 Sea Zone
1 armour and 3 artilleries moved from French Indo China to 36 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 4 infantry, 5 submarines and 4 transports moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to Persia
4 tactical_bombers moved from 38 Sea Zone to Persia
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
3 carriers moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Amur to Sakha
2 carriers moved from 71 Sea Zone to 58 Sea Zone
2 fighters moved from 37 Sea Zone to 58 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
9 infantry placed in Japan
Japanese undo move 3.
3 infantry placed in Union of South Africa
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Egypt: 3 artilleries, 3 infantry and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Persia: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Trans-Jordan: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode -
Play of the week right there :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 bombers moved from Belgian Congo to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan
4 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Korea
Battle in Trans-Jordan
Americans attack with 4 artilleries, 6 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 3 artilleries and 6 infantry; Japanese defend with 3 artilleries and 3 infantry
Americans roll dice for 4 artilleries, 6 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 5/16 hits
Italians roll dice for 6 artilleries and 9 infantry in Trans-Jordan, round 2 : 3/15 hits
2 mech_infantrys owned by the Americans, 1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Trans-Jordan
Americans roll dice for 4 artilleries, 6 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 10/13 hits
Italians roll dice for 6 artilleries and 4 infantry in Trans-Jordan, round 3 : 3/10 hits
3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 artilleries owned by the Americans, 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Americans win, taking Korea from Japanese, taking Trans-Jordan from Italians with 1 artillery, 6 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Italians: 3 artilleries and 6 infantry
Casualties for Americans: 3 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 3 artilleries and 3 infantryNon Combat Move - Americans
6 bombers moved from Trans-Jordan to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea ZonePlace Units - Americans
1 destroyer and 5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
Americans undo move 2.
5 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 1 infantry moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Shensi to Suiyuyan
2 artilleries and 11 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 2 artilleries and 11 infantry in Hopei, round 2 : 2/13 hits
Japanese roll dice for 1 aaGun and 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Hopei
Chinese roll dice for 2 artilleries and 10 infantry in Hopei, round 3 : 6/12 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
5 infantry placed in Kansu
Chinese undo move 1.
5 infantry placed in Shensi
Chinese undo move 1.
5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 1 fighter and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 13x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Rhodesia to South West Africa
British take South West Africa from Japanese
1 armour moved from South West Africa to Union of South Africa
1 bomber moved from Kenya to 80 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 transport moved from 82 Sea Zone to 70 Sea Zone
2 infantry moved from Belgian Congo to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
3 armour moved from Rhodesia to Union of South AfricaCombat - British
Battle in Greece
Battle in 80 Sea Zone
British attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 80 Sea Zone
British win, taking Greece from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Union of South Africa
British attack with 4 armour and 2 infantry
Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 4 armour and 2 infantry in Union of South Africa, round 2 : 2/6 hits
Japanese roll dice for 1 armour and 3 infantry in Union of South Africa, round 2 : 3/4 hits
2 infantry owned by the Japanese, 1 armour owned by the British and 2 infantry owned by the British lost in Union of South Africa
British roll dice for 3 armour in Union of South Africa, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Union of South Africa, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Union of South Africa
British roll dice for 2 armour in Union of South Africa, round 4 : 2/2 hits
Japanese roll dice for 1 armour in Union of South Africa, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 1 armour remaining. Battle score for attacker is -9
Casualties for British: 3 armour and 2 infantry
Casualties for Japanese: 1 armour and 3 infantryNon Combat Move - British
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 aaGun, 8 armour and 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 4 fighters and 4 infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from 80 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Syria to Iraq
1 battleship, 2 destroyers and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - British
2 transports placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
British collect 29 PUs (1 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,6,6,2,5,2,5,1,1,1,2
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
I will say, this is by far the strangest I’ve ever seen the Middle East get in A&A 1940.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Persia to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to EgyptPlace Units - Italians
3 infantry placed in Egypt
1 factory_minor placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,3,5,4,4,6
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 cruiser and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to Korea
1 armour and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Persia to Western Ukraine
1 bomber moved from Persia to Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber and 1 fighter moved from Persia to Syria
3 fighters moved from Persia to Syria
1 bomber moved from Syria to Greece
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Syria
Germans attack with 4 fighters
Americans defend with 1 fighter and 1 tactical_bomber
Germans roll dice for 4 fighters in Syria, round 2 : 2/4 hits
British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 2 : 1/2 hits
1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Syria
Germans win with 3 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Western Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Greece
Germans attack with 1 bomber
British defend with 1 artillery
Germans roll dice for 1 bomber in Greece, round 2 : 1/1 hits
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits
1 artillery owned by the British lost in Greece
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 bomber moved from Greece to Southern Italy
3 fighters moved from Syria to Egypt
1 aaGun moved from Bessarabia to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
7 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
3 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 artilleries placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Germans to Southern Italy: 2 aaGuns
EDIT: Removing units owned by Germans from Northern Italy: 4 artilleries and 8 infantry
EDIT: Adding units owned by Germans to France: 4 artilleries and 8 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,2,4,2,1
Germans collect 50 PUs (4 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 armour and 2 mech_infantrys moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 4 : 2/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 armour and 1 mech_infantry moved from Yenisey to Buryatia
1 armour moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Russia to Volgograd
1 armour moved from Northwest Persia to VolgogradPlace Units - Russians
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 bombers and 10 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangsi to Szechwan
1 armour moved from French Indo China to Szechwan
1 mech_infantry moved from Malaya to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Persia to Caucasus
Japanese take Northwest Persia from Russians
Japanese take Caucasus from Russians
1 infantry moved from Persia to Iraq
2 fighters moved from Persia to Iraq
