Desert Admiral (Axis) vs Mallery29 (Allies+20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Shan State to Yunnan
                1 armour moved from Yunnan to Szechwan

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 armour and 3 infantry moved from Queensland to 54 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 armour and 3 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                3 infantry placed in Queensland
                1 armour and 1 infantry placed in New South Wales
                ANZAC undo move 1.
                ANZAC undo move 1.
                1 armour and 2 infantry placed in Queensland
                2 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40849_Fre12.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs;
                Germans buy 1 artillery, 1 bomber, 1 carrier, 1 factory_minor and 8 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 bombers moved from Western Germany to United Kingdom
                1 mech_infantry moved from Kazakhstan to Shensi
                3 fighters moved from Volgograd to Shensi
                3 armour and 1 mech_infantry moved from Persia to Iraq
                1 armour moved from Eastern Persia to West India
                      Germans take West India from UK_Pacific
                1 armour moved from West India to Eastern Persia
                8 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
                5 armour moved from Eastern Persia to Iraq
                1 mech_infantry moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Yugoslavia to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 5 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/5 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 5,4,8,4 and causes: 14 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 14 damage total.
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 2 fighters
                    French defend with 1 destroyer
                        Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 :  1/4 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 98 Sea Zone
                    Germans win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Iraq
                    Germans attack with 16 armour and 3 mech_infantrys
                    British defend with 1 armour
                        Germans roll dice for 16 armour and 3 mech_infantrys in Iraq, round 2 :  12/19 hits
                        British roll dice for 1 armour in Iraq, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 16 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Shensi
                    Germans attack with 3 fighters and 1 mech_infantry
                    Americans defend with 1 artillery
                        Germans roll dice for 3 fighters and 1 mech_infantry in Shensi, round 2 :  3/4 hits
                        Chinese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Shensi
                    Germans win, taking Shensi from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Germans
                3 aaGuns moved from Volgograd to Caucasus
                1 mech_infantry moved from Russia to Volgograd
                8 armour moved from Bessarabia to Rostov
                2 mech_infantrys moved from Northern Italy to Romania
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Greece
                1 bomber and 2 fighters moved from 98 Sea Zone to Greece
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 113 Sea Zone to 112 Sea Zone
                4 bombers moved from United Kingdom to Western Germany
                2 mech_infantrys moved from Normandy Bordeaux to France
                2 mech_infantrys moved from France to Western Germany
                3 mech_infantrys moved from Southern France to Western Germany
                3 infantry moved from Holland Belgium to France
                1 artillery moved from Holland Belgium to France
                3 fighters moved from Shensi to Suiyuyan
                3 fighters moved from Ukraine to Kazakhstan
                2 artilleries moved from Kazakhstan to Turkmenistan
                1 mech_infantry moved from Kazakhstan to Turkmenistan
                3 artilleries moved from Bulgaria to Yugoslavia
                3 artilleries moved from Bulgaria to Yugoslavia
                2 infantry moved from Bulgaria to Yugoslavia
                4 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Yugoslavia

    Place Units - Germans
                1 artillery and 1 bomber placed in Western Germany
                1 factory_minor placed in Caucasus
                1 carrier and 7 submarines placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 fighters
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 75 PUs; end with 75 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs

    Territory Summary for Germans :

    Shensi : 1 flag, 1 mech_infantry
        Suiyuyan : 3 fighters
        Sikang : 1 flag, 1 mech_infantry
        Kazakhstan : 1 artillery and 3 fighters
        West India : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 8 bombers, 1 factory_major, 1 fighter, 1 harbour, 8 infantry, 7 mech_infantrys and 3 tactical_bombers
        Romania : 2 mech_infantrys
        Germany : 1 factory_major
        Norway : 1 armour, 3 infantry and 3 mech_infantrys
        Denmark : 2 infantry and 3 mech_infantrys
        Southern Italy : 1 mech_infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 8 armour
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Turkmenistan : 2 artilleries and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 3 aaGuns and 1 factory_minor
        Smolensk : 1 flag
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 8 submarines and 2 transports
        113 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Greece : 1 bomber, 2 fighters and 6 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 16 armour and 2 mech_infantrys
        Eastern Persia : 1 armour
        Northwest Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 3 infantry
        98 Sea Zone : 1 flag, 1 destroyer
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 75 / 106
        Russians : 0 / 0
        Japanese : 40 / 45
        Americans : 60 / 80
        Chinese : 6 / 13
        British : 33 / 42
        UK_Pacific : 16 / 23
        Italians : 11 / 11
        ANZAC : 17 / 30
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.914
            Standard Deviation : 0.956
            Total rolls : 36

