WAR WAR WAR AND MORE WAR!

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries, 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers moved from Belarus to Eastern Poland
                1 infantry moved from British Columbia to Alaska
                      Americans take Alaska from Japanese
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 bomber moved from Western United States to 7 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 111 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in Aleutian Islands
                Battle in 7 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 7 Sea Zone
                    Americans win, taking Aleutian Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 :  1/2 hits
                        Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 :  0/4 hits
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Eastern Poland
                    Americans attack with 2 artilleries, 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
                    Germans defend with 6 infantry
                        Americans roll dice for 2 artilleries, 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Eastern Poland, round 2 :  11/14 hits
                        Germans roll dice for 6 infantry in Eastern Poland, round 2 :  4/6 hits
                        6 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Eastern Poland
                    Americans win, taking Eastern Poland from Germans with 1 artillery, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 6 infantry
                    Casualties for Americans: 1 artillery and 3 infantry

    Non Combat Move - Americans
                3 bombers, 3 fighters and 3 tactical_bombers moved from Eastern Poland to Baltic States
                3 mech_infantrys moved from Finland to Novgorod
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 26 Sea Zone to 10 Sea Zone
                1 bomber moved from 7 Sea Zone to British Columbia
                2 bombers moved from Western United States to Hawaiian Islands
                2 fighters moved from British Columbia to 10 Sea Zone
                1 mech_infantry moved from British Columbia to Alaska
                2 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                1 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from Queensland to Hawaiian Islands
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - Americans
                3 mech_infantrys placed in Finland
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_40618.0_Ame20.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    triplea_40618.0_Chi20.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    triplea_40618.0_Chi20.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - British
                British buy 4 armour and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                8 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Eastern Persia to West India
                5 fighters moved from Persia to West India
                3 armour moved from Persia to West India

    triplea_40618.0_Bri20.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - British
                British buy 4 armour and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                8 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Eastern Persia to West India
                5 fighters moved from Persia to West India
                3 armour moved from Persia to West India

    Combat - British
                Battle in West India
                    British attack with 11 armour, 2 artilleries, 5 fighters, 3 infantry and 4 mech_infantrys
                    Japanese defend with 5 infantry
                        British roll dice for 11 armour, 2 artilleries, 5 fighters, 3 infantry and 4 mech_infantrys in West India, round 2 :  8/25 hits
                        Japanese roll dice for 5 infantry in West India, round 2 :  2/5 hits
                        5 infantry owned by the Japanese and 2 infantry owned by the British lost in West India
                    British win, taking West India from Japanese with 11 armour, 2 artilleries, 5 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 5 infantry

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Iraq to Persia
                5 fighters moved from West India to Persia
                1 armour and 1 mech_infantry moved from Persia to Eastern Persia
                2 infantry moved from Syria to Iraq
                2 transports moved from 111 Sea Zone to 110 Sea Zone
                2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
                2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns moved from United Kingdom to 110 Sea Zone

    Place Units - British
                3 armour placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
                British collect 34 PUs; end with 36 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Tsinghai : 1 fighter and 1 tactical_bomber
        West India : 11 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major and 1 harbour
        Normandy Bordeaux : 2 infantry and 2 mech_infantrys
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        97 Sea Zone : 1 destroyer
        Iraq : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 5 fighters
        110 Sea Zone : 5 aaGuns, 3 infantry and 2 transports

    Production/PUs Summary :

    Germans : 37 / 39
        Russians : 27 / 29
        Japanese : 76 / 91
        Americans : 63 / 83
        Chinese : 2 / 2
        British : 34 / 36
        UK_Pacific : 2 / 0
        Italians : 10 / 7
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.763
            Standard Deviation : 0.874
            Total rolls : 39

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    British Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.720
            Median : 4.000
            Variance : 0.542
            Standard Deviation : 0.736
            Total rolls : 25

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    triplea_40618.0_UK_20.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Romania to Bessarabia
                2 fighters moved from Southern Italy to Bessarabia

    triplea_40618.0_Ita20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Romania to Bessarabia
                2 fighters moved from Southern Italy to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 artillery, 2 fighters and 2 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 2 :  4/5 hits
                        Russians roll dice for 1 armour in Bessarabia, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                2 fighters moved from Bessarabia to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,6,1,4
                Italians collect 6 PUs (4 lost to blockades); end with 7 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40618.0_Ita20.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    triplea_40618.0_ANZ20.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to New South Wales
                1 bomber moved from New South Wales to Queensland
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    triplea_40618.0_ANZ20.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Belarus to Baltic States

    Turn Complete - French

    Territory Summary for French :

    Baltic States : 2 infantry

    Production/PUs Summary :

