WAR WAR WAR AND MORE WAR!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 2x factory_major, 6x factory_minor; Remaining resources: 29 PUs;
                Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 1 mech_infantry moved from Yugoslavia to Poland
                3 artilleries and 8 infantry moved from Germany to Poland
                1 artillery and 6 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from Western Germany to Poland
                1 armour moved from Western Germany to Poland
                1 armour moved from Germany to Slovakia Hungary
                2 armour moved from Germany to Poland
                1 armour moved from Slovakia Hungary to Poland

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 8 infantry
                    British defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery and 8 infantry in Normandy Bordeaux, round 2 :  1/9 hits
                        British roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 3 :  2/8 hits
                        British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 :  0/3 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 4 :  1/8 hits
                        British roll dice for 1 artillery in Normandy Bordeaux, round 4 :  0/1 hits
                        1 artillery owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery and 7 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 artilleries and 2 infantry
                Battle in Poland
                    Germans attack with 7 armour, 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
                    Russians defend with 5 artilleries; Americans defend with 6 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                        Germans roll dice for 7 armour, 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Poland, round 2 :  9/21 hits
                        Russians roll dice for 5 artilleries, 6 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Poland, round 2 :  4/20 hits
                        6 bombers owned by the Americans, 3 mech_infantrys owned by the Americans and 4 infantry owned by the Germans lost in Poland
                        Germans roll dice for 7 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Poland, round 3 :  3/17 hits
                        Russians roll dice for 5 artilleries, 3 fighters and 3 tactical_bombers in Poland, round 3 :  5/11 hits
                        1 mech_infantry owned by the Germans, 4 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Poland
                        Germans roll dice for 7 armour, 3 artilleries and 2 fighters in Poland, round 4 :  7/12 hits
                        Russians roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Poland, round 4 :  4/8 hits
                        3 tactical_bombers owned by the Americans, 2 artilleries owned by the Russians, 1 armour owned by the Germans, 3 artilleries owned by the Germans and 2 fighters owned by the Americans lost in Poland
                        Germans roll dice for 6 armour and 2 fighters in Poland, round 5 :  3/8 hits
                        Russians roll dice for 1 fighter in Poland, round 5 :  0/1 hits
                        1 fighter owned by the Americans lost in Poland
                    Germans win, taking Poland from Russians with 6 armour and 2 fighters remaining. Battle score for attacker is 121
                    Casualties for Germans: 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
                    Casualties for Russians: 5 artilleries
                    Casualties for Americans: 6 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers

    Non Combat Move - Germans
                2 fighters moved from Poland to Western Germany
                2 artilleries and 6 infantry moved from Western Germany to Germany
                2 infantry moved from Denmark to Western Germany
                1 artillery and 6 infantry moved from Yugoslavia to Romania

    Place Units - Germans
                1 artillery and 2 infantry placed in Western Germany
                1 artillery and 2 infantry placed in France
                3 infantry placed in Southern France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,6,6,3,4,5
                Germans collect 37 PUs (4 lost to blockades); end with 37 PUs

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 21 times
                3 was rolled 27 times
                4 was rolled 23 times
                5 was rolled 25 times
                6 was rolled 23 times
            Average roll : 3.564
            Median : 4.000
            Variance : 0.201
            Standard Deviation : 0.449
            Total rolls : 140

    Null / Other
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Germans Combat
                1 was rolled 13 times
                2 was rolled 16 times
                3 was rolled 15 times
                4 was rolled 13 times
                5 was rolled 14 times
                6 was rolled 12 times
            Average roll : 3.422
            Median : 3.000
            Variance : 0.183
            Standard Deviation : 0.428
            Total rolls : 83

    British Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.675
            Median : 4.000
            Variance : 0.359
            Standard Deviation : 0.599
            Total rolls : 40

    triplea_40618.0_Ger25.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Russians
                Russians buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Urals to Timguska
                      Russians take Timguska from Japanese
                1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                3 infantry moved from Eastern Poland to Poland
                3 artilleries moved from Baltic States to Poland
                3 armour moved from Novgorod to Poland
                1 tactical_bomber moved from Baltic States to Poland

    triplea_40618.0_Rus25.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Russians
                Russians buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Urals to Timguska
                      Russians take Timguska from Japanese
                1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                3 infantry moved from Eastern Poland to Poland
                3 artilleries moved from Baltic States to Poland
                3 armour moved from Novgorod to Poland
                1 tactical_bomber moved from Baltic States to Poland

    Combat - Russians
                Battle in Poland
                    Russians attack with 3 armour, 3 artilleries, 3 infantry and 1 tactical_bomber
                    Germans defend with 6 armour
                        Russians roll dice for 3 armour, 3 artilleries, 3 infantry and 1 tactical_bomber in Poland, round 2 :  2/10 hits
                        Germans roll dice for 6 armour in Poland, round 2 :  3/6 hits
                        3 infantry owned by the Russians and 2 armour owned by the Germans lost in Poland
                        Russians roll dice for 3 armour, 3 artilleries and 1 tactical_bomber in Poland, round 3 :  3/7 hits
                        Germans roll dice for 4 armour in Poland, round 3 :  2/4 hits
                        2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Poland
                        Russians roll dice for 3 armour, 1 artillery and 1 tactical_bomber in Poland, round 4 :  2/5 hits
                        Germans roll dice for 1 armour in Poland, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 armour owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 6 armour
                    Casualties for Russians: 3 artilleries and 3 infantry

