interesting switch from Sealion. The dice saved me
Desert Admiral (Axis) vs Mallery29 (Allies+20)
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UK?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 7 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 89 Sea Zone
5 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 90 Sea Zone
1 destroyer moved from 90 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Shensi to Kazakhstan
Americans take Kazakhstan from Japanese
1 mech_infantry moved from Syria to Egypt
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Novosibirsk
1 bomber moved from Shensi to Novosibirsk
1 bomber moved from Shensi to Novosibirsk
1 bomber moved from Shensi to NovosibirskCombat - Americans
Battle in 88 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 88 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Novosibirsk
Americans attack with 3 bombers and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 3 bombers and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Americans win, taking Novosibirsk from Germans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 89 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
3 bombers moved from Novosibirsk to Shensi
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Hopei to ShensiPlace Units - Americans
2 fighters placed in 36 Sea Zone
1 destroyer placed in 10 Sea Zone
6 destroyers placed in 101 Sea Zone
1 submarine placed in 36 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,3,1
Americans collect 60 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
4 artilleries and 4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsPurchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Shensi to Timguska
1 infantry moved from Manchuria to Amur
UK_Pacific take Amur from Japanese
2 mech_infantrys moved from Yunnan to Shensi
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from India to Yunnan
5 armour and 3 mech_infantrys moved from Belgian Congo to French Central Africa
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
3 mech_infantrys moved from Egypt to Belgian CongoCombat - British
Non Combat Move - British
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
2 artilleries placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,3,3
British collect 26 PUs (3 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
UK_Pacific collect 18 PUs (1 lost to blockades); end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 7 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 89 Sea Zone
5 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 90 Sea Zone
1 destroyer moved from 90 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Shensi to Kazakhstan
Americans take Kazakhstan from Japanese
1 mech_infantry moved from Syria to Egypt
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Novosibirsk
1 bomber moved from Shensi to Novosibirsk
1 bomber moved from Shensi to Novosibirsk
1 bomber moved from Shensi to NovosibirskCombat - Americans
Battle in 88 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 88 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Novosibirsk
Americans attack with 3 bombers and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 3 bombers and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Americans win, taking Novosibirsk from Germans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 89 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
3 bombers moved from Novosibirsk to Shensi
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Hopei to ShensiPlace Units - Americans
2 fighters placed in 36 Sea Zone
1 destroyer placed in 10 Sea Zone
6 destroyers placed in 101 Sea Zone
1 submarine placed in 36 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,3,1
Americans collect 60 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
4 artilleries and 4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsPurchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Shensi to Timguska
1 infantry moved from Manchuria to Amur
UK_Pacific take Amur from Japanese
2 mech_infantrys moved from Yunnan to Shensi
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from India to Yunnan
5 armour and 3 mech_infantrys moved from Belgian Congo to French Central Africa
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
3 mech_infantrys moved from Egypt to Belgian CongoCombat - British
Non Combat Move - British
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
2 artilleries placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,3,3
British collect 26 PUs (3 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
UK_Pacific collect 18 PUs (1 lost to blockades); end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Tunisia to Libya
Italians take Libya from British
1 submarine moved from 91 Sea Zone to 88 Sea Zone
2 fighters moved from 91 Sea Zone to 88 Sea Zone
2 bombers and 2 fighters moved from Gibraltar to 88 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Tunisia to Libya
Italians take Libya from British
1 submarine moved from 91 Sea Zone to 88 Sea Zone
2 fighters moved from 91 Sea Zone to 88 Sea Zone
2 bombers and 2 fighters moved from Gibraltar to 88 Sea ZoneCombat - Italians
Battle in 88 Sea Zone
Italians attack with 2 bombers, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 88 Sea Zone
Italians win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 bombers and 4 fighters moved from 88 Sea Zone to Suriname
2 destroyers and 2 submarines moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 88 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 88 Sea Zone to SurinamePlace Units - Italians
1 airfield placed in Suriname
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
4 infantry moved from Suiyuyan to Shensi
