@VictoryFirst I’m going to put that in the first post for you
Giallo (allies) vs Shin Ji round 3 take 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 14 infantry moved from Tsinghai to ShensiNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - British
1 bomber moved from Egypt to Tunisia
1 cruiser moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 battleship and 1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from Egypt to Kenya
2 infantry moved from 72 Sea Zone to Kenya
1 tactical_bomber moved from Egypt to Kenya
1 fighter moved from Egypt to Algeria
1 mech_infantry moved from Egypt to Kenya
2 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from West India to IndiaCombat - British
Battle in Kenya
British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British win, taking Kenya from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Tunisia
British attack with 1 bomber
Italians defend with 1 bomber
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from India to West India
2 infantry moved from Eastern Persia to West India
1 tactical_bomber moved from Kenya to Egypt
1 bomber moved from Tunisia to Algeria
1 infantry moved from French Guiana to Brazil
British take Brazil from Neutral_AlliesTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,1,1,4,6,3,6,2,6,2,5,3,5,2,3,2,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs -
@Shin:
Dang, yo. Russia is LOADED
Just too bad I can’t place em at the front
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To be fair - I had to work pretty hard to force you to pull them back.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Poland
1 armour moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Southern Italy to 92 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 cruiser and 1 transport
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Italians lost in 92 Sea Zone
Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -20
Casualties for Italians: 2 fighters
Battle in Poland
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/8 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Romania
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Romania
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Romania, round 4 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns and 1 infantry moved from Slovakia Hungary to Eastern Poland
2 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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@Shin:
To be fair - I had to work pretty hard to force you to pull them back.
You did well, pressure at Both sides
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 mech_infantry moved from Germany to 113 Sea Zone
3 armour, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer and 3 submarines moved from 113 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 3 fighters and 5 tactical_bombers moved from Western Germany to 110 Sea Zone
3 fighters moved from Germany to 110 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Norway
4 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour and 3 mech_infantrys moved from Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 armour moved from 111 Sea Zone to Scotland
1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 mech_infantry moved from 111 Sea Zone to Scotland
1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 armour and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 armour and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux -
This could all go to hell, right here!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 mech_infantry moved from Germany to 113 Sea Zone
3 armour, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer and 3 submarines moved from 113 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 3 fighters and 5 tactical_bombers moved from Western Germany to 110 Sea Zone
3 fighters moved from Germany to 110 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Norway
4 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour and 3 mech_infantrys moved from Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 armour moved from 111 Sea Zone to Scotland
1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 mech_infantry moved from 111 Sea Zone to Scotland
1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 armour and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 armour and 2 mech_infantrys moved from 110 Sea Zone to Normandy BordeauxCombat - Germans
Battle in Norway
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 2 : 1/2 hits
Russians roll dice for 1 armour in Norway, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Scotland
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 airfield; Americans defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 armour in Scotland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Scotland
Germans roll dice for 1 armour in Scotland, round 3 : 0/1 hits
British roll dice for 1 armour in Scotland, round 3 : 1/1 hits
1 armour owned by the Germans lost in Scotland
British win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines, 5 tactical_bombers and 6 transports
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters and 2 transports
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 11/16 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters and 2 transports in 110 Sea Zone, round 2 : 6/16 hits
Units damaged: 1 battleship owned by the Germans
2 carriers owned by the Germans, 4 carriers owned by the Americans, 1 submarine owned by the Germans and 2 destroyers owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 6 transports in 110 Sea Zone, round 3 : 7/16 hits
Americans roll dice for 8 fighters in 110 Sea Zone, round 3 : 4/8 hits
Americans roll dice for 1 battleship and 2 transports in 110 Sea Zone, round 3 : 1/1 hits
3 tactical_bombers owned by the Germans, 1 submarine owned by the Germans, 1 battleship owned by the Americans, 1 cruiser owned by the Germans and 6 fighters owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers, 1 destroyer, 6 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 4 : 8/12 hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 4 : 1/2 hits
1 tactical_bomber owned by the Germans, 2 transports owned by the Americans and 2 fighters owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 destroyer, 6 fighters, 1 submarine, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 106
Casualties for Germans: 2 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers
Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters and 2 transports
Battle in United Kingdom
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in United Kingdom, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour in United Kingdom, round 3 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in United Kingdom, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour in United Kingdom, round 4 : 0/1 hits
British roll dice for 1 artillery in United Kingdom, round 4 : 1/1 hits
1 armour owned by the Germans lost in United Kingdom
British win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/3 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
3 aaGuns, 1 armour, 5 artilleries, 29 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
1 destroyer placed in 113 Sea Zone
4 mech_infantrys placed in Western Germany
6 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
106? Not bad!