    Non Combat Move - Russians
                3 infantry moved from Bessarabia to Eastern Poland
                1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
                1 infantry moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Poland to Eastern Poland

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                2 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs

    Territory Summary for Russians :

    Tsinghai : 2 aaGuns
        Evenkiyskiy : 1 armour and 1 mech_infantry
        Kazakhstan : 1 infantry
        Tsagaan Olom : 1 flag
        Poland : 1 flag, 3 armour
        Eastern Poland : 1 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Russia : 1 airfield, 1 factory_major and 2 fighters
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        124 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 39 / 37
        Russians : 34 / 37
        Japanese : 61 / 69
        Americans : 61 / 82
        Chinese : 4 / 4
        British : 34 / 32
        UK_Pacific : 6 / 6
        Italians : 8 / 3
        ANZAC : 14 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.727
            Median : 4.000
            Variance : 0.656
            Standard Deviation : 0.810
            Total rolls : 33

    Germans Combat
                1 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.955
            Median : 4.000
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 22

    triplea_40618.0_Rus25.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 2 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Siberia
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                2 mech_infantrys moved from Yunnan to Burma
                1 armour moved from Yunnan to Burma
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
                1 armour and 1 mech_infantry moved from Shensi to Sikang

    triplea_40618.0_Jap25.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 2 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Siberia
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                2 mech_infantrys moved from Yunnan to Burma
                1 armour moved from Yunnan to Burma
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
                1 armour and 1 mech_infantry moved from Shensi to Sikang

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 2 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 2 Sea Zone
                        Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 2 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 80 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
                    British win with no units remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Siberia
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 1 infantry in Siberia, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Siberia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 armour and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 :  0/3 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                        Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 4 :  1/2 hits
                        UK_Pacific roll dice for 1 artillery in Burma, round 4 :  0/1 hits
                        1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 1 armour in Sikang, round 2 :  0/1 hits
                        1 armour owned by the British lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 infantry moved from Kwangtung to Kwangsi
                2 transports moved from 36 Sea Zone to 20 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 36 Sea Zone to 20 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsu to Jehol

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 armour and 1 infantry placed in Kiangsu
                1 fighter placed in Japan
                3 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.231
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 26

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.118
            Median : 3.000
            Variance : 0.438
            Standard Deviation : 0.661
            Total rolls : 17

    triplea_40618.0_Jap25.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 fighter moved from Soviet Far East to 5 Sea Zone
                6 bombers and 3 fighters moved from Soviet Far East to 6 Sea Zone
                3 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 1 Sea Zone to 2 Sea Zone
                1 fighter moved from Western United States to 2 Sea Zone
                2 fighters moved from Western United States to 2 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany

    triplea_40618.0_Ame25.tsvg

  • '19 '17

    Intercept in West Germany and scramble in sz6?


  • No intercept in Germany and send up 3 Japanese planes

  • '19 '17

    Bonzai!

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 fighter moved from Soviet Far East to 5 Sea Zone
                6 bombers and 3 fighters moved from Soviet Far East to 6 Sea Zone
                3 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 1 Sea Zone to 2 Sea Zone
                1 fighter moved from Western United States to 2 Sea Zone
                2 fighters moved from Western United States to 2 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Air Battle in Western Germany
                    Americans attacks with 3 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 5 and causes: 2 damage to unit: airfield
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 7 damage total.  Damaged units is as follows: airfield = 2, factory_major = 5
                Battle in 5 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 6 bombers and 6 fighters
                    Japanese defend with 3 destroyers, 3 fighters and 3 submarines
                    3 submarines owned by the Japanese Submerged
                        Americans roll dice for 6 bombers and 6 fighters in 6 Sea Zone, round 2 :  8/12 hits
                        Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 :  4/6 hits
                        3 fighters owned by the Japanese, 3 destroyers owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Americans: 4 fighters
                    Casualties for Japanese: 3 destroyers and 3 fighters
                Battle in 2 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 3 fighters in 2 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 2 Sea Zone, round 3 :  1/4 hits
                        Japanese roll dice for 1 submarine in 2 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 2 Sea Zone
                    Americans win, taking 2 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Americans
                4 carriers and 2 destroyers moved from 16 Sea Zone to 4 Sea Zone
                1 fighter moved from 5 Sea Zone to 4 Sea Zone
                2 fighters moved from 6 Sea Zone to Soviet Far East
                6 bombers moved from 6 Sea Zone to Soviet Far East
                1 fighter moved from 2 Sea Zone to Soviet Far East
                2 fighters moved from 2 Sea Zone to 4 Sea Zone
                3 mech_infantrys moved from Novgorod to Eastern Poland
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
                3 mech_infantrys moved from Finland to Novgorod
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Algeria to Tunisia