    Germans : 37 / 39
        Russians : 27 / 29
        Japanese : 76 / 91
        Americans : 63 / 83
        Chinese : 2 / 2
        British : 34 / 36
        UK_Pacific : 2 / 0
        Italians : 10 / 7
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40618.0_Fre20.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 5 infantry moved from Poland to Eastern Poland
                3 infantry moved from Southern France to Normandy Bordeaux
                2 artilleries and 3 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    triplea_40618.0_Ger21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 5 infantry moved from Poland to Eastern Poland
                3 infantry moved from Southern France to Normandy Bordeaux
                2 artilleries and 3 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 5 infantry
                    Americans defend with 1 artillery
                        Germans roll dice for 1 artillery and 5 infantry in Eastern Poland, round 2 :  0/6 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 3 :  0/5 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 4 :  2/5 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 4 :  0/1 hits
                        1 artillery owned by the Americans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 2 artilleries, 2 fighters and 6 infantry
                    British defend with 2 infantry and 2 mech_infantrys; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 6 infantry in Normandy Bordeaux, round 2 :  5/11 hits
                        Americans roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  4/8 hits
                        3 infantry owned by the Americans, 4 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 3 :  1/7 hits
                        Americans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 3 :  0/3 hits
                        1 mech_infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 4 :  3/7 hits
                        Americans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 :  0/2 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 4 infantry
                    Casualties for British: 2 infantry and 2 mech_infantrys
                    Casualties for Americans: 1 artillery and 3 infantry

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Normandy Bordeaux to France
                3 infantry moved from Germany to Slovakia Hungary
                3 infantry moved from Germany to Poland
                2 artilleries moved from Poland to Slovakia Hungary
                1 artillery moved from Poland to Germany
                2 armour moved from Poland to Greater Southern Germany
                1 armour moved from Germany to Western Germany
                1 armour and 1 mech_infantry moved from Poland to Germany
                3 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Denmark to Western Germany
                3 infantry moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                1 infantry moved from Denmark to Western Germany
                1 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 artillery moved from Germany to Western Germany
                3 infantry moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 armour and 6 infantry placed in Western Germany
                2 infantry placed in France
                2 infantry placed in Southern France
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,4,1,6
                Germans collect 38 PUs (2 lost to blockades); end with 38 PUs

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 20 times
                6 was rolled 17 times
            Average roll : 3.671
            Median : 4.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 82

    Null / Other
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    Germans Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 12 times
                6 was rolled 6 times
            Average roll : 3.659
            Median : 4.000
            Variance : 1.025
            Standard Deviation : 1.012
            Total rolls : 41

    Russians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    triplea_40618.0_Ger21.tsvg


  • The subject of this game thread describes this game pretty good

  • '19 '17

    Damn it! Hitler drove the Allies out of Normandy back into the Atlantic!

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Russians
                Russians buy 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                6 artilleries and 2 infantry moved from Baltic States to Eastern Poland
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
                1 tactical_bomber moved from Bryansk to Novosibirsk
                1 armour and 2 mech_infantrys moved from Tsinghai to Kansu

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 artilleries and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                        Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 3 :  0/1 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 4 :  2/3 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Kansu
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Kansu
                        Russians roll dice for 1 armour and 2 mech_infantrys in Kansu, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Kansu, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Novosibirsk, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Eastern Poland
                    Russians attack with 7 artilleries, 4 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 4 infantry
                        Russians roll dice for 7 artilleries, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 :  3/12 hits
                        Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 :  1/5 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 7 artilleries, 3 infantry and 1 mech_infantry in Eastern Poland, round 3 :  4/11 hits
                        Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 :  0/2 hits
                        1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 7 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Novosibirsk to Samara
                3 infantry moved from Novgorod to Baltic States

    Place Units - Russians
                2 mech_infantrys placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs

    Territory Summary for Russians :

    Kansu : 1 armour and 1 mech_infantry
        Tsinghai : 2 aaGuns
        Tsagaan Olom : 1 flag
        Baltic States : 3 infantry
        Eastern Poland : 7 artilleries, 3 infantry and 1 mech_infantry
        Bessarabia : 2 artilleries
        Russia : 1 airfield and 1 factory_major
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Novosibirsk : 1 armour and 1 mech_infantry
        Volgograd : 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Samara : 1 tactical_bomber
        124 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 39 / 38
        Russians : 29 / 29
        Japanese : 73 / 91
        Americans : 61 / 83
        Chinese : 3 / 2
        British : 34 / 36
        UK_Pacific : 2 / 0
        Italians : 10 / 7
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 13 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 11 times
            Average roll : 3.649
            Median : 4.000
            Variance : 0.554
            Standard Deviation : 0.744
            Total rolls : 57

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.286
            Median : 5.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Italians Combat
                1 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Russians Combat
                1 was rolled 3 times
                2 was rolled 13 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.317
            Standard Deviation : 1.148
            Total rolls : 42