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.963
            Median : 3.000
            Variance : 1.192
            Standard Deviation : 1.092
            Total rolls : 27

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    French Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40849_Ger13.tsvg

  • '19 '17

    I assumed you didn’t want to intercept 5 bombers in London with 1 fighter.  Also assumed you didn’t want to scramble 3 fighters into SZ98 against destroyer, bomber, and 2 fighters.  Probably keeping them for land battles.  If I’m wrong, let me know and I will roll either one.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Production/PUs Summary :

    Germans : 75 / 106
        Russians : 0 / 0
        Japanese : 40 / 45
        Americans : 60 / 80
        Chinese : 6 / 13
        British : 33 / 42
        UK_Pacific : 16 / 23
        Italians : 11 / 11
        ANZAC : 17 / 30
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.914
            Standard Deviation : 0.956
            Total rolls : 36

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.963
            Median : 3.000
            Variance : 1.192
            Standard Deviation : 1.092
            Total rolls : 27

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    French Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40849_Rus13.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 infantry and 7 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                3 fighters moved from 6 Sea Zone to 20 Sea Zone
                4 fighters moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Anhwe to Kiangsi
                1 mech_infantry moved from Jehol to Kweichow
                1 mech_infantry moved from Chahar to Kweichow
                2 mech_infantrys moved from Jehol to Hunan
                1 tactical_bomber moved from Anhwe to Kweichow
                1 tactical_bomber moved from Anhwe to Hunan
                1 tactical_bomber moved from Anhwe to Kiangsi
                1 tactical_bomber moved from Chahar to Kweichow
                1 tactical_bomber moved from Chahar to Hunan
                1 tactical_bomber moved from Jehol to Kiangsi
                1 tactical_bomber moved from Jehol to Hunan

    Combat - Japanese
                Battle in Okinawa
                Battle in Kweichow
                    Japanese attack with 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 3 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Okinawa from Americans, taking Kweichow from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys and 3 tactical_bombers in Hunan, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 :  4/4 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from ANZAC with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 :  2/4 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 4 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                4 fighters moved from 20 Sea Zone to 6 Sea Zone
                4 fighters moved from 21 Sea Zone to 6 Sea Zone
                4 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 mech_infantrys moved from Korea to Jehol
                1 tactical_bomber moved from Kweichow to Suiyuyan
                1 tactical_bomber moved from Kweichow to Suiyuyan
                3 tactical_bombers moved from Hunan to Anhwe
                2 tactical_bombers moved from Kiangsi to Anhwe

    Place Units - Japanese
                1 infantry placed in Japan
                7 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 1 airfield, 1 artillery, 1 factory_minor and 3 fighters
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 artillery and 1 infantry
        Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Jehol : 1 flag, 2 mech_infantrys
        Okinawa : 2 infantry
        Manchuria : 1 flag
        Suiyuyan : 1 flag, 2 tactical_bombers
        Kweichow : 1 flag, 2 mech_infantrys
        Hunan : 1 flag, 2 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 armour, 2 artilleries and 5 tactical_bombers
        Aleutian Islands : 1 flag, 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        20 Sea Zone : 1 submarine
        21 Sea Zone : 1 submarine
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 7 submarines and 1 transport
        Urals : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Samara : 1 flag
        Eastern Persia : 1 flag, 3 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 75 / 106
        Russians : 0 / 0
        Japanese : 44 / 44
        Americans : 59 / 80
        Chinese : 3 / 13
        British : 33 / 42
        UK_Pacific : 16 / 23
        Italians : 11 / 11
        ANZAC : 17 / 30
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 13 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.183
            Median : 3.000
            Variance : 0.843
            Standard Deviation : 0.918
            Total rolls : 71

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.963
            Median : 3.000
            Variance : 1.192
            Standard Deviation : 1.092
            Total rolls : 27