Shame all those transports are headed to the bottom!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 artilleries and 9 infantry; Remaining resources: 6 PUs;Combat Move - Russians
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Russia to Poland
1 armour and 1 mech_infantry moved from Belarus to Poland
1 armour and 1 mech_infantry moved from Belarus to Poland
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 transports
Russians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 3 fighters and 2 transports
Germans win with 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Poland
Russians attack with 2 armour, 1 bomber and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Poland from Germans with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 bomber moved from Poland to Belarus
3 artilleries moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
3 infantry moved from Volgograd to Rostov
2 armour and 2 mech_infantrys moved from Rostov to Belarus
3 artilleries and 5 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Tsinghai to ShensiPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
10 artilleries placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 42 PUs; end with 48 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Kiangsi to India
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 infantry moved from Korea to AmurCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in India
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/8 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 artilleries moved from Ceylon to 39 Sea Zone
2 infantry moved from Ceylon to 39 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 transports moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 artilleries moved from Burma to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
3 infantry moved from Yunnan to Burma
2 armour moved from French Indo China to Burma
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Kiangsu to Philippines
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 armour and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 42 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
6 fighters and 4 tactical_bombers moved from Jehol to Philippines
1 aaGun moved from Anhwe to Hunan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
2 bombers moved from India to Shan StatePlace Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in Shantung
4 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
4 bombers moved from Eastern United States to 110 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 armour moved from Scotland to 109 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines, 1 tactical_bomber and 2 transports
Germans defend with 1 battleship, 1 destroyer, 1 submarine and 6 transports
Americans win with 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 70
Casualties for Germans: 1 battleship, 1 destroyer, 1 submarine and 6 transports
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 aaGuns and 3 fighters
Germans win with 1 fighter remaining. Battle score for attacker is -15
Casualties for Germans: 2 aaGuns and 2 fighters
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantryNon Combat Move - Americans
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
4 bombers moved from 110 Sea Zone to United Kingdom
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 63 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
4 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 18 infantry moved from Shensi to KweichowNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Algeria to 110 Sea Zone
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 fighter moved from West India to 79 Sea Zone
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from West India to India
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 battleship and 1 cruiser moved from 72 Sea Zone to 80 Sea Zone
4 infantry moved from Brazil to French Guiana
1 bomber moved from Algeria to PersiaCombat - British
Battle in India
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 79 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - British
1 fighter moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from India to West IndiaPlace Units - British
1 aaGun and 2 fighters placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Romania to Eastern Poland
2 armour and 2 mech_infantrys moved from Yugoslavia to Eastern PolandCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 fighter moved from Southern Italy to Western Germany
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to TobrukPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Holland Belgium to United Kingdom
2 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
4 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
1 armour moved from Norway to Finland
Germans take Finland from RussiansCombat - Germans
Battle in Poland
Germans attack with 4 infantry and 4 mech_infantrys
Russians defend with 2 armour and 1 mech_infantry
Germans win, taking Poland from Russians with 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in United Kingdom
Germans attack with 2 bombers, 4 fighters and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour; Americans defend with 1 artillery and 4 bombers -
Got 4 hits in round 1 in the UK. Where would you like them?