I will do my best to rebuild it rapidly!
WAR WAR WAR AND MORE WAR!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers moved from Belarus to Eastern Poland
1 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to 7 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 111 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Aleutian Islands
Battle in 7 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 7 Sea Zone
Americans win, taking Aleutian Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Americans attack with 2 artilleries, 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 6 infantry
Americans roll dice for 2 artilleries, 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Eastern Poland, round 2 : 11/14 hits
Germans roll dice for 6 infantry in Eastern Poland, round 2 : 4/6 hits
6 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Eastern Poland
Americans win, taking Eastern Poland from Germans with 1 artillery, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 6 infantry
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Americans
3 bombers, 3 fighters and 3 tactical_bombers moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Finland to Novgorod
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from 7 Sea Zone to British Columbia
2 bombers moved from Western United States to Hawaiian Islands
2 fighters moved from British Columbia to 10 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
2 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - Americans
3 mech_infantrys placed in Finland
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
8 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Eastern Persia to West India
5 fighters moved from Persia to West India
3 armour moved from Persia to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
8 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Eastern Persia to West India
5 fighters moved from Persia to West India
3 armour moved from Persia to West IndiaCombat - British
Battle in West India
British attack with 11 armour, 2 artilleries, 5 fighters, 3 infantry and 4 mech_infantrys
Japanese defend with 5 infantry
British roll dice for 11 armour, 2 artilleries, 5 fighters, 3 infantry and 4 mech_infantrys in West India, round 2 : 8/25 hits
Japanese roll dice for 5 infantry in West India, round 2 : 2/5 hits
5 infantry owned by the Japanese and 2 infantry owned by the British lost in West India
British win, taking West India from Japanese with 11 armour, 2 artilleries, 5 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Japanese: 5 infantryNon Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Persia
5 fighters moved from West India to Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
2 infantry moved from Syria to Iraq
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea ZonePlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 34 PUs; end with 36 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Tsinghai : 1 fighter and 1 tactical_bomber
West India : 11 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 2 infantry and 2 mech_infantrys
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 5 fighters
110 Sea Zone : 5 aaGuns, 3 infantry and 2 transportsProduction/PUs Summary :
Germans : 37 / 39
Russians : 27 / 29
Japanese : 76 / 91
Americans : 63 / 83
Chinese : 2 / 2
British : 34 / 36
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.667
Median : 4.000
Variance : 0.763
Standard Deviation : 0.874
Total rolls : 39Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7British Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.720
Median : 4.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 25Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
2 fighters moved from Southern Italy to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
2 fighters moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 2 : 4/5 hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Italians
2 fighters moved from Bessarabia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 infantry placed in Northern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,6,1,4
Italians collect 6 PUs (4 lost to blockades); end with 7 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
1 bomber moved from New South Wales to Queensland
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Non Combat Move - French
2 infantry moved from Belarus to Baltic StatesTurn Complete - French
Territory Summary for French :
Baltic States : 2 infantry
Production/PUs Summary :
Germans : 37 / 39
Russians : 27 / 29
Japanese : 76 / 91
Americans : 63 / 83
Chinese : 2 / 2
British : 34 / 36
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 5 infantry moved from Poland to Eastern Poland
3 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 5 infantry moved from Poland to Eastern Poland
3 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 5 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 5 infantry in Eastern Poland, round 2 : 0/6 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 3 : 0/5 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 4 : 2/5 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 2 fighters and 6 infantry
British defend with 2 infantry and 2 mech_infantrys; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 6 infantry in Normandy Bordeaux, round 2 : 5/11 hits
Americans roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/8 hits
3 infantry owned by the Americans, 4 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 1/7 hits
Americans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/3 hits
1 mech_infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 4 : 3/7 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
3 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
2 artilleries moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Germany
2 armour moved from Poland to Greater Southern Germany
1 armour moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Poland to Germany
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Denmark to Western Germany
3 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 artillery moved from Germany to Western Germany
3 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 armour and 6 infantry placed in Western Germany
2 infantry placed in France
2 infantry placed in Southern France
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,4,1,6
Germans collect 38 PUs (2 lost to blockades); end with 38 PUsDice Statistics:
Total
1 was rolled 17 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 20 times
6 was rolled 17 times
Average roll : 3.671
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 82Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.684
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Germans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.659
Median : 4.000
Variance : 1.025
Standard Deviation : 1.012
Total rolls : 41Russians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.684
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
The subject of this game thread describes this game pretty good
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Damn it! Hitler drove the Allies out of Normandy back into the Atlantic!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