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    French Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.800
            Median : 4.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.179
            Median : 2.500
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 28

    triplea_40849_Jap13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 destroyers, 12 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to Aleutian Islands
                1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                2 bombers moved from French Indo China to Kweichow
                1 infantry moved from Szechwan to Kweichow
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Hunan
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hunan
                    Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  1/5 hits
                        Japanese roll dice for 2 mech_infantrys in Hunan, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                        Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 3 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Americans win, taking Hunan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Kweichow
                    Americans attack with 2 bombers and 1 infantry
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 2 bombers and 1 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Kweichow
                    Americans win, taking Kweichow from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Aleutian Islands
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Aleutian Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                        Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
                8 infantry moved from Tunisia to Libya
                1 aaGun and 3 infantry moved from Algeria to Tunisia
                8 infantry moved from Morocco to Algeria
                1 aaGun moved from Central United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 107 Sea Zone to 101 Sea Zone
                3 infantry and 2 mech_infantrys moved from Western United States to British Columbia
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 36 Sea Zone
                1 carrier, 1 cruiser and 4 destroyers moved from 39 Sea Zone to 36 Sea Zone
                3 fighters and 1 tactical_bomber moved from Hunan to 36 Sea Zone
                2 bombers moved from Kweichow to French Indo China
                3 infantry moved from French Indo China to Kwangsi
                1 fighter moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Aleutian Islands to British Columbia

    Place Units - Americans
                2 destroyers and 2 submarines placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone
                10 infantry placed in Eastern United States
                2 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
                Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_40849_Ame13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    triplea_40849_Chi13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 destroyers, 12 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to Aleutian Islands
                1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                2 bombers moved from French Indo China to Kweichow
                1 infantry moved from Szechwan to Kweichow
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Hunan
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hunan
                    Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  1/5 hits
                        Japanese roll dice for 2 mech_infantrys in Hunan, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                        Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 3 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Americans win, taking Hunan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Kweichow
                    Americans attack with 2 bombers and 1 infantry
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 2 bombers and 1 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Kweichow
                    Americans win, taking Kweichow from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Aleutian Islands
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Aleutian Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                        Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
                8 infantry moved from Tunisia to Libya
                1 aaGun and 3 infantry moved from Algeria to Tunisia
                8 infantry moved from Morocco to Algeria
                1 aaGun moved from Central United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 107 Sea Zone to 101 Sea Zone
                3 infantry and 2 mech_infantrys moved from Western United States to British Columbia
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 36 Sea Zone
                1 carrier, 1 cruiser and 4 destroyers moved from 39 Sea Zone to 36 Sea Zone
                3 fighters and 1 tactical_bomber moved from Hunan to 36 Sea Zone
                2 bombers moved from Kweichow to French Indo China
                3 infantry moved from French Indo China to Kwangsi
                1 fighter moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Aleutian Islands to British Columbia

    Place Units - Americans
                2 destroyers and 2 submarines placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone
                10 infantry placed in Eastern United States
                2 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
                Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Purchase Units - British
                British repair damage of 15x factory_major; Remaining resources: 27 PUs;
                British buy 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from India to West India
                      UK_Pacific take West India from Germans
                1 fighter moved from India to Shensi
                1 infantry moved from Szechwan to Shensi

    Combat - British
                Battle in Shensi
                    British attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Shensi, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Shensi
                    British win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shensi to Szechwan
                1 mech_infantry moved from India to Yunnan
                2 infantry moved from Yunnan to Szechwan
                2 infantry moved from Yunnan to Szechwan
                1 transport moved from 78 Sea Zone to 39 Sea Zone
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Tobruk to Alexandria
                2 infantry moved from Algeria to Tunisia
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 artillery moved from Yunnan to Szechwan
                1 mech_infantry moved from Szechwan to Yunnan

    Place Units - British
                3 infantry placed in Egypt
                5 infantry placed in United Kingdom
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour, 3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys

    triplea_40849_UK_13.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 bombers moved from Southern Italy to United Kingdom

    Combat - Italians
                Air Battle in United Kingdom
                    Italians attacks with 2 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                2 bombers moved from United Kingdom to Holland Belgium
                2 infantry moved from France to Holland Belgium
                1 artillery and 1 infantry moved from Northern Italy to France
                2 infantry moved from Southern Italy to Northern Italy
                2 artilleries moved from Albania to Yugoslavia

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    France : 1 artillery and 1 infantry
        Holland Belgium : 2 bombers and 2 infantry
        Northern Italy : 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
        Bessarabia : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 factory_minor
        Yugoslavia : 2 artilleries

    Production/PUs Summary :