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40618.0_Rus21.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Yunnan to Sikang
                1 artillery moved from Olgiy to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Yunnan to Sikang
                3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from India to West India
                3 fighters and 3 tactical_bombers moved from India to West India
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                      Japanese take 26 Sea Zone from Americans
                1 armour and 2 mech_infantrys moved from Kweichow to Kansu
                1 mech_infantry moved from Shensi to Kansu
                1 mech_infantry moved from Yunnan to Sikang
                1 armour moved from French Indo China to Burma
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    triplea_40618.0_Jap21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Yunnan to Sikang
                1 artillery moved from Olgiy to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Yunnan to Sikang
                3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from India to West India
                3 fighters and 3 tactical_bombers moved from India to West India
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                      Japanese take 26 Sea Zone from Americans
                1 armour and 2 mech_infantrys moved from Kweichow to Kansu
                1 mech_infantry moved from Shensi to Kansu
                1 mech_infantry moved from Yunnan to Sikang
                1 armour moved from French Indo China to Burma
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 8 Sea Zone
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in West India
                    Japanese attack with 3 armour, 2 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
                    British defend with 11 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
                        Japanese roll dice for 3 armour, 2 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in West India, round 2 :  7/18 hits
                        UK_Pacific roll dice for 11 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in West India, round 2 :  9/18 hits
                        3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the British, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in West India
                        Japanese roll dice for 3 armour, 3 fighters and 3 tactical_bombers in West India, round 3 :  4/9 hits
                        UK_Pacific roll dice for 11 armour in West India, round 3 :  3/11 hits
                        2 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 4 armour owned by the British lost in West India
                        Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in West India, round 4 :  3/6 hits
                        UK_Pacific roll dice for 7 armour in West India, round 4 :  4/7 hits
                        2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 3 armour owned by the British lost in West India
                    1 armour owned by the Japanese retreated to India
                    UK_Pacific win with 4 armour remaining. Battle score for attacker is -29
                    Casualties for British: 7 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
                    Casualties for Japanese: 2 armour, 2 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
                Battle in Kansu
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Kansu, round 2 :  2/4 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Sikang
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from West India to India

    Place Units - Japanese
                1 armour and 1 infantry placed in Japan
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in India
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 destroyers and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 16 times
                3 was rolled 9 times
                4 was rolled 17 times
                5 was rolled 15 times
                6 was rolled 12 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.568
            Standard Deviation : 0.754
            Total rolls : 82

    UK_Pacific Combat
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 36

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 2 times
            Average roll : 3.262
            Median : 3.500
            Variance : 1.073
            Standard Deviation : 1.036
            Total rolls : 42

    triplea_40618.0_Jap21.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Research Technology - Americans

    triplea_40618.0_Ame21.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 3 bombers, 3 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 mech_infantrys moved from Novgorod to Poland
                3 bombers, 3 fighters and 3 tactical_bombers moved from Baltic States to Poland
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 bombers moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from Queensland to New Guinea
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in New Guinea
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber in New Guinea, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in New Guinea, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 3 :  1/1 hits
                        1 bomber owned by the Americans lost in New Guinea
                    Japanese win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in Poland
                    Americans attack with 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                    Germans defend with 5 infantry
                        Americans roll dice for 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Poland, round 2 :  4/12 hits
                        Germans roll dice for 5 infantry in Poland, round 2 :  4/5 hits
                        4 infantry owned by the Germans, 1 fighter owned by the Americans and 3 mech_infantrys owned by the Americans lost in Poland
                        Americans roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in Poland, round 3 :  4/8 hits
                        Germans roll dice for 1 infantry in Poland, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 tactical_bomber owned by the Americans lost in Poland
                    Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18
                    Casualties for Germans: 5 infantry
                    Casualties for Americans: 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Battle in 26 Sea Zone
                    Americans attack with 2 carriers, 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 carriers, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 bombers moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to Midway
                1 fighter moved from Hawaiian Islands to Midway
                1 fighter moved from 25 Sea Zone to Midway
                3 fighters moved from Queensland to 26 Sea Zone
                3 fighters moved from 26 Sea Zone to Midway
                1 bomber moved from British Columbia to Midway
                2 bombers moved from 26 Sea Zone to Midway
                3 mech_infantrys moved from Finland to Novgorod
                1 fighter moved from Poland to Baltic States
                3 bombers, 1 fighter and 2 tactical_bombers moved from Poland to Eastern Poland

    Place Units - Americans
                3 destroyers placed in 10 Sea Zone
                3 bombers placed in Finland
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Americans collect 61 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_40618.0_Ame21.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs

    triplea_40618.0_Chi21.tsvg

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