L17 BM3 G40 L. Curtmungus (L) vs AetV (X)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 fighter moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Rostov
                        Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Rostov, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 4 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 5 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 5 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 6 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 6 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 fighter in Rostov, round 7 :  1/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 7 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 armour and 2 infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_40757_Ita6.tsvg


  • france

    Fr6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 carrier, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                3 mech_infantrys moved from Eastern Poland to Belarus
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                5 bombers moved from Ukraine to Russia
                5 fighters and 4 tactical_bombers moved from Ukraine to Belarus
                1 marine moved from Iceland to 123 Sea Zone
                1 cruiser, 1 marine and 1 submarine moved from 123 Sea Zone to 121 Sea Zone
                1 marine moved from 121 Sea Zone to Quebec

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/5 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 6,3,8,7 and causes: 17 damage to unit: factory_major
                    Bombing raid in Russia causes 17 damage total.
                Battle in Belarus
                    Germans attack with 5 fighters, 3 mech_infantrys and 4 tactical_bombers
                    Russians defend with 2 artilleries and 2 infantry
                        Germans roll dice for 5 fighters, 3 mech_infantrys and 4 tactical_bombers in Belarus, round 2 :  4/12 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 :  0/4 hits
                        2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 5 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Russians: 2 artilleries and 2 infantry
                Battle in Quebec
                    Germans attack with 1 marine
                    British defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 1 cruiser in Quebec, round 2 :  0/1 hits
                        Germans roll dice for 1 marine in Quebec, round 2 :  0/1 hits
                        British roll dice for 1 artillery in Quebec, round 2 :  1/1 hits
                        1 marine owned by the Germans lost in Quebec
                    British win with 1 artillery remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 marine

    Non Combat Move - Germans
                5 fighters and 4 tactical_bombers moved from Belarus to Ukraine
                4 bombers moved from Russia to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                3 armour moved from Novgorod to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Ukraine to Rostov
                1 fighter moved from Southern Italy to Ukraine
                1 infantry moved from Southern France to France

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                2 infantry placed in Western Germany
                6 mech_infantrys placed in Germany
                1 carrier placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_40757_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 15x factory_major; Remaining resources: 17 PUs;
                Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                2 mech_infantrys moved from Bryansk to Volgograd
                1 fighter moved from Bryansk to Volgograd
                1 artillery and 2 infantry moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                2 infantry moved from Yakut S.S.R. to Buryatia

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 3 mech_infantrys
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  2/5 hits
                        Germans roll dice for 3 mech_infantrys in Belarus, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Belarus, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 :  1/2 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                2 fighters moved from Bryansk to Russia
                1 artillery and 6 infantry moved from Russia to Bryansk
                1 fighter moved from Volgograd to Russia

    Place Units - Russians
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    triplea_40757_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Tsagaan Olom to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Suiyuyan to Kansu
                1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Kiangsu to Anhwe
                1 fighter moved from Philippines to 34 Sea Zone

    Combat - Japanese
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 4 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                4 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 22 Sea Zone to 6 Sea Zone
                1 fighter moved from 34 Sea Zone to 6 Sea Zone
                1 aaGun, 2 infantry and 1 marine moved from French Indo China to Kwangsi
                1 fighter moved from French Indo China to Kwangsi

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
                Japanese collect 62 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs

    triplea_40757_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                4 fighters moved from 33 Sea Zone to Philippines
                1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 artillery moved from Marianas to 22 Sea Zone
                1 artillery and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Midway to 16 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 121 Sea Zone
                1 bomber moved from Eastern United States to 116 Sea Zone
                1 bomber moved from 116 Sea Zone to 121 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Philippines
                    Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Philippines, round 2 :  5/7 hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                    Americans win, taking Normandy Bordeaux from Germans, taking Philippines from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 121 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 submarines
                    Germans defend with 1 cruiser and 1 submarine
                        Americans roll dice for 2 submarines in 121 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 submarine in 121 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 cruiser in 121 Sea Zone, round 2 :  1/1 hits
                        2 submarines owned by the Americans, 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 121 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 cruiser and 1 submarine
                    Casualties for Americans: 2 submarines

    Non Combat Move - Americans
                1 bomber moved from 121 Sea Zone to Eastern United States
                1 infantry moved from Central United States to 101 Sea Zone
                2 aaGuns moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Marshall Islands to 32 Sea Zone
                1 mech_infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from New Guinea to Hawaiian Islands
                1 fighter moved from Caroline Islands to Midway
                4 fighters moved from Philippines to 35 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    triplea_40757_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Kwangsi
                1 artillery, 1 fighter and 6 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Kansu
                Battle in Kwangsi
                    Chinese attack with 1 artillery, 1 fighter and 7 infantry
                    Japanese defend with 1 aaGun, 1 fighter, 2 infantry and 1 marine
                        AA fire in Kwangsi :  0/1 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 2 :  2/9 hits
                        Japanese roll dice for 1 aaGun, 1 fighter, 2 infantry and 1 marine in Kwangsi, round 2 :  4/4 hits
                        1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 3 :  1/5 hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Kwangsi, round 3 :  2/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 4 :  0/3 hits
                        Japanese roll dice for 1 fighter and 1 marine in Kwangsi, round 4 :  0/2 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 5 :  1/3 hits
                        Japanese roll dice for 1 fighter and 1 marine in Kwangsi, round 5 :  1/2 hits
                        1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 6 :  1/2 hits
                        Japanese roll dice for 1 fighter in Kwangsi, round 6 :  1/1 hits
                        1 fighter owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kansu from Japanese with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery and 7 infantry
                    Casualties for Japanese: 1 aaGun, 1 fighter, 2 infantry and 1 marine
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 6 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 7 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 7 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Hunan

    Place Units - Chinese
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    triplea_40757_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                4 fighters moved from 33 Sea Zone to Philippines
                1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 artillery moved from Marianas to 22 Sea Zone
                1 artillery and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Midway to 16 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 121 Sea Zone
                1 bomber moved from Eastern United States to 116 Sea Zone
                1 bomber moved from 116 Sea Zone to 121 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Philippines
                    Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Philippines, round 2 :  5/7 hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                    Americans win, taking Normandy Bordeaux from Germans, taking Philippines from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 121 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 submarines
                    Germans defend with 1 cruiser and 1 submarine
                        Americans roll dice for 2 submarines in 121 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 submarine in 121 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 cruiser in 121 Sea Zone, round 2 :  1/1 hits
                        2 submarines owned by the Americans, 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 121 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 cruiser and 1 submarine
                    Casualties for Americans: 2 submarines

    Non Combat Move - Americans
                1 bomber moved from 121 Sea Zone to Eastern United States
                1 infantry moved from Central United States to 101 Sea Zone
                2 aaGuns moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Marshall Islands to 32 Sea Zone
                1 mech_infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from New Guinea to Hawaiian Islands
                1 fighter moved from Caroline Islands to Midway
                4 fighters moved from Philippines to 35 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Kwangsi
                1 artillery, 1 fighter and 6 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Kansu
                Battle in Kwangsi
                    Chinese attack with 1 artillery, 1 fighter and 7 infantry
                    Japanese defend with 1 aaGun, 1 fighter, 2 infantry and 1 marine
                        AA fire in Kwangsi :  0/1 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 2 :  2/9 hits
                        Japanese roll dice for 1 aaGun, 1 fighter, 2 infantry and 1 marine in Kwangsi, round 2 :  4/4 hits
                        1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 3 :  1/5 hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Kwangsi, round 3 :  2/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 4 :  0/3 hits
                        Japanese roll dice for 1 fighter and 1 marine in Kwangsi, round 4 :  0/2 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 5 :  1/3 hits
                        Japanese roll dice for 1 fighter and 1 marine in Kwangsi, round 5 :  1/2 hits
                        1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 6 :  1/2 hits
                        Japanese roll dice for 1 fighter in Kwangsi, round 6 :  1/1 hits
                        1 fighter owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kansu from Japanese with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery and 7 infantry
                    Casualties for Japanese: 1 aaGun, 1 fighter, 2 infantry and 1 marine
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 6 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 7 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 7 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Hunan

    Place Units - Chinese
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Purchase Units - British
                British buy 1 destroyer, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                3 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Ethiopia to British Somaliland
                      British take British Somaliland from Italians
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Iraq to Caucasus
                2 fighters moved from Persia to Russia
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                2 artilleries and 4 infantry moved from Shan State to Malaya
                1 fighter moved from Shan State to Malaya

    Combat - British
                Battle in Holland Belgium
                Battle in Caucasus
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 armour and 1 infantry in Caucasus, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British win, taking Holland Belgium from Germans, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Malaya
                    British attack with 2 artilleries, 1 fighter and 4 infantry
                    Japanese defend with 1 armour, 1 harbour and 1 infantry
                        British roll dice for 2 artilleries, 1 fighter and 4 infantry in Malaya, round 2 :  3/7 hits
                        Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Siam from Japanese to British
                EDIT: Changing ownership of Siam from British to UK_Pacific
                EDIT: Turning off Edit Mode
                1 fighter moved from Shan State to Eastern Persia
                1 tactical_bomber moved from India to Persia
                1 armour moved from Iraq to Northwest Persia
                1 mech_infantry moved from Persia to Northwest Persia
                1 armour moved from Egypt to Iraq
                1 armour moved from Alexandria to Trans-Jordan
                3 fighters and 2 tactical_bombers moved from Egypt to Persia
                1 armour moved from India to Eastern Persia
                2 artilleries and 2 infantry moved from Burma to India
                1 infantry moved from Shan State to Siam
                1 aaGun, 1 artillery and 6 infantry moved from Shan State to Yunnan
                2 aaGuns and 8 infantry moved from Shan State to Burma
                1 fighter moved from Malaya to Yunnan

    Place Units - British
                1 fighter placed in United Kingdom
                1 destroyer placed in 110 Sea Zone
                2 fighters and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Some Units in India change ownership: 1 fighter

    triplea_40757_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Eastern Poland to Belarus
                1 fighter moved from Ukraine to Belarus
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 2 :  1/2 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Belarus
                        Italians roll dice for 1 fighter in Belarus, round 3 :  1/1 hits
                        Russians roll dice for 1 artillery in Belarus, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Italians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Caucasus
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                        Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        Russians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 infantry moved from Ukraine to Western Ukraine
                1 aaGun, 2 armour and 1 infantry moved from Ukraine to Rostov
                1 fighter moved from Belarus to Novgorod

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,3,2,1
                Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs

    triplea_40757_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Caroline Islands to Philippines
                2 submarines moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_40757_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Caroline Islands to Philippines
                2 submarines moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    triplea_40757_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs;
                Germans buy 3 armour, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Smolensk to Russia
                4 bombers, 6 fighters and 4 tactical_bombers moved from Ukraine to Russia
                2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 bomber and 2 fighters moved from Western Germany to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  3/5 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Russia
                    Germans attack with 4 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
                    Russians defend with 1 airfield, 2 artilleries, 1 factory_major, 3 fighters and 3 infantry; British defend with 2 fighters
                        Germans roll dice for 4 bombers, 6 fighters, 1 infantry and 4 tactical_bombers in Russia, round 2 :  11/15 hits
                        Russians roll dice for 2 artilleries, 5 fighters and 3 infantry in Russia, round 2 :  6/10 hits
                        4 tactical_bombers owned by the Germans, 2 fighters owned by the Germans, 3 fighters owned by the Russians, 2 fighters owned by the British, 2 artilleries owned by the Russians and 3 infantry owned by the Russians lost in Russia
                    Germans captures 26PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 4 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 fighters and 4 tactical_bombers
                    Casualties for Russians: 2 artilleries, 3 fighters and 3 infantry
                    Casualties for British: 2 fighters
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                4 bombers moved from Russia to Novgorod
                1 mech_infantry moved from Eastern Poland to Smolensk
                4 fighters moved from Russia to Archangel
                1 armour moved from Novgorod to Archangel
                14 armour moved from Ukraine to Volgograd
                6 mech_infantrys moved from Ukraine to Volgograd
                3 aaGuns, 4 artilleries and 1 infantry moved from Ukraine to Bessarabia
                1 armour moved from Novgorod to Karelia
                6 mech_infantrys moved from Germany to Eastern Poland
                1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
                1 bomber and 1 fighter moved from Holland Belgium to Western Germany
                1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Norway
                1 aaGun moved from 113 Sea Zone to Norway
                1 fighter moved from Western Germany to Norway
                1 infantry moved from Yugoslavia to Romania

    Place Units - Germans
                3 infantry placed in Novgorod
                6 infantry placed in Western Germany
                Germans undo move 2.
                3 infantry placed in Western Germany
                3 infantry placed in France
                3 armour and 1 fighter placed in Germany
                1 fighter placed in Western Germany
                Germans undo move 5.
                1 fighter placed in Western Germany
                1 submarine placed in 93 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,6,4,3
                Germans collect 57 PUs (2 lost to blockades); end with 83 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs

    triplea_40757_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Italians
                2 infantry moved from Bryansk to Rostov
                2 artilleries moved from Bryansk to Rostov
                1 artillery and 1 infantry moved from Bryansk to Rostov
                1 tactical_bomber moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                7 armour, 3 artilleries, 44 infantry and 1 mech_infantry moved from Bryansk to Russia

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 3 artilleries and 3 infantry
                    Italians defend with 1 aaGun, 2 armour and 1 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Rostov, round 2 :  1/6 hits
                        Germans roll dice for 1 aaGun, 2 armour and 1 infantry in Rostov, round 2 :  1/3 hits
                        1 aaGun owned by the Italians and 1 infantry owned by the Russians lost in Rostov
                        Russians roll dice for 3 artilleries and 2 infantry in Rostov, round 3 :  2/5 hits
                        Germans roll dice for 2 armour and 1 infantry in Rostov, round 3 :  2/3 hits
                        1 armour owned by the Italians, 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                        Russians roll dice for 3 artilleries in Rostov, round 4 :  3/3 hits
                        Germans roll dice for 1 armour in Rostov, round 4 :  0/1 hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Germans with 3 artilleries remaining. Battle score for attacker is 11
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 aaGun, 2 armour and 1 infantry
                Battle in Russia
                    Russians attack with 7 armour, 3 artilleries, 44 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                        Russians roll dice for 7 armour, 3 artilleries, 44 infantry and 1 mech_infantry in Russia, round 2 :  15/55 hits
                        Germans roll dice for 1 infantry in Russia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Russia
                    Russians win, taking Russia from Germans with 7 armour, 3 artilleries, 44 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Tambov to Kansu

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs

    triplea_40757_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 armour and 1 mech_infantry moved from Samara to Volgograd
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese

    Combat - Japanese

    Non Combat Move - Japanese
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Soviet Far East to Siberia
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 fighter placed in Japan
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,5,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
                Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs

    triplea_40757_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                4 fighters moved from 35 Sea Zone to Borneo
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 121 Sea Zone to 106 Sea Zone
                2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 102 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Borneo
                    Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Borneo, round 2 :  4/7 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Americans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to Hawaiian Islands
                1 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 3 destroyers, 4 fighters, 1 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 fighters moved from Borneo to 43 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 43 Sea Zone

    Place Units - Americans
                1 carrier and 6 submarines placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 transport placed in 101 Sea Zone
                Americans undo move 4.
                1 infantry placed in Western United States
                1 artillery, 1 bomber and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    triplea_40757_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Kweichow to Shensi
                1 fighter moved from Hunan to Shensi
                3 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kweichow
                1 fighter moved from Kweichow to Hunan

    Place Units - Chinese
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_40757_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                4 fighters moved from 35 Sea Zone to Borneo
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 121 Sea Zone to 106 Sea Zone
                2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 102 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Borneo
                    Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Borneo, round 2 :  4/7 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Americans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to Hawaiian Islands
                1 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 3 destroyers, 4 fighters, 1 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 fighters moved from Borneo to 43 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 43 Sea Zone

    Place Units - Americans
                1 carrier and 6 submarines placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 transport placed in 101 Sea Zone
                Americans undo move 4.
                1 infantry placed in Western United States
                1 artillery, 1 bomber and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Kweichow to Shensi
                1 fighter moved from Hunan to Shensi
                3 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kweichow
                1 fighter moved from Kweichow to Hunan

    Place Units - Chinese
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    Purchase Units - British
                British buy 2 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Persia to Caucasus
                1 battleship, 1 carrier and 2 cruisers moved from 81 Sea Zone to 98 Sea Zone
                2 fighters moved from Persia to Egypt
                2 tactical_bombers moved from Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                    Italians defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 :  1/6 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        1 mech_infantry owned by the Italians lost in Caucasus
                        British roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 :  2/6 hits
                        Italians roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Italians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                        British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 :  3/5 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom
                1 armour moved from Iraq to Northwest Persia
                1 fighter and 3 tactical_bombers moved from Caucasus to Northwest Persia
                2 fighters moved from Persia to Russia
                1 fighter moved from Eastern Persia to Russia
                1 armour moved from Eastern Persia to Northwest Persia
                1 armour moved from Trans-Jordan to Northwest Persia
                2 fighters moved from Egypt to 98 Sea Zone
                1 armour moved from British Somaliland to Anglo Egyptian Sudan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 fighter moved from India to Northwest Persia
                1 aaGun, 1 artillery, 1 fighter and 6 infantry moved from Yunnan to Hunan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Siam to French Indo China
                2 aaGuns and 8 infantry moved from Burma to Yunnan
                2 artilleries and 2 infantry moved from India to West India
                2 artilleries and 4 infantry moved from Malaya to Shan State

    Place Units - British
                1 factory_minor placed in Iraq
                2 armour and 1 fighter placed in Persia
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 41 PUs; end with 42 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs

    Place Units - UK_Pacific
                1 armour and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour and 1 fighter

    triplea_40757_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Novgorod to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                1 mech_infantry moved from Northern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 mech_infantry in Holland Belgium, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Holland Belgium
                    British win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 2 fighters
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 fighters in Caucasus, round 2 :  2/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Italians win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Caucasus to Volgograd
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,2,5,4,1,3
                Italians collect 3 PUs (10 lost to blockades); end with 3 PUs

    triplea_40757_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Java
                1 cruiser moved from 35 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Celebes
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 cruiser in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 fighter moved from Celebes to 42 Sea Zone

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_40757_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Java
                1 cruiser moved from 35 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Celebes
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 cruiser in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 fighter moved from Celebes to 42 Sea Zone

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Philippines: 1 fighter
                EDIT: Adding units owned by ANZAC to Hunan: 1 fighter
                EDIT: Turning off Edit Mode

    Combat Move - French
                1 infantry moved from Iraq to Northwest Persia

    Non Combat Move - French

    Turn Complete - French

    triplea_40757_Fre8.tsvg

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