    Germans : 73 / 106
        Russians : 0 / 0
        Japanese : 42 / 44
        Americans : 59 / 83
        Chinese : 5 / 11
        British : 33 / 38
        UK_Pacific : 18 / 20
        Italians : 11 / 17
        ANZAC : 17 / 30
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_40849_Ita13.tsvg

  • '19 '17

    I assumed no UK intercept for the 2 Italian strat bombers.  Let me know if you did want to intercept with the one fighter.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from French Indo China to Sikang
                1 infantry moved from Szechwan to Sikang
                1 armour moved from Szechwan to Shensi
                      Chinese take Shensi from Germans
                1 armour moved from Shensi to Szechwan

    Combat - ANZAC
                Battle in Sikang
                    ANZAC attack with 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                        ANZAC roll dice for 1 bomber and 1 infantry in Sikang, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        ANZAC roll dice for 1 bomber and 1 infantry in Sikang, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the ANZAC lost in Sikang
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Sikang to French Indo China
                2 artilleries and 5 infantry moved from Yunnan to Szechwan
                1 armour moved from Shan State to Szechwan
                3 infantry moved from Shan State to Yunnan
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 55 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from 37 Sea Zone to Shan State
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 mech_infantry placed in Queensland
                2 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_40849_ANZ13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from French Indo China to Sikang
                1 infantry moved from Szechwan to Sikang
                1 armour moved from Szechwan to Shensi
                      Chinese take Shensi from Germans
                1 armour moved from Shensi to Szechwan

    Combat - ANZAC
                Battle in Sikang
                    ANZAC attack with 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                        ANZAC roll dice for 1 bomber and 1 infantry in Sikang, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        ANZAC roll dice for 1 bomber and 1 infantry in Sikang, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the ANZAC lost in Sikang
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Sikang to French Indo China
                2 artilleries and 5 infantry moved from Yunnan to Szechwan
                1 armour moved from Shan State to Szechwan
                3 infantry moved from Shan State to Yunnan
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 55 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from 37 Sea Zone to Shan State
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 mech_infantry placed in Queensland
                2 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40849_Fre13.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 2 destroyers, 3 fighters and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                5 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Iraq
                1 armour moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Iraq
                3 fighters moved from Kazakhstan to Kweichow

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 5 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/3 hits
                    Bombing raid in United Kingdom rolls: 3,6,3 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.
                Battle in Kweichow
                    Germans attack with 3 fighters
                    Americans defend with 1 infantry
                        Germans roll dice for 3 fighters in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Kweichow
                    Germans win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 5 bombers, 1 destroyer, 1 fighter and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 5 bombers, 1 destroyer, 1 fighter and 3 tactical_bombers in 110 Sea Zone, round 2 :  7/10 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 5 bombers, 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from United Kingdom to Western Germany
                5 bombers moved from 110 Sea Zone to Western Germany
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Turkmenistan to Novosibirsk
                1 mech_infantry moved from Volgograd to Northwest Persia
                8 armour moved from Rostov to Northwest Persia
                3 aaGuns moved from Caucasus to Northwest Persia
                2 artilleries moved from Turkmenistan to Eastern Persia
                3 fighters moved from Kweichow to Anhwe
                3 fighters moved from Suiyuyan to Korea
                3 infantry moved from France to Holland Belgium
                2 infantry moved from Western Germany to France
                1 bomber and 2 fighters moved from Greece to Western Germany

    Place Units - Germans
                2 carriers and 2 destroyers placed in 112 Sea Zone
                3 infantry placed in Caucasus
                3 infantry placed in Volgograd
                3 infantry placed in Russia
                Germans undo move 3.
                Germans undo move 3.
                3 fighters placed in Russia
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 74 PUs; end with 75 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs

    Territory Summary for Germans :

    Korea : 3 fighters
        Sikang : 1 flag
        Anhwe : 3 fighters
        Kazakhstan : 1 artillery
        Trans-Jordan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 9 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 7 mech_infantrys
        Romania : 2 mech_infantrys
        Germany : 1 factory_major
        Norway : 1 armour, 3 infantry and 3 mech_infantrys
        Denmark : 2 infantry and 3 mech_infantrys
        Holland Belgium : 2 fighters and 3 infantry
        Southern Italy : 1 mech_infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 fighters
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 mech_infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 factory_minor and 3 infantry
        Smolensk : 1 flag
        112 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 8 submarines, 3 tactical_bombers and 2 transports
        113 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Greece : 6 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 16 armour and 2 mech_infantrys
        Eastern Persia : 1 armour and 2 artilleries
        Northwest Persia : 1 flag, 3 aaGuns, 8 armour and 1 mech_infantry
        Persia : 1 flag
        Yugoslavia : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 3 infantry
        98 Sea Zone : 1 flag, 1 destroyer
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 74 / 106
        Russians : 0 / 0
        Japanese : 42 / 44
        Americans : 59 / 83
        Chinese : 6 / 11
        British : 32 / 38
        UK_Pacific : 18 / 20
        Italians : 11 / 17
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.053
            Median : 4.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    British Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40849_Ger14.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Production/PUs Summary :

    Germans : 74 / 106
        Russians : 0 / 0
        Japanese : 42 / 44
        Americans : 59 / 83
        Chinese : 6 / 11
        British : 32 / 38
        UK_Pacific : 18 / 20
        Italians : 11 / 17
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.053
            Median : 4.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    British Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40849_Rus14.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 artillery moved from Anhwe to Hunan
                1 mech_infantry moved from Jehol to Hunan
                1 armour moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Jehol to Kweichow
                1 tactical_bomber moved from Anhwe to Hunan
                4 tactical_bombers moved from Anhwe to Kwangsi
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Okinawa to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Japanese creates battle in territory 20 Sea Zone
                Battle in Philippines
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Hunan
                    Japanese win, taking Philippines from Americans, taking Hunan from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 20 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Kwangsi
                    Japanese attack with 4 tactical_bombers
                    Americans defend with 3 infantry
                        Japanese roll dice for 4 tactical_bombers in Kwangsi, round 2 :  2/4 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                        1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Kwangsi
                        Japanese roll dice for 3 tactical_bombers in Kwangsi, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -13
                    Casualties for Americans: 3 infantry
                    Casualties for Japanese: 2 tactical_bombers

    Non Combat Move - Japanese
                1 tactical_bomber moved from Hunan to Anhwe
                2 tactical_bombers moved from Kwangsi to Hunan
                2 tactical_bombers moved from Hunan to Anhwe
                2 tactical_bombers moved from Suiyuyan to Anhwe
                2 fighters moved from Korea to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                Japanese collect 48 PUs (2 lost to blockades); end with 49 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 3 mech_infantrys
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 artillery
        Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 1 armour
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 1 artillery and 1 mech_infantry
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery and 5 tactical_bombers
        Kwangtung : 1 flag, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        35 Sea Zone : 1 transport
        21 Sea Zone : 1 submarine
        6 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters, 7 submarines and 1 transport
        Urals : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Samara : 1 flag
        Eastern Persia : 1 flag, 3 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 74 / 106
        Russians : 0 / 0
        Japanese : 50 / 49
        Americans : 57 / 83
        Chinese : 3 / 11
        British : 32 / 38
        UK_Pacific : 15 / 20
        Italians : 11 / 17
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.087
            Median : 3.000
            Variance : 1.318
            Standard Deviation : 1.148
            Total rolls : 23

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.200
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Japanese Combat
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    triplea_40849_Jap14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from Gibraltar to 91 Sea Zone
                4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 armour moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                1 armour moved from Sikang to Szechwan
                1 mech_infantry moved from Szechwan to Hunan
                1 armour moved from Szechwan to Hunan
                2 bombers moved from French Indo China to Hunan
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 bomber moved from British Columbia to Western United States
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hunan
                    Americans attack with 1 armour, 2 bombers and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Hunan, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Hunan
                        Americans roll dice for 1 armour and 2 bombers in Hunan, round 3 :  3/3 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hunan
                    Americans win, taking Hunan from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/6 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                2 bombers moved from Hunan to French Indo China
                1 aaGun, 2 artilleries and 3 infantry moved from Alexandria to Egypt
                8 infantry moved from Libya to Tobruk
                1 aaGun and 3 infantry moved from Tunisia to Libya
                8 infantry moved from Algeria to Tunisia
                1 aaGun and 5 infantry moved from Morocco to Algeria
                1 carrier, 8 destroyers and 3 transports moved from 91 Sea Zone to 101 Sea Zone
                4 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from British Columbia to Central United States
                1 mech_infantry moved from British Columbia to Central United States
                1 infantry moved from British Columbia to Western United States

    Place Units - Americans
                1 transport placed in 36 Sea Zone
                2 infantry placed in French Indo China
                Americans undo move 2.
                1 infantry and 1 mech_infantry placed in French Indo China
                1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_40849_Ame14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 6 infantry moved from Yunnan to Kwangsi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    triplea_40849_Chi14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from Gibraltar to 91 Sea Zone
                4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 armour moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                1 armour moved from Sikang to Szechwan
                1 mech_infantry moved from Szechwan to Hunan
                1 armour moved from Szechwan to Hunan
                2 bombers moved from French Indo China to Hunan
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 bomber moved from British Columbia to Western United States
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hunan
                    Americans attack with 1 armour, 2 bombers and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Hunan, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Hunan
                        Americans roll dice for 1 armour and 2 bombers in Hunan, round 3 :  3/3 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hunan
                    Americans win, taking Hunan from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/6 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                2 bombers moved from Hunan to French Indo China
                1 aaGun, 2 artilleries and 3 infantry moved from Alexandria to Egypt
                8 infantry moved from Libya to Tobruk
                1 aaGun and 3 infantry moved from Tunisia to Libya
                8 infantry moved from Algeria to Tunisia
                1 aaGun and 5 infantry moved from Morocco to Algeria
                1 carrier, 8 destroyers and 3 transports moved from 91 Sea Zone to 101 Sea Zone
                4 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from British Columbia to Central United States
                1 mech_infantry moved from British Columbia to Central United States
                1 infantry moved from British Columbia to Western United States

    Place Units - Americans
                1 transport placed in 36 Sea Zone
                2 infantry placed in French Indo China
                Americans undo move 2.
                1 infantry and 1 mech_infantry placed in French Indo China
                1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 6 infantry moved from Yunnan to Kwangsi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Purchase Units - British
                British repair damage of 14x factory_major; Remaining resources: 24 PUs;
                British buy 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 armour moved from Trans-Jordan to Egypt
                2 mech_infantrys moved from Yunnan to Kwangtung
                1 fighter moved from Szechwan to Kwangtung
                3 infantry moved from Yunnan to Kweichow
                1 artillery and 2 infantry moved from Szechwan to Shensi

    Combat - British
                Battle in Kwangtung
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 harbour and 1 infantry
                        British roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 :  3/3 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Shensi
                        British roll dice for 1 artillery and 1 infantry in Shensi, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour in Shensi, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Shensi
                    British win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Kweichow
                    British attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Kwangtung to Kwangsi
                2 aaGuns and 5 infantry moved from Yunnan to Kwangsi
                1 armour and 2 mech_infantrys moved from India to Burma
                1 armour and 2 mech_infantrys moved from Burma to Shan State
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 71 Sea Zone to 78 Sea Zone
                2 infantry moved from Alexandria to Egypt
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from Tunisia to Libya

    Place Units - British
                2 infantry placed in Egypt
                1 infantry placed in Egypt
                4 infantry placed in United Kingdom
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                British collect 30 PUs (3 lost to blockades); end with 30 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                4 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 4 infantry and 2 mech_infantrys

    triplea_40849_UK_14.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Yugoslavia
                2 bombers moved from Holland Belgium to Western Germany

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for Italians :

    France : 1 artillery and 1 infantry
        Western Germany : 2 bombers
        Holland Belgium : 2 infantry
        Northern Italy : 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
        Bessarabia : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 factory_minor
        97 Sea Zone : 1 transport
        Yugoslavia : 2 artilleries and 1 fighter

    Production/PUs Summary :

    Germans : 72 / 106
        Russians : 0 / 0
        Japanese : 44 / 49
        Americans : 57 / 77
        Chinese : 7 / 11
        British : 33 / 35
        UK_Pacific : 18 / 23
        Italians : 11 / 16
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40849_Ita14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from French Indo China to Philippines
                1 fighter moved from 36 Sea Zone to Philippines
                3 infantry moved from Yunnan to Hunan

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Philippines, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Philippines to 36 Sea Zone
                1 bomber moved from Philippines to French Indo China
                1 aaGun and 1 infantry moved from Shan State to Burma
                1 transport moved from 37 Sea Zone to 55 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                2 infantry and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter and 1 mech_infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_40849_ANZ14.tsvg

Suggested Topics

  • 87
  • 71
  • 132
  • 44
  • 47
  • 99
  • 167
  • 103
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.4k

Users

39.9k

Topics

1.7m

Posts