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 fighters moved from French Indo China to India
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
2 fighters moved from 58 Sea Zone to India
5 tactical_bombers moved from Persia to India
6 bombers moved from Persia to India
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 37 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 armour, 2 artilleries, 6 bombers, 5 fighters, 3 infantry and 5 tactical_bombers
British defend with 2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/6 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 2 artilleries, 6 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in India, round 2 : 11/20 hits
UK_Pacific roll dice for 2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys in India, round 2 : 7/20 hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the Japanese, 2 aaGuns owned by the British, 1 tactical_bomber owned by the Japanese and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 6 bombers, 3 fighters and 3 tactical_bombers in India, round 3 : 10/13 hits
UK_Pacific roll dice for 2 armour, 6 infantry and 2 mech_infantrys in India, round 3 : 4/10 hits
2 mech_infantrys owned by the British, 1 fighter owned by the Japanese, 3 tactical_bombers owned by the Japanese, 2 armour owned by the British and 6 infantry owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 6 bombers and 2 fighters remaining. Battle score for attacker is -24
Casualties for British: 2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys
Casualties for Japanese: 2 artilleries, 3 fighters, 3 infantry and 5 tactical_bombers
Battle in Iraq
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Iraq
Japanese win, taking Iraq from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery moved from Kwangsi to French Indo China
3 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Sakha to Amur
2 fighters moved from Iraq to Egypt
2 fighters moved from India to 39 Sea Zone
2 carriers moved from 58 Sea Zone to 39 Sea Zone
6 bombers moved from India to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 bombers and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,5,3,2,3
Japanese collect 38 PUs (11 lost to blockades); end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
Sub blocks save the day :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 80 Sea Zone
1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Shantung
Battle in 80 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 80 Sea Zone
Americans win, taking Shantung from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
8 transports moved from 97 Sea Zone to 93 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 80 Sea Zone to Anglo Egyptian Sudan
1 carrier moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 97 Sea Zone to 93 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 24 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 destroyers placed in 10 Sea Zone
1 factory_minor placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
Americans collect 55 PUs (5 lost to blockades); end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Kansu to Shensi
2 artilleries and 9 infantry moved from Hopei to Shensi
1 artillery moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
British creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - British
2 transports moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
British collect 34 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Egypt to Iraq
3 mech_infantrys moved from Egypt to IraqPlace Units - Italians
3 infantry placed in Egypt
1 infantry placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,4,4,6,6,6
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Egypt to Iraq
3 mech_infantrys moved from Egypt to IraqPlace Units - Italians
3 infantry placed in Egypt
1 infantry placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,4,4,6,6,6
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Italians to Egypt: 1 infantry
EDIT: Removing units owned by Italians from Egypt: 1 armour
EDIT: Adding units owned by Italians to Iraq: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to 44 Sea Zone
1 fighter moved from Korea to KiangsuCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kiangsu
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Kiangsu, round 2 : 3/5 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 fighter moved from Kiangsu to ShantungPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
ANZAC collect 15 PUs (3 lost to blockades); end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 tactical_bomber moved from Germany to Belarus
1 tactical_bomber moved from Germany to Western Ukraine
1 bomber moved from Southern Italy to Ukraine
1 tactical_bomber moved from Germany to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 2 bombers and 4 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 2 bombers and 4 mech_infantrys in Ukraine, round 2 : 2/6 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Ukraine
Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 3 : 1/5 hits
Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Germans
2 tactical_bombers moved from Western Ukraine to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber moved from Archangel to Eastern Poland
2 armour moved from Germany to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,1,3,5,3
Germans collect 47 PUs (7 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Buryatia to Siberia
Russians take Sakha from Japanese
Russians take Siberia from Japanese
2 armour and 1 mech_infantry moved from Buryatia to Amur
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 2 mech_infantrys moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Caucasus
1 armour moved from Volgograd to Caucasus
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery moved from Bryansk to Western UkraineCombat - Russians
Battle in Amur
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Amur
Russians roll dice for 2 armour in Amur, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 2 artilleries and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 artilleries and 1 mech_infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter moved from Caucasus to Bryansk
5 mech_infantrys moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 tactical_bomber moved from Western Ukraine to RussiaPlace Units - Russians
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 5 SuicideAttackTokens; 44 PUs;
Japanese buy 1 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 bombers moved from French Indo China to Caucasus
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Jehol to Shantung
1 bomber moved from Japan to Shantung
1 bomber moved from Japan to 19 Sea Zone
3 mech_infantrys moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
2 mech_infantrys moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport; ANZAC defend with 2 transports
1 transport owned by the Americans and 2 transports owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 1 transport
Casualties for ANZAC: 2 transports
Battle in Manchuria
Japanese attack with 1 artillery and 3 mech_infantrys
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shantung
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shantung, round 2 : 0/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 bomber and 1 mech_infantry in Shantung, round 3 : 1/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Shantung
Japanese roll dice for 1 bomber and 1 mech_infantry in Shantung, round 4 : 1/2 hits
Chinese roll dice for 1 fighter in Shantung, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shantung
Japanese win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 mech_infantrys
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Caucasus
Japanese attack with 6 bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 6 bombers in Caucasus, round 2 : 4/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
Japanese win with 6 bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Japanese
6 bombers moved from Caucasus to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Burma to West India
1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transports moved from 39 Sea Zone to 76 Sea Zone
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 bomber moved from 19 Sea Zone to French Indo China
1 bomber moved from Shantung to French Indo China
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,3
Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
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