6 artilleries and 2 infantry moved from Baltic States to Eastern Poland
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
1 tactical_bomber moved from Bryansk to Novosibirsk
1 armour and 2 mech_infantrys moved from Tsinghai to KansuCombat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 4 : 2/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Kansu
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians roll dice for 1 armour and 2 mech_infantrys in Kansu, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Eastern Poland
Russians attack with 7 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 7 artilleries, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/12 hits
Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 1/5 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 7 artilleries, 3 infantry and 1 mech_infantry in Eastern Poland, round 3 : 4/11 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 7 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Samara
3 infantry moved from Novgorod to Baltic StatesPlace Units - Russians
2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUsTerritory Summary for Russians :
Kansu : 1 armour and 1 mech_infantry
Tsinghai : 2 aaGuns
Tsagaan Olom : 1 flag
Baltic States : 3 infantry
Eastern Poland : 7 artilleries, 3 infantry and 1 mech_infantry
Bessarabia : 2 artilleries
Russia : 1 airfield and 1 factory_major
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Novosibirsk : 1 armour and 1 mech_infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Samara : 1 tactical_bomber
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 39 / 38
Russians : 29 / 29
Japanese : 73 / 91
Americans : 61 / 83
Chinese : 3 / 2
British : 34 / 36
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.649
Median : 4.000
Variance : 0.554
Standard Deviation : 0.744
Total rolls : 57Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Italians Combat
1 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Russians Combat
1 was rolled 3 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.500
Median : 3.000
Variance : 1.317
Standard Deviation : 1.148
Total rolls : 42Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
1 artillery moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Yunnan to Sikang
3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from India to West India
3 fighters and 3 tactical_bombers moved from India to West India
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from French Indo China to Burma
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
1 artillery moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Yunnan to Sikang
3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from India to West India
3 fighters and 3 tactical_bombers moved from India to West India
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from French Indo China to Burma
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West India
Japanese attack with 3 armour, 2 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 11 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Japanese roll dice for 3 armour, 2 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in West India, round 2 : 7/18 hits
UK_Pacific roll dice for 11 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in West India, round 2 : 9/18 hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the British, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in West India
Japanese roll dice for 3 armour, 3 fighters and 3 tactical_bombers in West India, round 3 : 4/9 hits
UK_Pacific roll dice for 11 armour in West India, round 3 : 3/11 hits
2 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 4 armour owned by the British lost in West India
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in West India, round 4 : 3/6 hits
UK_Pacific roll dice for 7 armour in West India, round 4 : 4/7 hits
2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 3 armour owned by the British lost in West India
1 armour owned by the Japanese retreated to India
UK_Pacific win with 4 armour remaining. Battle score for attacker is -29
Casualties for British: 7 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Casualties for Japanese: 2 armour, 2 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
Battle in Kansu
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Kansu, round 2 : 2/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from West India to IndiaPlace Units - Japanese
1 armour and 1 infantry placed in Japan
1 fighter placed in Japan
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 9 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.500
Median : 4.000
Variance : 0.568
Standard Deviation : 0.754
Total rolls : 82UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.667
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.262
Median : 3.500
Variance : 1.073
Standard Deviation : 1.036
Total rolls : 42 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Americans
Purchase Units - Americans
Americans buy 3 bombers, 3 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
3 mech_infantrys moved from Novgorod to Poland
3 bombers, 3 fighters and 3 tactical_bombers moved from Baltic States to Poland
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Queensland to New Guinea
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in New Guinea
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
Americans roll dice for 1 bomber in New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits
1 bomber owned by the Americans lost in New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Poland
Americans attack with 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Germans defend with 5 infantry
Americans roll dice for 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Poland, round 2 : 4/12 hits
Germans roll dice for 5 infantry in Poland, round 2 : 4/5 hits
4 infantry owned by the Germans, 1 fighter owned by the Americans and 3 mech_infantrys owned by the Americans lost in Poland
Americans roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in Poland, round 3 : 4/8 hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 tactical_bomber owned by the Americans lost in Poland
Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Germans: 5 infantry
Casualties for Americans: 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Battle in 26 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 2 carriers, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 bombers moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from 25 Sea Zone to Midway
3 fighters moved from Queensland to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Midway
1 bomber moved from British Columbia to Midway
2 bombers moved from 26 Sea Zone to Midway
3 mech_infantrys moved from Finland to Novgorod
1 fighter moved from Poland to Baltic States
3 bombers, 1 fighter and 2 tactical_bombers moved from Poland to Eastern PolandPlace Units - Americans
3 destroyers placed in 10 Sea Zone
3 bombers placed in Finland
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Americans collect 61 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs