You want the 1936 map! It has the terrain printed on it, and as I understand it, you can use it for a 1939 set up. Really the maps have slight differences. I think the Global War is moving in the direction of the 1936 map. I am trying to justify buying it now. Real question is 36" x 72" (3 ft by 6 ft) or 48" X 72" (4 ft by 8 ft) 1936 map!!! From what I gather if you have the room and are using 3D sculpts for bases, you may want the larger map. :roll:
GW 1936 Clarifications
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Just seen your video on this topic Rank Carcass. Thanks for posting.
Only thing I’m not sure I agree with is the point you make about not being able to send a carrier in to engage a sub without needing a plane on CAP. That seems to go against the bottom of page 37 of the manual, ‘Combat Moving into a Zone with a Submarine’, where it states:
‘When other units combat move into a zone that contains a submarine that submarine may decline combat with those units and those units may continue moving if desired; unless there is at least one aircraft on Combat Air Patrol, or a carrier with aircraft. � The submarine may instead force those units to stop and engage in combat.’
Based on that I think you can engage a sub up to three (four from a naval base) spaces away, you just have to send in a carrier (with planes)….
Also what’s your interpretation of the rule on CAP fighters being able to decline naval combat unless a carrier is present? (which your video probably didn’t cover as nothing to do with subs…)
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Just seen your video on this topic Rank Carcass. Thanks for posting.
Thank you! It would be easier for me if you comment on videos there rather than here it may be a long time before I see the posts here. I don’t have notifications for most topics here. Plus , if someone has the same question, especially good ones like this, I can keep myself organized. Maybe lol.
Only thing I’m not sure I agree with is the point you make about not being able to send a carrier in to engage a sub without needing a plane on CAP. That seems to go against the bottom of page 37 of the manual, ‘Combat Moving into a Zone with a Submarine’, where it states:
‘When other units combat move into a zone that contains a submarine that submarine may decline combat with those units and those units may continue moving if desired; unless there is at least one aircraft on Combat Air Patrol, or a carrier with aircraft. � The submarine may instead force those units to stop and engage in combat.’
US is moving farther than its CAP range, to an area with a German sub and a British carrier that has are least 1 aircraft. The British plane is considered to be on CAP with a range of zero (same zone). This will spot the sub. Us aircraft would not unless put on CAP in the zone with the german sub.
Provided both nations are at war together. At peace nation would not assist or engage.Based on that I think you can engage a sub up to three (four from a naval base) spaces away, you just have to send in a carrier (with planes)….
Yes if an allied nation has a carrier or CAP in the area. Otherwise no if out of range for your own CAP
Also what’s your interpretation of the rule on CAP fighters being able to decline naval combat unless a carrier is present? (which your video probably didn’t cover as nothing to do with subs……)
True I didnt cover it, but should have lol. My understanding is you floated in an airport designed to see planes. So you probably find the CAP defender. Otherwise they may be able to evade A single destroyer etc…If anyone is curious as to the mentioned video
https://youtu.be/twsWUJdTaJs -
Thanks - sorry I was going to post on the vid but my google account appears to be my real name which I can’t seem to change easily and I don’t really want to paste that all over YouTube. So did on A&A.org instead.
I understand what you are saying (that is a carrier only counts as ‘with planes’ if it is already in the SZ by virtue of being an ally’s ship - if this is the case then the rulebook needs to spell that out a lot better!). I’ve also gone back to the globalwargame.com FAQ and looked at the CAP questions again.
The best CAP thread is the one with 9 answers entitled, ‘How to Hunt Submarines Convoy Raiding’. The last answer on there is the most relevant although it still seems a little ambiguous to me, but appears to imply the interpretation you have provided could very well be correct.
http://www.globalwargame.com/www/question/how-to-hunt-submarines-convoy-raiding/?ans-page=2
So basically whilst the rulebook would appear to state to me that you either have to send in a plane on CAP or a carrier with planes to attack a submarine for one round of combat (before it gets the opportunity to submerge regardless of what you do), in actuality you always need a plane on CAP.
Don’t suppose you could PM me Doug, or Will’s email so I can ask them to set me up an account on their website and try and clear this up once and for all?
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Thanks - sorry I was going to post on the vid but my google account appears to be my real name which I can’t seem to change easily and I don’t really want to paste that all over YouTube. So did on A&A.org instead.
No worries, I understand and agree.I understand what you are saying (that is a carrier only counts as ‘with planes’ if it is already in the SZ by virtue of being an ally’s ship - if this is the case then the rulebook needs to spell that out a lot better!). I’ve also gone back to the globalwargame.com FAQ and looked at the CAP questions again.
Houserule in anything you want. First few plays we ignored cap etc. And played same rules as global40. It’s a harder game but more fun with cap to me!The best CAP thread is the one with 9 answers entitled, ‘How to Hunt Submarines Convoy Raiding’. The last answer on there is the most relevant although it still seems a little ambiguous to me, but appears to imply the interpretation you have provided could very well be correct.
Yeah I read that it could also be interpreted as anywhere carriers are moved to. and a plane is used to cap and land on that carrier in the same zone. Get a consensus and house rule it… some things are better that way than waiting in an answer.http://www.globalwargame.com/www/question/how-to-hunt-submarines-convoy-raiding/?ans-page=2
So basically whilst the rulebook would appear to state to me that you either have to send in a plane on CAP or a carrier with planes to attack a submarine for one round of combat (before it gets the opportunity to submerge regardless of what you do), in actuality you always need a plane on CAP.
That’s how I understand they want this. Simulated air gap and spread out the allies fleet to hunt subs. Instead of multiple dday style landings early…Don’t suppose you could PM me Doug, or Will’s email so I can ask them to set me up an account on their website and try and clear this up once and for all?
Love to but I don’t have it… I contact them via their sales site contact us options.I just play this game and am not affiliated with HBG…
My only criticism is always just edit the rules first then make new stuff afterwards! -
Hey Credulous! Sorry, didn’t log in for a few days. I’ll PM you Doug and Will’s emails now. I’ll also post your questions to the Global War page!