3 fighters moved from 36 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Shan State to KweichowCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Queensland to Malaya
2 transports moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Queensland to 54 Sea Zone
2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from 37 Sea Zone to Shan State
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in Queensland
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
4 infantry moved from Suiyuyan to Shensi
3 fighters moved from 36 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Shan State to KweichowCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Queensland to Malaya
2 transports moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Queensland to 54 Sea Zone
2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from 37 Sea Zone to Shan State
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in Queensland
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 3 destroyers, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
6 bombers moved from Gibraltar to 101 Sea Zone
4 carriers moved from 91 Sea Zone to 101 Sea Zone
7 fighters and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
1 cruiser, 1 destroyer and 7 submarines moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Suriname to 90 Sea Zone
1 fighter moved from Suriname to 103 Sea Zone
1 bomber moved from Southern France to 103 Sea Zone
1 bomber moved from France to 103 Sea Zone
1 bomber moved from France to 90 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from 101 Sea Zone to Eastern United States
1 bomber moved from France to 103 Sea Zone
3 infantry moved from Caucasus to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Sikang
1 fighter moved from Caucasus to Sikang
2 fighters moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Novosibirsk
4 fighters moved from Tsinghai to Timguska
1 fighter moved from Volgograd to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan -
Ok, Hitler’s going for DC…
Scramble the fighter’s for the naval battle or hold them back for the land battle?
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Full Scramble, Max D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 3 destroyers, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
6 bombers moved from Gibraltar to 101 Sea Zone
4 carriers moved from 91 Sea Zone to 101 Sea Zone
7 fighters and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
1 cruiser, 1 destroyer and 7 submarines moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Suriname to 90 Sea Zone
1 fighter moved from Suriname to 103 Sea Zone
1 bomber moved from Southern France to 103 Sea Zone
1 bomber moved from France to 103 Sea Zone
1 bomber moved from France to 90 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from 101 Sea Zone to Eastern United States
1 bomber moved from France to 103 Sea Zone
3 infantry moved from Caucasus to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Sikang
1 fighter moved from Caucasus to Sikang
2 fighters moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Novosibirsk
4 fighters moved from Tsinghai to Timguska
1 fighter moved from Volgograd to Kazakhstan
1 armour moved from Tsinghai to KazakhstanCombat - Germans
Battle in 101 Sea Zone
Germans attack with 6 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 7 submarines, 1 tactical_bomber and 4 transports
Americans defend with 3 carriers, 15 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 5 transports
Germans roll dice for 7 submarines in 101 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 6 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 2 : 7/19 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 4 submarines in 101 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 3 carriers, 15 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 101 Sea Zone, round 2 : 13/24 hits
4 submarines owned by the Americans, 1 destroyer owned by the Americans, 5 submarines owned by the Germans and 4 carriers owned by the Germans lost in 101 Sea Zone
Germans roll dice for 2 submarines in 101 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 6 bombers, 1 cruiser, 2 destroyers, 9 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 3 : 9/19 hits
Americans roll dice for 3 carriers, 14 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 101 Sea Zone, round 3 : 8/23 hits
2 destroyers owned by the Germans, 10 destroyers owned by the Americans, 2 submarines owned by the Germans and 4 fighters owned by the Germans lost in 101 Sea Zone
Germans roll dice for 6 bombers, 1 cruiser, 5 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 4 : 11/13 hits
Americans roll dice for 3 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 101 Sea Zone, round 4 : 7/13 hits
4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Germans, 3 carriers owned by the Americans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 101 Sea Zone
Germans roll dice for 6 bombers and 4 transports in 101 Sea Zone, round 5 : 4/6 hits
Americans roll dice for 2 fighters and 5 transports in 101 Sea Zone, round 5 : 2/2 hits
2 bombers owned by the Germans, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 101 Sea Zone
3 transports owned by the Americans lost in 101 Sea Zone
Germans win with 4 bombers and 4 transports remaining. Battle score for attacker is 29
Casualties for Germans: 2 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 7 submarines and 1 tactical_bomber
Casualties for Americans: 3 carriers, 15 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 5 transports
Battle in Eastern United States
Germans attack with 4 artilleries and 4 infantry