    Place Units - Americans
                2 artilleries and 2 infantry placed in Eastern United States
                1 bomber, 1 fighter and 1 tactical_bomber placed in Norway
                3 mech_infantrys placed in Finland
                1 submarine placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_40618.0_Ame25.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    triplea_40618.0_Chi25.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Combat Move - British
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                      British take 80 Sea Zone from Japanese
                1 fighter moved from Persia to 39 Sea Zone
                3 mech_infantrys moved from West India to Burma
                2 infantry and 1 mech_infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 fighter moved from India to 39 Sea Zone
                1 fighter moved from India to Burma
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                2 fighters and 1 tactical_bomber moved from Tsinghai to Suiyuyan

    triplea_40618.0_Bri25.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - British
                British repair damage of 2x factory_major; Remaining resources: 30 PUs;
                British buy 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                      British take 80 Sea Zone from Japanese
                1 fighter moved from Persia to 39 Sea Zone
                3 mech_infantrys moved from West India to Burma
                2 infantry and 1 mech_infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 fighter moved from India to 39 Sea Zone
                1 fighter moved from India to Burma
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                2 fighters and 1 tactical_bomber moved from Tsinghai to Suiyuyan

    Combat - British
                Battle in Greece
                Battle in Suiyuyan
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 2 fighters and 1 tactical_bomber in Suiyuyan, round 2 :  3/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 :  2/2 hits
                        1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the British lost in Suiyuyan
                    British win, taking Greece from Germans with 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for British: 2 fighters
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in 39 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    British win, taking 39 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 4 mech_infantrys
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Burma, round 2 :  1/8 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Burma
                        British roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Burma, round 3 :  5/8 hits
                        Japanese roll dice for 1 armour in Burma, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Burma to India
                2 fighters moved from 39 Sea Zone to India
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Suiyuyan to Tsinghai

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Tsinghai: 1 tactical_bomber
                EDIT: Adding units owned by British to Tsinghai: 1 fighter
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Egypt
                2 destroyers placed in 109 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
                British collect 34 PUs (2 lost to blockades); end with 34 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Tsinghai : 1 fighter
        Burma : 2 infantry and 4 mech_infantrys
        India : 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
        Kazakhstan : 1 mech_infantry
        39 Sea Zone : 1 flag, 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag
        109 Sea Zone : 2 destroyers
        Greece : 1 flag, 2 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        Iraq : 1 flag, 1 factory_minor
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield and 1 factory_minor
        98 Sea Zone : 2 destroyers and 1 transport
        110 Sea Zone : 2 aaGuns, 1 artillery and 2 transports

    Production/PUs Summary :

    Germans : 37 / 37
        Russians : 33 / 37
        Japanese : 63 / 65
        Americans : 61 / 84
        Chinese : 3 / 4
        British : 36 / 34
        UK_Pacific : 6 / 6
        Italians : 8 / 3
        ANZAC : 14 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 15 times
                3 was rolled 7 times
                4 was rolled 15 times
                5 was rolled 5 times
                6 was rolled 11 times
            Average roll : 3.328
            Median : 3.000
            Variance : 1.365
            Standard Deviation : 1.168
            Total rolls : 64

    Null / Other
                2 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Germans Combat
                2 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    British Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.909
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 22

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 20

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

    triplea_40618.0_UK_25.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Slovakia Hungary to Poland
                2 fighters moved from Northern Italy to Poland

    triplea_40618.0_Ita25.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Slovakia Hungary to Poland
                2 fighters moved from Northern Italy to Poland

    Combat - Italians
                Battle in Poland
                    Italians attack with 1 artillery and 2 fighters
                    Russians defend with 3 armour
                        Italians roll dice for 1 artillery and 2 fighters in Poland, round 2 :  0/3 hits
                        Russians roll dice for 3 armour in Poland, round 2 :  3/3 hits
                        2 fighters owned by the Italians and 1 artillery owned by the Italians lost in Poland
                    Russians win with 3 armour remaining. Battle score for attacker is -24
                    Casualties for Italians: 1 artillery and 2 fighters

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,3,1,4,3,4,1
                Italians collect 0 PUs (8 lost to blockades); end with 0 PUs

    triplea_40618.0_Ita25.tsvg


  • Looking kind of weak for the Axis

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
                ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    triplea_40618.0_ANZ25.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Production/PUs Summary :

    Germans : 37 / 37
        Russians : 33 / 37
        Japanese : 63 / 65
        Americans : 61 / 84
        Chinese : 3 / 4
        British : 36 / 34
        UK_Pacific : 6 / 6
        Italians : 8 / 0
        ANZAC : 14 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Null / Other
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_40618.0_Fre25.tsvg

  • '19 '17

    The Russians are coming to Berlin!  Vodka for everyone!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 4 infantry moved from Germany to Poland
                2 fighters moved from Western Germany to Poland
                2 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 submarine moved from 109 Sea Zone to 119 Sea Zone

    triplea_40618.0_Ger26.tsvg

Suggested Topics

  • 11
  • 29
  • 33
  • 80
  • 106
  • 102
  • 113
  • 158
Axis & Allies Boardgaming Custom Painted Miniatures

236

Online

17.3k

Users

39.8k

Topics

1.7m

Posts