Americans defend with 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Germans roll dice for 4 artilleries and 4 infantry in Eastern United States, round 2 : 2/8 hits
Americans roll dice for 3 fighters in Eastern United States, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Eastern United States
Germans roll dice for 4 artilleries and 2 infantry in Eastern United States, round 3 : 2/6 hits
Americans roll dice for 1 fighter in Eastern United States, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Eastern United States
Germans captures 86PUs while taking Americans capital
Germans converts factory_major into different units
Germans win, taking Eastern United States from Americans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Americans: 3 fighters
Battle in Timguska
Germans attack with 4 fighters
British defend with 1 mech_infantry
Germans roll dice for 4 fighters in Timguska, round 2 : 4/4 hits
ANZAC roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Timguska
Germans win with 3 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Kansu
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Kansu, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the British lost in Kansu
Germans win, taking Kansu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 103 Sea Zone
Germans attack with 3 bombers and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 3 bombers and 1 fighter in 103 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Germans attack with 2 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits
Americans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Novosibirsk
Germans win, taking Novosibirsk from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 fighter and 3 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 2 : 3/5 hits
Americans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 90 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 2 fighters in 90 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 90 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Sikang
Germans win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
4 bombers moved from 101 Sea Zone to Suriname
2 bombers moved from 103 Sea Zone to Suriname
1 bomber and 2 fighters moved from 90 Sea Zone to Suriname
1 bomber and 1 fighter moved from 103 Sea Zone to Gibraltar
5 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Tsinghai to Sikang
4 mech_infantrys moved from Tsinghai to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
8 armour moved from Tsinghai to Kazakhstan
10 mech_infantrys moved from Tsinghai to Kazakhstan
5 infantry moved from Tsinghai to Kazakhstan
6 infantry moved from France to Western Germany
6 infantry moved from Greater Southern Germany to Northern Italy
2 fighters moved from Kansu to Kazakhstan
3 fighters moved from Timguska to Vologda
2 fighters moved from Kazakhstan to Volgograd
2 fighters moved from Kazakhstan to CaucasusPlace Units - Germans
2 artilleries placed in Iraq
Germans undo move 1.
3 infantry placed in Iraq
2 carriers and 1 destroyer placed in 86 Sea Zone
2 destroyers and 1 submarine placed in 93 Sea Zone
1 harbour placed in Brazil
Germans undo move 1.
2 artilleries placed in Iraq
3 infantry placed in Caucasus
3 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Germans
Germans collect 99 PUs; end with 186 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 191 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 197 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 202 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 217 PUsTerritory Summary for Germans :
Korea : 9 fighters
Kansu : 1 flag, 2 infantry
Tsinghai : 1 flag, 2 infantry
Sikang : 1 flag, 1 artillery and 2 infantry
Kazakhstan : 1 flag, 9 armour, 8 infantry and 14 mech_infantrys
Eastern United States : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Gibraltar : 1 bomber and 1 fighter
Morocco : 1 flag, 5 artilleries and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Guiana : 1 flag, 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Germany : 1 factory_major
Denmark : 1 infantry
Northern Italy : 6 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 2 armour and 1 mech_infantry
Vologda : 1 flag, 3 fighters
Volgograd : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
Smolensk : 1 flag
86 Sea Zone : 2 carriers, 1 destroyer and 1 transport
93 Sea Zone : 2 destroyers and 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 3 aaGuns, 28 armour, 4 artilleries, 1 factory_minor, 24 infantry and 5 mech_infantrys
92 Sea Zone : 5 transports
101 Sea Zone : 4 transports
Brazil : 1 flag, 1 factory_minor and 1 harbour
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
98 Sea Zone : 1 flag, 2 submarines
Finland : 1 flag
Suriname : 7 bombers and 3 fightersProduction/PUs Summary :
Germans : 99 / 217
Russians : 0 / 0
Japanese : 22 / 24
Americans : 40 / 0
Chinese : 20 / 28
British : 28 / 26
UK_Pacific : 19 / 23
Italians : 16 / 26
ANZAC : 18 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 33 times
2 was rolled 34 times
3 was rolled 36 times
4 was rolled 28 times
5 was rolled 21 times
6 was rolled 33 times
Average roll : 3.373
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 185Germans Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 23 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.333
Median : 3.000
Variance : 0.598
Standard Deviation : 0.773
Total rolls : 108Americans Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 8 times
6 was rolled 15 times
Average roll : 3.473
Median : 3.000
Variance : 0.384
Standard Deviation : 0.619
Total rolls : 74ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Korea to Amur
11 fighters moved from 6 Sea Zone to Amur
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Amur
8 fighters moved from Korea to Amur -
?
I said Full Scramble…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Korea to Amur
11 fighters moved from 6 Sea Zone to Amur
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Amur
8 fighters moved from Korea to AmurCombat - Japanese
Battle in Amur
Japanese attack with 19 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 19 fighters, 2 infantry and 3 tactical_bombers in Amur, round 2 : 12/24 hits
UK_Pacific roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the British lost in Amur
Japanese win, taking Amur from UK_Pacific with 19 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
8 fighters moved from Amur to Korea
11 fighters and 3 tactical_bombers moved from Amur to 6 Sea ZonePlace Units - Japanese
2 armour and 1 artillery placed in Korea
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUsTerritory Summary for Japanese :
Korea : 1 airfield, 2 armour, 6 artilleries, 1 factory_upgrade, 8 fighters, 9 infantry and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
26 Sea Zone : 1 flag
25 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 11 carriers, 1 cruiser, 1 destroyer, 13 fighters, 5 submarines, 5 tactical_bombers and 1 transport
Urals : 1 flag
Turkmenistan : 1 flag
Samara : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 3 artilleries and 1 infantryProduction/PUs Summary :
Germans : 99 / 217
Russians : 0 / 0
Japanese : 23 / 23
Americans : 40 / 0
Chinese : 20 / 28
British : 28 / 26
UK_Pacific : 18 / 23
Italians : 16 / 26
ANZAC : 18 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 35 times
2 was rolled 40 times
3 was rolled 43 times
4 was rolled 37 times
5 was rolled 24 times
6 was rolled 37 times
Average roll : 3.398
Median : 3.000
Variance : 0.986
Standard Deviation : 0.993
Total rolls : 216Germans Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 23 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.333
Median : 3.000
Variance : 0.598
Standard Deviation : 0.773
Total rolls : 108Americans Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 15 times
Average roll : 3.480
Median : 3.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 75ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.448
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 29 -
?
I said Full Scramble…
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Sorry, I was just reading the combat log and noticed the same thing. Was about to post that. I’ll redo. Very sorry.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 3 destroyers, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
6 bombers moved from Gibraltar to 101 Sea Zone
4 carriers moved from 91 Sea Zone to 101 Sea Zone
7 fighters and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
1 cruiser, 1 destroyer and 7 submarines moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Suriname to 90 Sea Zone
1 fighter moved from Suriname to 103 Sea Zone
1 bomber moved from Southern France to 103 Sea Zone
1 bomber moved from France to 103 Sea Zone
1 bomber moved from France to 90 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from 101 Sea Zone to Eastern United States
1 bomber moved from France to 103 Sea Zone
3 infantry moved from Caucasus to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Sikang
1 fighter moved from Caucasus to Sikang
2 fighters moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Novosibirsk
4 fighters moved from Tsinghai to Timguska
1 fighter moved from Volgograd to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan -
Noticed it when I read over the final territory summary and noticed Germany lost land units in the battle.
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Just hit the scramble button without changing it to 3.
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With the scramble, my rolls were better, so I’m going to edit out extra surviving units so that I have at least the same losses.